blob: fc8b8d200b33d165d597ba6d9dd05419540a219e [file] [log] [blame]
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "git_sha1.h" /* For MESA_GIT_SHA1 */
#include "util/format/u_format.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_screen.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "os/os_process.h"
#include "svga_winsys.h"
#include "svga_public.h"
#include "svga_context.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_tgsi.h"
#include "svga_resource_texture.h"
#include "svga_resource.h"
#include "svga_debug.h"
#include "svga3d_shaderdefs.h"
#include "VGPU10ShaderTokens.h"
/* NOTE: this constant may get moved into a svga3d*.h header file */
#define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
#ifndef MESA_GIT_SHA1
#define MESA_GIT_SHA1 "(unknown git revision)"
#endif
#ifdef DEBUG
int SVGA_DEBUG = 0;
static const struct debug_named_value svga_debug_flags[] = {
{ "dma", DEBUG_DMA, NULL },
{ "tgsi", DEBUG_TGSI, NULL },
{ "pipe", DEBUG_PIPE, NULL },
{ "state", DEBUG_STATE, NULL },
{ "screen", DEBUG_SCREEN, NULL },
{ "tex", DEBUG_TEX, NULL },
{ "swtnl", DEBUG_SWTNL, NULL },
{ "const", DEBUG_CONSTS, NULL },
{ "viewport", DEBUG_VIEWPORT, NULL },
{ "views", DEBUG_VIEWS, NULL },
{ "perf", DEBUG_PERF, NULL },
{ "flush", DEBUG_FLUSH, NULL },
{ "sync", DEBUG_SYNC, NULL },
{ "cache", DEBUG_CACHE, NULL },
{ "streamout", DEBUG_STREAMOUT, NULL },
{ "query", DEBUG_QUERY, NULL },
{ "samplers", DEBUG_SAMPLERS, NULL },
DEBUG_NAMED_VALUE_END
};
#endif
static const char *
svga_get_vendor( struct pipe_screen *pscreen )
{
return "VMware, Inc.";
}
static const char *
svga_get_name( struct pipe_screen *pscreen )
{
const char *build = "", *llvm = "", *mutex = "";
static char name[100];
#ifdef DEBUG
/* Only return internal details in the DEBUG version:
*/
build = "build: DEBUG;";
mutex = "mutex: " PIPE_ATOMIC ";";
#else
build = "build: RELEASE;";
#endif
#ifdef LLVM_AVAILABLE
llvm = "LLVM;";
#endif
snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
return name;
}
/** Helper for querying float-valued device cap */
static float
get_float_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
float defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.f;
else
return defaultVal;
}
/** Helper for querying uint-valued device cap */
static unsigned
get_uint_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
unsigned defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.u;
else
return defaultVal;
}
/** Helper for querying boolean-valued device cap */
static boolean
get_bool_cap(struct svga_winsys_screen *sws, SVGA3dDevCapIndex cap,
boolean defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.b;
else
return defaultVal;
}
static float
svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
return svgascreen->maxLineWidth;
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return svgascreen->maxLineWidthAA;
case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return svgascreen->maxPointSize;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0;
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
/* fall-through */
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
/* fall-through */
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
return 0.0f;
}
debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
return 0;
}
static int
svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
SVGA3dDevCapResult result;
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
/*
* "In virtually every OpenGL implementation and hardware,
* GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
* http://www.opengl.org/wiki/Blending
*/
return sws->have_vgpu10 ? 1 : 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
return svgascreen->max_color_buffers;
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return sws->have_vgpu10;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
{
unsigned size = 1 << (SVGA_MAX_TEXTURE_LEVELS - 1);
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
size = MIN2(result.u, size);
else
size = 2048;
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
size = MIN2(result.u, size);
else
size = 2048;
return size;
}
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
return 8; /* max 128x128x128 */
return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
/*
* No mechanism to query the host, and at least limited to 2048x2048 on
* certain hardware.
*/
return MIN2(util_last_bit(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE)),
12 /* 2048x2048 */);
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return sws->have_sm5 ? SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE :
(sws->have_vgpu10 ? SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE : 0);
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
return 1;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return sws->have_vgpu10;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return !sws->have_vgpu10;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1; /* The color outputs of vertex shaders are not clamped */
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return sws->have_vgpu10;
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 1; /* expected for GL_ARB_framebuffer_object */
case PIPE_CAP_GLSL_FEATURE_LEVEL:
if (sws->have_sm5) {
return 410;
} else if (sws->have_vgpu10) {
return 330;
} else {
return 120;
}
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return sws->have_sm5 ? 410 : (sws->have_vgpu10 ? 330 : 120);
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_FAKE_SW_MSAA:
return sws->have_vgpu10;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
return sws->have_vgpu10 ? 4 : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return sws->have_sm5 ? SVGA3D_MAX_STREAMOUT_DECLS :
(sws->have_vgpu10 ? SVGA3D_MAX_DX10_STREAMOUT_DECLS : 0);
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return sws->have_sm5;
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return sws->have_sm5;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return svgascreen->ms_samples ? 1 : 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
/* convert bytes to texels for the case of the largest texel
* size: float[4].
*/
return SVGA3D_DX_MAX_RESOURCE_SIZE / (4 * sizeof(float));
case PIPE_CAP_MIN_TEXEL_OFFSET:
return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 0;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return sws->have_vgpu10 ? 256 : 0;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return sws->have_vgpu10 ? 1024 : 0;
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
return 1; /* may be a sw fallback, depending on restart index */
case PIPE_CAP_GENERATE_MIPMAP:
return sws->have_generate_mipmap_cmd;
case PIPE_CAP_NATIVE_FENCE_FD:
return sws->have_fence_fd;
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 1;
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_TEXTURE_QUERY_LOD:
return sws->have_sm4_1;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
/* SM4_1 supports only single-channel textures where as SM5 supports
* all four channel textures */
return sws->have_sm5 ? 4 :
(sws->have_sm4_1 ? 1 : 0);
case PIPE_CAP_DRAW_INDIRECT:
return sws->have_sm5;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return sws->have_sm5 ? 4 : 0;
case PIPE_CAP_COMPUTE:
return 0;
case PIPE_CAP_MAX_VARYINGS:
return sws->have_vgpu10 ? VGPU10_MAX_FS_INPUTS : 10;
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
return sws->have_coherent;
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
return 1; /* need 4-byte alignment for all offsets and strides */
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_MAX_VIEWPORTS:
assert((!sws->have_vgpu10 && svgascreen->max_viewports == 1) ||
(sws->have_vgpu10 &&
svgascreen->max_viewports == SVGA3D_DX_MAX_VIEWPORTS));
return svgascreen->max_viewports;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_VENDOR_ID:
return 0x15ad; /* VMware Inc. */
case PIPE_CAP_DEVICE_ID:
return 0x0405; /* assume SVGA II */
case PIPE_CAP_ACCELERATED:
return 0; /* XXX: */
case PIPE_CAP_VIDEO_MEMORY:
/* XXX: Query the host ? */
return 1;
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return sws->have_vgpu10;
case PIPE_CAP_CLEAR_TEXTURE:
return sws->have_vgpu10;
case PIPE_CAP_DOUBLES:
return sws->have_sm5;
case PIPE_CAP_UMA:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
return 0;
case PIPE_CAP_TGSI_DIV:
return 1;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 32;
case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
return 1 << 27;
/* Verify this once protocol is finalized. Setting it to minimum value. */
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return sws->have_sm5 ? 30 : 0;
default:
return u_pipe_screen_get_param_defaults(screen, param);
}
}
static int
vgpu9_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
unsigned val;
assert(!sws->have_vgpu10);
switch (shader)
{
case PIPE_SHADER_FRAGMENT:
switch (param)
{
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
return get_uint_cap(sws,
SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS,
512);
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 512;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return svgascreen->max_color_buffers;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 224 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/*
* Although PS 3.0 has some addressing abilities it can only represent
* loops that can be statically determined and unrolled. Given we can
* only handle a subset of the cases that the gallium frontend already
* does it is better to defer loop unrolling to the gallium frontend.
*/
return 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 0;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected fragment shader query %u\n", param);
return 0;
case PIPE_SHADER_VERTEX:
switch (param)
{
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
512);
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
/* XXX: until we have vertex texture support */
return 0;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 256 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return 1;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 0;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected vertex shader query %u\n", param);
return 0;
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_COMPUTE:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
/* no support for geometry, tess or compute shaders at this time */
return 0;
default:
debug_printf("Unexpected shader type (%u) query\n", shader);
return 0;
}
return 0;
}
static int
vgpu10_get_shader_param(struct pipe_screen *screen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
assert(sws->have_vgpu10);
(void) sws; /* silence unused var warnings in non-debug builds */
if ((!sws->have_sm5) &&
(shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL))
return 0;
if (shader == PIPE_SHADER_COMPUTE)
return 0;
/* NOTE: we do not query the device for any caps/limits at this time */
/* Generally the same limits for vertex, geometry and fragment shaders */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 64 * 1024;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 64;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return VGPU10_MAX_FS_INPUTS;
else if (shader == PIPE_SHADER_GEOMETRY)
return VGPU10_MAX_GS_INPUTS;
else if (shader == PIPE_SHADER_TESS_CTRL)
return VGPU11_MAX_HS_INPUT_CONTROL_POINTS;
else if (shader == PIPE_SHADER_TESS_EVAL)
return VGPU11_MAX_DS_INPUT_CONTROL_POINTS;
else
return VGPU10_MAX_VS_INPUTS;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return VGPU10_MAX_FS_OUTPUTS;
else if (shader == PIPE_SHADER_GEOMETRY)
return VGPU10_MAX_GS_OUTPUTS;
else if (shader == PIPE_SHADER_TESS_CTRL)
return VGPU11_MAX_HS_OUTPUTS;
else if (shader == PIPE_SHADER_TESS_EVAL)
return VGPU11_MAX_DS_OUTPUTS;
else
return VGPU10_MAX_VS_OUTPUTS;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return svgascreen->max_const_buffers;
case PIPE_SHADER_CAP_MAX_TEMPS:
return VGPU10_MAX_TEMPS;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return TRUE; /* XXX verify */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
return TRUE;
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_INT16:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
return FALSE;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return SVGA3D_DX_MAX_SAMPLERS;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
default:
debug_printf("Unexpected vgpu10 shader query %u\n", param);
return 0;
}
return 0;
}
static int
svga_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
if (sws->have_vgpu10) {
return vgpu10_get_shader_param(screen, shader, param);
}
else {
return vgpu9_get_shader_param(screen, shader, param);
}
}
static void
svga_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
sws->fence_reference(sws, ptr, fence);
}
static bool
svga_fence_finish(struct pipe_screen *screen,
struct pipe_context *ctx,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
bool retVal;
SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_FENCEFINISH);
if (!timeout) {
retVal = sws->fence_signalled(sws, fence, 0) == 0;
}
else {
SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
__FUNCTION__, fence);
retVal = sws->fence_finish(sws, fence, timeout, 0) == 0;
}
SVGA_STATS_TIME_POP(sws);
return retVal;
}
static int
svga_fence_get_fd(struct pipe_screen *screen,
struct pipe_fence_handle *fence)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
return sws->fence_get_fd(sws, fence, TRUE);
}
static int
svga_get_driver_query_info(struct pipe_screen *screen,
unsigned index,
struct pipe_driver_query_info *info)
{
#define QUERY(NAME, ENUM, UNITS) \
{NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
static const struct pipe_driver_query_info queries[] = {
/* per-frame counters */
QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
QUERY("num-buffers-mapped", SVGA_QUERY_NUM_BUFFERS_MAPPED,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-textures-mapped", SVGA_QUERY_NUM_TEXTURES_MAPPED,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("num-command-buffers", SVGA_QUERY_NUM_COMMAND_BUFFERS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-shader-relocations", SVGA_QUERY_NUM_SHADER_RELOCATIONS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-surface-relocations", SVGA_QUERY_NUM_SURFACE_RELOCATIONS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
/* running total counters */
QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-failed-allocations", SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-commands-per-draw", SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
PIPE_DRIVER_QUERY_TYPE_FLOAT),
QUERY("shader-mem-used", SVGA_QUERY_SHADER_MEM_USED,
PIPE_DRIVER_QUERY_TYPE_UINT64),
};
#undef QUERY
if (!info)
return ARRAY_SIZE(queries);
if (index >= ARRAY_SIZE(queries))
return 0;
*info = queries[index];
return 1;
}
static void
init_logging(struct pipe_screen *screen)
{
struct svga_screen *svgascreen = svga_screen(screen);
static const char *log_prefix = "Mesa: ";
char host_log[1000];
/* Log Version to Host */
snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
"%s%s\n", log_prefix, svga_get_name(screen));
svgascreen->sws->host_log(svgascreen->sws, host_log);
snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
"%s" PACKAGE_VERSION MESA_GIT_SHA1, log_prefix);
svgascreen->sws->host_log(svgascreen->sws, host_log);
/* If the SVGA_EXTRA_LOGGING env var is set, log the process's command
* line (program name and arguments).
*/
if (debug_get_bool_option("SVGA_EXTRA_LOGGING", FALSE)) {
char cmdline[1000];
if (os_get_command_line(cmdline, sizeof(cmdline))) {
snprintf(host_log, sizeof(host_log) - strlen(log_prefix),
"%s%s\n", log_prefix, cmdline);
svgascreen->sws->host_log(svgascreen->sws, host_log);
}
}
}
/**
* no-op logging function to use when SVGA_NO_LOGGING is set.
*/
static void
nop_host_log(struct svga_winsys_screen *sws, const char *message)
{
/* nothing */
}
static void
svga_destroy_screen( struct pipe_screen *screen )
{
struct svga_screen *svgascreen = svga_screen(screen);
svga_screen_cache_cleanup(svgascreen);
mtx_destroy(&svgascreen->swc_mutex);
mtx_destroy(&svgascreen->tex_mutex);
svgascreen->sws->destroy(svgascreen->sws);
FREE(svgascreen);
}
/**
* Create a new svga_screen object
*/
struct pipe_screen *
svga_screen_create(struct svga_winsys_screen *sws)
{
struct svga_screen *svgascreen;
struct pipe_screen *screen;
#ifdef DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
#endif
svgascreen = CALLOC_STRUCT(svga_screen);
if (!svgascreen)
goto error1;
svgascreen->debug.force_level_surface_view =
debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
svgascreen->debug.force_surface_view =
debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
svgascreen->debug.force_sampler_view =
debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
svgascreen->debug.no_surface_view =
debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
svgascreen->debug.no_sampler_view =
debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
svgascreen->debug.no_cache_index_buffers =
debug_get_bool_option("SVGA_NO_CACHE_INDEX_BUFFERS", FALSE);
screen = &svgascreen->screen;
screen->destroy = svga_destroy_screen;
screen->get_name = svga_get_name;
screen->get_vendor = svga_get_vendor;
screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
screen->get_param = svga_get_param;
screen->get_shader_param = svga_get_shader_param;
screen->get_paramf = svga_get_paramf;
screen->get_timestamp = NULL;
screen->is_format_supported = svga_is_format_supported;
screen->context_create = svga_context_create;
screen->fence_reference = svga_fence_reference;
screen->fence_finish = svga_fence_finish;
screen->fence_get_fd = svga_fence_get_fd;
screen->get_driver_query_info = svga_get_driver_query_info;
svgascreen->sws = sws;
svga_init_screen_resource_functions(svgascreen);
if (sws->get_hw_version) {
svgascreen->hw_version = sws->get_hw_version(sws);
} else {
svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
}
if (svgascreen->hw_version < SVGA3D_HWVERSION_WS8_B1) {
/* too old for 3D acceleration */
debug_printf("Hardware version 0x%x is too old for accerated 3D\n",
svgascreen->hw_version);
goto error2;
}
debug_printf("%s enabled\n",
sws->have_sm5 ? "SM5" :
sws->have_sm4_1 ? "SM4_1" :
sws->have_vgpu10 ? "VGPU10" : "VGPU9");
debug_printf("Mesa: %s %s (%s)\n", svga_get_name(screen),
PACKAGE_VERSION, MESA_GIT_SHA1);
/*
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
* we prefer the later when available.
*
* This mimics hardware vendors extensions for D3D depth sampling. See also
* http://aras-p.info/texts/D3D9GPUHacks.html
*/
{
boolean has_df16, has_df24, has_d24s8_int;
SVGA3dSurfaceFormatCaps caps;
SVGA3dSurfaceFormatCaps mask;
mask.value = 0;
mask.zStencil = 1;
mask.texture = 1;
svgascreen->depth.z16 = SVGA3D_Z_D16;
svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
has_df16 = (caps.value & mask.value) == mask.value;
svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
has_df24 = (caps.value & mask.value) == mask.value;
svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
has_d24s8_int = (caps.value & mask.value) == mask.value;
/* XXX: We might want some other logic here.
* Like if we only have d24s8_int we should
* emulate the other formats with that.
*/
if (has_df16) {
svgascreen->depth.z16 = SVGA3D_Z_DF16;
}
if (has_df24) {
svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
}
if (has_d24s8_int) {
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
}
}
/* Query device caps
*/
if (sws->have_vgpu10) {
svgascreen->haveProvokingVertex
= get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
svgascreen->haveLineSmooth = TRUE;
svgascreen->maxPointSize = 80.0F;
svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
/* Multisample samples per pixel */
if (sws->have_sm4_1 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_2X, FALSE))
svgascreen->ms_samples |= 1 << 1;
if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_4X, FALSE))
svgascreen->ms_samples |= 1 << 3;
}
if (sws->have_sm5 && debug_get_bool_option("SVGA_MSAA", TRUE)) {
if (get_bool_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_8X, FALSE))
svgascreen->ms_samples |= 1 << 7;
}
/* Maximum number of constant buffers */
svgascreen->max_const_buffers =
get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
svgascreen->max_const_buffers = MIN2(svgascreen->max_const_buffers,
SVGA_MAX_CONST_BUFS);
svgascreen->haveBlendLogicops =
get_bool_cap(sws, SVGA3D_DEVCAP_LOGIC_BLENDOPS, FALSE);
screen->is_format_supported = svga_is_dx_format_supported;
svgascreen->max_viewports = SVGA3D_DX_MAX_VIEWPORTS;
}
else {
/* VGPU9 */
unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
SVGA3DVSVERSION_NONE);
unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
SVGA3DPSVERSION_NONE);
/* we require Shader model 3.0 or later */
if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
goto error2;
}
svgascreen->haveProvokingVertex = FALSE;
svgascreen->haveLineSmooth =
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
svgascreen->maxPointSize =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
/* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
/* The SVGA3D device always supports 4 targets at this time, regardless
* of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
*/
svgascreen->max_color_buffers = 4;
/* Only support one constant buffer
*/
svgascreen->max_const_buffers = 1;
/* No multisampling */
svgascreen->ms_samples = 0;
/* Only one viewport */
svgascreen->max_viewports = 1;
}
/* common VGPU9 / VGPU10 caps */
svgascreen->haveLineStipple =
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
svgascreen->maxLineWidth =
MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f));
svgascreen->maxLineWidthAA =
MAX2(1.0, get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f));
if (0) {
debug_printf("svga: haveProvokingVertex %u\n",
svgascreen->haveProvokingVertex);
debug_printf("svga: haveLineStip %u "
"haveLineSmooth %u maxLineWidth %.2f maxLineWidthAA %.2f\n",
svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
svgascreen->maxLineWidth, svgascreen->maxLineWidthAA);
debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
}
(void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
(void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
svga_screen_cache_init(svgascreen);
if (debug_get_bool_option("SVGA_NO_LOGGING", FALSE) == TRUE) {
svgascreen->sws->host_log = nop_host_log;
} else {
init_logging(screen);
}
return screen;
error2:
FREE(svgascreen);
error1:
return NULL;
}
struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen *screen)
{
return svga_screen(screen)->sws;
}
#ifdef DEBUG
struct svga_screen *
svga_screen(struct pipe_screen *screen)
{
assert(screen);
assert(screen->destroy == svga_destroy_screen);
return (struct svga_screen *)screen;
}
#endif