| /* |
| * Copyright © 2022 Collabora Ltc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| /* |
| * A helper to create a passthrough GS shader for drivers that needs to lower |
| * some rendering tasks to the GS. |
| */ |
| |
| nir_shader * |
| nir_create_passthrough_gs(const nir_shader_compiler_options *options, |
| const nir_shader *prev_stage, |
| enum shader_prim primitive_type, |
| unsigned vertices) |
| { |
| nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY, |
| options, |
| "gs passthrough"); |
| |
| nir_shader *nir = b.shader; |
| nir->info.gs.input_primitive = primitive_type; |
| nir->info.gs.output_primitive = primitive_type; |
| nir->info.gs.vertices_in = vertices; |
| nir->info.gs.vertices_out = vertices; |
| nir->info.gs.invocations = 1; |
| nir->info.gs.active_stream_mask = 1; |
| |
| nir_variable *in_vars[VARYING_SLOT_MAX]; |
| nir_variable *out_vars[VARYING_SLOT_MAX]; |
| unsigned num_vars = 0; |
| |
| /* Create input/output variables. */ |
| nir_foreach_shader_out_variable(var, prev_stage) { |
| assert(!var->data.patch); |
| |
| char name[100]; |
| if (var->name) |
| snprintf(name, sizeof(name), "in_%s", var->name); |
| else |
| snprintf(name, sizeof(name), "in_%d", var->data.driver_location); |
| |
| nir_variable *in = nir_variable_create(nir, nir_var_shader_in, |
| glsl_array_type(var->type, |
| vertices, |
| false), |
| name); |
| in->data.location = var->data.location; |
| in->data.location_frac = var->data.location_frac; |
| in->data.driver_location = var->data.driver_location; |
| in->data.interpolation = var->data.interpolation; |
| in->data.compact = var->data.compact; |
| |
| if (var->name) |
| snprintf(name, sizeof(name), "out_%s", var->name); |
| else |
| snprintf(name, sizeof(name), "out_%d", var->data.driver_location); |
| |
| nir_variable *out = nir_variable_create(nir, nir_var_shader_out, |
| var->type, name); |
| out->data.location = var->data.location; |
| out->data.location_frac = var->data.location_frac; |
| out->data.driver_location = var->data.driver_location; |
| out->data.interpolation = var->data.interpolation; |
| out->data.compact = var->data.compact; |
| |
| in_vars[num_vars] = in; |
| out_vars[num_vars++] = out; |
| } |
| |
| for (unsigned i = 0; i < vertices; ++i) { |
| /* Copy inputs to outputs. */ |
| for (unsigned j = 0; j < num_vars; ++j) { |
| /* no need to use copy_var to save a lower pass */ |
| nir_ssa_def *value = nir_load_array_var_imm(&b, in_vars[j], i); |
| nir_store_var(&b, out_vars[j], value, |
| (1u << value->num_components) - 1); |
| } |
| nir_emit_vertex(&b, 0); |
| } |
| |
| nir_end_primitive(&b, 0); |
| nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); |
| nir_validate_shader(nir, "in nir_create_passthrough_gs"); |
| |
| return nir; |
| } |