| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file programopt.c |
| * Vertex/Fragment program optimizations and transformations for program |
| * options, etc. |
| * |
| * \author Brian Paul |
| */ |
| |
| |
| #include "util/glheader.h" |
| #include "main/context.h" |
| #include "prog_parameter.h" |
| #include "prog_statevars.h" |
| #include "program.h" |
| #include "programopt.h" |
| #include "prog_instruction.h" |
| |
| |
| /** |
| * This function inserts instructions for coordinate modelview * projection |
| * into a vertex program. |
| * May be used to implement the position_invariant option. |
| */ |
| static void |
| insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog) |
| { |
| struct prog_instruction *newInst; |
| const GLuint origLen = vprog->arb.NumInstructions; |
| const GLuint newLen = origLen + 4; |
| GLuint i; |
| |
| /* |
| * Setup state references for the modelview/projection matrix. |
| * XXX we should check if these state vars are already declared. |
| */ |
| static const gl_state_index16 mvpState[4][STATE_LENGTH] = { |
| { STATE_MVP_MATRIX, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ |
| { STATE_MVP_MATRIX, 0, 1, 1 }, /* state.matrix.mvp.row[1] */ |
| { STATE_MVP_MATRIX, 0, 2, 2 }, /* state.matrix.mvp.row[2] */ |
| { STATE_MVP_MATRIX, 0, 3, 3 }, /* state.matrix.mvp.row[3] */ |
| }; |
| GLint mvpRef[4]; |
| |
| for (i = 0; i < 4; i++) { |
| mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]); |
| } |
| |
| /* Alloc storage for new instructions */ |
| newInst = rzalloc_array(vprog, struct prog_instruction, newLen); |
| if (!newInst) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "glProgramString(inserting position_invariant code)"); |
| return; |
| } |
| |
| /* |
| * Generated instructions: |
| * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; |
| * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; |
| * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; |
| * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; |
| */ |
| _mesa_init_instructions(newInst, 4); |
| for (i = 0; i < 4; i++) { |
| newInst[i].Opcode = OPCODE_DP4; |
| newInst[i].DstReg.File = PROGRAM_OUTPUT; |
| newInst[i].DstReg.Index = VARYING_SLOT_POS; |
| newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); |
| newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; |
| newInst[i].SrcReg[0].Index = mvpRef[i]; |
| newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; |
| newInst[i].SrcReg[1].File = PROGRAM_INPUT; |
| newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; |
| newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| } |
| |
| /* Append original instructions after new instructions */ |
| _mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen); |
| |
| /* free old instructions */ |
| ralloc_free(vprog->arb.Instructions); |
| |
| /* install new instructions */ |
| vprog->arb.Instructions = newInst; |
| vprog->arb.NumInstructions = newLen; |
| vprog->info.inputs_read |= VERT_BIT_POS; |
| vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS); |
| } |
| |
| |
| static void |
| insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog) |
| { |
| struct prog_instruction *newInst; |
| const GLuint origLen = vprog->arb.NumInstructions; |
| const GLuint newLen = origLen + 4; |
| GLuint hposTemp; |
| GLuint i; |
| |
| /* |
| * Setup state references for the modelview/projection matrix. |
| * XXX we should check if these state vars are already declared. |
| */ |
| static const gl_state_index16 mvpState[4][STATE_LENGTH] = { |
| { STATE_MVP_MATRIX_TRANSPOSE, 0, 0, 0 }, |
| { STATE_MVP_MATRIX_TRANSPOSE, 0, 1, 1 }, |
| { STATE_MVP_MATRIX_TRANSPOSE, 0, 2, 2 }, |
| { STATE_MVP_MATRIX_TRANSPOSE, 0, 3, 3 }, |
| }; |
| GLint mvpRef[4]; |
| |
| for (i = 0; i < 4; i++) { |
| mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]); |
| } |
| |
| /* Alloc storage for new instructions */ |
| newInst = rzalloc_array(vprog, struct prog_instruction, newLen); |
| if (!newInst) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "glProgramString(inserting position_invariant code)"); |
| return; |
| } |
| |
| /* TEMP hposTemp; */ |
| hposTemp = vprog->arb.NumTemporaries++; |
| |
| /* |
| * Generated instructions: |
| * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); |
| * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); |
| * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); |
| * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); |
| */ |
| _mesa_init_instructions(newInst, 4); |
| |
| newInst[0].Opcode = OPCODE_MUL; |
| newInst[0].DstReg.File = PROGRAM_TEMPORARY; |
| newInst[0].DstReg.Index = hposTemp; |
| newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; |
| newInst[0].SrcReg[0].File = PROGRAM_INPUT; |
| newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; |
| newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; |
| newInst[0].SrcReg[1].Index = mvpRef[0]; |
| newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| |
| for (i = 1; i <= 2; i++) { |
| newInst[i].Opcode = OPCODE_MAD; |
| newInst[i].DstReg.File = PROGRAM_TEMPORARY; |
| newInst[i].DstReg.Index = hposTemp; |
| newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; |
| newInst[i].SrcReg[0].File = PROGRAM_INPUT; |
| newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; |
| newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); |
| newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; |
| newInst[i].SrcReg[1].Index = mvpRef[i]; |
| newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; |
| newInst[i].SrcReg[2].Index = hposTemp; |
| newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; |
| } |
| |
| newInst[3].Opcode = OPCODE_MAD; |
| newInst[3].DstReg.File = PROGRAM_OUTPUT; |
| newInst[3].DstReg.Index = VARYING_SLOT_POS; |
| newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; |
| newInst[3].SrcReg[0].File = PROGRAM_INPUT; |
| newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; |
| newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; |
| newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; |
| newInst[3].SrcReg[1].Index = mvpRef[3]; |
| newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; |
| newInst[3].SrcReg[2].Index = hposTemp; |
| newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; |
| |
| |
| /* Append original instructions after new instructions */ |
| _mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen); |
| |
| /* free old instructions */ |
| ralloc_free(vprog->arb.Instructions); |
| |
| /* install new instructions */ |
| vprog->arb.Instructions = newInst; |
| vprog->arb.NumInstructions = newLen; |
| vprog->info.inputs_read |= VERT_BIT_POS; |
| vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS); |
| } |
| |
| |
| void |
| _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog) |
| { |
| if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS) |
| insert_mvp_dp4_code( ctx, vprog ); |
| else |
| insert_mvp_mad_code( ctx, vprog ); |
| } |
| |
| |
| |
| |
| |
| |
| /** |
| * Append instructions to implement fog |
| * |
| * The \c fragment.fogcoord input is used to compute the fog blend factor. |
| * |
| * \param ctx The GL context |
| * \param fprog Fragment program that fog instructions will be appended to. |
| * \param fog_mode Fog mode. One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR. |
| * \param saturate True if writes to color outputs should be clamped to [0, 1] |
| * |
| * \note |
| * This function sets \c VARYING_BIT_FOGC in \c fprog->info.inputs_read. |
| * |
| * \todo With a little work, this function could be adapted to add fog code |
| * to vertex programs too. |
| */ |
| void |
| _mesa_append_fog_code(struct gl_context *ctx, struct gl_program *fprog, |
| GLenum fog_mode, GLboolean saturate) |
| { |
| static const gl_state_index16 fogPStateOpt[STATE_LENGTH] |
| = { STATE_FOG_PARAMS_OPTIMIZED, 0, 0 }; |
| static const gl_state_index16 fogColorState[STATE_LENGTH] |
| = { STATE_FOG_COLOR, 0, 0, 0 }; |
| struct prog_instruction *newInst, *inst; |
| const GLuint origLen = fprog->arb.NumInstructions; |
| const GLuint newLen = origLen + 5; |
| GLuint i; |
| GLint fogPRefOpt, fogColorRef; /* state references */ |
| GLuint colorTemp, fogFactorTemp; /* temporary registerss */ |
| |
| if (fog_mode == GL_NONE) { |
| _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" |
| " with fog_mode == GL_NONE"); |
| return; |
| } |
| |
| if (!(fprog->info.outputs_written & (1 << FRAG_RESULT_COLOR))) { |
| /* program doesn't output color, so nothing to do */ |
| return; |
| } |
| |
| /* Alloc storage for new instructions */ |
| newInst = rzalloc_array(fprog, struct prog_instruction, newLen); |
| if (!newInst) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "glProgramString(inserting fog_option code)"); |
| return; |
| } |
| |
| /* Copy orig instructions into new instruction buffer */ |
| _mesa_copy_instructions(newInst, fprog->arb.Instructions, origLen); |
| |
| /* PARAM fogParamsRefOpt = internal optimized fog params; */ |
| fogPRefOpt |
| = _mesa_add_state_reference(fprog->Parameters, fogPStateOpt); |
| /* PARAM fogColorRef = state.fog.color; */ |
| fogColorRef |
| = _mesa_add_state_reference(fprog->Parameters, fogColorState); |
| |
| /* TEMP colorTemp; */ |
| colorTemp = fprog->arb.NumTemporaries++; |
| /* TEMP fogFactorTemp; */ |
| fogFactorTemp = fprog->arb.NumTemporaries++; |
| |
| /* Scan program to find where result.color is written */ |
| inst = newInst; |
| for (i = 0; i < fprog->arb.NumInstructions; i++) { |
| if (inst->Opcode == OPCODE_END) |
| break; |
| if (inst->DstReg.File == PROGRAM_OUTPUT && |
| inst->DstReg.Index == FRAG_RESULT_COLOR) { |
| /* change the instruction to write to colorTemp w/ clamping */ |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = colorTemp; |
| inst->Saturate = saturate; |
| /* don't break (may be several writes to result.color) */ |
| } |
| inst++; |
| } |
| assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ |
| |
| _mesa_init_instructions(inst, 5); |
| |
| /* emit instructions to compute fog blending factor */ |
| /* this is always clamped to [0, 1] regardless of fragment clamping */ |
| if (fog_mode == GL_LINEAR) { |
| /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ |
| inst->Opcode = OPCODE_MAD; |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = fogFactorTemp; |
| inst->DstReg.WriteMask = WRITEMASK_X; |
| inst->SrcReg[0].File = PROGRAM_INPUT; |
| inst->SrcReg[0].Index = VARYING_SLOT_FOGC; |
| inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| inst->SrcReg[1].File = PROGRAM_STATE_VAR; |
| inst->SrcReg[1].Index = fogPRefOpt; |
| inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; |
| inst->SrcReg[2].File = PROGRAM_STATE_VAR; |
| inst->SrcReg[2].Index = fogPRefOpt; |
| inst->SrcReg[2].Swizzle = SWIZZLE_YYYY; |
| inst->Saturate = GL_TRUE; |
| inst++; |
| } |
| else { |
| assert(fog_mode == GL_EXP || fog_mode == GL_EXP2); |
| /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ |
| /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ |
| /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ |
| inst->Opcode = OPCODE_MUL; |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = fogFactorTemp; |
| inst->DstReg.WriteMask = WRITEMASK_X; |
| inst->SrcReg[0].File = PROGRAM_STATE_VAR; |
| inst->SrcReg[0].Index = fogPRefOpt; |
| inst->SrcReg[0].Swizzle |
| = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; |
| inst->SrcReg[1].File = PROGRAM_INPUT; |
| inst->SrcReg[1].Index = VARYING_SLOT_FOGC; |
| inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; |
| inst++; |
| if (fog_mode == GL_EXP2) { |
| /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ |
| inst->Opcode = OPCODE_MUL; |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = fogFactorTemp; |
| inst->DstReg.WriteMask = WRITEMASK_X; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = fogFactorTemp; |
| inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| inst->SrcReg[1].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[1].Index = fogFactorTemp; |
| inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; |
| inst++; |
| } |
| /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ |
| inst->Opcode = OPCODE_EX2; |
| inst->DstReg.File = PROGRAM_TEMPORARY; |
| inst->DstReg.Index = fogFactorTemp; |
| inst->DstReg.WriteMask = WRITEMASK_X; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = fogFactorTemp; |
| inst->SrcReg[0].Negate = NEGATE_XYZW; |
| inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| inst->Saturate = GL_TRUE; |
| inst++; |
| } |
| /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ |
| inst->Opcode = OPCODE_LRP; |
| inst->DstReg.File = PROGRAM_OUTPUT; |
| inst->DstReg.Index = FRAG_RESULT_COLOR; |
| inst->DstReg.WriteMask = WRITEMASK_XYZ; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = fogFactorTemp; |
| inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; |
| inst->SrcReg[1].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[1].Index = colorTemp; |
| inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; |
| inst->SrcReg[2].File = PROGRAM_STATE_VAR; |
| inst->SrcReg[2].Index = fogColorRef; |
| inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; |
| inst++; |
| /* MOV result.color.w, colorTemp.x; # copy alpha */ |
| inst->Opcode = OPCODE_MOV; |
| inst->DstReg.File = PROGRAM_OUTPUT; |
| inst->DstReg.Index = FRAG_RESULT_COLOR; |
| inst->DstReg.WriteMask = WRITEMASK_W; |
| inst->SrcReg[0].File = PROGRAM_TEMPORARY; |
| inst->SrcReg[0].Index = colorTemp; |
| inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; |
| inst++; |
| /* END; */ |
| inst->Opcode = OPCODE_END; |
| inst++; |
| |
| /* free old instructions */ |
| ralloc_free(fprog->arb.Instructions); |
| |
| /* install new instructions */ |
| fprog->arb.Instructions = newInst; |
| fprog->arb.NumInstructions = inst - newInst; |
| fprog->info.inputs_read |= VARYING_BIT_FOGC; |
| assert(fprog->info.outputs_written & (1 << FRAG_RESULT_COLOR)); |
| } |