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/*
* Copyright © 2016 Intel Corporation
* Copyright © 2019 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
/**
* \file nir_opt_move.c
*
* This pass can move various operations just before their first use inside the
* same basic block. Usually this is to reduce register usage. It's probably
* not a good idea to use this in an optimization loop.
*
* Moving comparisons is useful because many GPUs generate condition codes
* for comparisons, and use predication for conditional selects and control
* flow. In a sequence such as:
*
* vec1 32 ssa_1 = flt a b
* <some other operations>
* vec1 32 ssa_2 = bcsel ssa_1 c d
*
* the backend would likely do the comparison, producing condition codes,
* then save those to a boolean value. The intervening operations might
* trash the condition codes. Then, in order to do the bcsel, it would
* need to re-populate the condition code register based on the boolean.
*
* By moving the comparison just before the bcsel, the condition codes could
* be used directly. This eliminates the need to reload them from the boolean
* (generally eliminating an instruction). It may also eliminate the need to
* create a boolean value altogether (unless it's used elsewhere), which could
* lower register pressure.
*/
static ALWAYS_INLINE bool
src_is_ssa(nir_src *src, void *state)
{
return src->is_ssa;
}
static ALWAYS_INLINE bool
instr_reads_register(nir_instr *instr)
{
return !nir_foreach_src(instr, src_is_ssa, NULL);
}
static bool
nir_opt_move_block(nir_block *block, nir_move_options options)
{
bool progress = false;
nir_instr *last_instr = nir_block_ends_in_jump(block) ?
nir_block_last_instr(block) : NULL;
const nir_if *iff = nir_block_get_following_if(block);
const nir_instr *if_cond_instr = iff ? iff->condition.parent_instr : NULL;
/* Walk the instructions backwards.
* The instructions get indexed while iterating.
* For each instruction which can be moved, find the earliest user
* and insert the instruction before it.
* If multiple instructions have the same user,
* the original order is kept.
*/
unsigned index = 1;
unsigned last_reg_def_index = 0;
nir_foreach_instr_reverse_safe(instr, block) {
instr->index = index++;
/* Don't move register defs */
if (nir_instr_def_is_register(instr)) {
last_reg_def_index = instr->index;
continue;
}
/* Check if this instruction can be moved downwards */
if (!nir_can_move_instr(instr, options))
continue;
/* Check all users in this block which is the first */
const nir_ssa_def *def = nir_instr_ssa_def(instr);
nir_instr *first_user = instr == if_cond_instr ? NULL : last_instr;
nir_foreach_use(use, def) {
nir_instr *parent = use->parent_instr;
if (parent->type == nir_instr_type_phi || parent->block != block)
continue;
if (!first_user || parent->index > first_user->index)
first_user = parent;
}
if (first_user) {
/* Check predecessor instructions for the same index to keep the order */
while (nir_instr_prev(first_user)->index == first_user->index)
first_user = nir_instr_prev(first_user);
/* check if the user is already the immediate successor */
if (nir_instr_prev(first_user) == instr)
continue;
/* Don't move register reads past register defs */
if (first_user->index < last_reg_def_index &&
instr_reads_register(instr)) {
continue;
}
/* Insert the instruction before it's first user */
exec_node_remove(&instr->node);
instr->index = first_user->index;
exec_node_insert_node_before(&first_user->node, &instr->node);
progress = true;
continue;
}
/* No user was found in this block:
* This instruction will be moved to the end of the block.
*/
assert(nir_block_last_instr(block)->type != nir_instr_type_jump);
if (instr == nir_block_last_instr(block))
continue;
exec_node_remove(&instr->node);
instr->index = 0;
exec_list_push_tail(&block->instr_list, &instr->node);
/* update last_instr */
last_instr = instr;
progress = true;
}
return progress;
}
bool
nir_opt_move(nir_shader *shader, nir_move_options options)
{
bool progress = false;
nir_foreach_function(func, shader) {
if (!func->impl)
continue;
bool impl_progress = false;
nir_foreach_block(block, func->impl) {
if (nir_opt_move_block(block, options))
impl_progress = true;
}
if (impl_progress) {
nir_metadata_preserve(func->impl, nir_metadata_block_index |
nir_metadata_dominance |
nir_metadata_live_ssa_defs);
progress = true;
} else {
nir_metadata_preserve(func->impl, nir_metadata_all);
}
}
return progress;
}