blob: 592c9bfa73e93402e64a8e4c7f9ce31a2f06313d [file] [log] [blame]
/****************************************************************************
* Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @file clip.h
*
* @brief Definitions for clipping
*
******************************************************************************/
#pragma once
#include "common/simdintrin.h"
#include "core/context.h"
#include "core/pa.h"
#include "rdtsc_core.h"
// Temp storage used by the clipper
extern THREAD SIMDVERTEX_T<SIMD256> tlsTempVertices[7];
#if USE_SIMD16_FRONTEND
extern THREAD SIMDVERTEX_T<SIMD512> tlsTempVertices_simd16[7];
#endif
enum SWR_CLIPCODES
{
// Shift clip codes out of the mantissa to prevent denormalized values when used in float compare.
// Guardband is able to use a single high-bit with 4 separate LSBs, because it computes a union, rather than intersection, of clipcodes.
#define CLIPCODE_SHIFT 23
FRUSTUM_LEFT = (0x01 << CLIPCODE_SHIFT),
FRUSTUM_TOP = (0x02 << CLIPCODE_SHIFT),
FRUSTUM_RIGHT = (0x04 << CLIPCODE_SHIFT),
FRUSTUM_BOTTOM = (0x08 << CLIPCODE_SHIFT),
FRUSTUM_NEAR = (0x10 << CLIPCODE_SHIFT),
FRUSTUM_FAR = (0x20 << CLIPCODE_SHIFT),
NEGW = (0x40 << CLIPCODE_SHIFT),
GUARDBAND_LEFT = (0x80 << CLIPCODE_SHIFT | 0x1),
GUARDBAND_TOP = (0x80 << CLIPCODE_SHIFT | 0x2),
GUARDBAND_RIGHT = (0x80 << CLIPCODE_SHIFT | 0x4),
GUARDBAND_BOTTOM = (0x80 << CLIPCODE_SHIFT | 0x8)
};
#define GUARDBAND_CLIP_MASK (FRUSTUM_NEAR|FRUSTUM_FAR|GUARDBAND_LEFT|GUARDBAND_TOP|GUARDBAND_RIGHT|GUARDBAND_BOTTOM|NEGW)
template<typename SIMD_T>
void ComputeClipCodes(const API_STATE &state, const typename SIMD_T::Vec4 &vertex, typename SIMD_T::Float &clipCodes, typename SIMD_T::Integer const &viewportIndexes)
{
clipCodes = SIMD_T::setzero_ps();
// -w
typename SIMD_T::Float vNegW = SIMD_T::mul_ps(vertex.w,SIMD_T::set1_ps(-1.0f));
// FRUSTUM_LEFT
typename SIMD_T::Float vRes = SIMD_T::cmplt_ps(vertex.x, vNegW);
clipCodes = SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(FRUSTUM_LEFT)));
// FRUSTUM_TOP
vRes = SIMD_T::cmplt_ps(vertex.y, vNegW);
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(FRUSTUM_TOP))));
// FRUSTUM_RIGHT
vRes = SIMD_T::cmpgt_ps(vertex.x, vertex.w);
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(FRUSTUM_RIGHT))));
// FRUSTUM_BOTTOM
vRes = SIMD_T::cmpgt_ps(vertex.y, vertex.w);
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(FRUSTUM_BOTTOM))));
if (state.rastState.depthClipEnable)
{
// FRUSTUM_NEAR
// DX clips depth [0..w], GL clips [-w..w]
if (state.rastState.clipHalfZ)
{
vRes = SIMD_T::cmplt_ps(vertex.z, SIMD_T::setzero_ps());
}
else
{
vRes = SIMD_T::cmplt_ps(vertex.z, vNegW);
}
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(FRUSTUM_NEAR))));
// FRUSTUM_FAR
vRes = SIMD_T::cmpgt_ps(vertex.z, vertex.w);
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(FRUSTUM_FAR))));
}
// NEGW
vRes = SIMD_T::cmple_ps(vertex.w, SIMD_T::setzero_ps());
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(NEGW))));
// GUARDBAND_LEFT
typename SIMD_T::Float gbMult = SIMD_T::mul_ps(vNegW, SIMD_T::template i32gather_ps<typename SIMD_T::ScaleFactor(4)>(&state.gbState.left[0], viewportIndexes));
vRes = SIMD_T::cmplt_ps(vertex.x, gbMult);
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(GUARDBAND_LEFT))));
// GUARDBAND_TOP
gbMult = SIMD_T::mul_ps(vNegW, SIMD_T::template i32gather_ps<typename SIMD_T::ScaleFactor(4)>(&state.gbState.top[0], viewportIndexes));
vRes = SIMD_T::cmplt_ps(vertex.y, gbMult);
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(GUARDBAND_TOP))));
// GUARDBAND_RIGHT
gbMult = SIMD_T::mul_ps(vertex.w, SIMD_T::template i32gather_ps<typename SIMD_T::ScaleFactor(4)>(&state.gbState.right[0], viewportIndexes));
vRes = SIMD_T::cmpgt_ps(vertex.x, gbMult);
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(GUARDBAND_RIGHT))));
// GUARDBAND_BOTTOM
gbMult = SIMD_T::mul_ps(vertex.w, SIMD_T::template i32gather_ps<typename SIMD_T::ScaleFactor(4)>(&state.gbState.bottom[0], viewportIndexes));
vRes = SIMD_T::cmpgt_ps(vertex.y, gbMult);
clipCodes = SIMD_T::or_ps(clipCodes, SIMD_T::and_ps(vRes, SIMD_T::castsi_ps(SIMD_T::set1_epi32(GUARDBAND_BOTTOM))));
}
template<typename SIMD_T>
struct BinnerChooser
{
};
template<>
struct BinnerChooser<SIMD256>
{
PFN_PROCESS_PRIMS pfnBinFunc;
BinnerChooser(uint32_t numVertsPerPrim, uint32_t conservativeRast)
:pfnBinFunc(nullptr)
{
if (numVertsPerPrim == 3)
{
pfnBinFunc = GetBinTrianglesFunc(conservativeRast > 0);
}
else if (numVertsPerPrim == 2)
{
pfnBinFunc = BinLines;
}
else
{
SWR_ASSERT(0 && "Unexpected points in clipper.");
}
}
BinnerChooser(PRIMITIVE_TOPOLOGY topology, uint32_t conservativeRast)
:pfnBinFunc(nullptr)
{
switch (topology)
{
case TOP_POINT_LIST:
pfnBinFunc = BinPoints;
break;
case TOP_LINE_LIST:
case TOP_LINE_STRIP:
case TOP_LINE_LOOP:
case TOP_LINE_LIST_ADJ:
case TOP_LISTSTRIP_ADJ:
pfnBinFunc = BinLines;
break;
default:
pfnBinFunc = GetBinTrianglesFunc(conservativeRast > 0);
break;
};
}
void BinFunc(DRAW_CONTEXT *pDC, PA_STATE &pa, uint32_t workerId, SIMD256::Vec4 prims[], uint32_t primMask, SIMD256::Integer const &primID, SIMD256::Integer &viewportIdx, SIMD256::Integer &rtIdx)
{
SWR_ASSERT(pfnBinFunc != nullptr);
pfnBinFunc(pDC, pa, workerId, prims, primMask, primID, viewportIdx, rtIdx);
}
};
#if USE_SIMD16_FRONTEND
template<>
struct BinnerChooser<SIMD512>
{
PFN_PROCESS_PRIMS_SIMD16 pfnBinFunc;
BinnerChooser(uint32_t numVertsPerPrim, uint32_t conservativeRast)
:pfnBinFunc(nullptr)
{
if (numVertsPerPrim == 3)
{
pfnBinFunc = GetBinTrianglesFunc_simd16(conservativeRast > 0);
}
else if (numVertsPerPrim == 2)
{
pfnBinFunc = BinLines_simd16;
}
else
{
SWR_ASSERT(0 && "Unexpected points in clipper.");
}
}
BinnerChooser(PRIMITIVE_TOPOLOGY topology, uint32_t conservativeRast)
:pfnBinFunc(nullptr)
{
switch (topology)
{
case TOP_POINT_LIST:
pfnBinFunc = BinPoints_simd16;
break;
case TOP_LINE_LIST:
case TOP_LINE_STRIP:
case TOP_LINE_LOOP:
case TOP_LINE_LIST_ADJ:
case TOP_LISTSTRIP_ADJ:
pfnBinFunc = BinLines_simd16;
break;
default:
pfnBinFunc = GetBinTrianglesFunc_simd16(conservativeRast > 0);
break;
};
}
void BinFunc(DRAW_CONTEXT *pDC, PA_STATE &pa, uint32_t workerId, SIMD512::Vec4 prims[], uint32_t primMask, SIMD512::Integer const &primID, SIMD512::Integer &viewportIdx, SIMD512::Integer &rtIdx)
{
SWR_ASSERT(pfnBinFunc != nullptr);
pfnBinFunc(pDC, pa, workerId, prims, primMask, primID, viewportIdx, rtIdx);
}
};
#endif
template<typename SIMD_T>
struct SimdHelper
{
};
template<>
struct SimdHelper<SIMD256>
{
static SIMD256::Float insert_lo_ps(SIMD256::Float a)
{
return a;
}
static SIMD256::Mask cmpeq_ps_mask(SIMD256::Float a, SIMD256::Float b)
{
return SIMD256::movemask_ps(SIMD256::cmpeq_ps(a, b));
}
};
#if USE_SIMD16_FRONTEND
template<>
struct SimdHelper<SIMD512>
{
static SIMD512::Float insert_lo_ps(SIMD256::Float a)
{
return SIMD512::insert_ps<0>(SIMD512::setzero_ps(), a);
}
static SIMD512::Mask cmpeq_ps_mask(SIMD512::Float a, SIMD512::Float b)
{
return SIMD512::cmp_ps_mask<SIMD16::CompareType::EQ_OQ>(a, b);
}
};
#endif
// Temp storage used by the clipper
template<typename SIMD_T>
struct ClipHelper
{
};
template<>
struct ClipHelper<SIMD256>
{
static SIMDVERTEX_T<SIMD256> *GetTempVertices()
{
return tlsTempVertices;
}
};
#if USE_SIMD16_FRONTEND
template<>
struct ClipHelper<SIMD512>
{
static SIMDVERTEX_T<SIMD512> *GetTempVertices()
{
return tlsTempVertices_simd16;
}
};
#endif
template<typename SIMD_T, uint32_t NumVertsPerPrim>
class Clipper
{
public:
INLINE Clipper(uint32_t in_workerId, DRAW_CONTEXT* in_pDC) :
workerId(in_workerId), pDC(in_pDC), state(GetApiState(in_pDC))
{
static_assert(NumVertsPerPrim >= 1 && NumVertsPerPrim <= 3, "Invalid NumVertsPerPrim");
}
void ComputeClipCodes(typename SIMD_T::Vec4 vertex[], const typename SIMD_T::Integer &viewportIndexes)
{
for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
{
::ComputeClipCodes<SIMD_T>(state, vertex[i], clipCodes[i], viewportIndexes);
}
}
typename SIMD_T::Float ComputeClipCodeIntersection()
{
typename SIMD_T::Float result = clipCodes[0];
for (uint32_t i = 1; i < NumVertsPerPrim; ++i)
{
result = SIMD_T::and_ps(result, clipCodes[i]);
}
return result;
}
typename SIMD_T::Float ComputeClipCodeUnion()
{
typename SIMD_T::Float result = clipCodes[0];
for (uint32_t i = 1; i < NumVertsPerPrim; ++i)
{
result = SIMD_T::or_ps(result, clipCodes[i]);
}
return result;
}
int ComputeClipMask()
{
typename SIMD_T::Float clipUnion = ComputeClipCodeUnion();
clipUnion = SIMD_T::and_ps(clipUnion, SIMD_T::castsi_ps(SIMD_T::set1_epi32(GUARDBAND_CLIP_MASK)));
return SIMD_T::movemask_ps(SIMD_T::cmpneq_ps(clipUnion, SIMD_T::setzero_ps()));
}
// clipper is responsible for culling any prims with NAN coordinates
int ComputeNaNMask(typename SIMD_T::Vec4 prim[])
{
typename SIMD_T::Float vNanMask = SIMD_T::setzero_ps();
for (uint32_t e = 0; e < NumVertsPerPrim; ++e)
{
typename SIMD_T::Float vNan01 = SIMD_T::template cmp_ps<SIMD_T::CompareType::UNORD_Q>(prim[e].v[0], prim[e].v[1]);
vNanMask = SIMD_T::or_ps(vNanMask, vNan01);
typename SIMD_T::Float vNan23 = SIMD_T::template cmp_ps<SIMD_T::CompareType::UNORD_Q>(prim[e].v[2], prim[e].v[3]);
vNanMask = SIMD_T::or_ps(vNanMask, vNan23);
}
return SIMD_T::movemask_ps(vNanMask);
}
int ComputeUserClipCullMask(PA_STATE &pa, typename SIMD_T::Vec4 prim[])
{
uint8_t cullMask = state.backendState.cullDistanceMask;
uint32_t vertexClipCullOffset = state.backendState.vertexClipCullOffset;
typename SIMD_T::Float vClipCullMask = SIMD_T::setzero_ps();
typename SIMD_T::Vec4 vClipCullDistLo[3];
typename SIMD_T::Vec4 vClipCullDistHi[3];
pa.Assemble(vertexClipCullOffset, vClipCullDistLo);
pa.Assemble(vertexClipCullOffset + 1, vClipCullDistHi);
DWORD index;
while (_BitScanForward(&index, cullMask))
{
cullMask &= ~(1 << index);
uint32_t slot = index >> 2;
uint32_t component = index & 0x3;
typename SIMD_T::Float vCullMaskElem = SIMD_T::set1_ps(-1.0f);
for (uint32_t e = 0; e < NumVertsPerPrim; ++e)
{
typename SIMD_T::Float vCullComp;
if (slot == 0)
{
vCullComp = vClipCullDistLo[e][component];
}
else
{
vCullComp = vClipCullDistHi[e][component];
}
// cull if cull distance < 0 || NAN
typename SIMD_T::Float vCull = SIMD_T::template cmp_ps<SIMD_T::CompareType::NLE_UQ>(SIMD_T::setzero_ps(), vCullComp);
vCullMaskElem = SIMD_T::and_ps(vCullMaskElem, vCull);
}
vClipCullMask = SIMD_T::or_ps(vClipCullMask, vCullMaskElem);
}
// clipper should also discard any primitive with NAN clip distance
uint8_t clipMask = state.backendState.clipDistanceMask;
while (_BitScanForward(&index, clipMask))
{
clipMask &= ~(1 << index);
uint32_t slot = index >> 2;
uint32_t component = index & 0x3;
for (uint32_t e = 0; e < NumVertsPerPrim; ++e)
{
typename SIMD_T::Float vClipComp;
if (slot == 0)
{
vClipComp = vClipCullDistLo[e][component];
}
else
{
vClipComp = vClipCullDistHi[e][component];
}
typename SIMD_T::Float vClip = SIMD_T::template cmp_ps<SIMD_T::CompareType::UNORD_Q>(vClipComp, vClipComp);
vClipCullMask = SIMD_T::or_ps(vClipCullMask, vClip);
}
}
return SIMD_T::movemask_ps(vClipCullMask);
}
void ClipSimd(const typename SIMD_T::Vec4 prim[], const typename SIMD_T::Float &vPrimMask, const typename SIMD_T::Float &vClipMask, PA_STATE &pa,
const typename SIMD_T::Integer &vPrimId, const typename SIMD_T::Integer &vViewportIdx, const typename SIMD_T::Integer &vRtIdx)
{
// input/output vertex store for clipper
SIMDVERTEX_T<SIMD_T> vertices[7]; // maximum 7 verts generated per triangle
uint32_t constantInterpMask = state.backendState.constantInterpolationMask;
uint32_t provokingVertex = 0;
if (pa.binTopology == TOP_TRIANGLE_FAN)
{
provokingVertex = state.frontendState.provokingVertex.triFan;
}
///@todo: line topology for wireframe?
// assemble pos
typename SIMD_T::Vec4 tmpVector[NumVertsPerPrim];
for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
{
vertices[i].attrib[VERTEX_POSITION_SLOT] = prim[i];
}
// assemble attribs
const SWR_BACKEND_STATE& backendState = state.backendState;
int32_t maxSlot = -1;
for (uint32_t slot = 0; slot < backendState.numAttributes; ++slot)
{
// Compute absolute attrib slot in vertex array
uint32_t mapSlot = backendState.swizzleEnable ? backendState.swizzleMap[slot].sourceAttrib : slot;
maxSlot = std::max<int32_t>(maxSlot, mapSlot);
uint32_t inputSlot = backendState.vertexAttribOffset + mapSlot;
pa.Assemble(inputSlot, tmpVector);
// if constant interpolation enabled for this attribute, assign the provoking
// vertex values to all edges
if (CheckBit(constantInterpMask, slot))
{
for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
{
vertices[i].attrib[inputSlot] = tmpVector[provokingVertex];
}
}
else
{
for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
{
vertices[i].attrib[inputSlot] = tmpVector[i];
}
}
}
// assemble user clip distances if enabled
uint32_t vertexClipCullSlot = state.backendState.vertexClipCullOffset;
if (state.backendState.clipDistanceMask & 0xf)
{
pa.Assemble(vertexClipCullSlot, tmpVector);
for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
{
vertices[i].attrib[vertexClipCullSlot] = tmpVector[i];
}
}
if (state.backendState.clipDistanceMask & 0xf0)
{
pa.Assemble(vertexClipCullSlot + 1, tmpVector);
for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
{
vertices[i].attrib[vertexClipCullSlot + 1] = tmpVector[i];
}
}
uint32_t numAttribs = maxSlot + 1;
typename SIMD_T::Integer vNumClippedVerts = ClipPrims((float*)&vertices[0], vPrimMask, vClipMask, numAttribs);
BinnerChooser<SIMD_T> binner(NumVertsPerPrim, pa.pDC->pState->state.rastState.conservativeRast);
// set up new PA for binning clipped primitives
PRIMITIVE_TOPOLOGY clipTopology = TOP_UNKNOWN;
if (NumVertsPerPrim == 3)
{
clipTopology = TOP_TRIANGLE_FAN;
// so that the binner knows to bloat wide points later
if (pa.binTopology == TOP_POINT_LIST)
{
clipTopology = TOP_POINT_LIST;
}
}
else if (NumVertsPerPrim == 2)
{
clipTopology = TOP_LINE_LIST;
}
else
{
SWR_ASSERT(0 && "Unexpected points in clipper.");
}
const uint32_t *pVertexCount = reinterpret_cast<const uint32_t *>(&vNumClippedVerts);
const uint32_t *pPrimitiveId = reinterpret_cast<const uint32_t *>(&vPrimId);
const uint32_t *pViewportIdx = reinterpret_cast<const uint32_t *>(&vViewportIdx);
const uint32_t *pRtIdx = reinterpret_cast<const uint32_t *>(&vRtIdx);
const SIMD256::Integer vOffsets = SIMD256::set_epi32(
0 * sizeof(SIMDVERTEX_T<SIMD_T>), // unused lane
6 * sizeof(SIMDVERTEX_T<SIMD_T>),
5 * sizeof(SIMDVERTEX_T<SIMD_T>),
4 * sizeof(SIMDVERTEX_T<SIMD_T>),
3 * sizeof(SIMDVERTEX_T<SIMD_T>),
2 * sizeof(SIMDVERTEX_T<SIMD_T>),
1 * sizeof(SIMDVERTEX_T<SIMD_T>),
0 * sizeof(SIMDVERTEX_T<SIMD_T>));
// only need to gather 7 verts
// @todo dynamic mask based on actual # of verts generated per lane
const SIMD256::Float vMask = SIMD256::set_ps(0, -1, -1, -1, -1, -1, -1, -1);
uint32_t numClippedPrims = 0;
// tranpose clipper output so that each lane's vertices are in SIMD order
// set aside space for 2 vertices, as the PA will try to read up to 16 verts
// for triangle fan
#if defined(_DEBUG)
// TODO: need to increase stack size, allocating SIMD16-widened transposedPrims causes stack overflow in debug builds
SIMDVERTEX_T<SIMD_T> *transposedPrims = reinterpret_cast<SIMDVERTEX_T<SIMD_T> *>(AlignedMalloc(sizeof(SIMDVERTEX_T<SIMD_T>) * 2, 64));
#else
SIMDVERTEX_T<SIMD_T> transposedPrims[2];
#endif
uint32_t numInputPrims = pa.NumPrims();
for (uint32_t inputPrim = 0; inputPrim < numInputPrims; ++inputPrim)
{
uint32_t numEmittedVerts = pVertexCount[inputPrim];
if (numEmittedVerts < NumVertsPerPrim)
{
continue;
}
SWR_ASSERT(numEmittedVerts <= 7, "Unexpected vertex count from clipper.");
uint32_t numEmittedPrims = GetNumPrims(clipTopology, numEmittedVerts);
SWR_ASSERT(numEmittedPrims <= 7, "Unexpected primitive count from clipper.");
numClippedPrims += numEmittedPrims;
// tranpose clipper output so that each lane's vertices are in SIMD order
// set aside space for 2 vertices, as the PA will try to read up to 16 verts
// for triangle fan
// transpose pos
uint8_t *pBase = reinterpret_cast<uint8_t *>(&vertices[0].attrib[VERTEX_POSITION_SLOT]) + sizeof(float) * inputPrim;
#if 0
// TEMPORARY WORKAROUND for bizarre VS2015 code-gen bug
static const float *dummy = reinterpret_cast<const float *>(pBase);
#endif
for (uint32_t c = 0; c < 4; ++c)
{
SIMD256::Float temp = SIMD256::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD256::setzero_ps(), reinterpret_cast<const float *>(pBase), vOffsets, vMask);
transposedPrims[0].attrib[VERTEX_POSITION_SLOT][c] = SimdHelper<SIMD_T>::insert_lo_ps(temp);
pBase += sizeof(typename SIMD_T::Float);
}
// transpose attribs
pBase = reinterpret_cast<uint8_t *>(&vertices[0].attrib[backendState.vertexAttribOffset]) + sizeof(float) * inputPrim;
for (uint32_t attrib = 0; attrib < numAttribs; ++attrib)
{
uint32_t attribSlot = backendState.vertexAttribOffset + attrib;
for (uint32_t c = 0; c < 4; ++c)
{
SIMD256::Float temp = SIMD256::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD256::setzero_ps(), reinterpret_cast<const float *>(pBase), vOffsets, vMask);
transposedPrims[0].attrib[attribSlot][c] = SimdHelper<SIMD_T>::insert_lo_ps(temp);
pBase += sizeof(typename SIMD_T::Float);
}
}
// transpose user clip distances if enabled
uint32_t vertexClipCullSlot = backendState.vertexClipCullOffset;
if (state.backendState.clipDistanceMask & 0x0f)
{
pBase = reinterpret_cast<uint8_t *>(&vertices[0].attrib[vertexClipCullSlot]) + sizeof(float) * inputPrim;
for (uint32_t c = 0; c < 4; ++c)
{
SIMD256::Float temp = SIMD256::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD256::setzero_ps(), reinterpret_cast<const float *>(pBase), vOffsets, vMask);
transposedPrims[0].attrib[vertexClipCullSlot][c] = SimdHelper<SIMD_T>::insert_lo_ps(temp);
pBase += sizeof(typename SIMD_T::Float);
}
}
if (state.backendState.clipDistanceMask & 0xf0)
{
pBase = reinterpret_cast<uint8_t *>(&vertices[0].attrib[vertexClipCullSlot + 1]) + sizeof(float) * inputPrim;
for (uint32_t c = 0; c < 4; ++c)
{
SIMD256::Float temp = SIMD256::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(SIMD256::setzero_ps(), reinterpret_cast<const float *>(pBase), vOffsets, vMask);
transposedPrims[0].attrib[vertexClipCullSlot + 1][c] = SimdHelper<SIMD_T>::insert_lo_ps(temp);
pBase += sizeof(typename SIMD_T::Float);
}
}
PA_STATE_OPT clipPA(pDC, numEmittedPrims, reinterpret_cast<uint8_t *>(&transposedPrims[0]), numEmittedVerts, SWR_VTX_NUM_SLOTS, true, NumVertsPerPrim, clipTopology);
clipPA.viewportArrayActive = pa.viewportArrayActive;
clipPA.rtArrayActive = pa.rtArrayActive;
static const uint32_t primMaskMap[] = { 0x0, 0x1, 0x3, 0x7, 0xf, 0x1f, 0x3f, 0x7f };
const uint32_t primMask = primMaskMap[numEmittedPrims];
const typename SIMD_T::Integer primID = SIMD_T::set1_epi32(pPrimitiveId[inputPrim]);
const typename SIMD_T::Integer viewportIdx = SIMD_T::set1_epi32(pViewportIdx[inputPrim]);
const typename SIMD_T::Integer rtIdx = SIMD_T::set1_epi32(pRtIdx[inputPrim]);
while (clipPA.GetNextStreamOutput())
{
do
{
typename SIMD_T::Vec4 attrib[NumVertsPerPrim];
bool assemble = clipPA.Assemble(VERTEX_POSITION_SLOT, attrib);
if (assemble)
{
binner.pfnBinFunc(pDC, clipPA, workerId, attrib, primMask, primID, viewportIdx, rtIdx);
}
} while (clipPA.NextPrim());
}
}
#if defined(_DEBUG)
AlignedFree(transposedPrims);
#endif
// update global pipeline stat
UPDATE_STAT_FE(CPrimitives, numClippedPrims);
}
void ExecuteStage(PA_STATE &pa, typename SIMD_T::Vec4 prim[], uint32_t primMask,
typename SIMD_T::Integer const &primId, typename SIMD_T::Integer const &viewportIdx, typename SIMD_T::Integer const &rtIdx)
{
SWR_ASSERT(pa.pDC != nullptr);
SWR_CONTEXT *pContext = pa.pDC->pContext;
BinnerChooser<SIMD_T> binner(pa.binTopology, pa.pDC->pState->state.rastState.conservativeRast);
// update clipper invocations pipeline stat
uint32_t numInvoc = _mm_popcnt_u32(primMask);
UPDATE_STAT_FE(CInvocations, numInvoc);
ComputeClipCodes(prim, viewportIdx);
// cull prims with NAN coords
primMask &= ~ComputeNaNMask(prim);
// user cull distance cull
if (state.backendState.cullDistanceMask)
{
primMask &= ~ComputeUserClipCullMask(pa, prim);
}
// cull prims outside view frustum
typename SIMD_T::Float clipIntersection = ComputeClipCodeIntersection();
int validMask = primMask & SimdHelper<SIMD_T>::cmpeq_ps_mask(clipIntersection, SIMD_T::setzero_ps());
// skip clipping for points
uint32_t clipMask = 0;
if (NumVertsPerPrim != 1)
{
clipMask = primMask & ComputeClipMask();
}
if (clipMask)
{
AR_BEGIN(FEGuardbandClip, pa.pDC->drawId);
// we have to clip tris, execute the clipper, which will also
// call the binner
ClipSimd(prim, SIMD_T::vmask_ps(primMask), SIMD_T::vmask_ps(clipMask), pa, primId, viewportIdx, rtIdx);
AR_END(FEGuardbandClip, 1);
}
else if (validMask)
{
// update CPrimitives pipeline state
UPDATE_STAT_FE(CPrimitives, _mm_popcnt_u32(validMask));
// forward valid prims directly to binner
binner.pfnBinFunc(this->pDC, pa, this->workerId, prim, validMask, primId, viewportIdx, rtIdx);
}
}
private:
typename SIMD_T::Float ComputeInterpFactor(typename SIMD_T::Float const &boundaryCoord0, typename SIMD_T::Float const &boundaryCoord1)
{
return SIMD_T::div_ps(boundaryCoord0, SIMD_T::sub_ps(boundaryCoord0, boundaryCoord1));
}
typename SIMD_T::Integer ComputeOffsets(uint32_t attrib, typename SIMD_T::Integer const &vIndices, uint32_t component)
{
const uint32_t simdVertexStride = sizeof(SIMDVERTEX_T<SIMD_T>);
const uint32_t componentStride = sizeof(typename SIMD_T::Float);
const uint32_t attribStride = sizeof(typename SIMD_T::Vec4);
static const OSALIGNSIMD16(uint32_t) elemOffset[16] =
{
0 * sizeof(float),
1 * sizeof(float),
2 * sizeof(float),
3 * sizeof(float),
4 * sizeof(float),
5 * sizeof(float),
6 * sizeof(float),
7 * sizeof(float),
8 * sizeof(float),
9 * sizeof(float),
10 * sizeof(float),
11 * sizeof(float),
12 * sizeof(float),
13 * sizeof(float),
14 * sizeof(float),
15 * sizeof(float),
};
static_assert(sizeof(typename SIMD_T::Integer) <= sizeof(elemOffset), "Clipper::ComputeOffsets, Increase number of element offsets.");
typename SIMD_T::Integer vElemOffset = SIMD_T::loadu_si(reinterpret_cast<const typename SIMD_T::Integer *>(elemOffset));
// step to the simdvertex
typename SIMD_T::Integer vOffsets = SIMD_T::mullo_epi32(vIndices, SIMD_T::set1_epi32(simdVertexStride));
// step to the attribute and component
vOffsets = SIMD_T::add_epi32(vOffsets, SIMD_T::set1_epi32(attribStride * attrib + componentStride * component));
// step to the lane
vOffsets = SIMD_T::add_epi32(vOffsets, vElemOffset);
return vOffsets;
}
typename SIMD_T::Float GatherComponent(const float* pBuffer, uint32_t attrib, typename SIMD_T::Float const &vMask, typename SIMD_T::Integer const &vIndices, uint32_t component)
{
typename SIMD_T::Integer vOffsets = ComputeOffsets(attrib, vIndices, component);
typename SIMD_T::Float vSrc = SIMD_T::setzero_ps();
return SIMD_T::template mask_i32gather_ps<typename SIMD_T::ScaleFactor(1)>(vSrc, pBuffer, vOffsets, vMask);
}
void ScatterComponent(const float* pBuffer, uint32_t attrib, typename SIMD_T::Float const &vMask, typename SIMD_T::Integer const &vIndices, uint32_t component, typename SIMD_T::Float const &vSrc)
{
typename SIMD_T::Integer vOffsets = ComputeOffsets(attrib, vIndices, component);
const uint32_t *pOffsets = reinterpret_cast<const uint32_t *>(&vOffsets);
const float *pSrc = reinterpret_cast<const float *>(&vSrc);
uint32_t mask = SIMD_T::movemask_ps(vMask);
DWORD lane;
while (_BitScanForward(&lane, mask))
{
mask &= ~(1 << lane);
const uint8_t *pBuf = reinterpret_cast<const uint8_t *>(pBuffer) + pOffsets[lane];
*(float *)pBuf = pSrc[lane];
}
}
template<SWR_CLIPCODES ClippingPlane>
void intersect(
const typename SIMD_T::Float &vActiveMask, // active lanes to operate on
const typename SIMD_T::Integer &s, // index to first edge vertex v0 in pInPts.
const typename SIMD_T::Integer &p, // index to second edge vertex v1 in pInPts.
const typename SIMD_T::Vec4 &v1, // vertex 0 position
const typename SIMD_T::Vec4 &v2, // vertex 1 position
typename SIMD_T::Integer &outIndex, // output index.
const float *pInVerts, // array of all the input positions.
uint32_t numInAttribs, // number of attributes per vertex.
float *pOutVerts) // array of output positions. We'll write our new intersection point at i*4.
{
uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
uint32_t vertexClipCullOffset = this->state.backendState.vertexClipCullOffset;
// compute interpolation factor
typename SIMD_T::Float t;
switch (ClippingPlane)
{
case FRUSTUM_LEFT: t = ComputeInterpFactor(SIMD_T::add_ps(v1[3], v1[0]), SIMD_T::add_ps(v2[3], v2[0])); break;
case FRUSTUM_RIGHT: t = ComputeInterpFactor(SIMD_T::sub_ps(v1[3], v1[0]), SIMD_T::sub_ps(v2[3], v2[0])); break;
case FRUSTUM_TOP: t = ComputeInterpFactor(SIMD_T::add_ps(v1[3], v1[1]), SIMD_T::add_ps(v2[3], v2[1])); break;
case FRUSTUM_BOTTOM: t = ComputeInterpFactor(SIMD_T::sub_ps(v1[3], v1[1]), SIMD_T::sub_ps(v2[3], v2[1])); break;
case FRUSTUM_NEAR:
// DX Znear plane is 0, GL is -w
if (this->state.rastState.clipHalfZ)
{
t = ComputeInterpFactor(v1[2], v2[2]);
}
else
{
t = ComputeInterpFactor(SIMD_T::add_ps(v1[3], v1[2]), SIMD_T::add_ps(v2[3], v2[2]));
}
break;
case FRUSTUM_FAR: t = ComputeInterpFactor(SIMD_T::sub_ps(v1[3], v1[2]), SIMD_T::sub_ps(v2[3], v2[2])); break;
default: SWR_INVALID("invalid clipping plane: %d", ClippingPlane);
};
// interpolate position and store
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vOutPos = SIMD_T::fmadd_ps(SIMD_T::sub_ps(v2[c], v1[c]), t, v1[c]);
ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, vActiveMask, outIndex, c, vOutPos);
}
// interpolate attributes and store
for (uint32_t a = 0; a < numInAttribs; ++a)
{
uint32_t attribSlot = vertexAttribOffset + a;
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c);
typename SIMD_T::Float vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c);
typename SIMD_T::Float vOutAttrib = SIMD_T::fmadd_ps(SIMD_T::sub_ps(vAttrib1, vAttrib0), t, vAttrib0);
ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib);
}
}
// interpolate clip distance if enabled
if (this->state.backendState.clipDistanceMask & 0xf)
{
uint32_t attribSlot = vertexClipCullOffset;
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c);
typename SIMD_T::Float vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c);
typename SIMD_T::Float vOutAttrib = SIMD_T::fmadd_ps(SIMD_T::sub_ps(vAttrib1, vAttrib0), t, vAttrib0);
ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib);
}
}
if (this->state.backendState.clipDistanceMask & 0xf0)
{
uint32_t attribSlot = vertexClipCullOffset + 1;
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c);
typename SIMD_T::Float vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c);
typename SIMD_T::Float vOutAttrib = SIMD_T::fmadd_ps(SIMD_T::sub_ps(vAttrib1, vAttrib0), t, vAttrib0);
ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib);
}
}
}
template<SWR_CLIPCODES ClippingPlane>
typename SIMD_T::Float inside(const typename SIMD_T::Vec4 &v)
{
switch (ClippingPlane)
{
case FRUSTUM_LEFT: return SIMD_T::cmpge_ps(v[0], SIMD_T::mul_ps(v[3], SIMD_T::set1_ps(-1.0f)));
case FRUSTUM_RIGHT: return SIMD_T::cmple_ps(v[0], v[3]);
case FRUSTUM_TOP: return SIMD_T::cmpge_ps(v[1], SIMD_T::mul_ps(v[3], SIMD_T::set1_ps(-1.0f)));
case FRUSTUM_BOTTOM: return SIMD_T::cmple_ps(v[1], v[3]);
case FRUSTUM_NEAR: return SIMD_T::cmpge_ps(v[2], this->state.rastState.clipHalfZ ? SIMD_T::setzero_ps() : SIMD_T::mul_ps(v[3], SIMD_T::set1_ps(-1.0f)));
case FRUSTUM_FAR: return SIMD_T::cmple_ps(v[2], v[3]);
default:
SWR_INVALID("invalid clipping plane: %d", ClippingPlane);
return SIMD_T::setzero_ps();
}
}
template<SWR_CLIPCODES ClippingPlane>
typename SIMD_T::Integer ClipTriToPlane(const float *pInVerts, const typename SIMD_T::Integer &vNumInPts, uint32_t numInAttribs, float *pOutVerts)
{
uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
typename SIMD_T::Integer vCurIndex = SIMD_T::setzero_si();
typename SIMD_T::Integer vOutIndex = SIMD_T::setzero_si();
typename SIMD_T::Float vActiveMask = SIMD_T::castsi_ps(SIMD_T::cmplt_epi32(vCurIndex, vNumInPts));
while (!SIMD_T::testz_ps(vActiveMask, vActiveMask)) // loop until activeMask is empty
{
typename SIMD_T::Integer s = vCurIndex;
typename SIMD_T::Integer p = SIMD_T::add_epi32(s, SIMD_T::set1_epi32(1));
typename SIMD_T::Integer underFlowMask = SIMD_T::cmpgt_epi32(vNumInPts, p);
p = SIMD_T::castps_si(SIMD_T::blendv_ps(SIMD_T::setzero_ps(), SIMD_T::castsi_ps(p), SIMD_T::castsi_ps(underFlowMask)));
// gather position
typename SIMD_T::Vec4 vInPos0, vInPos1;
for (uint32_t c = 0; c < 4; ++c)
{
vInPos0[c] = GatherComponent(pInVerts, VERTEX_POSITION_SLOT, vActiveMask, s, c);
vInPos1[c] = GatherComponent(pInVerts, VERTEX_POSITION_SLOT, vActiveMask, p, c);
}
// compute inside mask
typename SIMD_T::Float s_in = inside<ClippingPlane>(vInPos0);
typename SIMD_T::Float p_in = inside<ClippingPlane>(vInPos1);
// compute intersection mask (s_in != p_in)
typename SIMD_T::Float intersectMask = SIMD_T::xor_ps(s_in, p_in);
intersectMask = SIMD_T::and_ps(intersectMask, vActiveMask);
// store s if inside
s_in = SIMD_T::and_ps(s_in, vActiveMask);
if (!SIMD_T::testz_ps(s_in, s_in))
{
// store position
for (uint32_t c = 0; c < 4; ++c)
{
ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, s_in, vOutIndex, c, vInPos0[c]);
}
// store attribs
for (uint32_t a = 0; a < numInAttribs; ++a)
{
uint32_t attribSlot = vertexAttribOffset + a;
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vAttrib = GatherComponent(pInVerts, attribSlot, s_in, s, c);
ScatterComponent(pOutVerts, attribSlot, s_in, vOutIndex, c, vAttrib);
}
}
// store clip distance if enabled
uint32_t vertexClipCullSlot = this->state.backendState.vertexClipCullOffset;
if (this->state.backendState.clipDistanceMask & 0xf)
{
uint32_t attribSlot = vertexClipCullSlot;
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vAttrib = GatherComponent(pInVerts, attribSlot, s_in, s, c);
ScatterComponent(pOutVerts, attribSlot, s_in, vOutIndex, c, vAttrib);
}
}
if (this->state.backendState.clipDistanceMask & 0xf0)
{
uint32_t attribSlot = vertexClipCullSlot + 1;
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vAttrib = GatherComponent(pInVerts, attribSlot, s_in, s, c);
ScatterComponent(pOutVerts, attribSlot, s_in, vOutIndex, c, vAttrib);
}
}
// increment outIndex
vOutIndex = SIMD_T::blendv_epi32(vOutIndex, SIMD_T::add_epi32(vOutIndex, SIMD_T::set1_epi32(1)), s_in);
}
// compute and store intersection
if (!SIMD_T::testz_ps(intersectMask, intersectMask))
{
intersect<ClippingPlane>(intersectMask, s, p, vInPos0, vInPos1, vOutIndex, pInVerts, numInAttribs, pOutVerts);
// increment outIndex for active lanes
vOutIndex = SIMD_T::blendv_epi32(vOutIndex, SIMD_T::add_epi32(vOutIndex, SIMD_T::set1_epi32(1)), intersectMask);
}
// increment loop index and update active mask
vCurIndex = SIMD_T::add_epi32(vCurIndex, SIMD_T::set1_epi32(1));
vActiveMask = SIMD_T::castsi_ps(SIMD_T::cmplt_epi32(vCurIndex, vNumInPts));
}
return vOutIndex;
}
template<SWR_CLIPCODES ClippingPlane>
typename SIMD_T::Integer ClipLineToPlane(const float *pInVerts, const typename SIMD_T::Integer &vNumInPts, uint32_t numInAttribs, float *pOutVerts)
{
uint32_t vertexAttribOffset = this->state.backendState.vertexAttribOffset;
typename SIMD_T::Integer vCurIndex = SIMD_T::setzero_si();
typename SIMD_T::Integer vOutIndex = SIMD_T::setzero_si();
typename SIMD_T::Float vActiveMask = SIMD_T::castsi_ps(SIMD_T::cmplt_epi32(vCurIndex, vNumInPts));
if (!SIMD_T::testz_ps(vActiveMask, vActiveMask))
{
typename SIMD_T::Integer s = vCurIndex;
typename SIMD_T::Integer p = SIMD_T::add_epi32(s, SIMD_T::set1_epi32(1));
// gather position
typename SIMD_T::Vec4 vInPos0, vInPos1;
for (uint32_t c = 0; c < 4; ++c)
{
vInPos0[c] = GatherComponent(pInVerts, VERTEX_POSITION_SLOT, vActiveMask, s, c);
vInPos1[c] = GatherComponent(pInVerts, VERTEX_POSITION_SLOT, vActiveMask, p, c);
}
// compute inside mask
typename SIMD_T::Float s_in = inside<ClippingPlane>(vInPos0);
typename SIMD_T::Float p_in = inside<ClippingPlane>(vInPos1);
// compute intersection mask (s_in != p_in)
typename SIMD_T::Float intersectMask = SIMD_T::xor_ps(s_in, p_in);
intersectMask = SIMD_T::and_ps(intersectMask, vActiveMask);
// store s if inside
s_in = SIMD_T::and_ps(s_in, vActiveMask);
if (!SIMD_T::testz_ps(s_in, s_in))
{
for (uint32_t c = 0; c < 4; ++c)
{
ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, s_in, vOutIndex, c, vInPos0[c]);
}
// interpolate attributes and store
for (uint32_t a = 0; a < numInAttribs; ++a)
{
uint32_t attribSlot = vertexAttribOffset + a;
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vAttrib = GatherComponent(pInVerts, attribSlot, s_in, s, c);
ScatterComponent(pOutVerts, attribSlot, s_in, vOutIndex, c, vAttrib);
}
}
// increment outIndex
vOutIndex = SIMD_T::blendv_epi32(vOutIndex, SIMD_T::add_epi32(vOutIndex, SIMD_T::set1_epi32(1)), s_in);
}
// compute and store intersection
if (!SIMD_T::testz_ps(intersectMask, intersectMask))
{
intersect<ClippingPlane>(intersectMask, s, p, vInPos0, vInPos1, vOutIndex, pInVerts, numInAttribs, pOutVerts);
// increment outIndex for active lanes
vOutIndex = SIMD_T::blendv_epi32(vOutIndex, SIMD_T::add_epi32(vOutIndex, SIMD_T::set1_epi32(1)), intersectMask);
}
// store p if inside
p_in = SIMD_T::and_ps(p_in, vActiveMask);
if (!SIMD_T::testz_ps(p_in, p_in))
{
for (uint32_t c = 0; c < 4; ++c)
{
ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, p_in, vOutIndex, c, vInPos1[c]);
}
// interpolate attributes and store
for (uint32_t a = 0; a < numInAttribs; ++a)
{
uint32_t attribSlot = vertexAttribOffset + a;
for (uint32_t c = 0; c < 4; ++c)
{
typename SIMD_T::Float vAttrib = GatherComponent(pInVerts, attribSlot, p_in, p, c);
ScatterComponent(pOutVerts, attribSlot, p_in, vOutIndex, c, vAttrib);
}
}
// increment outIndex
vOutIndex = SIMD_T::blendv_epi32(vOutIndex, SIMD_T::add_epi32(vOutIndex, SIMD_T::set1_epi32(1)), p_in);
}
}
return vOutIndex;
}
typename SIMD_T::Integer ClipPrims(float *pVertices, const typename SIMD_T::Float &vPrimMask, const typename SIMD_T::Float &vClipMask, int numAttribs)
{
// temp storage
float *pTempVerts = reinterpret_cast<float *>(ClipHelper<SIMD_T>::GetTempVertices());
// zero out num input verts for non-active lanes
typename SIMD_T::Integer vNumInPts = SIMD_T::set1_epi32(NumVertsPerPrim);
vNumInPts = SIMD_T::blendv_epi32(SIMD_T::setzero_si(), vNumInPts, vClipMask);
// clip prims to frustum
typename SIMD_T::Integer vNumOutPts;
if (NumVertsPerPrim == 3)
{
vNumOutPts = ClipTriToPlane<FRUSTUM_NEAR>(pVertices, vNumInPts, numAttribs, pTempVerts);
vNumOutPts = ClipTriToPlane<FRUSTUM_FAR>(pTempVerts, vNumOutPts, numAttribs, pVertices);
vNumOutPts = ClipTriToPlane<FRUSTUM_LEFT>(pVertices, vNumOutPts, numAttribs, pTempVerts);
vNumOutPts = ClipTriToPlane<FRUSTUM_RIGHT>(pTempVerts, vNumOutPts, numAttribs, pVertices);
vNumOutPts = ClipTriToPlane<FRUSTUM_BOTTOM>(pVertices, vNumOutPts, numAttribs, pTempVerts);
vNumOutPts = ClipTriToPlane<FRUSTUM_TOP>(pTempVerts, vNumOutPts, numAttribs, pVertices);
}
else
{
SWR_ASSERT(NumVertsPerPrim == 2);
vNumOutPts = ClipLineToPlane<FRUSTUM_NEAR>(pVertices, vNumInPts, numAttribs, pTempVerts);
vNumOutPts = ClipLineToPlane<FRUSTUM_FAR>(pTempVerts, vNumOutPts, numAttribs, pVertices);
vNumOutPts = ClipLineToPlane<FRUSTUM_LEFT>(pVertices, vNumOutPts, numAttribs, pTempVerts);
vNumOutPts = ClipLineToPlane<FRUSTUM_RIGHT>(pTempVerts, vNumOutPts, numAttribs, pVertices);
vNumOutPts = ClipLineToPlane<FRUSTUM_BOTTOM>(pVertices, vNumOutPts, numAttribs, pTempVerts);
vNumOutPts = ClipLineToPlane<FRUSTUM_TOP>(pTempVerts, vNumOutPts, numAttribs, pVertices);
}
// restore num verts for non-clipped, active lanes
typename SIMD_T::Float vNonClippedMask = SIMD_T::andnot_ps(vClipMask, vPrimMask);
vNumOutPts = SIMD_T::blendv_epi32(vNumOutPts, SIMD_T::set1_epi32(NumVertsPerPrim), vNonClippedMask);
return vNumOutPts;
}
const uint32_t workerId{ 0 };
DRAW_CONTEXT *pDC{ nullptr };
const API_STATE &state;
typename SIMD_T::Float clipCodes[NumVertsPerPrim];
};
// pipeline stage functions
void ClipTriangles(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx);
void ClipLines(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx);
void ClipPoints(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simdvector prims[], uint32_t primMask, simdscalari const &primId, simdscalari const &viewportIdx, simdscalari const &rtIdx);
#if USE_SIMD16_FRONTEND
void SIMDCALL ClipTriangles_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
void SIMDCALL ClipLines_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
void SIMDCALL ClipPoints_simd16(DRAW_CONTEXT *pDC, PA_STATE& pa, uint32_t workerId, simd16vector prims[], uint32_t primMask, simd16scalari const &primId, simd16scalari const &viewportIdx, simd16scalari const &rtIdx);
#endif