| /* |
| * Copyright © 2016 Intel Corporation |
| * Copyright © 2019 Valve Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| |
| /** |
| * \file nir_opt_move.c |
| * |
| * This pass can move various operations just before their first use inside the |
| * same basic block. Usually this is to reduce register usage. It's probably |
| * not a good idea to use this in an optimization loop. |
| * |
| * Moving comparisons is useful because many GPUs generate condition codes |
| * for comparisons, and use predication for conditional selects and control |
| * flow. In a sequence such as: |
| * |
| * vec1 32 ssa_1 = flt a b |
| * <some other operations> |
| * vec1 32 ssa_2 = bcsel ssa_1 c d |
| * |
| * the backend would likely do the comparison, producing condition codes, |
| * then save those to a boolean value. The intervening operations might |
| * trash the condition codes. Then, in order to do the bcsel, it would |
| * need to re-populate the condition code register based on the boolean. |
| * |
| * By moving the comparison just before the bcsel, the condition codes could |
| * be used directly. This eliminates the need to reload them from the boolean |
| * (generally eliminating an instruction). It may also eliminate the need to |
| * create a boolean value altogether (unless it's used elsewhere), which could |
| * lower register pressure. |
| */ |
| |
| static ALWAYS_INLINE bool |
| src_is_ssa(nir_src *src, void *state) |
| { |
| return src->is_ssa; |
| } |
| |
| static ALWAYS_INLINE bool |
| instr_reads_register(nir_instr *instr) |
| { |
| return !nir_foreach_src(instr, src_is_ssa, NULL); |
| } |
| |
| static bool |
| nir_opt_move_block(nir_block *block, nir_move_options options) |
| { |
| bool progress = false; |
| nir_instr *last_instr = nir_block_ends_in_jump(block) ? |
| nir_block_last_instr(block) : NULL; |
| const nir_if *iff = nir_block_get_following_if(block); |
| const nir_instr *if_cond_instr = iff ? iff->condition.parent_instr : NULL; |
| |
| /* Walk the instructions backwards. |
| * The instructions get indexed while iterating. |
| * For each instruction which can be moved, find the earliest user |
| * and insert the instruction before it. |
| * If multiple instructions have the same user, |
| * the original order is kept. |
| */ |
| unsigned index = 1; |
| unsigned last_reg_def_index = 0; |
| nir_foreach_instr_reverse_safe(instr, block) { |
| instr->index = index++; |
| |
| /* Don't move register defs */ |
| if (nir_instr_def_is_register(instr)) { |
| last_reg_def_index = instr->index; |
| continue; |
| } |
| |
| /* Check if this instruction can be moved downwards */ |
| if (!nir_can_move_instr(instr, options)) |
| continue; |
| |
| /* Check all users in this block which is the first */ |
| const nir_ssa_def *def = nir_instr_ssa_def(instr); |
| nir_instr *first_user = instr == if_cond_instr ? NULL : last_instr; |
| nir_foreach_use(use, def) { |
| nir_instr *parent = use->parent_instr; |
| if (parent->type == nir_instr_type_phi || parent->block != block) |
| continue; |
| if (!first_user || parent->index > first_user->index) |
| first_user = parent; |
| } |
| |
| if (first_user) { |
| /* Check predecessor instructions for the same index to keep the order */ |
| while (nir_instr_prev(first_user)->index == first_user->index) |
| first_user = nir_instr_prev(first_user); |
| |
| /* check if the user is already the immediate successor */ |
| if (nir_instr_prev(first_user) == instr) |
| continue; |
| |
| /* Don't move register reads past register defs */ |
| if (first_user->index < last_reg_def_index && |
| instr_reads_register(instr)) { |
| continue; |
| } |
| |
| /* Insert the instruction before it's first user */ |
| exec_node_remove(&instr->node); |
| instr->index = first_user->index; |
| exec_node_insert_node_before(&first_user->node, &instr->node); |
| progress = true; |
| continue; |
| } |
| |
| /* No user was found in this block: |
| * This instruction will be moved to the end of the block. |
| */ |
| assert(nir_block_last_instr(block)->type != nir_instr_type_jump); |
| if (instr == nir_block_last_instr(block)) |
| continue; |
| |
| exec_node_remove(&instr->node); |
| instr->index = 0; |
| exec_list_push_tail(&block->instr_list, &instr->node); |
| |
| /* update last_instr */ |
| last_instr = instr; |
| |
| progress = true; |
| } |
| |
| return progress; |
| } |
| |
| bool |
| nir_opt_move(nir_shader *shader, nir_move_options options) |
| { |
| bool progress = false; |
| |
| nir_foreach_function(func, shader) { |
| if (!func->impl) |
| continue; |
| |
| bool impl_progress = false; |
| nir_foreach_block(block, func->impl) { |
| if (nir_opt_move_block(block, options)) |
| impl_progress = true; |
| } |
| |
| if (impl_progress) { |
| nir_metadata_preserve(func->impl, nir_metadata_block_index | |
| nir_metadata_dominance | |
| nir_metadata_live_ssa_defs); |
| progress = true; |
| } else { |
| nir_metadata_preserve(func->impl, nir_metadata_all); |
| } |
| } |
| |
| return progress; |
| } |