blob: 8a15f6cadab66d9a1bf9fd5b6dffd0dc6f537c2c [file] [log] [blame]
/*
* Copyright © 2019 Raspberry Pi
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <fcntl.h>
#include <stdbool.h>
#include <string.h>
#include <sys/mman.h>
#include <sys/sysinfo.h>
#include <unistd.h>
#include <xf86drm.h>
#include "v3dv_private.h"
#include "vk_util.h"
#include "compiler/glsl_types.h"
static void *
default_alloc_func(void *pUserData, size_t size, size_t align,
VkSystemAllocationScope allocationScope)
{
return malloc(size);
}
static void *
default_realloc_func(void *pUserData, void *pOriginal, size_t size,
size_t align, VkSystemAllocationScope allocationScope)
{
return realloc(pOriginal, size);
}
static void
default_free_func(void *pUserData, void *pMemory)
{
free(pMemory);
}
static const VkAllocationCallbacks default_alloc = {
.pUserData = NULL,
.pfnAllocation = default_alloc_func,
.pfnReallocation = default_realloc_func,
.pfnFree = default_free_func,
};
VkResult
v3dv_EnumerateInstanceExtensionProperties(const char *pLayerName,
uint32_t *pPropertyCount,
VkExtensionProperties *pProperties)
{
VK_OUTARRAY_MAKE(out, pProperties, pPropertyCount);
for (int i = 0; i < V3DV_INSTANCE_EXTENSION_COUNT; i++) {
if (v3dv_instance_extensions_supported.extensions[i]) {
vk_outarray_append(&out, prop) {
*prop = v3dv_instance_extensions[i];
}
}
}
return vk_outarray_status(&out);
}
VkResult
v3dv_CreateInstance(const VkInstanceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkInstance *pInstance)
{
struct v3dv_instance *instance;
VkResult result;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO);
struct v3dv_instance_extension_table enabled_extensions = {};
for (uint32_t i = 0; i < pCreateInfo->enabledExtensionCount; i++) {
int idx;
for (idx = 0; idx < V3DV_INSTANCE_EXTENSION_COUNT; idx++) {
if (strcmp(pCreateInfo->ppEnabledExtensionNames[i],
v3dv_instance_extensions[idx].extensionName) == 0)
break;
}
if (idx >= V3DV_INSTANCE_EXTENSION_COUNT)
return vk_error(NULL, VK_ERROR_EXTENSION_NOT_PRESENT);
if (!v3dv_instance_extensions_supported.extensions[idx])
return vk_error(NULL, VK_ERROR_EXTENSION_NOT_PRESENT);
enabled_extensions.extensions[idx] = true;
}
instance = vk_alloc2(&default_alloc, pAllocator, sizeof(*instance), 8,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (!instance)
return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);
instance->_loader_data.loaderMagic = ICD_LOADER_MAGIC;
if (pAllocator)
instance->alloc = *pAllocator;
else
instance->alloc = default_alloc;
instance->app_info = (struct v3dv_app_info) { .api_version = 0 };
if (pCreateInfo->pApplicationInfo) {
const VkApplicationInfo *app = pCreateInfo->pApplicationInfo;
instance->app_info.app_name =
vk_strdup(&instance->alloc, app->pApplicationName,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
instance->app_info.app_version = app->applicationVersion;
instance->app_info.engine_name =
vk_strdup(&instance->alloc, app->pEngineName,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
instance->app_info.engine_version = app->engineVersion;
instance->app_info.api_version = app->apiVersion;
}
if (instance->app_info.api_version == 0)
instance->app_info.api_version = VK_API_VERSION_1_0;
instance->enabled_extensions = enabled_extensions;
for (unsigned i = 0; i < ARRAY_SIZE(instance->dispatch.entrypoints); i++) {
/* Vulkan requires that entrypoints for extensions which have not been
* enabled must not be advertised.
*/
if (!v3dv_instance_entrypoint_is_enabled(i,
instance->app_info.api_version,
&instance->enabled_extensions)) {
instance->dispatch.entrypoints[i] = NULL;
} else {
instance->dispatch.entrypoints[i] =
v3dv_instance_dispatch_table.entrypoints[i];
}
}
struct v3dv_physical_device *pdevice = &instance->physicalDevice;
for (unsigned i = 0; i < ARRAY_SIZE(pdevice->dispatch.entrypoints); i++) {
/* Vulkan requires that entrypoints for extensions which have not been
* enabled must not be advertised.
*/
if (!v3dv_physical_device_entrypoint_is_enabled(i,
instance->app_info.api_version,
&instance->enabled_extensions)) {
pdevice->dispatch.entrypoints[i] = NULL;
} else {
pdevice->dispatch.entrypoints[i] =
v3dv_physical_device_dispatch_table.entrypoints[i];
}
}
for (unsigned i = 0; i < ARRAY_SIZE(instance->device_dispatch.entrypoints); i++) {
/* Vulkan requires that entrypoints for extensions which have not been
* enabled must not be advertised.
*/
if (!v3dv_device_entrypoint_is_enabled(i,
instance->app_info.api_version,
&instance->enabled_extensions,
NULL)) {
instance->device_dispatch.entrypoints[i] = NULL;
} else {
instance->device_dispatch.entrypoints[i] =
v3dv_device_dispatch_table.entrypoints[i];
}
}
instance->physicalDeviceCount = -1;
result = vk_debug_report_instance_init(&instance->debug_report_callbacks);
if (result != VK_SUCCESS) {
vk_free2(&default_alloc, pAllocator, instance);
return vk_error(NULL, result);
}
glsl_type_singleton_init_or_ref();
VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false));
*pInstance = v3dv_instance_to_handle(instance);
return VK_SUCCESS;
}
static void
physical_device_finish(struct v3dv_physical_device *device)
{
close(device->local_fd);
if (device->master_fd >= 0)
close(device->master_fd);
free(device->name);
#if using_v3d_simulator
v3d_simulator_destroy(device->sim_file);
#endif
}
void
v3dv_DestroyInstance(VkInstance _instance,
const VkAllocationCallbacks *pAllocator)
{
V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
if (!instance)
return;
if (instance->physicalDeviceCount > 0) {
/* We support at most one physical device. */
assert(instance->physicalDeviceCount == 1);
physical_device_finish(&instance->physicalDevice);
}
vk_free(&instance->alloc, (char *)instance->app_info.app_name);
vk_free(&instance->alloc, (char *)instance->app_info.engine_name);
VG(VALGRIND_DESTROY_MEMPOOL(instance));
vk_debug_report_instance_destroy(&instance->debug_report_callbacks);
glsl_type_singleton_decref();
vk_free(&instance->alloc, instance);
}
static VkResult
physical_device_init(struct v3dv_physical_device *device,
struct v3dv_instance *instance,
drmDevicePtr drm_device)
{
VkResult result = VK_SUCCESS;
int32_t master_fd = -1;
const char *path = drm_device->nodes[DRM_NODE_RENDER];
int32_t fd = open(path, O_RDWR | O_CLOEXEC);
if (fd < 0)
return vk_error(instance, VK_ERROR_INCOMPATIBLE_DRIVER);
device->_loader_data.loaderMagic = ICD_LOADER_MAGIC;
device->instance = instance;
assert(strlen(path) < ARRAY_SIZE(device->path));
snprintf(device->path, ARRAY_SIZE(device->path), "%s", path);
/* FIXME: we will have to do plenty more here */
device->local_fd = fd;
device->master_fd = master_fd;
uint8_t zeroes[VK_UUID_SIZE] = { 0 };
memcpy(device->pipeline_cache_uuid, zeroes, VK_UUID_SIZE);
#if using_v3d_simulator
device->sim_file = v3d_simulator_init(device->local_fd);
#endif
if (!v3d_get_device_info(device->local_fd, &device->devinfo, &v3dv_ioctl)) {
result = VK_ERROR_INCOMPATIBLE_DRIVER;
goto fail;
}
asprintf(&device->name, "V3D %d.%d",
device->devinfo.ver / 10, device->devinfo.ver % 10);
fail:
close(fd);
if (master_fd != -1)
close(master_fd);
return result;
}
static VkResult
enumerate_devices(struct v3dv_instance *instance)
{
/* TODO: Check for more devices? */
drmDevicePtr devices[8];
VkResult result = VK_ERROR_INCOMPATIBLE_DRIVER;
int max_devices;
instance->physicalDeviceCount = 0;
max_devices = drmGetDevices2(0, devices, ARRAY_SIZE(devices));
if (max_devices < 1)
return VK_ERROR_INCOMPATIBLE_DRIVER;
for (unsigned i = 0; i < (unsigned)max_devices; i++) {
if (devices[i]->available_nodes & 1 << DRM_NODE_RENDER &&
devices[i]->bustype == DRM_BUS_PCI &&
/* FIXME: so we can run past this point for now */
(true || devices[i]->deviceinfo.pci->vendor_id == 0x14E4)) {
result = physical_device_init(&instance->physicalDevice,
instance, devices[i]);
if (result != VK_ERROR_INCOMPATIBLE_DRIVER)
break;
}
}
drmFreeDevices(devices, max_devices);
if (result == VK_SUCCESS)
instance->physicalDeviceCount = 1;
return result;
}
static VkResult
instance_ensure_physical_device(struct v3dv_instance *instance)
{
if (instance->physicalDeviceCount < 0) {
VkResult result = enumerate_devices(instance);
if (result != VK_SUCCESS &&
result != VK_ERROR_INCOMPATIBLE_DRIVER)
return result;
}
return VK_SUCCESS;
}
VkResult
v3dv_EnumeratePhysicalDevices(VkInstance _instance,
uint32_t *pPhysicalDeviceCount,
VkPhysicalDevice *pPhysicalDevices)
{
V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
VK_OUTARRAY_MAKE(out, pPhysicalDevices, pPhysicalDeviceCount);
VkResult result = instance_ensure_physical_device(instance);
if (result != VK_SUCCESS)
return result;
if (instance->physicalDeviceCount == 0)
return VK_SUCCESS;
assert(instance->physicalDeviceCount == 1);
vk_outarray_append(&out, i) {
*i = v3dv_physical_device_to_handle(&instance->physicalDevice);
}
return vk_outarray_status(&out);
}
void
v3dv_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures *pFeatures)
{
memset(pFeatures, 0, sizeof(*pFeatures));
*pFeatures = (VkPhysicalDeviceFeatures) {
.robustBufferAccess = false,
.fullDrawIndexUint32 = false,
.imageCubeArray = false,
.independentBlend = false,
.geometryShader = false,
.tessellationShader = false,
.sampleRateShading = false,
.dualSrcBlend = false,
.logicOp = false,
.multiDrawIndirect = false,
.drawIndirectFirstInstance = false,
.depthClamp = false,
.depthBiasClamp = false,
.fillModeNonSolid = false,
.depthBounds = false,
.wideLines = false,
.largePoints = false,
.alphaToOne = false,
.multiViewport = false,
.samplerAnisotropy = false,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = false,
.textureCompressionBC = false,
.occlusionQueryPrecise = false,
.pipelineStatisticsQuery = false,
.vertexPipelineStoresAndAtomics = false,
.fragmentStoresAndAtomics = false,
.shaderTessellationAndGeometryPointSize = false,
.shaderImageGatherExtended = false,
.shaderStorageImageExtendedFormats = false,
.shaderStorageImageMultisample = false,
.shaderStorageImageReadWithoutFormat = false,
.shaderStorageImageWriteWithoutFormat = false,
.shaderUniformBufferArrayDynamicIndexing = false,
.shaderSampledImageArrayDynamicIndexing = false,
.shaderStorageBufferArrayDynamicIndexing = false,
.shaderStorageImageArrayDynamicIndexing = false,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,
.shaderResourceResidency = false,
.shaderResourceMinLod = false,
.sparseBinding = false,
.sparseResidencyBuffer = false,
.sparseResidencyImage2D = false,
.sparseResidencyImage3D = false,
.sparseResidency2Samples = false,
.sparseResidency4Samples = false,
.sparseResidency8Samples = false,
.sparseResidency16Samples = false,
.sparseResidencyAliased = false,
.variableMultisampleRate = false,
.inheritedQueries = false,
};
}
static uint64_t
compute_heap_size()
{
/* Query the total ram from the system */
struct sysinfo info;
sysinfo(&info);
uint64_t total_ram = (uint64_t)info.totalram * (uint64_t)info.mem_unit;
/* We don't want to burn too much ram with the GPU. If the user has 4GiB
* or less, we use at most half. If they have more than 4GiB, we use 3/4.
*/
uint64_t available_ram;
if (total_ram <= 4ull * 1024ull * 1024ull * 1024ull)
available_ram = total_ram / 2;
else
available_ram = total_ram * 3 / 4;
return available_ram;
}
void
v3dv_GetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties *pProperties)
{
V3DV_FROM_HANDLE(v3dv_physical_device, pdevice, physicalDevice);
const uint32_t page_size = 4096;
const uint32_t mem_size = compute_heap_size();
/* Per-stage limits */
const uint32_t max_samplers = 16;
const uint32_t max_uniform_buffers = 12;
const uint32_t max_storage_buffers = 4;
const uint32_t max_sampled_images = 16;
const uint32_t max_storage_images = 4;
const uint32_t max_vertex_attributes = 16;
const uint32_t max_varying_components = 16 * 4;
const uint32_t max_render_targets = 4;
const uint32_t v3d_coord_shift = 6;
const uint32_t v3d_coord_scale = (1 << v3d_coord_shift);
const float point_size_granularity = 2.0f / v3d_coord_scale;
const uint32_t max_fb_size = 4096;
const VkSampleCountFlags supported_sample_counts = VK_SAMPLE_COUNT_1_BIT;
/* FIXME: this will probably require an in-depth review */
VkPhysicalDeviceLimits limits = {
.maxImageDimension1D = 4096,
.maxImageDimension2D = 4096,
.maxImageDimension3D = 4096,
.maxImageDimensionCube = 4096,
.maxImageArrayLayers = 2048,
.maxTexelBufferElements = (1ul << 28),
.maxUniformBufferRange = (1ul << 27) - 1,
.maxStorageBufferRange = (1ul << 27) - 1,
.maxPushConstantsSize = (1ul << 27) - 1,
.maxMemoryAllocationCount = mem_size / page_size,
.maxSamplerAllocationCount = 64 * 1024,
.bufferImageGranularity = 256, /* A cache line */
.sparseAddressSpaceSize = 0,
.maxBoundDescriptorSets = 16,
.maxPerStageDescriptorSamplers = max_samplers,
.maxPerStageDescriptorUniformBuffers = max_uniform_buffers,
.maxPerStageDescriptorStorageBuffers = max_storage_buffers,
.maxPerStageDescriptorSampledImages = max_sampled_images,
.maxPerStageDescriptorStorageImages = max_storage_images,
.maxPerStageDescriptorInputAttachments = 4,
.maxPerStageResources = 128,
/* We multiply some limits by 6 to account for all shader stages */
.maxDescriptorSetSamplers = 6 * max_samplers,
.maxDescriptorSetUniformBuffers = 6 * max_uniform_buffers,
.maxDescriptorSetUniformBuffersDynamic = 8,
.maxDescriptorSetStorageBuffers = 6 * max_storage_buffers,
.maxDescriptorSetStorageBuffersDynamic = 4,
.maxDescriptorSetSampledImages = 6 * max_sampled_images,
.maxDescriptorSetStorageImages = 6 * max_storage_images,
.maxDescriptorSetInputAttachments = 4,
/* Vertex limits */
.maxVertexInputAttributes = max_vertex_attributes,
.maxVertexInputBindings = max_vertex_attributes,
.maxVertexInputAttributeOffset = 0xffffffff,
.maxVertexInputBindingStride = 0xffffffff,
.maxVertexOutputComponents = max_varying_components,
/* Tessellation limits */
.maxTessellationGenerationLevel = 0,
.maxTessellationPatchSize = 0,
.maxTessellationControlPerVertexInputComponents = 0,
.maxTessellationControlPerVertexOutputComponents = 0,
.maxTessellationControlPerPatchOutputComponents = 0,
.maxTessellationControlTotalOutputComponents = 0,
.maxTessellationEvaluationInputComponents = 0,
.maxTessellationEvaluationOutputComponents = 0,
/* Geometry limits */
.maxGeometryShaderInvocations = 0,
.maxGeometryInputComponents = 0,
.maxGeometryOutputComponents = 0,
.maxGeometryOutputVertices = 0,
.maxGeometryTotalOutputComponents = 0,
/* Fragment limits */
.maxFragmentInputComponents = max_varying_components,
.maxFragmentOutputAttachments = 4,
.maxFragmentDualSrcAttachments = 0,
.maxFragmentCombinedOutputResources = max_render_targets +
max_storage_buffers +
max_storage_images,
/* Compute limits */
.maxComputeSharedMemorySize = 16384,
.maxComputeWorkGroupCount = { 65535, 65535, 65535 },
.maxComputeWorkGroupInvocations = 256,
.maxComputeWorkGroupSize = { 256, 256, 256 },
.subPixelPrecisionBits = v3d_coord_shift,
.subTexelPrecisionBits = 8,
.mipmapPrecisionBits = 8,
.maxDrawIndexedIndexValue = 0x00ffffff,
.maxDrawIndirectCount = 0x7fffffff,
.maxSamplerLodBias = 14.0f,
.maxSamplerAnisotropy = 16.0f,
.maxViewports = 1,
.maxViewportDimensions = { max_fb_size, max_fb_size },
.viewportBoundsRange = { -2.0 * max_fb_size,
2.0 * max_fb_size - 1 },
.viewportSubPixelBits = 0,
.minMemoryMapAlignment = page_size,
.minTexelBufferOffsetAlignment = 16,
.minUniformBufferOffsetAlignment = 256,
.minStorageBufferOffsetAlignment = 256,
.minTexelOffset = -8,
.maxTexelOffset = 7,
.minTexelGatherOffset = -8,
.maxTexelGatherOffset = 7,
.minInterpolationOffset = -0.5,
.maxInterpolationOffset = 0.5,
.subPixelInterpolationOffsetBits = v3d_coord_shift,
.maxFramebufferWidth = max_fb_size,
.maxFramebufferHeight = max_fb_size,
.maxFramebufferLayers = 256,
.framebufferColorSampleCounts = supported_sample_counts,
.framebufferDepthSampleCounts = supported_sample_counts,
.framebufferStencilSampleCounts = supported_sample_counts,
.framebufferNoAttachmentsSampleCounts = supported_sample_counts,
.maxColorAttachments = max_render_targets,
.sampledImageColorSampleCounts = supported_sample_counts,
.sampledImageIntegerSampleCounts = supported_sample_counts,
.sampledImageDepthSampleCounts = supported_sample_counts,
.sampledImageStencilSampleCounts = supported_sample_counts,
.storageImageSampleCounts = VK_SAMPLE_COUNT_1_BIT,
.maxSampleMaskWords = 1,
.timestampComputeAndGraphics = false,
.timestampPeriod = 0.0f,
.maxClipDistances = 0,
.maxCullDistances = 0,
.maxCombinedClipAndCullDistances = 0,
.discreteQueuePriorities = 2,
.pointSizeRange = { point_size_granularity,
512.0f },
.lineWidthRange = { 1.0f, 1.0f },
.pointSizeGranularity = point_size_granularity,
.lineWidthGranularity = 0.0f,
.strictLines = true,
.standardSampleLocations = false,
.optimalBufferCopyOffsetAlignment = 32,
.optimalBufferCopyRowPitchAlignment = 32,
.nonCoherentAtomSize = 256,
};
/* FIXME:
* Getting deviceID and UUID will probably require to use the kernel pci
* interface. See this:
* https://www.kernel.org/doc/html/latest/PCI/pci.html#how-to-find-pci-devices-manually
* And check the getparam ioctl in the i915 kernel with CHIPSET_ID for
* example.
*/
*pProperties = (VkPhysicalDeviceProperties) {
.apiVersion = v3dv_physical_device_api_version(pdevice),
.driverVersion = vk_get_driver_version(),
.vendorID = 0x14E4,
.deviceID = 0, /* FIXME */
.deviceType = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,
.limits = limits,
.sparseProperties = { 0 },
};
snprintf(pProperties->deviceName, sizeof(pProperties->deviceName),
"%s", pdevice->name);
memcpy(pProperties->pipelineCacheUUID,
pdevice->pipeline_cache_uuid, VK_UUID_SIZE);
}
void
v3dv_GetPhysicalDeviceQueueFamilyProperties(VkPhysicalDevice physicalDevice,
uint32_t *pCount,
VkQueueFamilyProperties *pQueueFamilyProperties)
{
/* FIXME: stub */
}
void
v3dv_GetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties *pMemoryProperties)
{
pMemoryProperties->memoryHeapCount = 1;
pMemoryProperties->memoryHeaps[0].size = compute_heap_size();
pMemoryProperties->memoryHeaps[0].flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
pMemoryProperties->memoryTypeCount = 2;
/* This is the only combination required by the spec */
pMemoryProperties->memoryTypes[0].propertyFlags =
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
pMemoryProperties->memoryTypes[0].heapIndex = 0;
pMemoryProperties->memoryTypes[1].propertyFlags =
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
pMemoryProperties->memoryTypes[1].heapIndex = 0;
}
PFN_vkVoidFunction
v3dv_GetInstanceProcAddr(VkInstance _instance,
const char *pName)
{
V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
/* The Vulkan 1.0 spec for vkGetInstanceProcAddr has a table of exactly
* when we have to return valid function pointers, NULL, or it's left
* undefined. See the table for exact details.
*/
if (pName == NULL)
return NULL;
#define LOOKUP_V3DV_ENTRYPOINT(entrypoint) \
if (strcmp(pName, "vk" #entrypoint) == 0) \
return (PFN_vkVoidFunction)v3dv_##entrypoint
LOOKUP_V3DV_ENTRYPOINT(EnumerateInstanceExtensionProperties);
LOOKUP_V3DV_ENTRYPOINT(CreateInstance);
#undef LOOKUP_V3DV_ENTRYPOINT
if (instance == NULL)
return NULL;
int idx = v3dv_get_instance_entrypoint_index(pName);
if (idx >= 0)
return instance->dispatch.entrypoints[idx];
idx = v3dv_get_physical_device_entrypoint_index(pName);
if (idx >= 0)
return instance->physicalDevice.dispatch.entrypoints[idx];
idx = v3dv_get_device_entrypoint_index(pName);
if (idx >= 0)
return instance->device_dispatch.entrypoints[idx];
return NULL;
}
/* With version 1+ of the loader interface the ICD should expose
* vk_icdGetInstanceProcAddr to work around certain LD_PRELOAD issues seen in apps.
*/
PUBLIC
VKAPI_ATTR PFN_vkVoidFunction
VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance,
const char *pName);
PUBLIC
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vk_icdGetInstanceProcAddr(VkInstance instance,
const char* pName)
{
return v3dv_GetInstanceProcAddr(instance, pName);
}
PFN_vkVoidFunction
v3dv_GetDeviceProcAddr(VkDevice _device,
const char *pName)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
if (!device || !pName)
return NULL;
int idx = v3dv_get_device_entrypoint_index(pName);
if (idx < 0)
return NULL;
return device->dispatch.entrypoints[idx];
}
/* With version 4+ of the loader interface the ICD should expose
* vk_icdGetPhysicalDeviceProcAddr()
*/
PUBLIC
VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL
vk_icdGetPhysicalDeviceProcAddr(VkInstance _instance,
const char* pName);
PFN_vkVoidFunction
vk_icdGetPhysicalDeviceProcAddr(VkInstance _instance,
const char* pName)
{
V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
if (!pName || !instance)
return NULL;
int idx = v3dv_get_physical_device_entrypoint_index(pName);
if (idx < 0)
return NULL;
return instance->physicalDevice.dispatch.entrypoints[idx];
}
VkResult
v3dv_EnumerateDeviceExtensionProperties(VkPhysicalDevice physicalDevice,
const char *pLayerName,
uint32_t *pPropertyCount,
VkExtensionProperties *pProperties)
{
/* We don't support any layers */
if (pLayerName)
return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT);
V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice);
VK_OUTARRAY_MAKE(out, pProperties, pPropertyCount);
for (int i = 0; i < V3DV_DEVICE_EXTENSION_COUNT; i++) {
if (device->supported_extensions.extensions[i]) {
vk_outarray_append(&out, prop) {
*prop = v3dv_device_extensions[i];
}
}
}
return vk_outarray_status(&out);
}
VkResult
v3dv_CreateDevice(VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDevice *pDevice)
{
/* FIXME: stub */
return VK_SUCCESS;
}
void
v3dv_DestroyDevice(VkDevice _device,
const VkAllocationCallbacks *pAllocator)
{
/* FIXME: stub */
}
void
v3dv_GetDeviceQueue(VkDevice _device,
uint32_t queueNodeIndex,
uint32_t queueIndex,
VkQueue *pQueue)
{
/* FIXME: stub */
}
VkResult
v3dv_CreateDebugReportCallbackEXT(VkInstance _instance,
const VkDebugReportCallbackCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugReportCallbackEXT* pCallback)
{
V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
return vk_create_debug_report_callback(&instance->debug_report_callbacks,
pCreateInfo, pAllocator, &instance->alloc,
pCallback);
}
void
v3dv_DestroyDebugReportCallbackEXT(VkInstance _instance,
VkDebugReportCallbackEXT _callback,
const VkAllocationCallbacks* pAllocator)
{
V3DV_FROM_HANDLE(v3dv_instance, instance, _instance);
vk_destroy_debug_report_callback(&instance->debug_report_callbacks,
_callback, pAllocator, &instance->alloc);
}
VkResult
v3dv_AllocateMemory(VkDevice _device,
const VkMemoryAllocateInfo *pAllocateInfo,
const VkAllocationCallbacks *pAllocator,
VkDeviceMemory *pMem)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
struct v3dv_device_memory *mem;
/* struct v3dv_physical_device *pdevice = &device->instance->physicalDevice; */
assert(pAllocateInfo->sType == VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO);
/* The Vulkan 1.0.33 spec says "allocationSize must be greater than 0". */
assert(pAllocateInfo->allocationSize > 0);
if (pAllocateInfo->allocationSize > MAX_MEMORY_ALLOCATION_SIZE)
return VK_ERROR_OUT_OF_DEVICE_MEMORY;
mem = vk_alloc2(&device->alloc, pAllocator, sizeof(*mem), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (mem == NULL)
return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY);
/* FIXME: assert(pAllocateInfo->memoryTypeIndex < pdevice->memory.type_count); */
/* FIXME: mem->type = &pdevice->memory.types[pAllocateInfo->memoryTypeIndex]; */
mem->map = NULL;
mem->map_size = 0;
/* FIXME: stub */
return VK_SUCCESS;
}
void
v3dv_FreeMemory(VkDevice _device,
VkDeviceMemory _mem,
const VkAllocationCallbacks *pAllocator)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_device_memory, mem, _mem);
if (mem == NULL)
return;
if (mem->map)
v3dv_UnmapMemory(_device, _mem);
/* FIXME: stub */
vk_free2(&device->alloc, pAllocator, mem);
}
VkResult
v3dv_MapMemory(VkDevice _device,
VkDeviceMemory _memory,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void **ppData)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory);
if (mem == NULL) {
*ppData = NULL;
return VK_SUCCESS;
}
/* FIXME: stub */
return vk_error(device->instance, VK_ERROR_MEMORY_MAP_FAILED);
}
void
v3dv_UnmapMemory(VkDevice _device,
VkDeviceMemory _memory)
{
/* FIXME: stub */
}
VkResult
v3dv_FlushMappedMemoryRanges(VkDevice _device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange *pMemoryRanges)
{
/* FIXME: stub (although note that both radv and tu just returns success
* here. Pending further research)
*/
return VK_SUCCESS;
}
VkResult
v3dv_InvalidateMappedMemoryRanges(VkDevice _device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange *pMemoryRanges)
{
/* FIXME: stub (although note that both radv and tu just returns success
* here. Pending further research)
*/
return VK_SUCCESS;
}