blob: be87e6b3da26465e9982ee261b3d8c6f804a5b77 [file] [log] [blame]
/*
* Copyright 2014, 2015 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
#include "virgl_context.h"
#include "virgl_resource.h"
#include "virgl_screen.h"
#include "virgl_staging_mgr.h"
/* A (soft) limit for the amount of memory we want to allow for queued staging
* resources. This is used to decide when we should force a flush, in order to
* avoid exhausting virtio-gpu memory.
*/
#define VIRGL_QUEUED_STAGING_RES_SIZE_LIMIT (128 * 1024 * 1024)
enum virgl_transfer_map_type {
VIRGL_TRANSFER_MAP_ERROR = -1,
VIRGL_TRANSFER_MAP_HW_RES,
/* Map a range of a staging buffer. The updated contents should be transferred
* with a copy transfer.
*/
VIRGL_TRANSFER_MAP_STAGING,
/* Reallocate the underlying virgl_hw_res. */
VIRGL_TRANSFER_MAP_REALLOC,
};
/* We need to flush to properly sync the transfer with the current cmdbuf.
* But there are cases where the flushing can be skipped:
*
* - synchronization is disabled
* - the resource is not referenced by the current cmdbuf
*/
static bool virgl_res_needs_flush(struct virgl_context *vctx,
struct virgl_transfer *trans)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res = virgl_resource(trans->base.resource);
if (trans->base.usage & PIPE_MAP_UNSYNCHRONIZED)
return false;
if (!vws->res_is_referenced(vws, vctx->cbuf, res->hw_res))
return false;
return true;
}
/* We need to read back from the host storage to make sure the guest storage
* is up-to-date. But there are cases where the readback can be skipped:
*
* - the content can be discarded
* - the host storage is read-only
*
* Note that PIPE_MAP_WRITE without discard bits requires readback.
* PIPE_MAP_READ becomes irrelevant. PIPE_MAP_UNSYNCHRONIZED and
* PIPE_MAP_FLUSH_EXPLICIT are also irrelevant.
*/
static bool virgl_res_needs_readback(struct virgl_context *vctx,
struct virgl_resource *res,
unsigned usage, unsigned level)
{
if (usage & (PIPE_MAP_DISCARD_RANGE |
PIPE_MAP_DISCARD_WHOLE_RESOURCE))
return false;
if (res->clean_mask & (1 << level))
return false;
return true;
}
static enum virgl_transfer_map_type
virgl_resource_transfer_prepare(struct virgl_context *vctx,
struct virgl_transfer *xfer)
{
struct virgl_screen *vs = virgl_screen(vctx->base.screen);
struct virgl_winsys *vws = vs->vws;
struct virgl_resource *res = virgl_resource(xfer->base.resource);
enum virgl_transfer_map_type map_type = VIRGL_TRANSFER_MAP_HW_RES;
bool flush;
bool readback;
bool wait;
/* there is no way to map the host storage currently */
if (xfer->base.usage & PIPE_MAP_DIRECTLY)
return VIRGL_TRANSFER_MAP_ERROR;
/* We break the logic down into four steps
*
* step 1: determine the required operations independently
* step 2: look for chances to skip the operations
* step 3: resolve dependencies between the operations
* step 4: execute the operations
*/
flush = virgl_res_needs_flush(vctx, xfer);
readback = virgl_res_needs_readback(vctx, res, xfer->base.usage,
xfer->base.level);
/* We need to wait for all cmdbufs, current or previous, that access the
* resource to finish unless synchronization is disabled.
*/
wait = !(xfer->base.usage & PIPE_MAP_UNSYNCHRONIZED);
/* When the transfer range consists of only uninitialized data, we can
* assume the GPU is not accessing the range and readback is unnecessary.
* We can proceed as if PIPE_MAP_UNSYNCHRONIZED and
* PIPE_MAP_DISCARD_RANGE are set.
*/
if (res->u.b.target == PIPE_BUFFER &&
!util_ranges_intersect(&res->valid_buffer_range, xfer->base.box.x,
xfer->base.box.x + xfer->base.box.width) &&
likely(!(virgl_debug & VIRGL_DEBUG_XFER))) {
flush = false;
readback = false;
wait = false;
}
/* When the resource is busy but its content can be discarded, we can
* replace its HW resource or use a staging buffer to avoid waiting.
*/
if (wait &&
(xfer->base.usage & (PIPE_MAP_DISCARD_RANGE |
PIPE_MAP_DISCARD_WHOLE_RESOURCE)) &&
likely(!(virgl_debug & VIRGL_DEBUG_XFER))) {
bool can_realloc = false;
bool can_staging = false;
/* A PIPE_MAP_DISCARD_WHOLE_RESOURCE transfer may be followed by
* PIPE_MAP_UNSYNCHRONIZED transfers to non-overlapping regions.
* It cannot be treated as a PIPE_MAP_DISCARD_RANGE transfer,
* otherwise those following unsynchronized transfers may overwrite
* valid data.
*/
if (xfer->base.usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
can_realloc = virgl_can_rebind_resource(vctx, &res->u.b);
} else {
can_staging = vctx->supports_staging;
}
/* discard implies no readback */
assert(!readback);
if (can_realloc || can_staging) {
/* Both map types have some costs. Do them only when the resource is
* (or will be) busy for real. Otherwise, set wait to false.
*/
wait = (flush || vws->resource_is_busy(vws, res->hw_res));
if (wait) {
map_type = (can_realloc) ?
VIRGL_TRANSFER_MAP_REALLOC :
VIRGL_TRANSFER_MAP_STAGING;
wait = false;
/* There is normally no need to flush either, unless the amount of
* memory we are using for staging resources starts growing, in
* which case we want to flush to keep our memory consumption in
* check.
*/
flush = (vctx->queued_staging_res_size >
VIRGL_QUEUED_STAGING_RES_SIZE_LIMIT);
}
}
}
/* readback has some implications */
if (readback) {
/* Readback is yet another command and is transparent to the state
* trackers. It should be waited for in all cases, including when
* PIPE_MAP_UNSYNCHRONIZED is set.
*/
wait = true;
/* When the transfer queue has pending writes to this transfer's region,
* we have to flush before readback.
*/
if (!flush && virgl_transfer_queue_is_queued(&vctx->queue, xfer))
flush = true;
}
if (flush)
vctx->base.flush(&vctx->base, NULL, 0);
/* If we are not allowed to block, and we know that we will have to wait,
* either because the resource is busy, or because it will become busy due
* to a readback, return early to avoid performing an incomplete
* transfer_get. Such an incomplete transfer_get may finish at any time,
* during which another unsynchronized map could write to the resource
* contents, leaving the contents in an undefined state.
*/
if ((xfer->base.usage & PIPE_MAP_DONTBLOCK) &&
(readback || (wait && vws->resource_is_busy(vws, res->hw_res))))
return VIRGL_TRANSFER_MAP_ERROR;
if (readback) {
vws->transfer_get(vws, res->hw_res, &xfer->base.box, xfer->base.stride,
xfer->l_stride, xfer->offset, xfer->base.level);
}
if (wait)
vws->resource_wait(vws, res->hw_res);
return map_type;
}
/* Calculate the minimum size of the memory required to service a resource
* transfer map. Also return the stride and layer_stride for the corresponding
* layout.
*/
static unsigned
virgl_transfer_map_size(struct virgl_transfer *vtransfer,
unsigned *out_stride,
unsigned *out_layer_stride)
{
struct pipe_resource *pres = vtransfer->base.resource;
struct pipe_box *box = &vtransfer->base.box;
unsigned stride;
unsigned layer_stride;
unsigned size;
assert(out_stride);
assert(out_layer_stride);
stride = util_format_get_stride(pres->format, box->width);
layer_stride = util_format_get_2d_size(pres->format, stride, box->height);
if (pres->target == PIPE_TEXTURE_CUBE ||
pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
pres->target == PIPE_TEXTURE_3D ||
pres->target == PIPE_TEXTURE_2D_ARRAY) {
size = box->depth * layer_stride;
} else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
size = box->depth * stride;
} else {
size = layer_stride;
}
*out_stride = stride;
*out_layer_stride = layer_stride;
return size;
}
/* Maps a region from staging to service the transfer. */
static void *
virgl_staging_map(struct virgl_context *vctx,
struct virgl_transfer *vtransfer)
{
struct virgl_resource *vres = virgl_resource(vtransfer->base.resource);
unsigned size;
unsigned align_offset;
unsigned stride;
unsigned layer_stride;
void *map_addr;
bool alloc_succeeded;
assert(vctx->supports_staging);
size = virgl_transfer_map_size(vtransfer, &stride, &layer_stride);
/* For buffers we need to ensure that the start of the buffer would be
* aligned to VIRGL_MAP_BUFFER_ALIGNMENT, even if our transfer doesn't
* actually include it. To achieve this we may need to allocate a slightly
* larger range from the upload buffer, and later update the uploader
* resource offset and map address to point to the requested x coordinate
* within that range.
*
* 0 A 2A 3A
* |-------|---bbbb|bbbbb--|
* |--------| ==> size
* |---| ==> align_offset
* |------------| ==> allocation of size + align_offset
*/
align_offset = vres->u.b.target == PIPE_BUFFER ?
vtransfer->base.box.x % VIRGL_MAP_BUFFER_ALIGNMENT :
0;
alloc_succeeded =
virgl_staging_alloc(&vctx->staging, size + align_offset,
VIRGL_MAP_BUFFER_ALIGNMENT,
&vtransfer->copy_src_offset,
&vtransfer->copy_src_hw_res,
&map_addr);
if (alloc_succeeded) {
/* Update source offset and address to point to the requested x coordinate
* if we have an align_offset (see above for more information). */
vtransfer->copy_src_offset += align_offset;
map_addr += align_offset;
/* Mark as dirty, since we are updating the host side resource
* without going through the corresponding guest side resource, and
* hence the two will diverge.
*/
virgl_resource_dirty(vres, vtransfer->base.level);
/* We are using the minimum required size to hold the contents,
* possibly using a layout different from the layout of the resource,
* so update the transfer strides accordingly.
*/
vtransfer->base.stride = stride;
vtransfer->base.layer_stride = layer_stride;
/* Track the total size of active staging resources. */
vctx->queued_staging_res_size += size + align_offset;
}
return map_addr;
}
static bool
virgl_resource_realloc(struct virgl_context *vctx, struct virgl_resource *res)
{
struct virgl_screen *vs = virgl_screen(vctx->base.screen);
const struct pipe_resource *templ = &res->u.b;
unsigned vbind, vflags;
struct virgl_hw_res *hw_res;
vbind = pipe_to_virgl_bind(vs, templ->bind);
vflags = pipe_to_virgl_flags(vs, templ->flags);
hw_res = vs->vws->resource_create(vs->vws,
templ->target,
templ->format,
vbind,
templ->width0,
templ->height0,
templ->depth0,
templ->array_size,
templ->last_level,
templ->nr_samples,
vflags,
res->metadata.total_size);
if (!hw_res)
return false;
vs->vws->resource_reference(vs->vws, &res->hw_res, NULL);
res->hw_res = hw_res;
/* We can safely clear the range here, since it will be repopulated in the
* following rebind operation, according to the active buffer binds.
*/
util_range_set_empty(&res->valid_buffer_range);
/* count toward the staging resource size limit */
vctx->queued_staging_res_size += res->metadata.total_size;
virgl_rebind_resource(vctx, &res->u.b);
return true;
}
void *
virgl_resource_transfer_map(struct pipe_context *ctx,
struct pipe_resource *resource,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **transfer)
{
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_winsys *vws = virgl_screen(ctx->screen)->vws;
struct virgl_resource *vres = virgl_resource(resource);
struct virgl_transfer *trans;
enum virgl_transfer_map_type map_type;
void *map_addr;
/* Multisampled resources require resolve before mapping. */
assert(resource->nr_samples <= 1);
trans = virgl_resource_create_transfer(vctx, resource,
&vres->metadata, level, usage, box);
map_type = virgl_resource_transfer_prepare(vctx, trans);
switch (map_type) {
case VIRGL_TRANSFER_MAP_REALLOC:
if (!virgl_resource_realloc(vctx, vres)) {
map_addr = NULL;
break;
}
vws->resource_reference(vws, &trans->hw_res, vres->hw_res);
/* fall through */
case VIRGL_TRANSFER_MAP_HW_RES:
trans->hw_res_map = vws->resource_map(vws, vres->hw_res);
if (trans->hw_res_map)
map_addr = trans->hw_res_map + trans->offset;
else
map_addr = NULL;
break;
case VIRGL_TRANSFER_MAP_STAGING:
map_addr = virgl_staging_map(vctx, trans);
/* Copy transfers don't make use of hw_res_map at the moment. */
trans->hw_res_map = NULL;
break;
case VIRGL_TRANSFER_MAP_ERROR:
default:
trans->hw_res_map = NULL;
map_addr = NULL;
break;
}
if (!map_addr) {
virgl_resource_destroy_transfer(vctx, trans);
return NULL;
}
if (vres->u.b.target == PIPE_BUFFER) {
/* For the checks below to be able to use 'usage', we assume that
* transfer preparation doesn't affect the usage.
*/
assert(usage == trans->base.usage);
/* If we are doing a whole resource discard with a hw_res map, the buffer
* storage can now be considered unused and we don't care about previous
* contents. We can thus mark the storage as uninitialized, but only if
* the buffer is not host writable (in which case we can't clear the
* valid range, since that would result in missed readbacks in future
* transfers). We only do this for VIRGL_TRANSFER_MAP_HW_RES, since for
* VIRGL_TRANSFER_MAP_REALLOC we already take care of the buffer range
* when reallocating and rebinding, and VIRGL_TRANSFER_MAP_STAGING is not
* currently used for whole resource discards.
*/
if (map_type == VIRGL_TRANSFER_MAP_HW_RES &&
(usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) &&
(vres->clean_mask & 1)) {
util_range_set_empty(&vres->valid_buffer_range);
}
if (usage & PIPE_MAP_WRITE)
util_range_add(&vres->u.b, &vres->valid_buffer_range, box->x, box->x + box->width);
}
*transfer = &trans->base;
return map_addr;
}
static void virgl_resource_layout(struct pipe_resource *pt,
struct virgl_resource_metadata *metadata,
uint32_t plane,
uint32_t winsys_stride,
uint32_t plane_offset,
uint32_t modifier)
{
unsigned level, nblocksy;
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
unsigned buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
unsigned slices;
if (pt->target == PIPE_TEXTURE_CUBE)
slices = 6;
else if (pt->target == PIPE_TEXTURE_3D)
slices = depth;
else
slices = pt->array_size;
nblocksy = util_format_get_nblocksy(pt->format, height);
metadata->stride[level] = winsys_stride ? winsys_stride :
util_format_get_stride(pt->format, width);
metadata->layer_stride[level] = nblocksy * metadata->stride[level];
metadata->level_offset[level] = buffer_size;
buffer_size += slices * metadata->layer_stride[level];
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
metadata->plane = plane;
metadata->plane_offset = plane_offset;
metadata->modifier = modifier;
if (pt->nr_samples <= 1)
metadata->total_size = buffer_size;
else /* don't create guest backing store for MSAA */
metadata->total_size = 0;
}
static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
unsigned vbind, vflags;
struct virgl_screen *vs = virgl_screen(screen);
struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
res->u.b = *templ;
res->u.b.screen = &vs->base;
pipe_reference_init(&res->u.b.reference, 1);
vbind = pipe_to_virgl_bind(vs, templ->bind);
vflags = pipe_to_virgl_flags(vs, templ->flags);
virgl_resource_layout(&res->u.b, &res->metadata, 0, 0, 0, 0);
if ((vs->caps.caps.v2.capability_bits & VIRGL_CAP_APP_TWEAK_SUPPORT) &&
vs->tweak_gles_emulate_bgra &&
(templ->format == PIPE_FORMAT_B8G8R8A8_SRGB ||
templ->format == PIPE_FORMAT_B8G8R8A8_UNORM ||
templ->format == PIPE_FORMAT_B8G8R8X8_SRGB ||
templ->format == PIPE_FORMAT_B8G8R8X8_UNORM)) {
vbind |= VIRGL_BIND_PREFER_EMULATED_BGRA;
}
res->hw_res = vs->vws->resource_create(vs->vws, templ->target,
templ->format, vbind,
templ->width0,
templ->height0,
templ->depth0,
templ->array_size,
templ->last_level,
templ->nr_samples,
vflags,
res->metadata.total_size);
if (!res->hw_res) {
FREE(res);
return NULL;
}
res->clean_mask = (1 << VR_MAX_TEXTURE_2D_LEVELS) - 1;
if (templ->target == PIPE_BUFFER) {
util_range_init(&res->valid_buffer_range);
virgl_buffer_init(res);
} else {
virgl_texture_init(res);
}
return &res->u.b;
}
static struct pipe_resource *virgl_resource_from_handle(struct pipe_screen *screen,
const struct pipe_resource *templ,
struct winsys_handle *whandle,
unsigned usage)
{
uint32_t winsys_stride, plane_offset, plane;
uint64_t modifier;
struct virgl_screen *vs = virgl_screen(screen);
if (templ->target == PIPE_BUFFER)
return NULL;
struct virgl_resource *res = CALLOC_STRUCT(virgl_resource);
res->u.b = *templ;
res->u.b.screen = &vs->base;
pipe_reference_init(&res->u.b.reference, 1);
plane = winsys_stride = plane_offset = modifier = 0;
res->hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle,
&plane,
&winsys_stride,
&plane_offset,
&modifier);
virgl_resource_layout(&res->u.b, &res->metadata, plane, winsys_stride,
plane_offset, modifier);
if (!res->hw_res) {
FREE(res);
return NULL;
}
virgl_texture_init(res);
return &res->u.b;
}
void virgl_init_screen_resource_functions(struct pipe_screen *screen)
{
screen->resource_create = virgl_resource_create;
screen->resource_from_handle = virgl_resource_from_handle;
screen->resource_get_handle = u_resource_get_handle_vtbl;
screen->resource_destroy = u_resource_destroy_vtbl;
}
static void virgl_buffer_subdata(struct pipe_context *pipe,
struct pipe_resource *resource,
unsigned usage, unsigned offset,
unsigned size, const void *data)
{
struct virgl_context *vctx = virgl_context(pipe);
struct virgl_resource *vbuf = virgl_resource(resource);
/* We can try virgl_transfer_queue_extend_buffer when there is no
* flush/readback/wait required. Based on virgl_resource_transfer_prepare,
* the simplest way to make sure that is the case is to check the valid
* buffer range.
*/
if (!util_ranges_intersect(&vbuf->valid_buffer_range,
offset, offset + size) &&
likely(!(virgl_debug & VIRGL_DEBUG_XFER)) &&
virgl_transfer_queue_extend_buffer(&vctx->queue,
vbuf->hw_res, offset, size, data)) {
util_range_add(&vbuf->u.b, &vbuf->valid_buffer_range, offset, offset + size);
return;
}
u_default_buffer_subdata(pipe, resource, usage, offset, size, data);
}
void virgl_init_context_resource_functions(struct pipe_context *ctx)
{
ctx->transfer_map = u_transfer_map_vtbl;
ctx->transfer_flush_region = u_transfer_flush_region_vtbl;
ctx->transfer_unmap = u_transfer_unmap_vtbl;
ctx->buffer_subdata = virgl_buffer_subdata;
ctx->texture_subdata = u_default_texture_subdata;
}
struct virgl_transfer *
virgl_resource_create_transfer(struct virgl_context *vctx,
struct pipe_resource *pres,
const struct virgl_resource_metadata *metadata,
unsigned level, unsigned usage,
const struct pipe_box *box)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_transfer *trans;
enum pipe_format format = pres->format;
const unsigned blocksy = box->y / util_format_get_blockheight(format);
const unsigned blocksx = box->x / util_format_get_blockwidth(format);
unsigned offset = metadata->plane_offset + metadata->level_offset[level];
if (pres->target == PIPE_TEXTURE_CUBE ||
pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
pres->target == PIPE_TEXTURE_3D ||
pres->target == PIPE_TEXTURE_2D_ARRAY) {
offset += box->z * metadata->layer_stride[level];
}
else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
offset += box->z * metadata->stride[level];
assert(box->y == 0);
} else if (pres->target == PIPE_BUFFER) {
assert(box->y == 0 && box->z == 0);
} else {
assert(box->z == 0);
}
offset += blocksy * metadata->stride[level];
offset += blocksx * util_format_get_blocksize(format);
trans = slab_alloc(&vctx->transfer_pool);
if (!trans)
return NULL;
/* note that trans is not zero-initialized */
trans->base.resource = NULL;
pipe_resource_reference(&trans->base.resource, pres);
trans->hw_res = NULL;
vws->resource_reference(vws, &trans->hw_res, virgl_resource(pres)->hw_res);
trans->base.level = level;
trans->base.usage = usage;
trans->base.box = *box;
trans->base.stride = metadata->stride[level];
trans->base.layer_stride = metadata->layer_stride[level];
trans->offset = offset;
util_range_init(&trans->range);
trans->copy_src_hw_res = NULL;
trans->copy_src_offset = 0;
trans->resolve_transfer = NULL;
if (trans->base.resource->target != PIPE_TEXTURE_3D &&
trans->base.resource->target != PIPE_TEXTURE_CUBE &&
trans->base.resource->target != PIPE_TEXTURE_1D_ARRAY &&
trans->base.resource->target != PIPE_TEXTURE_2D_ARRAY &&
trans->base.resource->target != PIPE_TEXTURE_CUBE_ARRAY)
trans->l_stride = 0;
else
trans->l_stride = trans->base.layer_stride;
return trans;
}
void virgl_resource_destroy_transfer(struct virgl_context *vctx,
struct virgl_transfer *trans)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
vws->resource_reference(vws, &trans->copy_src_hw_res, NULL);
util_range_destroy(&trans->range);
vws->resource_reference(vws, &trans->hw_res, NULL);
pipe_resource_reference(&trans->base.resource, NULL);
slab_free(&vctx->transfer_pool, trans);
}
void virgl_resource_destroy(struct pipe_screen *screen,
struct pipe_resource *resource)
{
struct virgl_screen *vs = virgl_screen(screen);
struct virgl_resource *res = virgl_resource(resource);
if (res->u.b.target == PIPE_BUFFER)
util_range_destroy(&res->valid_buffer_range);
vs->vws->resource_reference(vs->vws, &res->hw_res, NULL);
FREE(res);
}
bool virgl_resource_get_handle(struct pipe_screen *screen,
struct pipe_resource *resource,
struct winsys_handle *whandle)
{
struct virgl_screen *vs = virgl_screen(screen);
struct virgl_resource *res = virgl_resource(resource);
if (res->u.b.target == PIPE_BUFFER)
return false;
return vs->vws->resource_get_handle(vs->vws, res->hw_res,
res->metadata.stride[0],
whandle);
}
void virgl_resource_dirty(struct virgl_resource *res, uint32_t level)
{
if (res) {
if (res->u.b.target == PIPE_BUFFER)
res->clean_mask &= ~1;
else
res->clean_mask &= ~(1 << level);
}
}