blob: 5f6bea9a79f7b31ce11a7dfc7977abea79090ed2 [file] [log] [blame]
/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file iris_border_color.c
*
* Each SAMPLER_STATE points to a SAMPLER_BORDER_COLOR_STATE entry,
* describing the color to return when sampling outside the texture
* when using CLAMP_TO_BORDER wrap modes.
*
* These must be stored relative to Dynamic State Base Address.
* Unfortunately, the hardware designers only gave us a 24-bit pointer
* rather than an actual graphics address, so it must be stored in the
* bottom 16MB of that memory zone. This means we can't simply use
* u_upload_mgr like we do for most state.
*
* To work around this, we maintain a single "border color pool" BO
* which we pin at the base of IRIS_MEMZONE_DYNAMIC. Since most border
* colors are the same (typically black or white), we maintain a hash
* table of known colors, and reuse the same entries. This avoids
* wasting a lot of space in the pool.
*
* If it ever does fill up, we simply flush.
*/
#include <stdlib.h>
#include "util/u_math.h"
#include "iris_binder.h"
#include "iris_bufmgr.h"
#include "iris_context.h"
#define BC_ALIGNMENT 64
static bool
color_equals(const void *a, const void *b)
{
return memcmp(a, b, sizeof(union pipe_color_union)) == 0;
}
static uint32_t
color_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(union pipe_color_union));
}
static void
iris_reset_border_color_pool(struct iris_border_color_pool *pool,
struct iris_bufmgr *bufmgr)
{
_mesa_hash_table_clear(pool->ht, NULL);
iris_bo_unreference(pool->bo);
pool->bo = iris_bo_alloc(bufmgr, "border colors",
IRIS_BORDER_COLOR_POOL_SIZE,
IRIS_MEMZONE_BORDER_COLOR_POOL);
pool->map = iris_bo_map(NULL, pool->bo, MAP_WRITE);
/* Don't make 0 a valid offset - tools treat that as a NULL pointer. */
pool->insert_point = BC_ALIGNMENT;
}
void
iris_init_border_color_pool(struct iris_context *ice)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
struct iris_bufmgr *bufmgr = screen->bufmgr;
struct iris_border_color_pool *pool = &ice->state.border_color_pool;
pool->bo = NULL;
pool->ht = _mesa_hash_table_create(ice, color_hash, color_equals);
iris_reset_border_color_pool(pool, bufmgr);
}
void
iris_destroy_border_color_pool(struct iris_context *ice)
{
struct iris_border_color_pool *pool = &ice->state.border_color_pool;
iris_bo_unreference(pool->bo);
ralloc_free(pool->ht);
}
/**
* Reserve space for a number of border colors. If no space, flushes any
* batches that are referring to the old BO and makes a new one.
*/
void
iris_border_color_pool_reserve(struct iris_context *ice, unsigned count)
{
struct iris_border_color_pool *pool = &ice->state.border_color_pool;
const unsigned remaining_entries =
(IRIS_BORDER_COLOR_POOL_SIZE - pool->insert_point) / BC_ALIGNMENT;
if (remaining_entries < count) {
/* It's safe to flush because we're called outside of state upload. */
for (int i = 0; i < IRIS_BATCH_COUNT; i++) {
if (iris_batch_references(&ice->batches[i], pool->bo))
iris_batch_flush(&ice->batches[i]);
}
iris_reset_border_color_pool(pool, pool->bo->bufmgr);
}
}
/**
* Upload a border color (or use a cached version).
*
* Returns the offset into the border color pool BO. Note that you must
* reserve space ahead of time by calling iris_border_color_pool_reserve().
*/
uint32_t
iris_upload_border_color(struct iris_context *ice,
union pipe_color_union *color)
{
struct iris_border_color_pool *pool = &ice->state.border_color_pool;
uint32_t hash = color_hash(color);
struct hash_entry *entry =
_mesa_hash_table_search_pre_hashed(pool->ht, hash, color);
if (entry)
return (uintptr_t) entry->data;
assert(pool->insert_point + BC_ALIGNMENT < IRIS_BORDER_COLOR_POOL_SIZE);
uint32_t offset = pool->insert_point;
memcpy(pool->map + offset, color, sizeof(*color));
pool->insert_point += BC_ALIGNMENT;
_mesa_hash_table_insert_pre_hashed(pool->ht, hash, pool->map + offset,
(void *) (uintptr_t) offset);
return offset;
}