| /* |
| * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "si_pipe.h" |
| #include "si_compute.h" |
| #include "util/u_format.h" |
| #include "util/u_log.h" |
| #include "util/u_surface.h" |
| |
| enum { |
| SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | |
| SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND, |
| |
| SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | |
| SI_SAVE_FRAGMENT_STATE, |
| |
| SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | |
| SI_DISABLE_RENDER_COND, |
| |
| SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
| }; |
| |
| void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| |
| util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso); |
| util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso); |
| util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso); |
| util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso); |
| util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets, |
| (struct pipe_stream_output_target**)sctx->streamout.targets); |
| util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer); |
| |
| if (op & SI_SAVE_FRAGMENT_STATE) { |
| util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend); |
| util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa); |
| util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state); |
| util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso); |
| util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask.sample_mask); |
| util_blitter_save_scissor(sctx->blitter, &sctx->scissors.states[0]); |
| } |
| |
| if (op & SI_SAVE_FRAMEBUFFER) |
| util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state); |
| |
| if (op & SI_SAVE_TEXTURES) { |
| util_blitter_save_fragment_sampler_states( |
| sctx->blitter, 2, |
| (void**)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states); |
| |
| util_blitter_save_fragment_sampler_views(sctx->blitter, 2, |
| sctx->samplers[PIPE_SHADER_FRAGMENT].views); |
| } |
| |
| if (op & SI_DISABLE_RENDER_COND) |
| sctx->b.render_cond_force_off = true; |
| } |
| |
| void si_blitter_end(struct pipe_context *ctx) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| |
| sctx->b.render_cond_force_off = false; |
| |
| /* Restore shader pointers because the VS blit shader changed all |
| * non-global VS user SGPRs. */ |
| sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX); |
| sctx->vertex_buffer_pointer_dirty = true; |
| si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom); |
| } |
| |
| static unsigned u_max_sample(struct pipe_resource *r) |
| { |
| return r->nr_samples ? r->nr_samples - 1 : 0; |
| } |
| |
| static unsigned |
| si_blit_dbcb_copy(struct si_context *sctx, |
| struct r600_texture *src, |
| struct r600_texture *dst, |
| unsigned planes, unsigned level_mask, |
| unsigned first_layer, unsigned last_layer, |
| unsigned first_sample, unsigned last_sample) |
| { |
| struct pipe_surface surf_tmpl = {{0}}; |
| unsigned layer, sample, checked_last_layer, max_layer; |
| unsigned fully_copied_levels = 0; |
| |
| if (planes & PIPE_MASK_Z) |
| sctx->dbcb_depth_copy_enabled = true; |
| if (planes & PIPE_MASK_S) |
| sctx->dbcb_stencil_copy_enabled = true; |
| si_mark_atom_dirty(sctx, &sctx->db_render_state); |
| |
| assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled); |
| |
| sctx->decompression_enabled = true; |
| |
| while (level_mask) { |
| unsigned level = u_bit_scan(&level_mask); |
| |
| /* The smaller the mipmap level, the less layers there are |
| * as far as 3D textures are concerned. */ |
| max_layer = util_max_layer(&src->resource.b.b, level); |
| checked_last_layer = MIN2(last_layer, max_layer); |
| |
| surf_tmpl.u.tex.level = level; |
| |
| for (layer = first_layer; layer <= checked_last_layer; layer++) { |
| struct pipe_surface *zsurf, *cbsurf; |
| |
| surf_tmpl.format = src->resource.b.b.format; |
| surf_tmpl.u.tex.first_layer = layer; |
| surf_tmpl.u.tex.last_layer = layer; |
| |
| zsurf = sctx->b.b.create_surface(&sctx->b.b, &src->resource.b.b, &surf_tmpl); |
| |
| surf_tmpl.format = dst->resource.b.b.format; |
| cbsurf = sctx->b.b.create_surface(&sctx->b.b, &dst->resource.b.b, &surf_tmpl); |
| |
| for (sample = first_sample; sample <= last_sample; sample++) { |
| if (sample != sctx->dbcb_copy_sample) { |
| sctx->dbcb_copy_sample = sample; |
| si_mark_atom_dirty(sctx, &sctx->db_render_state); |
| } |
| |
| si_blitter_begin(&sctx->b.b, SI_DECOMPRESS); |
| util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample, |
| sctx->custom_dsa_flush, 1.0f); |
| si_blitter_end(&sctx->b.b); |
| } |
| |
| pipe_surface_reference(&zsurf, NULL); |
| pipe_surface_reference(&cbsurf, NULL); |
| } |
| |
| if (first_layer == 0 && last_layer >= max_layer && |
| first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b)) |
| fully_copied_levels |= 1u << level; |
| } |
| |
| sctx->decompression_enabled = false; |
| sctx->dbcb_depth_copy_enabled = false; |
| sctx->dbcb_stencil_copy_enabled = false; |
| si_mark_atom_dirty(sctx, &sctx->db_render_state); |
| |
| return fully_copied_levels; |
| } |
| |
| static void si_blit_decompress_depth(struct pipe_context *ctx, |
| struct r600_texture *texture, |
| struct r600_texture *staging, |
| unsigned first_level, unsigned last_level, |
| unsigned first_layer, unsigned last_layer, |
| unsigned first_sample, unsigned last_sample) |
| { |
| const struct util_format_description *desc; |
| unsigned planes = 0; |
| |
| assert(staging != NULL && "use si_blit_decompress_zs_in_place instead"); |
| |
| desc = util_format_description(staging->resource.b.b.format); |
| |
| if (util_format_has_depth(desc)) |
| planes |= PIPE_MASK_Z; |
| if (util_format_has_stencil(desc)) |
| planes |= PIPE_MASK_S; |
| |
| si_blit_dbcb_copy( |
| (struct si_context *)ctx, texture, staging, planes, |
| u_bit_consecutive(first_level, last_level - first_level + 1), |
| first_layer, last_layer, first_sample, last_sample); |
| } |
| |
| /* Helper function for si_blit_decompress_zs_in_place. |
| */ |
| static void |
| si_blit_decompress_zs_planes_in_place(struct si_context *sctx, |
| struct r600_texture *texture, |
| unsigned planes, unsigned level_mask, |
| unsigned first_layer, unsigned last_layer) |
| { |
| struct pipe_surface *zsurf, surf_tmpl = {{0}}; |
| unsigned layer, max_layer, checked_last_layer; |
| unsigned fully_decompressed_mask = 0; |
| |
| if (!level_mask) |
| return; |
| |
| if (planes & PIPE_MASK_S) |
| sctx->db_flush_stencil_inplace = true; |
| if (planes & PIPE_MASK_Z) |
| sctx->db_flush_depth_inplace = true; |
| si_mark_atom_dirty(sctx, &sctx->db_render_state); |
| |
| surf_tmpl.format = texture->resource.b.b.format; |
| |
| sctx->decompression_enabled = true; |
| |
| while (level_mask) { |
| unsigned level = u_bit_scan(&level_mask); |
| |
| surf_tmpl.u.tex.level = level; |
| |
| /* The smaller the mipmap level, the less layers there are |
| * as far as 3D textures are concerned. */ |
| max_layer = util_max_layer(&texture->resource.b.b, level); |
| checked_last_layer = MIN2(last_layer, max_layer); |
| |
| for (layer = first_layer; layer <= checked_last_layer; layer++) { |
| surf_tmpl.u.tex.first_layer = layer; |
| surf_tmpl.u.tex.last_layer = layer; |
| |
| zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl); |
| |
| si_blitter_begin(&sctx->b.b, SI_DECOMPRESS); |
| util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, |
| sctx->custom_dsa_flush, |
| 1.0f); |
| si_blitter_end(&sctx->b.b); |
| |
| pipe_surface_reference(&zsurf, NULL); |
| } |
| |
| /* The texture will always be dirty if some layers aren't flushed. |
| * I don't think this case occurs often though. */ |
| if (first_layer == 0 && last_layer >= max_layer) { |
| fully_decompressed_mask |= 1u << level; |
| } |
| } |
| |
| if (planes & PIPE_MASK_Z) |
| texture->dirty_level_mask &= ~fully_decompressed_mask; |
| if (planes & PIPE_MASK_S) |
| texture->stencil_dirty_level_mask &= ~fully_decompressed_mask; |
| |
| sctx->decompression_enabled = false; |
| sctx->db_flush_depth_inplace = false; |
| sctx->db_flush_stencil_inplace = false; |
| si_mark_atom_dirty(sctx, &sctx->db_render_state); |
| } |
| |
| /* Helper function of si_flush_depth_texture: decompress the given levels |
| * of Z and/or S planes in place. |
| */ |
| static void |
| si_blit_decompress_zs_in_place(struct si_context *sctx, |
| struct r600_texture *texture, |
| unsigned levels_z, unsigned levels_s, |
| unsigned first_layer, unsigned last_layer) |
| { |
| unsigned both = levels_z & levels_s; |
| |
| /* First, do combined Z & S decompresses for levels that need it. */ |
| if (both) { |
| si_blit_decompress_zs_planes_in_place( |
| sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, |
| both, |
| first_layer, last_layer); |
| levels_z &= ~both; |
| levels_s &= ~both; |
| } |
| |
| /* Now do separate Z and S decompresses. */ |
| if (levels_z) { |
| si_blit_decompress_zs_planes_in_place( |
| sctx, texture, PIPE_MASK_Z, |
| levels_z, |
| first_layer, last_layer); |
| } |
| |
| if (levels_s) { |
| si_blit_decompress_zs_planes_in_place( |
| sctx, texture, PIPE_MASK_S, |
| levels_s, |
| first_layer, last_layer); |
| } |
| } |
| |
| static void |
| si_decompress_depth(struct si_context *sctx, |
| struct r600_texture *tex, |
| unsigned required_planes, |
| unsigned first_level, unsigned last_level, |
| unsigned first_layer, unsigned last_layer) |
| { |
| unsigned inplace_planes = 0; |
| unsigned copy_planes = 0; |
| unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1); |
| unsigned levels_z = 0; |
| unsigned levels_s = 0; |
| |
| if (required_planes & PIPE_MASK_Z) { |
| levels_z = level_mask & tex->dirty_level_mask; |
| |
| if (levels_z) { |
| if (si_can_sample_zs(tex, false)) |
| inplace_planes |= PIPE_MASK_Z; |
| else |
| copy_planes |= PIPE_MASK_Z; |
| } |
| } |
| if (required_planes & PIPE_MASK_S) { |
| levels_s = level_mask & tex->stencil_dirty_level_mask; |
| |
| if (levels_s) { |
| if (si_can_sample_zs(tex, true)) |
| inplace_planes |= PIPE_MASK_S; |
| else |
| copy_planes |= PIPE_MASK_S; |
| } |
| } |
| |
| if (unlikely(sctx->b.log)) |
| u_log_printf(sctx->b.log, |
| "\n------------------------------------------------\n" |
| "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n", |
| first_level, last_level, levels_z, levels_s); |
| |
| /* We may have to allocate the flushed texture here when called from |
| * si_decompress_subresource. |
| */ |
| if (copy_planes && |
| (tex->flushed_depth_texture || |
| si_init_flushed_depth_texture(&sctx->b.b, &tex->resource.b.b, NULL))) { |
| struct r600_texture *dst = tex->flushed_depth_texture; |
| unsigned fully_copied_levels; |
| unsigned levels = 0; |
| |
| assert(tex->flushed_depth_texture); |
| |
| if (util_format_is_depth_and_stencil(dst->resource.b.b.format)) |
| copy_planes = PIPE_MASK_Z | PIPE_MASK_S; |
| |
| if (copy_planes & PIPE_MASK_Z) { |
| levels |= levels_z; |
| levels_z = 0; |
| } |
| if (copy_planes & PIPE_MASK_S) { |
| levels |= levels_s; |
| levels_s = 0; |
| } |
| |
| fully_copied_levels = si_blit_dbcb_copy( |
| sctx, tex, dst, copy_planes, levels, |
| first_layer, last_layer, |
| 0, u_max_sample(&tex->resource.b.b)); |
| |
| if (copy_planes & PIPE_MASK_Z) |
| tex->dirty_level_mask &= ~fully_copied_levels; |
| if (copy_planes & PIPE_MASK_S) |
| tex->stencil_dirty_level_mask &= ~fully_copied_levels; |
| } |
| |
| if (inplace_planes) { |
| bool has_htile = si_htile_enabled(tex, first_level); |
| bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level); |
| |
| /* Don't decompress if there is no HTILE or when HTILE is |
| * TC-compatible. */ |
| if (has_htile && !tc_compat_htile) { |
| si_blit_decompress_zs_in_place( |
| sctx, tex, |
| levels_z, levels_s, |
| first_layer, last_layer); |
| } else { |
| /* This is only a cache flush. |
| * |
| * Only clear the mask that we are flushing, because |
| * si_make_DB_shader_coherent() treats different levels |
| * and depth and stencil differently. |
| */ |
| if (inplace_planes & PIPE_MASK_Z) |
| tex->dirty_level_mask &= ~levels_z; |
| if (inplace_planes & PIPE_MASK_S) |
| tex->stencil_dirty_level_mask &= ~levels_s; |
| } |
| |
| /* Only in-place decompression needs to flush DB caches, or |
| * when we don't decompress but TC-compatible planes are dirty. |
| */ |
| si_make_DB_shader_coherent(sctx, tex->resource.b.b.nr_samples, |
| inplace_planes & PIPE_MASK_S, |
| tc_compat_htile); |
| } |
| /* set_framebuffer_state takes care of coherency for single-sample. |
| * The DB->CB copy uses CB for the final writes. |
| */ |
| if (copy_planes && tex->resource.b.b.nr_samples > 1) |
| si_make_CB_shader_coherent(sctx, tex->resource.b.b.nr_samples, |
| false); |
| } |
| |
| static void |
| si_decompress_sampler_depth_textures(struct si_context *sctx, |
| struct si_samplers *textures) |
| { |
| unsigned i; |
| unsigned mask = textures->needs_depth_decompress_mask; |
| |
| while (mask) { |
| struct pipe_sampler_view *view; |
| struct si_sampler_view *sview; |
| struct r600_texture *tex; |
| |
| i = u_bit_scan(&mask); |
| |
| view = textures->views[i]; |
| assert(view); |
| sview = (struct si_sampler_view*)view; |
| |
| tex = (struct r600_texture *)view->texture; |
| assert(tex->db_compatible); |
| |
| si_decompress_depth(sctx, tex, |
| sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z, |
| view->u.tex.first_level, view->u.tex.last_level, |
| 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); |
| } |
| } |
| |
| static void si_blit_decompress_color(struct pipe_context *ctx, |
| struct r600_texture *rtex, |
| unsigned first_level, unsigned last_level, |
| unsigned first_layer, unsigned last_layer, |
| bool need_dcc_decompress) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| void* custom_blend; |
| unsigned layer, checked_last_layer, max_layer; |
| unsigned level_mask = |
| u_bit_consecutive(first_level, last_level - first_level + 1); |
| |
| if (!need_dcc_decompress) |
| level_mask &= rtex->dirty_level_mask; |
| if (!level_mask) |
| return; |
| |
| if (unlikely(sctx->b.log)) |
| u_log_printf(sctx->b.log, |
| "\n------------------------------------------------\n" |
| "Decompress Color (levels %u - %u, mask 0x%x)\n\n", |
| first_level, last_level, level_mask); |
| |
| if (need_dcc_decompress) { |
| custom_blend = sctx->custom_blend_dcc_decompress; |
| |
| assert(rtex->dcc_offset); |
| |
| /* disable levels without DCC */ |
| for (int i = first_level; i <= last_level; i++) { |
| if (!vi_dcc_enabled(rtex, i)) |
| level_mask &= ~(1 << i); |
| } |
| } else if (rtex->fmask.size) { |
| custom_blend = sctx->custom_blend_fmask_decompress; |
| } else { |
| custom_blend = sctx->custom_blend_eliminate_fastclear; |
| } |
| |
| sctx->decompression_enabled = true; |
| |
| while (level_mask) { |
| unsigned level = u_bit_scan(&level_mask); |
| |
| /* The smaller the mipmap level, the less layers there are |
| * as far as 3D textures are concerned. */ |
| max_layer = util_max_layer(&rtex->resource.b.b, level); |
| checked_last_layer = MIN2(last_layer, max_layer); |
| |
| for (layer = first_layer; layer <= checked_last_layer; layer++) { |
| struct pipe_surface *cbsurf, surf_tmpl; |
| |
| surf_tmpl.format = rtex->resource.b.b.format; |
| surf_tmpl.u.tex.level = level; |
| surf_tmpl.u.tex.first_layer = layer; |
| surf_tmpl.u.tex.last_layer = layer; |
| cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); |
| |
| /* Required before and after FMASK and DCC_DECOMPRESS. */ |
| if (custom_blend == sctx->custom_blend_fmask_decompress || |
| custom_blend == sctx->custom_blend_dcc_decompress) |
| sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB; |
| |
| si_blitter_begin(ctx, SI_DECOMPRESS); |
| util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend); |
| si_blitter_end(ctx); |
| |
| if (custom_blend == sctx->custom_blend_fmask_decompress || |
| custom_blend == sctx->custom_blend_dcc_decompress) |
| sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB; |
| |
| pipe_surface_reference(&cbsurf, NULL); |
| } |
| |
| /* The texture will always be dirty if some layers aren't flushed. |
| * I don't think this case occurs often though. */ |
| if (first_layer == 0 && last_layer >= max_layer) { |
| rtex->dirty_level_mask &= ~(1 << level); |
| } |
| } |
| |
| sctx->decompression_enabled = false; |
| si_make_CB_shader_coherent(sctx, rtex->resource.b.b.nr_samples, |
| vi_dcc_enabled(rtex, first_level)); |
| } |
| |
| static void |
| si_decompress_color_texture(struct si_context *sctx, struct r600_texture *tex, |
| unsigned first_level, unsigned last_level) |
| { |
| /* CMASK or DCC can be discarded and we can still end up here. */ |
| if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset) |
| return; |
| |
| si_blit_decompress_color(&sctx->b.b, tex, first_level, last_level, 0, |
| util_max_layer(&tex->resource.b.b, first_level), |
| false); |
| } |
| |
| static void |
| si_decompress_sampler_color_textures(struct si_context *sctx, |
| struct si_samplers *textures) |
| { |
| unsigned i; |
| unsigned mask = textures->needs_color_decompress_mask; |
| |
| while (mask) { |
| struct pipe_sampler_view *view; |
| struct r600_texture *tex; |
| |
| i = u_bit_scan(&mask); |
| |
| view = textures->views[i]; |
| assert(view); |
| |
| tex = (struct r600_texture *)view->texture; |
| |
| si_decompress_color_texture(sctx, tex, view->u.tex.first_level, |
| view->u.tex.last_level); |
| } |
| } |
| |
| static void |
| si_decompress_image_color_textures(struct si_context *sctx, |
| struct si_images *images) |
| { |
| unsigned i; |
| unsigned mask = images->needs_color_decompress_mask; |
| |
| while (mask) { |
| const struct pipe_image_view *view; |
| struct r600_texture *tex; |
| |
| i = u_bit_scan(&mask); |
| |
| view = &images->views[i]; |
| assert(view->resource->target != PIPE_BUFFER); |
| |
| tex = (struct r600_texture *)view->resource; |
| |
| si_decompress_color_texture(sctx, tex, view->u.tex.level, |
| view->u.tex.level); |
| } |
| } |
| |
| static void si_check_render_feedback_texture(struct si_context *sctx, |
| struct r600_texture *tex, |
| unsigned first_level, |
| unsigned last_level, |
| unsigned first_layer, |
| unsigned last_layer) |
| { |
| bool render_feedback = false; |
| |
| if (!tex->dcc_offset) |
| return; |
| |
| for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) { |
| struct r600_surface * surf; |
| |
| if (!sctx->framebuffer.state.cbufs[j]) |
| continue; |
| |
| surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j]; |
| |
| if (tex == (struct r600_texture *)surf->base.texture && |
| surf->base.u.tex.level >= first_level && |
| surf->base.u.tex.level <= last_level && |
| surf->base.u.tex.first_layer <= last_layer && |
| surf->base.u.tex.last_layer >= first_layer) { |
| render_feedback = true; |
| break; |
| } |
| } |
| |
| if (render_feedback) |
| si_texture_disable_dcc(&sctx->b, tex); |
| } |
| |
| static void si_check_render_feedback_textures(struct si_context *sctx, |
| struct si_samplers *textures) |
| { |
| uint32_t mask = textures->enabled_mask; |
| |
| while (mask) { |
| const struct pipe_sampler_view *view; |
| struct r600_texture *tex; |
| |
| unsigned i = u_bit_scan(&mask); |
| |
| view = textures->views[i]; |
| if(view->texture->target == PIPE_BUFFER) |
| continue; |
| |
| tex = (struct r600_texture *)view->texture; |
| |
| si_check_render_feedback_texture(sctx, tex, |
| view->u.tex.first_level, |
| view->u.tex.last_level, |
| view->u.tex.first_layer, |
| view->u.tex.last_layer); |
| } |
| } |
| |
| static void si_check_render_feedback_images(struct si_context *sctx, |
| struct si_images *images) |
| { |
| uint32_t mask = images->enabled_mask; |
| |
| while (mask) { |
| const struct pipe_image_view *view; |
| struct r600_texture *tex; |
| |
| unsigned i = u_bit_scan(&mask); |
| |
| view = &images->views[i]; |
| if (view->resource->target == PIPE_BUFFER) |
| continue; |
| |
| tex = (struct r600_texture *)view->resource; |
| |
| si_check_render_feedback_texture(sctx, tex, |
| view->u.tex.level, |
| view->u.tex.level, |
| view->u.tex.first_layer, |
| view->u.tex.last_layer); |
| } |
| } |
| |
| static void si_check_render_feedback_resident_textures(struct si_context *sctx) |
| { |
| util_dynarray_foreach(&sctx->resident_tex_handles, |
| struct si_texture_handle *, tex_handle) { |
| struct pipe_sampler_view *view; |
| struct r600_texture *tex; |
| |
| view = (*tex_handle)->view; |
| if (view->texture->target == PIPE_BUFFER) |
| continue; |
| |
| tex = (struct r600_texture *)view->texture; |
| |
| si_check_render_feedback_texture(sctx, tex, |
| view->u.tex.first_level, |
| view->u.tex.last_level, |
| view->u.tex.first_layer, |
| view->u.tex.last_layer); |
| } |
| } |
| |
| static void si_check_render_feedback_resident_images(struct si_context *sctx) |
| { |
| util_dynarray_foreach(&sctx->resident_img_handles, |
| struct si_image_handle *, img_handle) { |
| struct pipe_image_view *view; |
| struct r600_texture *tex; |
| |
| view = &(*img_handle)->view; |
| if (view->resource->target == PIPE_BUFFER) |
| continue; |
| |
| tex = (struct r600_texture *)view->resource; |
| |
| si_check_render_feedback_texture(sctx, tex, |
| view->u.tex.level, |
| view->u.tex.level, |
| view->u.tex.first_layer, |
| view->u.tex.last_layer); |
| } |
| } |
| |
| static void si_check_render_feedback(struct si_context *sctx) |
| { |
| |
| if (!sctx->need_check_render_feedback) |
| return; |
| |
| for (int i = 0; i < SI_NUM_SHADERS; ++i) { |
| si_check_render_feedback_images(sctx, &sctx->images[i]); |
| si_check_render_feedback_textures(sctx, &sctx->samplers[i]); |
| } |
| |
| si_check_render_feedback_resident_images(sctx); |
| si_check_render_feedback_resident_textures(sctx); |
| |
| sctx->need_check_render_feedback = false; |
| } |
| |
| static void si_decompress_resident_textures(struct si_context *sctx) |
| { |
| util_dynarray_foreach(&sctx->resident_tex_needs_color_decompress, |
| struct si_texture_handle *, tex_handle) { |
| struct pipe_sampler_view *view = (*tex_handle)->view; |
| struct r600_texture *tex = (struct r600_texture *)view->texture; |
| |
| si_decompress_color_texture(sctx, tex, view->u.tex.first_level, |
| view->u.tex.last_level); |
| } |
| |
| util_dynarray_foreach(&sctx->resident_tex_needs_depth_decompress, |
| struct si_texture_handle *, tex_handle) { |
| struct pipe_sampler_view *view = (*tex_handle)->view; |
| struct si_sampler_view *sview = (struct si_sampler_view *)view; |
| struct r600_texture *tex = (struct r600_texture *)view->texture; |
| |
| si_decompress_depth(sctx, tex, |
| sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z, |
| view->u.tex.first_level, view->u.tex.last_level, |
| 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); |
| } |
| } |
| |
| static void si_decompress_resident_images(struct si_context *sctx) |
| { |
| util_dynarray_foreach(&sctx->resident_img_needs_color_decompress, |
| struct si_image_handle *, img_handle) { |
| struct pipe_image_view *view = &(*img_handle)->view; |
| struct r600_texture *tex = (struct r600_texture *)view->resource; |
| |
| si_decompress_color_texture(sctx, tex, view->u.tex.level, |
| view->u.tex.level); |
| } |
| } |
| |
| void si_decompress_textures(struct si_context *sctx, unsigned shader_mask) |
| { |
| unsigned compressed_colortex_counter, mask; |
| |
| if (sctx->blitter->running) |
| return; |
| |
| /* Update the compressed_colortex_mask if necessary. */ |
| compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter); |
| if (compressed_colortex_counter != sctx->b.last_compressed_colortex_counter) { |
| sctx->b.last_compressed_colortex_counter = compressed_colortex_counter; |
| si_update_needs_color_decompress_masks(sctx); |
| } |
| |
| /* Decompress color & depth textures if needed. */ |
| mask = sctx->shader_needs_decompress_mask & shader_mask; |
| while (mask) { |
| unsigned i = u_bit_scan(&mask); |
| |
| if (sctx->samplers[i].needs_depth_decompress_mask) { |
| si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]); |
| } |
| if (sctx->samplers[i].needs_color_decompress_mask) { |
| si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]); |
| } |
| if (sctx->images[i].needs_color_decompress_mask) { |
| si_decompress_image_color_textures(sctx, &sctx->images[i]); |
| } |
| } |
| |
| if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { |
| if (sctx->uses_bindless_samplers) |
| si_decompress_resident_textures(sctx); |
| if (sctx->uses_bindless_images) |
| si_decompress_resident_images(sctx); |
| } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) { |
| if (sctx->cs_shader_state.program->uses_bindless_samplers) |
| si_decompress_resident_textures(sctx); |
| if (sctx->cs_shader_state.program->uses_bindless_images) |
| si_decompress_resident_images(sctx); |
| } |
| |
| si_check_render_feedback(sctx); |
| } |
| |
| /* Helper for decompressing a portion of a color or depth resource before |
| * blitting if any decompression is needed. |
| * The driver doesn't decompress resources automatically while u_blitter is |
| * rendering. */ |
| static void si_decompress_subresource(struct pipe_context *ctx, |
| struct pipe_resource *tex, |
| unsigned planes, unsigned level, |
| unsigned first_layer, unsigned last_layer) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct r600_texture *rtex = (struct r600_texture*)tex; |
| |
| if (rtex->db_compatible) { |
| planes &= PIPE_MASK_Z | PIPE_MASK_S; |
| |
| if (!rtex->surface.has_stencil) |
| planes &= ~PIPE_MASK_S; |
| |
| /* If we've rendered into the framebuffer and it's a blitting |
| * source, make sure the decompression pass is invoked |
| * by dirtying the framebuffer. |
| */ |
| if (sctx->framebuffer.state.zsbuf && |
| sctx->framebuffer.state.zsbuf->u.tex.level == level && |
| sctx->framebuffer.state.zsbuf->texture == tex) |
| si_update_fb_dirtiness_after_rendering(sctx); |
| |
| si_decompress_depth(sctx, rtex, planes, |
| level, level, |
| first_layer, last_layer); |
| } else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) { |
| /* If we've rendered into the framebuffer and it's a blitting |
| * source, make sure the decompression pass is invoked |
| * by dirtying the framebuffer. |
| */ |
| for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) { |
| if (sctx->framebuffer.state.cbufs[i] && |
| sctx->framebuffer.state.cbufs[i]->u.tex.level == level && |
| sctx->framebuffer.state.cbufs[i]->texture == tex) { |
| si_update_fb_dirtiness_after_rendering(sctx); |
| break; |
| } |
| } |
| |
| si_blit_decompress_color(ctx, rtex, level, level, |
| first_layer, last_layer, false); |
| } |
| } |
| |
| struct texture_orig_info { |
| unsigned format; |
| unsigned width0; |
| unsigned height0; |
| unsigned npix_x; |
| unsigned npix_y; |
| unsigned npix0_x; |
| unsigned npix0_y; |
| }; |
| |
| void si_resource_copy_region(struct pipe_context *ctx, |
| struct pipe_resource *dst, |
| unsigned dst_level, |
| unsigned dstx, unsigned dsty, unsigned dstz, |
| struct pipe_resource *src, |
| unsigned src_level, |
| const struct pipe_box *src_box) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct r600_texture *rsrc = (struct r600_texture*)src; |
| struct pipe_surface *dst_view, dst_templ; |
| struct pipe_sampler_view src_templ, *src_view; |
| unsigned dst_width, dst_height, src_width0, src_height0; |
| unsigned dst_width0, dst_height0, src_force_level = 0; |
| struct pipe_box sbox, dstbox; |
| |
| /* Handle buffers first. */ |
| if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { |
| si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, 0); |
| return; |
| } |
| |
| assert(u_max_sample(dst) == u_max_sample(src)); |
| |
| /* The driver doesn't decompress resources automatically while |
| * u_blitter is rendering. */ |
| si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, |
| src_box->z, src_box->z + src_box->depth - 1); |
| |
| dst_width = u_minify(dst->width0, dst_level); |
| dst_height = u_minify(dst->height0, dst_level); |
| dst_width0 = dst->width0; |
| dst_height0 = dst->height0; |
| src_width0 = src->width0; |
| src_height0 = src->height0; |
| |
| util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); |
| util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level); |
| |
| if (util_format_is_compressed(src->format) || |
| util_format_is_compressed(dst->format)) { |
| unsigned blocksize = rsrc->surface.bpe; |
| |
| if (blocksize == 8) |
| src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ |
| else |
| src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ |
| dst_templ.format = src_templ.format; |
| |
| dst_width = util_format_get_nblocksx(dst->format, dst_width); |
| dst_height = util_format_get_nblocksy(dst->format, dst_height); |
| dst_width0 = util_format_get_nblocksx(dst->format, dst_width0); |
| dst_height0 = util_format_get_nblocksy(dst->format, dst_height0); |
| src_width0 = util_format_get_nblocksx(src->format, src_width0); |
| src_height0 = util_format_get_nblocksy(src->format, src_height0); |
| |
| dstx = util_format_get_nblocksx(dst->format, dstx); |
| dsty = util_format_get_nblocksy(dst->format, dsty); |
| |
| sbox.x = util_format_get_nblocksx(src->format, src_box->x); |
| sbox.y = util_format_get_nblocksy(src->format, src_box->y); |
| sbox.z = src_box->z; |
| sbox.width = util_format_get_nblocksx(src->format, src_box->width); |
| sbox.height = util_format_get_nblocksy(src->format, src_box->height); |
| sbox.depth = src_box->depth; |
| src_box = &sbox; |
| |
| src_force_level = src_level; |
| } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) { |
| if (util_format_is_subsampled_422(src->format)) { |
| src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; |
| dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; |
| |
| dst_width = util_format_get_nblocksx(dst->format, dst_width); |
| dst_width0 = util_format_get_nblocksx(dst->format, dst_width0); |
| src_width0 = util_format_get_nblocksx(src->format, src_width0); |
| |
| dstx = util_format_get_nblocksx(dst->format, dstx); |
| |
| sbox = *src_box; |
| sbox.x = util_format_get_nblocksx(src->format, src_box->x); |
| sbox.width = util_format_get_nblocksx(src->format, src_box->width); |
| src_box = &sbox; |
| } else { |
| unsigned blocksize = rsrc->surface.bpe; |
| |
| switch (blocksize) { |
| case 1: |
| dst_templ.format = PIPE_FORMAT_R8_UNORM; |
| src_templ.format = PIPE_FORMAT_R8_UNORM; |
| break; |
| case 2: |
| dst_templ.format = PIPE_FORMAT_R8G8_UNORM; |
| src_templ.format = PIPE_FORMAT_R8G8_UNORM; |
| break; |
| case 4: |
| dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
| src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; |
| break; |
| case 8: |
| dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; |
| src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; |
| break; |
| case 16: |
| dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; |
| src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; |
| break; |
| default: |
| fprintf(stderr, "Unhandled format %s with blocksize %u\n", |
| util_format_short_name(src->format), blocksize); |
| assert(0); |
| } |
| } |
| } |
| |
| /* SNORM8 blitting has precision issues on some chips. Use the SINT |
| * equivalent instead, which doesn't force DCC decompression. |
| * Note that some chips avoid this issue by using SDMA. |
| */ |
| if (util_format_is_snorm8(dst_templ.format)) { |
| switch (dst_templ.format) { |
| case PIPE_FORMAT_R8_SNORM: |
| dst_templ.format = src_templ.format = PIPE_FORMAT_R8_SINT; |
| break; |
| case PIPE_FORMAT_R8G8_SNORM: |
| dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8_SINT; |
| break; |
| case PIPE_FORMAT_R8G8B8X8_SNORM: |
| dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8B8X8_SINT; |
| break; |
| case PIPE_FORMAT_R8G8B8A8_SNORM: |
| /* There are no SINT variants for ABGR and XBGR, so we have to use RGBA. */ |
| case PIPE_FORMAT_A8B8G8R8_SNORM: |
| case PIPE_FORMAT_X8B8G8R8_SNORM: |
| dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8B8A8_SINT; |
| break; |
| case PIPE_FORMAT_A8_SNORM: |
| dst_templ.format = src_templ.format = PIPE_FORMAT_A8_SINT; |
| break; |
| case PIPE_FORMAT_L8_SNORM: |
| dst_templ.format = src_templ.format = PIPE_FORMAT_L8_SINT; |
| break; |
| case PIPE_FORMAT_L8A8_SNORM: |
| dst_templ.format = src_templ.format = PIPE_FORMAT_L8A8_SINT; |
| break; |
| case PIPE_FORMAT_I8_SNORM: |
| dst_templ.format = src_templ.format = PIPE_FORMAT_I8_SINT; |
| break; |
| default:; /* fall through */ |
| } |
| } |
| |
| vi_disable_dcc_if_incompatible_format(&sctx->b, dst, dst_level, |
| dst_templ.format); |
| vi_disable_dcc_if_incompatible_format(&sctx->b, src, src_level, |
| src_templ.format); |
| |
| /* Initialize the surface. */ |
| dst_view = si_create_surface_custom(ctx, dst, &dst_templ, |
| dst_width0, dst_height0, |
| dst_width, dst_height); |
| |
| /* Initialize the sampler view. */ |
| src_view = si_create_sampler_view_custom(ctx, src, &src_templ, |
| src_width0, src_height0, |
| src_force_level); |
| |
| u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), |
| abs(src_box->depth), &dstbox); |
| |
| /* Copy. */ |
| si_blitter_begin(ctx, SI_COPY); |
| util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, |
| src_view, src_box, src_width0, src_height0, |
| PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, |
| false); |
| si_blitter_end(ctx); |
| |
| pipe_surface_reference(&dst_view, NULL); |
| pipe_sampler_view_reference(&src_view, NULL); |
| } |
| |
| static void si_do_CB_resolve(struct si_context *sctx, |
| const struct pipe_blit_info *info, |
| struct pipe_resource *dst, |
| unsigned dst_level, unsigned dst_z, |
| enum pipe_format format) |
| { |
| /* Required before and after CB_RESOLVE. */ |
| sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB; |
| |
| si_blitter_begin(&sctx->b.b, SI_COLOR_RESOLVE | |
| (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); |
| util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, |
| info->src.resource, info->src.box.z, |
| ~0, sctx->custom_blend_resolve, |
| format); |
| si_blitter_end(&sctx->b.b); |
| |
| /* Flush caches for possible texturing. */ |
| si_make_CB_shader_coherent(sctx, 1, false); |
| } |
| |
| static bool do_hardware_msaa_resolve(struct pipe_context *ctx, |
| const struct pipe_blit_info *info) |
| { |
| struct si_context *sctx = (struct si_context*)ctx; |
| struct r600_texture *src = (struct r600_texture*)info->src.resource; |
| struct r600_texture *dst = (struct r600_texture*)info->dst.resource; |
| MAYBE_UNUSED struct r600_texture *rtmp; |
| unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); |
| unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); |
| enum pipe_format format = info->src.format; |
| struct pipe_resource *tmp, templ; |
| struct pipe_blit_info blit; |
| |
| /* Check basic requirements for hw resolve. */ |
| if (!(info->src.resource->nr_samples > 1 && |
| info->dst.resource->nr_samples <= 1 && |
| !util_format_is_pure_integer(format) && |
| !util_format_is_depth_or_stencil(format) && |
| util_max_layer(info->src.resource, 0) == 0)) |
| return false; |
| |
| /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and |
| * the format is R16G16. Use R16A16, which does work. |
| */ |
| if (format == PIPE_FORMAT_R16G16_UNORM) |
| format = PIPE_FORMAT_R16A16_UNORM; |
| if (format == PIPE_FORMAT_R16G16_SNORM) |
| format = PIPE_FORMAT_R16A16_SNORM; |
| |
| /* Check the remaining requirements for hw resolve. */ |
| if (util_max_layer(info->dst.resource, info->dst.level) == 0 && |
| !info->scissor_enable && |
| (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && |
| util_is_format_compatible(util_format_description(info->src.format), |
| util_format_description(info->dst.format)) && |
| dst_width == info->src.resource->width0 && |
| dst_height == info->src.resource->height0 && |
| info->dst.box.x == 0 && |
| info->dst.box.y == 0 && |
| info->dst.box.width == dst_width && |
| info->dst.box.height == dst_height && |
| info->dst.box.depth == 1 && |
| info->src.box.x == 0 && |
| info->src.box.y == 0 && |
| info->src.box.width == dst_width && |
| info->src.box.height == dst_height && |
| info->src.box.depth == 1 && |
| !dst->surface.is_linear && |
| (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */ |
| /* Check the last constraint. */ |
| if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) { |
| /* The next fast clear will switch to this mode to |
| * get direct hw resolve next time if the mode is |
| * different now. |
| */ |
| src->last_msaa_resolve_target_micro_mode = |
| dst->surface.micro_tile_mode; |
| goto resolve_to_temp; |
| } |
| |
| /* Resolving into a surface with DCC is unsupported. Since |
| * it's being overwritten anyway, clear it to uncompressed. |
| * This is still the fastest codepath even with this clear. |
| */ |
| if (vi_dcc_enabled(dst, info->dst.level)) { |
| /* TODO: Implement per-level DCC clears for GFX9. */ |
| if (sctx->b.chip_class >= GFX9 && |
| info->dst.resource->last_level != 0) |
| goto resolve_to_temp; |
| |
| vi_dcc_clear_level(sctx, dst, info->dst.level, |
| 0xFFFFFFFF); |
| dst->dirty_level_mask &= ~(1 << info->dst.level); |
| } |
| |
| /* Resolve directly from src to dst. */ |
| si_do_CB_resolve(sctx, info, info->dst.resource, |
| info->dst.level, info->dst.box.z, format); |
| return true; |
| } |
| |
| resolve_to_temp: |
| /* Shader-based resolve is VERY SLOW. Instead, resolve into |
| * a temporary texture and blit. |
| */ |
| memset(&templ, 0, sizeof(templ)); |
| templ.target = PIPE_TEXTURE_2D; |
| templ.format = info->src.resource->format; |
| templ.width0 = info->src.resource->width0; |
| templ.height0 = info->src.resource->height0; |
| templ.depth0 = 1; |
| templ.array_size = 1; |
| templ.usage = PIPE_USAGE_DEFAULT; |
| templ.flags = R600_RESOURCE_FLAG_FORCE_TILING | |
| R600_RESOURCE_FLAG_DISABLE_DCC; |
| |
| /* The src and dst microtile modes must be the same. */ |
| if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY) |
| templ.bind = PIPE_BIND_SCANOUT; |
| else |
| templ.bind = 0; |
| |
| tmp = ctx->screen->resource_create(ctx->screen, &templ); |
| if (!tmp) |
| return false; |
| rtmp = (struct r600_texture*)tmp; |
| |
| assert(!rtmp->surface.is_linear); |
| assert(src->surface.micro_tile_mode == rtmp->surface.micro_tile_mode); |
| |
| /* resolve */ |
| si_do_CB_resolve(sctx, info, tmp, 0, 0, format); |
| |
| /* blit */ |
| blit = *info; |
| blit.src.resource = tmp; |
| blit.src.box.z = 0; |
| |
| si_blitter_begin(ctx, SI_BLIT | |
| (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); |
| util_blitter_blit(sctx->blitter, &blit); |
| si_blitter_end(ctx); |
| |
| pipe_resource_reference(&tmp, NULL); |
| return true; |
| } |
| |
| static void si_blit(struct pipe_context *ctx, |
| const struct pipe_blit_info *info) |
| { |
| struct si_context *sctx = (struct si_context*)ctx; |
| struct r600_texture *rdst = (struct r600_texture *)info->dst.resource; |
| |
| if (do_hardware_msaa_resolve(ctx, info)) { |
| return; |
| } |
| |
| /* Using SDMA for copying to a linear texture in GTT is much faster. |
| * This improves DRI PRIME performance. |
| * |
| * resource_copy_region can't do this yet, because dma_copy calls it |
| * on failure (recursion). |
| */ |
| if (rdst->surface.is_linear && |
| sctx->b.dma_copy && |
| util_can_blit_via_copy_region(info, false)) { |
| sctx->b.dma_copy(ctx, info->dst.resource, info->dst.level, |
| info->dst.box.x, info->dst.box.y, |
| info->dst.box.z, |
| info->src.resource, info->src.level, |
| &info->src.box); |
| return; |
| } |
| |
| assert(util_blitter_is_blit_supported(sctx->blitter, info)); |
| |
| /* The driver doesn't decompress resources automatically while |
| * u_blitter is rendering. */ |
| vi_disable_dcc_if_incompatible_format(&sctx->b, info->src.resource, |
| info->src.level, |
| info->src.format); |
| vi_disable_dcc_if_incompatible_format(&sctx->b, info->dst.resource, |
| info->dst.level, |
| info->dst.format); |
| si_decompress_subresource(ctx, info->src.resource, info->mask, |
| info->src.level, |
| info->src.box.z, |
| info->src.box.z + info->src.box.depth - 1); |
| |
| if (sctx->screen->debug_flags & DBG(FORCE_DMA) && |
| util_try_blit_via_copy_region(ctx, info)) |
| return; |
| |
| si_blitter_begin(ctx, SI_BLIT | |
| (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); |
| util_blitter_blit(sctx->blitter, info); |
| si_blitter_end(ctx); |
| } |
| |
| static boolean si_generate_mipmap(struct pipe_context *ctx, |
| struct pipe_resource *tex, |
| enum pipe_format format, |
| unsigned base_level, unsigned last_level, |
| unsigned first_layer, unsigned last_layer) |
| { |
| struct si_context *sctx = (struct si_context*)ctx; |
| struct r600_texture *rtex = (struct r600_texture *)tex; |
| |
| if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex)) |
| return false; |
| |
| /* The driver doesn't decompress resources automatically while |
| * u_blitter is rendering. */ |
| vi_disable_dcc_if_incompatible_format(&sctx->b, tex, base_level, |
| format); |
| si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, |
| base_level, first_layer, last_layer); |
| |
| /* Clear dirty_level_mask for the levels that will be overwritten. */ |
| assert(base_level < last_level); |
| rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, |
| last_level - base_level); |
| |
| sctx->generate_mipmap_for_depth = rtex->is_depth; |
| |
| si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND); |
| util_blitter_generate_mipmap(sctx->blitter, tex, format, |
| base_level, last_level, |
| first_layer, last_layer); |
| si_blitter_end(ctx); |
| |
| sctx->generate_mipmap_for_depth = false; |
| return true; |
| } |
| |
| static void si_flush_resource(struct pipe_context *ctx, |
| struct pipe_resource *res) |
| { |
| struct r600_texture *rtex = (struct r600_texture*)res; |
| |
| assert(res->target != PIPE_BUFFER); |
| assert(!rtex->dcc_separate_buffer || rtex->dcc_gather_statistics); |
| |
| /* st/dri calls flush twice per frame (not a bug), this prevents double |
| * decompression. */ |
| if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty) |
| return; |
| |
| if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) { |
| si_blit_decompress_color(ctx, rtex, 0, res->last_level, |
| 0, util_max_layer(res, 0), |
| rtex->dcc_separate_buffer != NULL); |
| } |
| |
| /* Always do the analysis even if DCC is disabled at the moment. */ |
| if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) { |
| rtex->separate_dcc_dirty = false; |
| vi_separate_dcc_process_and_reset_stats(ctx, rtex); |
| } |
| } |
| |
| static void si_decompress_dcc(struct pipe_context *ctx, |
| struct r600_texture *rtex) |
| { |
| if (!rtex->dcc_offset) |
| return; |
| |
| si_blit_decompress_color(ctx, rtex, 0, rtex->resource.b.b.last_level, |
| 0, util_max_layer(&rtex->resource.b.b, 0), |
| true); |
| } |
| |
| void si_init_blit_functions(struct si_context *sctx) |
| { |
| sctx->b.b.resource_copy_region = si_resource_copy_region; |
| sctx->b.b.blit = si_blit; |
| sctx->b.b.flush_resource = si_flush_resource; |
| sctx->b.b.generate_mipmap = si_generate_mipmap; |
| sctx->b.blit_decompress_depth = si_blit_decompress_depth; |
| sctx->b.decompress_dcc = si_decompress_dcc; |
| } |