| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Binning code for lines |
| */ |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "lp_perf.h" |
| #include "lp_setup_context.h" |
| #include "lp_rast.h" |
| #include "lp_state_fs.h" |
| #include "lp_state_setup.h" |
| #include "lp_context.h" |
| #include "draw/draw_context.h" |
| |
| #define NUM_CHANNELS 4 |
| |
| struct lp_line_info { |
| |
| float dx; |
| float dy; |
| float oneoverarea; |
| boolean frontfacing; |
| |
| const float (*v1)[4]; |
| const float (*v2)[4]; |
| |
| float (*a0)[4]; |
| float (*dadx)[4]; |
| float (*dady)[4]; |
| }; |
| |
| |
| /** |
| * Compute a0 for a constant-valued coefficient (GL_FLAT shading). |
| */ |
| static void constant_coef( struct lp_setup_context *setup, |
| struct lp_line_info *info, |
| unsigned slot, |
| const float value, |
| unsigned i ) |
| { |
| info->a0[slot][i] = value; |
| info->dadx[slot][i] = 0.0f; |
| info->dady[slot][i] = 0.0f; |
| } |
| |
| |
| /** |
| * Compute a0, dadx and dady for a linearly interpolated coefficient, |
| * for a triangle. |
| */ |
| static void linear_coef( struct lp_setup_context *setup, |
| struct lp_line_info *info, |
| unsigned slot, |
| unsigned vert_attr, |
| unsigned i) |
| { |
| float a1 = info->v1[vert_attr][i]; |
| float a2 = info->v2[vert_attr][i]; |
| |
| float da21 = a1 - a2; |
| float dadx = da21 * info->dx * info->oneoverarea; |
| float dady = da21 * info->dy * info->oneoverarea; |
| |
| info->dadx[slot][i] = dadx; |
| info->dady[slot][i] = dady; |
| |
| info->a0[slot][i] = (a1 - |
| (dadx * (info->v1[0][0] - setup->pixel_offset) + |
| dady * (info->v1[0][1] - setup->pixel_offset))); |
| } |
| |
| |
| /** |
| * Compute a0, dadx and dady for a perspective-corrected interpolant, |
| * for a triangle. |
| * We basically multiply the vertex value by 1/w before computing |
| * the plane coefficients (a0, dadx, dady). |
| * Later, when we compute the value at a particular fragment position we'll |
| * divide the interpolated value by the interpolated W at that fragment. |
| */ |
| static void perspective_coef( struct lp_setup_context *setup, |
| struct lp_line_info *info, |
| unsigned slot, |
| unsigned vert_attr, |
| unsigned i) |
| { |
| /* premultiply by 1/w (v[0][3] is always 1/w): |
| */ |
| float a1 = info->v1[vert_attr][i] * info->v1[0][3]; |
| float a2 = info->v2[vert_attr][i] * info->v2[0][3]; |
| |
| float da21 = a1 - a2; |
| float dadx = da21 * info->dx * info->oneoverarea; |
| float dady = da21 * info->dy * info->oneoverarea; |
| |
| info->dadx[slot][i] = dadx; |
| info->dady[slot][i] = dady; |
| |
| info->a0[slot][i] = (a1 - |
| (dadx * (info->v1[0][0] - setup->pixel_offset) + |
| dady * (info->v1[0][1] - setup->pixel_offset))); |
| } |
| |
| static void |
| setup_fragcoord_coef( struct lp_setup_context *setup, |
| struct lp_line_info *info, |
| unsigned slot, |
| unsigned usage_mask) |
| { |
| /*X*/ |
| if (usage_mask & TGSI_WRITEMASK_X) { |
| info->a0[slot][0] = 0.0; |
| info->dadx[slot][0] = 1.0; |
| info->dady[slot][0] = 0.0; |
| } |
| |
| /*Y*/ |
| if (usage_mask & TGSI_WRITEMASK_Y) { |
| info->a0[slot][1] = 0.0; |
| info->dadx[slot][1] = 0.0; |
| info->dady[slot][1] = 1.0; |
| } |
| |
| /*Z*/ |
| if (usage_mask & TGSI_WRITEMASK_Z) { |
| linear_coef(setup, info, slot, 0, 2); |
| } |
| |
| /*W*/ |
| if (usage_mask & TGSI_WRITEMASK_W) { |
| linear_coef(setup, info, slot, 0, 3); |
| } |
| } |
| |
| /** |
| * Compute the tri->coef[] array dadx, dady, a0 values. |
| */ |
| static void setup_line_coefficients( struct lp_setup_context *setup, |
| struct lp_line_info *info) |
| { |
| const struct lp_setup_variant_key *key = &setup->setup.variant->key; |
| unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ; |
| unsigned slot; |
| |
| /* setup interpolation for all the remaining attributes: |
| */ |
| for (slot = 0; slot < key->num_inputs; slot++) { |
| unsigned vert_attr = key->inputs[slot].src_index; |
| unsigned usage_mask = key->inputs[slot].usage_mask; |
| unsigned i; |
| |
| switch (key->inputs[slot].interp) { |
| case LP_INTERP_CONSTANT: |
| if (key->flatshade_first) { |
| for (i = 0; i < NUM_CHANNELS; i++) |
| if (usage_mask & (1 << i)) |
| constant_coef(setup, info, slot+1, info->v1[vert_attr][i], i); |
| } |
| else { |
| for (i = 0; i < NUM_CHANNELS; i++) |
| if (usage_mask & (1 << i)) |
| constant_coef(setup, info, slot+1, info->v2[vert_attr][i], i); |
| } |
| break; |
| |
| case LP_INTERP_LINEAR: |
| for (i = 0; i < NUM_CHANNELS; i++) |
| if (usage_mask & (1 << i)) |
| linear_coef(setup, info, slot+1, vert_attr, i); |
| break; |
| |
| case LP_INTERP_PERSPECTIVE: |
| for (i = 0; i < NUM_CHANNELS; i++) |
| if (usage_mask & (1 << i)) |
| perspective_coef(setup, info, slot+1, vert_attr, i); |
| fragcoord_usage_mask |= TGSI_WRITEMASK_W; |
| break; |
| |
| case LP_INTERP_POSITION: |
| /* |
| * The generated pixel interpolators will pick up the coeffs from |
| * slot 0, so all need to ensure that the usage mask is covers all |
| * usages. |
| */ |
| fragcoord_usage_mask |= usage_mask; |
| break; |
| |
| case LP_INTERP_FACING: |
| for (i = 0; i < NUM_CHANNELS; i++) |
| if (usage_mask & (1 << i)) |
| constant_coef(setup, info, slot+1, |
| info->frontfacing ? 1.0f : -1.0f, i); |
| break; |
| |
| default: |
| assert(0); |
| } |
| } |
| |
| /* The internal position input is in slot zero: |
| */ |
| setup_fragcoord_coef(setup, info, 0, |
| fragcoord_usage_mask); |
| } |
| |
| |
| |
| static inline int subpixel_snap( float a ) |
| { |
| return util_iround(FIXED_ONE * a); |
| } |
| |
| |
| /** |
| * Print line vertex attribs (for debug). |
| */ |
| static void |
| print_line(struct lp_setup_context *setup, |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| const struct lp_setup_variant_key *key = &setup->setup.variant->key; |
| uint i; |
| |
| debug_printf("llvmpipe line\n"); |
| for (i = 0; i < 1 + key->num_inputs; i++) { |
| debug_printf(" v1[%d]: %f %f %f %f\n", i, |
| v1[i][0], v1[i][1], v1[i][2], v1[i][3]); |
| } |
| for (i = 0; i < 1 + key->num_inputs; i++) { |
| debug_printf(" v2[%d]: %f %f %f %f\n", i, |
| v2[i][0], v2[i][1], v2[i][2], v2[i][3]); |
| } |
| } |
| |
| |
| static inline boolean sign(float x){ |
| return x >= 0; |
| } |
| |
| |
| /* Used on positive floats only: |
| */ |
| static inline float fracf(float f) |
| { |
| return f - floorf(f); |
| } |
| |
| |
| |
| static boolean |
| try_setup_line( struct lp_setup_context *setup, |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe; |
| struct lp_scene *scene = setup->scene; |
| const struct lp_setup_variant_key *key = &setup->setup.variant->key; |
| struct lp_rast_triangle *line; |
| struct lp_rast_plane *plane; |
| struct lp_line_info info; |
| float width = MAX2(1.0, setup->line_width); |
| const struct u_rect *scissor; |
| struct u_rect bbox, bboxpos; |
| boolean s_planes[4]; |
| unsigned tri_bytes; |
| int x[4]; |
| int y[4]; |
| int i; |
| int nr_planes = 4; |
| unsigned viewport_index = 0; |
| unsigned layer = 0; |
| |
| /* linewidth should be interpreted as integer */ |
| int fixed_width = util_iround(width) * FIXED_ONE; |
| |
| float x_offset=0; |
| float y_offset=0; |
| float x_offset_end=0; |
| float y_offset_end=0; |
| |
| float x1diff; |
| float y1diff; |
| float x2diff; |
| float y2diff; |
| float dx, dy; |
| float area; |
| const float (*pv)[4]; |
| |
| boolean draw_start; |
| boolean draw_end; |
| boolean will_draw_start; |
| boolean will_draw_end; |
| |
| if (lp_context->active_statistics_queries) { |
| lp_context->pipeline_statistics.c_primitives++; |
| } |
| |
| if (0) |
| print_line(setup, v1, v2); |
| |
| if (setup->flatshade_first) { |
| pv = v1; |
| } |
| else { |
| pv = v2; |
| } |
| if (setup->viewport_index_slot > 0) { |
| unsigned *udata = (unsigned*)pv[setup->viewport_index_slot]; |
| viewport_index = lp_clamp_viewport_idx(*udata); |
| } |
| if (setup->layer_slot > 0) { |
| layer = *(unsigned*)pv[setup->layer_slot]; |
| layer = MIN2(layer, scene->fb_max_layer); |
| } |
| |
| dx = v1[0][0] - v2[0][0]; |
| dy = v1[0][1] - v2[0][1]; |
| area = (dx * dx + dy * dy); |
| if (area == 0) { |
| LP_COUNT(nr_culled_tris); |
| return TRUE; |
| } |
| |
| info.oneoverarea = 1.0f / area; |
| info.dx = dx; |
| info.dy = dy; |
| info.v1 = v1; |
| info.v2 = v2; |
| |
| |
| /* X-MAJOR LINE */ |
| if (fabsf(dx) >= fabsf(dy)) { |
| float dydx = dy / dx; |
| |
| x1diff = v1[0][0] - floorf(v1[0][0]) - 0.5f; |
| y1diff = v1[0][1] - floorf(v1[0][1]) - 0.5f; |
| x2diff = v2[0][0] - floorf(v2[0][0]) - 0.5f; |
| y2diff = v2[0][1] - floorf(v2[0][1]) - 0.5f; |
| |
| if (y2diff==-0.5 && dy<0){ |
| y2diff = 0.5; |
| } |
| |
| /* |
| * Diamond exit rule test for starting point |
| */ |
| if (fabsf(x1diff) + fabsf(y1diff) < 0.5) { |
| draw_start = TRUE; |
| } |
| else if (sign(x1diff) == sign(-dx)) { |
| draw_start = FALSE; |
| } |
| else if (sign(-y1diff) != sign(dy)) { |
| draw_start = TRUE; |
| } |
| else { |
| /* do intersection test */ |
| float yintersect = fracf(v1[0][1]) + x1diff * dydx; |
| draw_start = (yintersect < 1.0 && yintersect > 0.0); |
| } |
| |
| |
| /* |
| * Diamond exit rule test for ending point |
| */ |
| if (fabsf(x2diff) + fabsf(y2diff) < 0.5) { |
| draw_end = FALSE; |
| } |
| else if (sign(x2diff) != sign(-dx)) { |
| draw_end = FALSE; |
| } |
| else if (sign(-y2diff) == sign(dy)) { |
| draw_end = TRUE; |
| } |
| else { |
| /* do intersection test */ |
| float yintersect = fracf(v2[0][1]) + x2diff * dydx; |
| draw_end = (yintersect < 1.0 && yintersect > 0.0); |
| } |
| |
| /* Are we already drawing start/end? |
| */ |
| will_draw_start = sign(-x1diff) != sign(dx); |
| will_draw_end = (sign(x2diff) == sign(-dx)) || x2diff==0; |
| |
| if (dx < 0) { |
| /* if v2 is to the right of v1, swap pointers */ |
| const float (*temp)[4] = v1; |
| v1 = v2; |
| v2 = temp; |
| dx = -dx; |
| dy = -dy; |
| /* Otherwise shift planes appropriately */ |
| if (will_draw_start != draw_start) { |
| x_offset_end = - x1diff - 0.5; |
| y_offset_end = x_offset_end * dydx; |
| |
| } |
| if (will_draw_end != draw_end) { |
| x_offset = - x2diff - 0.5; |
| y_offset = x_offset * dydx; |
| } |
| |
| } |
| else{ |
| /* Otherwise shift planes appropriately */ |
| if (will_draw_start != draw_start) { |
| x_offset = - x1diff + 0.5; |
| y_offset = x_offset * dydx; |
| } |
| if (will_draw_end != draw_end) { |
| x_offset_end = - x2diff + 0.5; |
| y_offset_end = x_offset_end * dydx; |
| } |
| } |
| |
| /* x/y positions in fixed point */ |
| x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset); |
| x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset); |
| x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset); |
| x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset); |
| |
| y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) - fixed_width/2; |
| y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) - fixed_width/2; |
| y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) + fixed_width/2; |
| y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) + fixed_width/2; |
| |
| } |
| else { |
| const float dxdy = dx / dy; |
| |
| /* Y-MAJOR LINE */ |
| x1diff = v1[0][0] - floorf(v1[0][0]) - 0.5f; |
| y1diff = v1[0][1] - floorf(v1[0][1]) - 0.5f; |
| x2diff = v2[0][0] - floorf(v2[0][0]) - 0.5f; |
| y2diff = v2[0][1] - floorf(v2[0][1]) - 0.5f; |
| |
| if (x2diff==-0.5 && dx<0) { |
| x2diff = 0.5; |
| } |
| |
| /* |
| * Diamond exit rule test for starting point |
| */ |
| if (fabsf(x1diff) + fabsf(y1diff) < 0.5) { |
| draw_start = TRUE; |
| } |
| else if (sign(-y1diff) == sign(dy)) { |
| draw_start = FALSE; |
| } |
| else if (sign(x1diff) != sign(-dx)) { |
| draw_start = TRUE; |
| } |
| else { |
| /* do intersection test */ |
| float xintersect = fracf(v1[0][0]) + y1diff * dxdy; |
| draw_start = (xintersect < 1.0 && xintersect > 0.0); |
| } |
| |
| /* |
| * Diamond exit rule test for ending point |
| */ |
| if (fabsf(x2diff) + fabsf(y2diff) < 0.5) { |
| draw_end = FALSE; |
| } |
| else if (sign(-y2diff) != sign(dy) ) { |
| draw_end = FALSE; |
| } |
| else if (sign(x2diff) == sign(-dx) ) { |
| draw_end = TRUE; |
| } |
| else { |
| /* do intersection test */ |
| float xintersect = fracf(v2[0][0]) + y2diff * dxdy; |
| draw_end = (xintersect < 1.0 && xintersect >= 0.0); |
| } |
| |
| /* Are we already drawing start/end? |
| */ |
| will_draw_start = sign(y1diff) == sign(dy); |
| will_draw_end = (sign(-y2diff) == sign(dy)) || y2diff==0; |
| |
| if (dy > 0) { |
| /* if v2 is on top of v1, swap pointers */ |
| const float (*temp)[4] = v1; |
| v1 = v2; |
| v2 = temp; |
| dx = -dx; |
| dy = -dy; |
| |
| /* Otherwise shift planes appropriately */ |
| if (will_draw_start != draw_start) { |
| y_offset_end = - y1diff + 0.5; |
| x_offset_end = y_offset_end * dxdy; |
| } |
| if (will_draw_end != draw_end) { |
| y_offset = - y2diff + 0.5; |
| x_offset = y_offset * dxdy; |
| } |
| } |
| else { |
| /* Otherwise shift planes appropriately */ |
| if (will_draw_start != draw_start) { |
| y_offset = - y1diff - 0.5; |
| x_offset = y_offset * dxdy; |
| |
| } |
| if (will_draw_end != draw_end) { |
| y_offset_end = - y2diff - 0.5; |
| x_offset_end = y_offset_end * dxdy; |
| } |
| } |
| |
| /* x/y positions in fixed point */ |
| x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) - fixed_width/2; |
| x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) - fixed_width/2; |
| x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) + fixed_width/2; |
| x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) + fixed_width/2; |
| |
| y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset); |
| y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset); |
| y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset); |
| y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset); |
| } |
| |
| /* Bounding rectangle (in pixels) */ |
| { |
| /* Yes this is necessary to accurately calculate bounding boxes |
| * with the two fill-conventions we support. GL (normally) ends |
| * up needing a bottom-left fill convention, which requires |
| * slightly different rounding. |
| */ |
| int adj = (setup->bottom_edge_rule != 0) ? 1 : 0; |
| |
| bbox.x0 = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER; |
| bbox.x1 = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER; |
| bbox.y0 = (MIN4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER; |
| bbox.y1 = (MAX4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER; |
| |
| /* Inclusive coordinates: |
| */ |
| bbox.x1--; |
| bbox.y1--; |
| } |
| |
| if (bbox.x1 < bbox.x0 || |
| bbox.y1 < bbox.y0) { |
| if (0) debug_printf("empty bounding box\n"); |
| LP_COUNT(nr_culled_tris); |
| return TRUE; |
| } |
| |
| if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { |
| if (0) debug_printf("offscreen\n"); |
| LP_COUNT(nr_culled_tris); |
| return TRUE; |
| } |
| |
| bboxpos = bbox; |
| |
| /* Can safely discard negative regions: |
| */ |
| bboxpos.x0 = MAX2(bboxpos.x0, 0); |
| bboxpos.y0 = MAX2(bboxpos.y0, 0); |
| |
| nr_planes = 4; |
| /* |
| * Determine how many scissor planes we need, that is drop scissor |
| * edges if the bounding box of the tri is fully inside that edge. |
| */ |
| if (setup->scissor_test) { |
| /* why not just use draw_regions */ |
| scissor = &setup->scissors[viewport_index]; |
| scissor_planes_needed(s_planes, &bboxpos, scissor); |
| nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3]; |
| } else { |
| scissor = &setup->draw_regions[viewport_index]; |
| scissor_planes_needed(s_planes, &bboxpos, scissor); |
| nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3]; |
| } |
| |
| line = lp_setup_alloc_triangle(scene, |
| key->num_inputs, |
| nr_planes, |
| &tri_bytes); |
| if (!line) |
| return FALSE; |
| |
| #ifdef DEBUG |
| line->v[0][0] = v1[0][0]; |
| line->v[1][0] = v2[0][0]; |
| line->v[0][1] = v1[0][1]; |
| line->v[1][1] = v2[0][1]; |
| #endif |
| |
| LP_COUNT(nr_tris); |
| |
| /* calculate the deltas */ |
| plane = GET_PLANES(line); |
| plane[0].dcdy = x[0] - x[1]; |
| plane[1].dcdy = x[1] - x[2]; |
| plane[2].dcdy = x[2] - x[3]; |
| plane[3].dcdy = x[3] - x[0]; |
| |
| plane[0].dcdx = y[0] - y[1]; |
| plane[1].dcdx = y[1] - y[2]; |
| plane[2].dcdx = y[2] - y[3]; |
| plane[3].dcdx = y[3] - y[0]; |
| |
| if (draw_will_inject_frontface(lp_context->draw) && |
| setup->face_slot > 0) { |
| line->inputs.frontfacing = v1[setup->face_slot][0]; |
| } else { |
| line->inputs.frontfacing = TRUE; |
| } |
| |
| /* Setup parameter interpolants: |
| */ |
| info.a0 = GET_A0(&line->inputs); |
| info.dadx = GET_DADX(&line->inputs); |
| info.dady = GET_DADY(&line->inputs); |
| info.frontfacing = line->inputs.frontfacing; |
| setup_line_coefficients(setup, &info); |
| |
| line->inputs.disable = FALSE; |
| line->inputs.opaque = FALSE; |
| line->inputs.layer = layer; |
| line->inputs.viewport_index = viewport_index; |
| |
| /* |
| * XXX: this code is mostly identical to the one in lp_setup_tri, except it |
| * uses 4 planes instead of 3. Could share the code (including the sse |
| * assembly, in fact we'd get the 4th plane for free). |
| * The only difference apart from storing the 4th plane would be some |
| * different shuffle for calculating dcdx/dcdy. |
| */ |
| for (i = 0; i < 4; i++) { |
| |
| /* half-edge constants, will be iterated over the whole render |
| * target. |
| */ |
| plane[i].c = IMUL64(plane[i].dcdx, x[i]) - IMUL64(plane[i].dcdy, y[i]); |
| |
| /* correct for top-left vs. bottom-left fill convention. |
| */ |
| if (plane[i].dcdx < 0) { |
| /* both fill conventions want this - adjust for left edges */ |
| plane[i].c++; |
| } |
| else if (plane[i].dcdx == 0) { |
| if (setup->pixel_offset == 0) { |
| /* correct for top-left fill convention: |
| */ |
| if (plane[i].dcdy > 0) plane[i].c++; |
| } |
| else { |
| /* correct for bottom-left fill convention: |
| */ |
| if (plane[i].dcdy < 0) plane[i].c++; |
| } |
| } |
| |
| plane[i].dcdx *= FIXED_ONE; |
| plane[i].dcdy *= FIXED_ONE; |
| |
| /* find trivial reject offsets for each edge for a single-pixel |
| * sized block. These will be scaled up at each recursive level to |
| * match the active blocksize. Scaling in this way works best if |
| * the blocks are square. |
| */ |
| plane[i].eo = 0; |
| if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx; |
| if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy; |
| } |
| |
| |
| /* |
| * When rasterizing scissored tris, use the intersection of the |
| * triangle bounding box and the scissor rect to generate the |
| * scissor planes. |
| * |
| * This permits us to cut off the triangle "tails" that are present |
| * in the intermediate recursive levels caused when two of the |
| * triangles edges don't diverge quickly enough to trivially reject |
| * exterior blocks from the triangle. |
| * |
| * It's not really clear if it's worth worrying about these tails, |
| * but since we generate the planes for each scissored tri, it's |
| * free to trim them in this case. |
| * |
| * Note that otherwise, the scissor planes only vary in 'C' value, |
| * and even then only on state-changes. Could alternatively store |
| * these planes elsewhere. |
| * (Or only store the c value together with a bit indicating which |
| * scissor edge this is, so rasterization would treat them differently |
| * (easier to evaluate) to ordinary planes.) |
| */ |
| if (nr_planes > 4) { |
| struct lp_rast_plane *plane_s = &plane[4]; |
| |
| if (s_planes[0]) { |
| plane_s->dcdx = ~0U << 8; |
| plane_s->dcdy = 0; |
| plane_s->c = (1-scissor->x0) << 8; |
| plane_s->eo = 1 << 8; |
| plane_s++; |
| } |
| if (s_planes[1]) { |
| plane_s->dcdx = 1 << 8; |
| plane_s->dcdy = 0; |
| plane_s->c = (scissor->x1+1) << 8; |
| plane_s->eo = 0 << 8; |
| plane_s++; |
| } |
| if (s_planes[2]) { |
| plane_s->dcdx = 0; |
| plane_s->dcdy = 1 << 8; |
| plane_s->c = (1-scissor->y0) << 8; |
| plane_s->eo = 1 << 8; |
| plane_s++; |
| } |
| if (s_planes[3]) { |
| plane_s->dcdx = 0; |
| plane_s->dcdy = ~0U << 8; |
| plane_s->c = (scissor->y1+1) << 8; |
| plane_s->eo = 0; |
| plane_s++; |
| } |
| assert(plane_s == &plane[nr_planes]); |
| } |
| |
| return lp_setup_bin_triangle(setup, line, &bbox, &bboxpos, nr_planes, viewport_index); |
| } |
| |
| |
| static void lp_setup_line_discard(struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4]) |
| { |
| } |
| |
| static void lp_setup_line(struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4]) |
| { |
| if (!try_setup_line(setup, v0, v1)) { |
| if (!lp_setup_flush_and_restart(setup)) |
| return; |
| |
| if (!try_setup_line(setup, v0, v1)) |
| return; |
| } |
| } |
| |
| |
| void lp_setup_choose_line(struct lp_setup_context *setup) |
| { |
| if (setup->rasterizer_discard) { |
| setup->line = lp_setup_line_discard; |
| } else { |
| setup->line = lp_setup_line; |
| } |
| } |
| |
| |