radeonsi/gfx10: implement a bug workaround for GE_PC_ALLOC

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 93fc272..64ce81f 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -5619,6 +5619,18 @@
 			       S_00B0C0_NUMBER_OF_REQUESTS_PER_CU(4 - 1));
 		si_pm4_set_reg(pm4, R_00B1C0_SPI_SHADER_REQ_CTRL_VS, 0);
 
+		if (sctx->family == CHIP_NAVI10 ||
+		    sctx->family == CHIP_NAVI12 ||
+		    sctx->family == CHIP_NAVI14) {
+			/* SQ_NON_EVENT must be emitted before GE_PC_ALLOC is written. */
+			si_pm4_cmd_begin(pm4, PKT3_EVENT_WRITE);
+			si_pm4_cmd_add(pm4, EVENT_TYPE(V_028A90_SQ_NON_EVENT) | EVENT_INDEX(0));
+			si_pm4_cmd_end(pm4, false);
+		}
+		/* TODO: For culling, replace 128 with 256. */
+		si_pm4_set_reg(pm4, R_030980_GE_PC_ALLOC,
+			       S_030980_OVERSUB_EN(1) |
+			       S_030980_NUM_PC_LINES(128 * sscreen->info.max_se - 1));
 	}
 
 	if (sctx->chip_class >= GFX8) {
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index a0bb0a4..e3bb276 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1053,14 +1053,6 @@
 	gfx10_emit_shader_ngg_tail(sctx, shader, initial_cdw);
 }
 
-static void si_set_ge_pc_alloc(struct si_screen *sscreen,
-			       struct si_pm4_state *pm4, bool culling)
-{
-	si_pm4_set_reg(pm4, R_030980_GE_PC_ALLOC,
-		       S_030980_OVERSUB_EN(1) |
-		       S_030980_NUM_PC_LINES((culling ? 256 : 128) * sscreen->info.max_se - 1));
-}
-
 unsigned si_get_input_prim(const struct si_shader_selector *gs)
 {
 	if (gs->type == PIPE_SHADER_GEOMETRY)
@@ -1167,7 +1159,6 @@
 		       S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs >> 5) |
 		       S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) |
 		       S_00B22C_LDS_SIZE(shader->config.lds_size));
-	si_set_ge_pc_alloc(sscreen, pm4, false);
 
 	nparams = MAX2(shader->info.nr_param_exports, 1);
 	shader->ctx_reg.ngg.spi_vs_out_config =
@@ -1419,8 +1410,6 @@
 
 	si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
 	si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, S_00B124_MEM_BASE(va >> 40));
-	if (sscreen->info.chip_class >= GFX10)
-		si_set_ge_pc_alloc(sscreen, pm4, false);
 
 	uint32_t rsrc1 = S_00B128_VGPRS((shader->config.num_vgprs - 1) /
 					(sscreen->ge_wave_size == 32 ? 8 : 4)) |