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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** \file gen6_sol.c
*
* Code to initialize the binding table entries used by transform feedback.
*/
#include "main/bufferobj.h"
#include "main/macros.h"
#include "brw_context.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"
#include "brw_state.h"
#include "main/transformfeedback.h"
static void
gen6_update_sol_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx);
struct gl_transform_feedback_object *xfb_obj;
const struct gl_transform_feedback_info *linked_xfb_info = NULL;
if (xfb_active) {
/* BRW_NEW_TRANSFORM_FEEDBACK */
xfb_obj = ctx->TransformFeedback.CurrentObject;
linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback;
}
for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
const int surf_index = BRW_GEN6_SOL_BINDING_START + i;
if (xfb_active && i < linked_xfb_info->NumOutputs) {
unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
unsigned buffer_offset =
xfb_obj->Offset[buffer] / 4 +
linked_xfb_info->Outputs[i].DstOffset;
if (brw->programs[MESA_SHADER_GEOMETRY]) {
brw_update_sol_surface(
brw, xfb_obj->Buffers[buffer],
&brw->gs.base.surf_offset[surf_index],
linked_xfb_info->Outputs[i].NumComponents,
linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
} else {
brw_update_sol_surface(
brw, xfb_obj->Buffers[buffer],
&brw->ff_gs.surf_offset[surf_index],
linked_xfb_info->Outputs[i].NumComponents,
linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
}
} else {
if (!brw->programs[MESA_SHADER_GEOMETRY])
brw->ff_gs.surf_offset[surf_index] = 0;
else
brw->gs.base.surf_offset[surf_index] = 0;
}
}
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
const struct brw_tracked_state gen6_sol_surface = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_TRANSFORM_FEEDBACK,
},
.emit = gen6_update_sol_surfaces,
};
/**
* Constructs the binding table for the WM surface state, which maps unit
* numbers to surface state objects.
*/
static void
brw_gs_upload_binding_table(struct brw_context *brw)
{
uint32_t *bind;
struct gl_context *ctx = &brw->ctx;
const struct gl_program *prog;
bool need_binding_table = false;
/* We have two scenarios here:
* 1) We are using a geometry shader only to implement transform feedback
* for a vertex shader (brw->programs[MESA_SHADER_GEOMETRY] == NULL).
* In this case, we only need surfaces for transform feedback in the
* GS stage.
* 2) We have a user-provided geometry shader. In this case we may need
* surfaces for transform feedback and/or other stuff, like textures,
* in the GS stage.
*/
if (!brw->programs[MESA_SHADER_GEOMETRY]) {
/* BRW_NEW_VERTEX_PROGRAM */
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
if (prog) {
/* Skip making a binding table if we don't have anything to put in it */
const struct gl_transform_feedback_info *linked_xfb_info =
prog->sh.LinkedTransformFeedback;
need_binding_table = linked_xfb_info->NumOutputs > 0;
}
if (!need_binding_table) {
if (brw->ff_gs.bind_bo_offset != 0) {
brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
brw->ff_gs.bind_bo_offset = 0;
}
return;
}
/* Might want to calculate nr_surfaces first, to avoid taking up so much
* space for the binding table. Anyway, in this case we know that we only
* use BRW_MAX_SOL_BINDINGS surfaces at most.
*/
bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SOL_BINDINGS,
32, &brw->ff_gs.bind_bo_offset);
/* BRW_NEW_SURFACES */
memcpy(bind, brw->ff_gs.surf_offset,
BRW_MAX_SOL_BINDINGS * sizeof(uint32_t));
} else {
/* BRW_NEW_GEOMETRY_PROGRAM */
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
if (prog) {
/* Skip making a binding table if we don't have anything to put in it */
struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
const struct gl_transform_feedback_info *linked_xfb_info =
prog->sh.LinkedTransformFeedback;
need_binding_table = linked_xfb_info->NumOutputs > 0 ||
prog_data->binding_table.size_bytes > 0;
}
if (!need_binding_table) {
if (brw->gs.base.bind_bo_offset != 0) {
brw->gs.base.bind_bo_offset = 0;
brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
}
return;
}
/* Might want to calculate nr_surfaces first, to avoid taking up so much
* space for the binding table.
*/
bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SURFACES,
32, &brw->gs.base.bind_bo_offset);
/* BRW_NEW_SURFACES */
memcpy(bind, brw->gs.base.surf_offset,
BRW_MAX_SURFACES * sizeof(uint32_t));
}
brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
}
const struct brw_tracked_state gen6_gs_binding_table = {
.dirty = {
.mesa = 0,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_GEOMETRY_PROGRAM |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_SURFACES,
},
.emit = brw_gs_upload_binding_table,
};
struct gl_transform_feedback_object *
brw_new_transform_feedback(struct gl_context *ctx, GLuint name)
{
struct brw_context *brw = brw_context(ctx);
struct brw_transform_feedback_object *brw_obj =
CALLOC_STRUCT(brw_transform_feedback_object);
if (!brw_obj)
return NULL;
_mesa_init_transform_feedback_object(&brw_obj->base, name);
brw_obj->offset_bo =
brw_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, 64);
brw_obj->prim_count_bo =
brw_bo_alloc(brw->bufmgr, "xfb primitive counts", 16384, 64);
return &brw_obj->base;
}
void
brw_delete_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
struct brw_transform_feedback_object *brw_obj =
(struct brw_transform_feedback_object *) obj;
for (unsigned i = 0; i < ARRAY_SIZE(obj->Buffers); i++) {
_mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
}
brw_bo_unreference(brw_obj->offset_bo);
brw_bo_unreference(brw_obj->prim_count_bo);
free(brw_obj);
}
/**
* Tally the number of primitives generated so far.
*
* The buffer contains a series of pairs:
* (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
* (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
*
* For each stream, we subtract the pair of values (end - start) to get the
* number of primitives generated during one section. We accumulate these
* values, adding them up to get the total number of primitives generated.
*
* Note that we expose one stream pre-Gen7, so the above is just (start, end).
*/
static void
aggregate_transform_feedback_counter(
struct brw_context *brw,
struct brw_bo *bo,
struct brw_transform_feedback_counter *counter)
{
const unsigned streams = brw->ctx.Const.MaxVertexStreams;
/* If the current batch is still contributing to the number of primitives
* generated, flush it now so the results will be present when mapped.
*/
if (brw_batch_references(&brw->batch, bo))
intel_batchbuffer_flush(brw);
if (unlikely(brw->perf_debug && brw_bo_busy(bo)))
perf_debug("Stalling for # of transform feedback primitives written.\n");
uint64_t *prim_counts = brw_bo_map(brw, bo, MAP_READ);
prim_counts += counter->bo_start * streams;
for (unsigned i = counter->bo_start; i + 1 < counter->bo_end; i += 2) {
for (unsigned s = 0; s < streams; s++)
counter->accum[s] += prim_counts[streams + s] - prim_counts[s];
prim_counts += 2 * streams;
}
brw_bo_unmap(bo);
/* We've already gathered up the old data; we can safely overwrite it now. */
counter->bo_start = counter->bo_end = 0;
}
/**
* Store the SO_NUM_PRIMS_WRITTEN counters for each stream (4 uint64_t values)
* to prim_count_bo.
*
* If prim_count_bo is out of space, gather up the results so far into
* prims_generated[] and allocate a new buffer with enough space.
*
* The number of primitives written is used to compute the number of vertices
* written to a transform feedback stream, which is required to implement
* DrawTransformFeedback().
*/
void
brw_save_primitives_written_counters(struct brw_context *brw,
struct brw_transform_feedback_object *obj)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
const struct gl_context *ctx = &brw->ctx;
const int streams = ctx->Const.MaxVertexStreams;
assert(obj->prim_count_bo != NULL);
/* Check if there's enough space for a new pair of four values. */
if ((obj->counter.bo_end + 2) * streams * sizeof(uint64_t) >=
obj->prim_count_bo->size) {
aggregate_transform_feedback_counter(brw, obj->prim_count_bo,
&obj->previous_counter);
aggregate_transform_feedback_counter(brw, obj->prim_count_bo,
&obj->counter);
}
/* Flush any drawing so that the counters have the right values. */
brw_emit_mi_flush(brw);
/* Emit MI_STORE_REGISTER_MEM commands to write the values. */
if (devinfo->gen >= 7) {
for (int i = 0; i < streams; i++) {
int offset = (streams * obj->counter.bo_end + i) * sizeof(uint64_t);
brw_store_register_mem64(brw, obj->prim_count_bo,
GEN7_SO_NUM_PRIMS_WRITTEN(i),
offset);
}
} else {
brw_store_register_mem64(brw, obj->prim_count_bo,
GEN6_SO_NUM_PRIMS_WRITTEN,
obj->counter.bo_end * sizeof(uint64_t));
}
/* Update where to write data to. */
obj->counter.bo_end++;
}
static void
compute_vertices_written_so_far(struct brw_context *brw,
struct brw_transform_feedback_object *obj,
struct brw_transform_feedback_counter *counter,
uint64_t *vertices_written)
{
const struct gl_context *ctx = &brw->ctx;
unsigned vertices_per_prim = 0;
switch (obj->primitive_mode) {
case GL_POINTS:
vertices_per_prim = 1;
break;
case GL_LINES:
vertices_per_prim = 2;
break;
case GL_TRIANGLES:
vertices_per_prim = 3;
break;
default:
unreachable("Invalid transform feedback primitive mode.");
}
/* Get the number of primitives generated. */
aggregate_transform_feedback_counter(brw, obj->prim_count_bo, counter);
for (int i = 0; i < ctx->Const.MaxVertexStreams; i++) {
vertices_written[i] = vertices_per_prim * counter->accum[i];
}
}
/**
* Compute the number of vertices written by the last transform feedback
* begin/end block.
*/
static void
compute_xfb_vertices_written(struct brw_context *brw,
struct brw_transform_feedback_object *obj)
{
if (obj->vertices_written_valid || !obj->base.EndedAnytime)
return;
compute_vertices_written_so_far(brw, obj, &obj->previous_counter,
obj->vertices_written);
obj->vertices_written_valid = true;
}
/**
* GetTransformFeedbackVertexCount() driver hook.
*
* Returns the number of vertices written to a particular stream by the last
* Begin/EndTransformFeedback block. Used to implement DrawTransformFeedback().
*/
GLsizei
brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
struct gl_transform_feedback_object *obj,
GLuint stream)
{
struct brw_context *brw = brw_context(ctx);
struct brw_transform_feedback_object *brw_obj =
(struct brw_transform_feedback_object *) obj;
assert(obj->EndedAnytime);
assert(stream < ctx->Const.MaxVertexStreams);
compute_xfb_vertices_written(brw, brw_obj);
return brw_obj->vertices_written[stream];
}
void
brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj)
{
struct brw_context *brw = brw_context(ctx);
const struct gl_program *prog;
const struct gl_transform_feedback_info *linked_xfb_info;
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
struct brw_transform_feedback_object *brw_obj =
(struct brw_transform_feedback_object *) xfb_obj;
assert(brw->screen->devinfo.gen == 6);
if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
/* BRW_NEW_GEOMETRY_PROGRAM */
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
} else {
/* BRW_NEW_VERTEX_PROGRAM */
prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
}
linked_xfb_info = prog->sh.LinkedTransformFeedback;
/* Compute the maximum number of vertices that we can write without
* overflowing any of the buffers currently being used for feedback.
*/
brw_obj->max_index
= _mesa_compute_max_transform_feedback_vertices(ctx, xfb_obj,
linked_xfb_info);
/* Initialize the SVBI 0 register to zero and set the maximum index. */
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
OUT_BATCH(0); /* SVBI 0 */
OUT_BATCH(0); /* starting index */
OUT_BATCH(brw_obj->max_index);
ADVANCE_BATCH();
/* Initialize the rest of the unused streams to sane values. Otherwise,
* they may indicate that there is no room to write data and prevent
* anything from happening at all.
*/
for (int i = 1; i < 4; i++) {
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
OUT_BATCH(i << SVB_INDEX_SHIFT);
OUT_BATCH(0); /* starting index */
OUT_BATCH(0xffffffff);
ADVANCE_BATCH();
}
/* Store the starting value of the SO_NUM_PRIMS_WRITTEN counters. */
brw_save_primitives_written_counters(brw, brw_obj);
brw_obj->primitive_mode = mode;
}
void
brw_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct brw_transform_feedback_object *brw_obj =
(struct brw_transform_feedback_object *) obj;
/* Store the ending value of the SO_NUM_PRIMS_WRITTEN counters. */
if (!obj->Paused)
brw_save_primitives_written_counters(brw, brw_obj);
/* We've reached the end of a transform feedback begin/end block. This
* means that future DrawTransformFeedback() calls will need to pick up the
* results of the current counter, and that it's time to roll back the
* current primitive counter to zero.
*/
brw_obj->previous_counter = brw_obj->counter;
brw_reset_transform_feedback_counter(&brw_obj->counter);
/* EndTransformFeedback() means that we need to update the number of
* vertices written. Since it's only necessary if DrawTransformFeedback()
* is called and it means mapping a buffer object, we delay computing it
* until it's absolutely necessary to try and avoid stalls.
*/
brw_obj->vertices_written_valid = false;
}
void
brw_pause_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct brw_transform_feedback_object *brw_obj =
(struct brw_transform_feedback_object *) obj;
/* Store the temporary ending value of the SO_NUM_PRIMS_WRITTEN counters.
* While this operation is paused, other transform feedback actions may
* occur, which will contribute to the counters. We need to exclude that
* from our counts.
*/
brw_save_primitives_written_counters(brw, brw_obj);
}
void
brw_resume_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
struct brw_context *brw = brw_context(ctx);
struct brw_transform_feedback_object *brw_obj =
(struct brw_transform_feedback_object *) obj;
/* Reload SVBI 0 with the count of vertices written so far. */
uint64_t svbi;
compute_vertices_written_so_far(brw, brw_obj, &brw_obj->counter, &svbi);
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
OUT_BATCH(0); /* SVBI 0 */
OUT_BATCH((uint32_t) svbi); /* starting index */
OUT_BATCH(brw_obj->max_index);
ADVANCE_BATCH();
/* Initialize the rest of the unused streams to sane values. Otherwise,
* they may indicate that there is no room to write data and prevent
* anything from happening at all.
*/
for (int i = 1; i < 4; i++) {
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
OUT_BATCH(i << SVB_INDEX_SHIFT);
OUT_BATCH(0); /* starting index */
OUT_BATCH(0xffffffff);
ADVANCE_BATCH();
}
/* Store the new starting value of the SO_NUM_PRIMS_WRITTEN counters. */
brw_save_primitives_written_counters(brw, brw_obj);
}