| /* |
| * Copyright © 2014 Broadcom |
| * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "util/u_blit.h" |
| #include "util/u_memory.h" |
| #include "util/u_format.h" |
| #include "util/u_inlines.h" |
| #include "util/u_surface.h" |
| #include "util/u_upload_mgr.h" |
| |
| #include "vc4_screen.h" |
| #include "vc4_context.h" |
| #include "vc4_resource.h" |
| #include "vc4_tiling.h" |
| |
| static bool miptree_debug = false; |
| |
| static bool |
| vc4_resource_bo_alloc(struct vc4_resource *rsc) |
| { |
| struct pipe_resource *prsc = &rsc->base.b; |
| struct pipe_screen *pscreen = prsc->screen; |
| struct vc4_bo *bo; |
| |
| if (miptree_debug) { |
| fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n", |
| rsc, |
| rsc->slices[0].size, |
| rsc->slices[0].offset, |
| rsc->slices[0].offset + |
| rsc->slices[0].size + |
| rsc->cube_map_stride * (prsc->array_size - 1)); |
| } |
| |
| bo = vc4_bo_alloc(vc4_screen(pscreen), |
| rsc->slices[0].offset + |
| rsc->slices[0].size + |
| rsc->cube_map_stride * (prsc->array_size - 1), |
| "resource"); |
| if (bo) { |
| vc4_bo_unreference(&rsc->bo); |
| rsc->bo = bo; |
| return true; |
| } else { |
| return false; |
| } |
| } |
| |
| static void |
| vc4_resource_transfer_unmap(struct pipe_context *pctx, |
| struct pipe_transfer *ptrans) |
| { |
| struct vc4_context *vc4 = vc4_context(pctx); |
| struct vc4_transfer *trans = vc4_transfer(ptrans); |
| |
| if (trans->map) { |
| struct vc4_resource *rsc; |
| struct vc4_resource_slice *slice; |
| if (trans->ss_resource) { |
| rsc = vc4_resource(trans->ss_resource); |
| slice = &rsc->slices[0]; |
| } else { |
| rsc = vc4_resource(ptrans->resource); |
| slice = &rsc->slices[ptrans->level]; |
| } |
| |
| if (ptrans->usage & PIPE_TRANSFER_WRITE) { |
| vc4_store_tiled_image(rsc->bo->map + slice->offset + |
| ptrans->box.z * rsc->cube_map_stride, |
| slice->stride, |
| trans->map, ptrans->stride, |
| slice->tiling, rsc->cpp, |
| &ptrans->box); |
| } |
| free(trans->map); |
| } |
| |
| if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) { |
| struct pipe_blit_info blit; |
| memset(&blit, 0, sizeof(blit)); |
| |
| blit.src.resource = trans->ss_resource; |
| blit.src.format = trans->ss_resource->format; |
| blit.src.box.width = trans->ss_box.width; |
| blit.src.box.height = trans->ss_box.height; |
| blit.src.box.depth = 1; |
| |
| blit.dst.resource = ptrans->resource; |
| blit.dst.format = ptrans->resource->format; |
| blit.dst.level = ptrans->level; |
| blit.dst.box = trans->ss_box; |
| |
| blit.mask = util_format_get_mask(ptrans->resource->format); |
| blit.filter = PIPE_TEX_FILTER_NEAREST; |
| |
| pctx->blit(pctx, &blit); |
| |
| pipe_resource_reference(&trans->ss_resource, NULL); |
| } |
| |
| pipe_resource_reference(&ptrans->resource, NULL); |
| slab_free(&vc4->transfer_pool, ptrans); |
| } |
| |
| static struct pipe_resource * |
| vc4_get_temp_resource(struct pipe_context *pctx, |
| struct pipe_resource *prsc, |
| const struct pipe_box *box) |
| { |
| struct pipe_resource temp_setup; |
| |
| memset(&temp_setup, 0, sizeof(temp_setup)); |
| temp_setup.target = prsc->target; |
| temp_setup.format = prsc->format; |
| temp_setup.width0 = box->width; |
| temp_setup.height0 = box->height; |
| temp_setup.depth0 = 1; |
| temp_setup.array_size = 1; |
| |
| return pctx->screen->resource_create(pctx->screen, &temp_setup); |
| } |
| |
| static void * |
| vc4_resource_transfer_map(struct pipe_context *pctx, |
| struct pipe_resource *prsc, |
| unsigned level, unsigned usage, |
| const struct pipe_box *box, |
| struct pipe_transfer **pptrans) |
| { |
| struct vc4_context *vc4 = vc4_context(pctx); |
| struct vc4_resource *rsc = vc4_resource(prsc); |
| struct vc4_transfer *trans; |
| struct pipe_transfer *ptrans; |
| enum pipe_format format = prsc->format; |
| char *buf; |
| |
| /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is |
| * being mapped. |
| */ |
| if ((usage & PIPE_TRANSFER_DISCARD_RANGE) && |
| !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) && |
| !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) && |
| prsc->last_level == 0 && |
| prsc->width0 == box->width && |
| prsc->height0 == box->height && |
| prsc->depth0 == box->depth && |
| prsc->array_size == 1) { |
| usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; |
| } |
| |
| if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { |
| if (vc4_resource_bo_alloc(rsc)) { |
| /* If it might be bound as one of our vertex buffers, |
| * make sure we re-emit vertex buffer state. |
| */ |
| if (prsc->bind & PIPE_BIND_VERTEX_BUFFER) |
| vc4->dirty |= VC4_DIRTY_VTXBUF; |
| } else { |
| /* If we failed to reallocate, flush users so that we |
| * don't violate any syncing requirements. |
| */ |
| vc4_flush_jobs_reading_resource(vc4, prsc); |
| } |
| } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { |
| /* If we're writing and the buffer is being used by the CL, we |
| * have to flush the CL first. If we're only reading, we need |
| * to flush if the CL has written our buffer. |
| */ |
| if (usage & PIPE_TRANSFER_WRITE) |
| vc4_flush_jobs_reading_resource(vc4, prsc); |
| else |
| vc4_flush_jobs_writing_resource(vc4, prsc); |
| } |
| |
| if (usage & PIPE_TRANSFER_WRITE) { |
| rsc->writes++; |
| rsc->initialized_buffers = ~0; |
| } |
| |
| trans = slab_alloc(&vc4->transfer_pool); |
| if (!trans) |
| return NULL; |
| |
| /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */ |
| |
| /* slab_alloc_st() doesn't zero: */ |
| memset(trans, 0, sizeof(*trans)); |
| ptrans = &trans->base; |
| |
| pipe_resource_reference(&ptrans->resource, prsc); |
| ptrans->level = level; |
| ptrans->usage = usage; |
| ptrans->box = *box; |
| |
| /* If the resource is multisampled, we need to resolve to single |
| * sample. This seems like it should be handled at a higher layer. |
| */ |
| if (prsc->nr_samples > 1) { |
| trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box); |
| if (!trans->ss_resource) |
| goto fail; |
| assert(!trans->ss_resource->nr_samples); |
| |
| /* The ptrans->box gets modified for tile alignment, so save |
| * the original box for unmap time. |
| */ |
| trans->ss_box = *box; |
| |
| if (usage & PIPE_TRANSFER_READ) { |
| struct pipe_blit_info blit; |
| memset(&blit, 0, sizeof(blit)); |
| |
| blit.src.resource = ptrans->resource; |
| blit.src.format = ptrans->resource->format; |
| blit.src.level = ptrans->level; |
| blit.src.box = trans->ss_box; |
| |
| blit.dst.resource = trans->ss_resource; |
| blit.dst.format = trans->ss_resource->format; |
| blit.dst.box.width = trans->ss_box.width; |
| blit.dst.box.height = trans->ss_box.height; |
| blit.dst.box.depth = 1; |
| |
| blit.mask = util_format_get_mask(prsc->format); |
| blit.filter = PIPE_TEX_FILTER_NEAREST; |
| |
| pctx->blit(pctx, &blit); |
| vc4_flush_jobs_writing_resource(vc4, blit.dst.resource); |
| } |
| |
| /* The rest of the mapping process should use our temporary. */ |
| prsc = trans->ss_resource; |
| rsc = vc4_resource(prsc); |
| ptrans->box.x = 0; |
| ptrans->box.y = 0; |
| ptrans->box.z = 0; |
| } |
| |
| /* Note that the current kernel implementation is synchronous, so no |
| * need to do syncing stuff here yet. |
| */ |
| |
| if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) |
| buf = vc4_bo_map_unsynchronized(rsc->bo); |
| else |
| buf = vc4_bo_map(rsc->bo); |
| if (!buf) { |
| fprintf(stderr, "Failed to map bo\n"); |
| goto fail; |
| } |
| |
| *pptrans = ptrans; |
| |
| struct vc4_resource_slice *slice = &rsc->slices[level]; |
| if (rsc->tiled) { |
| uint32_t utile_w = vc4_utile_width(rsc->cpp); |
| uint32_t utile_h = vc4_utile_height(rsc->cpp); |
| |
| /* No direct mappings of tiled, since we need to manually |
| * tile/untile. |
| */ |
| if (usage & PIPE_TRANSFER_MAP_DIRECTLY) |
| return NULL; |
| |
| if (format == PIPE_FORMAT_ETC1_RGB8) { |
| /* ETC1 is arranged as 64-bit blocks, where each block |
| * is 4x4 pixels. Texture tiling operates on the |
| * 64-bit block the way it would an uncompressed |
| * pixels. |
| */ |
| assert(!(ptrans->box.x & 3)); |
| assert(!(ptrans->box.y & 3)); |
| ptrans->box.x >>= 2; |
| ptrans->box.y >>= 2; |
| ptrans->box.width = (ptrans->box.width + 3) >> 2; |
| ptrans->box.height = (ptrans->box.height + 3) >> 2; |
| } |
| |
| /* We need to align the box to utile boundaries, since that's |
| * what load/store operates on. This may cause us to need to |
| * read out the original contents in that border area. Right |
| * now we just read out the entire contents, including the |
| * middle area that will just get overwritten. |
| */ |
| uint32_t box_start_x = ptrans->box.x & (utile_w - 1); |
| uint32_t box_start_y = ptrans->box.y & (utile_h - 1); |
| bool needs_load = (usage & PIPE_TRANSFER_READ) != 0; |
| |
| if (box_start_x) { |
| ptrans->box.width += box_start_x; |
| ptrans->box.x -= box_start_x; |
| needs_load = true; |
| } |
| if (box_start_y) { |
| ptrans->box.height += box_start_y; |
| ptrans->box.y -= box_start_y; |
| needs_load = true; |
| } |
| if (ptrans->box.width & (utile_w - 1)) { |
| /* We only need to force a load if our border region |
| * we're extending into is actually part of the |
| * texture. |
| */ |
| uint32_t slice_width = u_minify(prsc->width0, level); |
| if (ptrans->box.x + ptrans->box.width != slice_width) |
| needs_load = true; |
| ptrans->box.width = align(ptrans->box.width, utile_w); |
| } |
| if (ptrans->box.height & (utile_h - 1)) { |
| uint32_t slice_height = u_minify(prsc->height0, level); |
| if (ptrans->box.y + ptrans->box.height != slice_height) |
| needs_load = true; |
| ptrans->box.height = align(ptrans->box.height, utile_h); |
| } |
| |
| ptrans->stride = ptrans->box.width * rsc->cpp; |
| ptrans->layer_stride = ptrans->stride * ptrans->box.height; |
| |
| trans->map = malloc(ptrans->layer_stride * ptrans->box.depth); |
| |
| if (needs_load) { |
| vc4_load_tiled_image(trans->map, ptrans->stride, |
| buf + slice->offset + |
| ptrans->box.z * rsc->cube_map_stride, |
| slice->stride, |
| slice->tiling, rsc->cpp, |
| &ptrans->box); |
| } |
| return (trans->map + |
| box_start_x * rsc->cpp + |
| box_start_y * ptrans->stride); |
| } else { |
| ptrans->stride = slice->stride; |
| ptrans->layer_stride = ptrans->stride; |
| |
| return buf + slice->offset + |
| ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride + |
| ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp + |
| ptrans->box.z * rsc->cube_map_stride; |
| } |
| |
| |
| fail: |
| vc4_resource_transfer_unmap(pctx, ptrans); |
| return NULL; |
| } |
| |
| static void |
| vc4_resource_destroy(struct pipe_screen *pscreen, |
| struct pipe_resource *prsc) |
| { |
| struct vc4_resource *rsc = vc4_resource(prsc); |
| pipe_resource_reference(&rsc->shadow_parent, NULL); |
| vc4_bo_unreference(&rsc->bo); |
| free(rsc); |
| } |
| |
| static boolean |
| vc4_resource_get_handle(struct pipe_screen *pscreen, |
| struct pipe_resource *prsc, |
| struct winsys_handle *handle) |
| { |
| struct vc4_resource *rsc = vc4_resource(prsc); |
| |
| return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride, |
| handle); |
| } |
| |
| static const struct u_resource_vtbl vc4_resource_vtbl = { |
| .resource_get_handle = vc4_resource_get_handle, |
| .resource_destroy = vc4_resource_destroy, |
| .transfer_map = vc4_resource_transfer_map, |
| .transfer_flush_region = u_default_transfer_flush_region, |
| .transfer_unmap = vc4_resource_transfer_unmap, |
| }; |
| |
| static void |
| vc4_setup_slices(struct vc4_resource *rsc) |
| { |
| struct pipe_resource *prsc = &rsc->base.b; |
| uint32_t width = prsc->width0; |
| uint32_t height = prsc->height0; |
| if (prsc->format == PIPE_FORMAT_ETC1_RGB8) { |
| width = (width + 3) >> 2; |
| height = (height + 3) >> 2; |
| } |
| |
| uint32_t pot_width = util_next_power_of_two(width); |
| uint32_t pot_height = util_next_power_of_two(height); |
| uint32_t offset = 0; |
| uint32_t utile_w = vc4_utile_width(rsc->cpp); |
| uint32_t utile_h = vc4_utile_height(rsc->cpp); |
| |
| for (int i = prsc->last_level; i >= 0; i--) { |
| struct vc4_resource_slice *slice = &rsc->slices[i]; |
| |
| uint32_t level_width, level_height; |
| if (i == 0) { |
| level_width = width; |
| level_height = height; |
| } else { |
| level_width = u_minify(pot_width, i); |
| level_height = u_minify(pot_height, i); |
| } |
| |
| if (!rsc->tiled) { |
| slice->tiling = VC4_TILING_FORMAT_LINEAR; |
| if (prsc->nr_samples > 1) { |
| /* MSAA (4x) surfaces are stored as raw tile buffer contents. */ |
| level_width = align(level_width, 32); |
| level_height = align(level_height, 32); |
| } else { |
| level_width = align(level_width, utile_w); |
| } |
| } else { |
| if (vc4_size_is_lt(level_width, level_height, |
| rsc->cpp)) { |
| slice->tiling = VC4_TILING_FORMAT_LT; |
| level_width = align(level_width, utile_w); |
| level_height = align(level_height, utile_h); |
| } else { |
| slice->tiling = VC4_TILING_FORMAT_T; |
| level_width = align(level_width, |
| 4 * 2 * utile_w); |
| level_height = align(level_height, |
| 4 * 2 * utile_h); |
| } |
| } |
| |
| slice->offset = offset; |
| slice->stride = (level_width * rsc->cpp * |
| MAX2(prsc->nr_samples, 1)); |
| slice->size = level_height * slice->stride; |
| |
| offset += slice->size; |
| |
| if (miptree_debug) { |
| static const char tiling_chars[] = { |
| [VC4_TILING_FORMAT_LINEAR] = 'R', |
| [VC4_TILING_FORMAT_LT] = 'L', |
| [VC4_TILING_FORMAT_T] = 'T' |
| }; |
| fprintf(stderr, |
| "rsc setup %p (format %s: vc4 %d), %dx%d: " |
| "level %d (%c) -> %dx%d, stride %d@0x%08x\n", |
| rsc, |
| util_format_short_name(prsc->format), |
| rsc->vc4_format, |
| prsc->width0, prsc->height0, |
| i, tiling_chars[slice->tiling], |
| level_width, level_height, |
| slice->stride, slice->offset); |
| } |
| } |
| |
| /* The texture base pointer that has to point to level 0 doesn't have |
| * intra-page bits, so we have to align it, and thus shift up all the |
| * smaller slices. |
| */ |
| uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) - |
| rsc->slices[0].offset); |
| if (page_align_offset) { |
| for (int i = 0; i <= prsc->last_level; i++) |
| rsc->slices[i].offset += page_align_offset; |
| } |
| |
| /* Cube map faces appear as whole miptrees at a page-aligned offset |
| * from the first face's miptree. |
| */ |
| if (prsc->target == PIPE_TEXTURE_CUBE) { |
| rsc->cube_map_stride = align(rsc->slices[0].offset + |
| rsc->slices[0].size, 4096); |
| } |
| } |
| |
| static struct vc4_resource * |
| vc4_resource_setup(struct pipe_screen *pscreen, |
| const struct pipe_resource *tmpl) |
| { |
| struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource); |
| if (!rsc) |
| return NULL; |
| struct pipe_resource *prsc = &rsc->base.b; |
| |
| *prsc = *tmpl; |
| |
| pipe_reference_init(&prsc->reference, 1); |
| prsc->screen = pscreen; |
| |
| rsc->base.vtbl = &vc4_resource_vtbl; |
| if (prsc->nr_samples <= 1) |
| rsc->cpp = util_format_get_blocksize(tmpl->format); |
| else |
| rsc->cpp = sizeof(uint32_t); |
| |
| assert(rsc->cpp); |
| |
| return rsc; |
| } |
| |
| static enum vc4_texture_data_type |
| get_resource_texture_format(struct pipe_resource *prsc) |
| { |
| struct vc4_resource *rsc = vc4_resource(prsc); |
| uint8_t format = vc4_get_tex_format(prsc->format); |
| |
| if (!rsc->tiled) { |
| if (prsc->nr_samples > 1) { |
| return ~0; |
| } else { |
| assert(format == VC4_TEXTURE_TYPE_RGBA8888); |
| return VC4_TEXTURE_TYPE_RGBA32R; |
| } |
| } |
| |
| return format; |
| } |
| |
| struct pipe_resource * |
| vc4_resource_create(struct pipe_screen *pscreen, |
| const struct pipe_resource *tmpl) |
| { |
| struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); |
| struct pipe_resource *prsc = &rsc->base.b; |
| |
| /* We have to make shared be untiled, since we don't have any way to |
| * communicate metadata about tiling currently. |
| */ |
| if (tmpl->target == PIPE_BUFFER || |
| tmpl->nr_samples > 1 || |
| (tmpl->bind & (PIPE_BIND_SCANOUT | |
| PIPE_BIND_LINEAR | |
| PIPE_BIND_SHARED | |
| PIPE_BIND_CURSOR))) { |
| rsc->tiled = false; |
| } else { |
| rsc->tiled = true; |
| } |
| |
| if (tmpl->target != PIPE_BUFFER) |
| rsc->vc4_format = get_resource_texture_format(prsc); |
| |
| vc4_setup_slices(rsc); |
| if (!vc4_resource_bo_alloc(rsc)) |
| goto fail; |
| |
| return prsc; |
| fail: |
| vc4_resource_destroy(pscreen, prsc); |
| return NULL; |
| } |
| |
| static struct pipe_resource * |
| vc4_resource_from_handle(struct pipe_screen *pscreen, |
| const struct pipe_resource *tmpl, |
| struct winsys_handle *handle, |
| unsigned usage) |
| { |
| struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl); |
| struct pipe_resource *prsc = &rsc->base.b; |
| struct vc4_resource_slice *slice = &rsc->slices[0]; |
| uint32_t expected_stride = |
| align(prsc->width0, vc4_utile_width(rsc->cpp)) * rsc->cpp; |
| |
| if (!rsc) |
| return NULL; |
| |
| if (handle->stride != expected_stride) { |
| static bool warned = false; |
| if (!warned) { |
| warned = true; |
| fprintf(stderr, |
| "Attempting to import %dx%d %s with " |
| "unsupported stride %d instead of %d\n", |
| prsc->width0, prsc->height0, |
| util_format_short_name(prsc->format), |
| handle->stride, |
| expected_stride); |
| } |
| goto fail; |
| } |
| |
| rsc->tiled = false; |
| rsc->bo = vc4_screen_bo_from_handle(pscreen, handle); |
| if (!rsc->bo) |
| goto fail; |
| |
| slice->stride = handle->stride; |
| slice->tiling = VC4_TILING_FORMAT_LINEAR; |
| |
| rsc->vc4_format = get_resource_texture_format(prsc); |
| |
| if (miptree_debug) { |
| fprintf(stderr, |
| "rsc import %p (format %d), %dx%d: " |
| "level 0 (R) -> stride %d@0x%08x\n", |
| rsc, rsc->vc4_format, |
| prsc->width0, prsc->height0, |
| slice->stride, slice->offset); |
| } |
| |
| return prsc; |
| |
| fail: |
| vc4_resource_destroy(pscreen, prsc); |
| return NULL; |
| } |
| |
| static struct pipe_surface * |
| vc4_create_surface(struct pipe_context *pctx, |
| struct pipe_resource *ptex, |
| const struct pipe_surface *surf_tmpl) |
| { |
| struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface); |
| struct vc4_resource *rsc = vc4_resource(ptex); |
| |
| if (!surface) |
| return NULL; |
| |
| assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); |
| |
| struct pipe_surface *psurf = &surface->base; |
| unsigned level = surf_tmpl->u.tex.level; |
| |
| pipe_reference_init(&psurf->reference, 1); |
| pipe_resource_reference(&psurf->texture, ptex); |
| |
| psurf->context = pctx; |
| psurf->format = surf_tmpl->format; |
| psurf->width = u_minify(ptex->width0, level); |
| psurf->height = u_minify(ptex->height0, level); |
| psurf->u.tex.level = level; |
| psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer; |
| psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer; |
| surface->offset = (rsc->slices[level].offset + |
| psurf->u.tex.first_layer * rsc->cube_map_stride); |
| surface->tiling = rsc->slices[level].tiling; |
| |
| return &surface->base; |
| } |
| |
| static void |
| vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf) |
| { |
| pipe_resource_reference(&psurf->texture, NULL); |
| FREE(psurf); |
| } |
| |
| static void |
| vc4_dump_surface_non_msaa(struct pipe_surface *psurf) |
| { |
| struct pipe_resource *prsc = psurf->texture; |
| struct vc4_resource *rsc = vc4_resource(prsc); |
| uint32_t *map = vc4_bo_map(rsc->bo); |
| uint32_t stride = rsc->slices[0].stride / 4; |
| uint32_t width = psurf->width; |
| uint32_t height = psurf->height; |
| uint32_t chunk_w = width / 79; |
| uint32_t chunk_h = height / 40; |
| uint32_t found_colors[10]; |
| uint32_t num_found_colors = 0; |
| |
| if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) { |
| fprintf(stderr, "%s: Unsupported format %s\n", |
| __func__, util_format_short_name(psurf->format)); |
| return; |
| } |
| |
| for (int by = 0; by < height; by += chunk_h) { |
| for (int bx = 0; bx < width; bx += chunk_w) { |
| int all_found_color = -1; /* nothing found */ |
| |
| for (int y = by; y < MIN2(height, by + chunk_h); y++) { |
| for (int x = bx; x < MIN2(width, bx + chunk_w); x++) { |
| uint32_t pix = map[y * stride + x]; |
| |
| int i; |
| for (i = 0; i < num_found_colors; i++) { |
| if (pix == found_colors[i]) |
| break; |
| } |
| if (i == num_found_colors && |
| num_found_colors < |
| ARRAY_SIZE(found_colors)) { |
| found_colors[num_found_colors++] = pix; |
| } |
| |
| if (i < num_found_colors) { |
| if (all_found_color == -1) |
| all_found_color = i; |
| else if (i != all_found_color) |
| all_found_color = ARRAY_SIZE(found_colors); |
| } |
| } |
| } |
| /* If all pixels for this chunk have a consistent |
| * value, then print a character for it. Either a |
| * fixed name (particularly common for piglit tests), |
| * or a runtime-generated number. |
| */ |
| if (all_found_color >= 0 && |
| all_found_color < ARRAY_SIZE(found_colors)) { |
| static const struct { |
| uint32_t val; |
| const char *c; |
| } named_colors[] = { |
| { 0xff000000, "█" }, |
| { 0x00000000, "█" }, |
| { 0xffff0000, "r" }, |
| { 0xff00ff00, "g" }, |
| { 0xff0000ff, "b" }, |
| { 0xffffffff, "w" }, |
| }; |
| int i; |
| for (i = 0; i < ARRAY_SIZE(named_colors); i++) { |
| if (named_colors[i].val == |
| found_colors[all_found_color]) { |
| fprintf(stderr, "%s", |
| named_colors[i].c); |
| break; |
| } |
| } |
| /* For unnamed colors, print a number and the |
| * numbers will have values printed at the |
| * end. |
| */ |
| if (i == ARRAY_SIZE(named_colors)) { |
| fprintf(stderr, "%c", |
| '0' + all_found_color); |
| } |
| } else { |
| /* If there's no consistent color, print this. |
| */ |
| fprintf(stderr, "."); |
| } |
| } |
| fprintf(stderr, "\n"); |
| } |
| |
| for (int i = 0; i < num_found_colors; i++) { |
| fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]); |
| } |
| } |
| |
| static uint32_t |
| vc4_surface_msaa_get_sample(struct pipe_surface *psurf, |
| uint32_t x, uint32_t y, uint32_t sample) |
| { |
| struct pipe_resource *prsc = psurf->texture; |
| struct vc4_resource *rsc = vc4_resource(prsc); |
| uint32_t tile_w = 32, tile_h = 32; |
| uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32); |
| |
| uint32_t tile_x = x / tile_w; |
| uint32_t tile_y = y / tile_h; |
| uint32_t *tile = (vc4_bo_map(rsc->bo) + |
| VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x)); |
| uint32_t subtile_x = x % tile_w; |
| uint32_t subtile_y = y % tile_h; |
| |
| uint32_t quad_samples = VC4_MAX_SAMPLES * 4; |
| uint32_t tile_stride = quad_samples * tile_w / 2; |
| |
| return *((uint32_t *)tile + |
| (subtile_y >> 1) * tile_stride + |
| (subtile_x >> 1) * quad_samples + |
| ((subtile_y & 1) << 1) + |
| (subtile_x & 1) + |
| sample); |
| } |
| |
| static void |
| vc4_dump_surface_msaa_char(struct pipe_surface *psurf, |
| uint32_t start_x, uint32_t start_y, |
| uint32_t w, uint32_t h) |
| { |
| bool all_same_color = true; |
| uint32_t all_pix = 0; |
| |
| for (int y = start_y; y < start_y + h; y++) { |
| for (int x = start_x; x < start_x + w; x++) { |
| for (int s = 0; s < VC4_MAX_SAMPLES; s++) { |
| uint32_t pix = vc4_surface_msaa_get_sample(psurf, |
| x, y, |
| s); |
| if (x == start_x && y == start_y) |
| all_pix = pix; |
| else if (all_pix != pix) |
| all_same_color = false; |
| } |
| } |
| } |
| if (all_same_color) { |
| static const struct { |
| uint32_t val; |
| const char *c; |
| } named_colors[] = { |
| { 0xff000000, "█" }, |
| { 0x00000000, "█" }, |
| { 0xffff0000, "r" }, |
| { 0xff00ff00, "g" }, |
| { 0xff0000ff, "b" }, |
| { 0xffffffff, "w" }, |
| }; |
| int i; |
| for (i = 0; i < ARRAY_SIZE(named_colors); i++) { |
| if (named_colors[i].val == all_pix) { |
| fprintf(stderr, "%s", |
| named_colors[i].c); |
| return; |
| } |
| } |
| fprintf(stderr, "x"); |
| } else { |
| fprintf(stderr, "."); |
| } |
| } |
| |
| static void |
| vc4_dump_surface_msaa(struct pipe_surface *psurf) |
| { |
| uint32_t tile_w = 32, tile_h = 32; |
| uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w); |
| uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h); |
| uint32_t char_w = 140, char_h = 60; |
| uint32_t char_w_per_tile = char_w / tiles_w - 1; |
| uint32_t char_h_per_tile = char_h / tiles_h - 1; |
| uint32_t found_colors[10]; |
| uint32_t num_found_colors = 0; |
| |
| fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n", |
| psurf->width, psurf->height, psurf->texture->nr_samples); |
| |
| for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++) |
| fprintf(stderr, "-"); |
| fprintf(stderr, "\n"); |
| |
| for (int ty = 0; ty < psurf->height; ty += tile_h) { |
| for (int y = 0; y < char_h_per_tile; y++) { |
| |
| for (int tx = 0; tx < psurf->width; tx += tile_w) { |
| for (int x = 0; x < char_w_per_tile; x++) { |
| uint32_t bx1 = (x * tile_w / |
| char_w_per_tile); |
| uint32_t bx2 = ((x + 1) * tile_w / |
| char_w_per_tile); |
| uint32_t by1 = (y * tile_h / |
| char_h_per_tile); |
| uint32_t by2 = ((y + 1) * tile_h / |
| char_h_per_tile); |
| |
| vc4_dump_surface_msaa_char(psurf, |
| tx + bx1, |
| ty + by1, |
| bx2 - bx1, |
| by2 - by1); |
| } |
| fprintf(stderr, "|"); |
| } |
| fprintf(stderr, "\n"); |
| } |
| |
| for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++) |
| fprintf(stderr, "-"); |
| fprintf(stderr, "\n"); |
| } |
| |
| for (int i = 0; i < num_found_colors; i++) { |
| fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]); |
| } |
| } |
| |
| /** Debug routine to dump the contents of an 8888 surface to the console */ |
| void |
| vc4_dump_surface(struct pipe_surface *psurf) |
| { |
| if (!psurf) |
| return; |
| |
| if (psurf->texture->nr_samples > 1) |
| vc4_dump_surface_msaa(psurf); |
| else |
| vc4_dump_surface_non_msaa(psurf); |
| } |
| |
| static void |
| vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource) |
| { |
| /* All calls to flush_resource are followed by a flush of the context, |
| * so there's nothing to do. |
| */ |
| } |
| |
| void |
| vc4_update_shadow_baselevel_texture(struct pipe_context *pctx, |
| struct pipe_sampler_view *view) |
| { |
| struct vc4_resource *shadow = vc4_resource(view->texture); |
| struct vc4_resource *orig = vc4_resource(shadow->shadow_parent); |
| assert(orig); |
| |
| if (shadow->writes == orig->writes && orig->bo->private) |
| return; |
| |
| perf_debug("Updating %dx%d@%d shadow texture due to %s\n", |
| orig->base.b.width0, orig->base.b.height0, |
| view->u.tex.first_level, |
| view->u.tex.first_level ? "base level" : "raster layout"); |
| |
| for (int i = 0; i <= shadow->base.b.last_level; i++) { |
| unsigned width = u_minify(shadow->base.b.width0, i); |
| unsigned height = u_minify(shadow->base.b.height0, i); |
| struct pipe_blit_info info = { |
| .dst = { |
| .resource = &shadow->base.b, |
| .level = i, |
| .box = { |
| .x = 0, |
| .y = 0, |
| .z = 0, |
| .width = width, |
| .height = height, |
| .depth = 1, |
| }, |
| .format = shadow->base.b.format, |
| }, |
| .src = { |
| .resource = &orig->base.b, |
| .level = view->u.tex.first_level + i, |
| .box = { |
| .x = 0, |
| .y = 0, |
| .z = 0, |
| .width = width, |
| .height = height, |
| .depth = 1, |
| }, |
| .format = orig->base.b.format, |
| }, |
| .mask = ~0, |
| }; |
| pctx->blit(pctx, &info); |
| } |
| |
| shadow->writes = orig->writes; |
| } |
| |
| /** |
| * Converts a 4-byte index buffer to 2 bytes. |
| * |
| * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't |
| * include 4-byte index support, and we have to shrink it down. |
| * |
| * There's no fallback support for when indices end up being larger than 2^16, |
| * though it will at least assertion fail. Also, if the original index data |
| * was in user memory, it would be nice to not have uploaded it to a VBO |
| * before translating. |
| */ |
| struct pipe_resource * |
| vc4_get_shadow_index_buffer(struct pipe_context *pctx, |
| const struct pipe_index_buffer *ib, |
| uint32_t count, |
| uint32_t *shadow_offset) |
| { |
| struct vc4_context *vc4 = vc4_context(pctx); |
| struct vc4_resource *orig = vc4_resource(ib->buffer); |
| perf_debug("Fallback conversion for %d uint indices\n", count); |
| |
| void *data; |
| struct pipe_resource *shadow_rsc = NULL; |
| u_upload_alloc(vc4->uploader, 0, count * 2, 4, |
| shadow_offset, &shadow_rsc, &data); |
| uint16_t *dst = data; |
| |
| struct pipe_transfer *src_transfer = NULL; |
| const uint32_t *src; |
| if (ib->user_buffer) { |
| src = ib->user_buffer; |
| } else { |
| src = pipe_buffer_map_range(pctx, &orig->base.b, |
| ib->offset, |
| count * 4, |
| PIPE_TRANSFER_READ, &src_transfer); |
| } |
| |
| for (int i = 0; i < count; i++) { |
| uint32_t src_index = src[i]; |
| assert(src_index <= 0xffff); |
| dst[i] = src_index; |
| } |
| |
| if (src_transfer) |
| pctx->transfer_unmap(pctx, src_transfer); |
| |
| return shadow_rsc; |
| } |
| |
| void |
| vc4_resource_screen_init(struct pipe_screen *pscreen) |
| { |
| pscreen->resource_create = vc4_resource_create; |
| pscreen->resource_from_handle = vc4_resource_from_handle; |
| pscreen->resource_get_handle = u_resource_get_handle_vtbl; |
| pscreen->resource_destroy = u_resource_destroy_vtbl; |
| } |
| |
| void |
| vc4_resource_context_init(struct pipe_context *pctx) |
| { |
| pctx->transfer_map = u_transfer_map_vtbl; |
| pctx->transfer_flush_region = u_transfer_flush_region_vtbl; |
| pctx->transfer_unmap = u_transfer_unmap_vtbl; |
| pctx->buffer_subdata = u_default_buffer_subdata; |
| pctx->texture_subdata = u_default_texture_subdata; |
| pctx->create_surface = vc4_create_surface; |
| pctx->surface_destroy = vc4_surface_destroy; |
| pctx->resource_copy_region = util_resource_copy_region; |
| pctx->blit = vc4_blit; |
| pctx->flush_resource = vc4_flush_resource; |
| } |