blob: b2aa9f063a7dedfbe6582d0625b09668434231bd [file] [log] [blame]
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/mman.h>
#include <fcntl.h>
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include <err.h>
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_text.h"
#include "tgsi/tgsi_dump.h"
#include "freedreno_util.h"
#include "ir3_compiler.h"
#include "ir3_nir.h"
#include "instr-a3xx.h"
#include "ir3.h"
#include "compiler/glsl/standalone.h"
#include "compiler/glsl/glsl_to_nir.h"
#include "compiler/nir_types.h"
static void dump_info(struct ir3_shader_variant *so, const char *str)
{
uint32_t *bin;
const char *type = ir3_shader_stage(so->shader);
bin = ir3_shader_assemble(so, so->shader->compiler->gpu_id);
debug_printf("; %s: %s\n", type, str);
ir3_shader_disasm(so, bin);
free(bin);
}
static void
insert_sorted(struct exec_list *var_list, nir_variable *new_var)
{
nir_foreach_variable(var, var_list) {
if (var->data.location > new_var->data.location) {
exec_node_insert_node_before(&var->node, &new_var->node);
return;
}
}
exec_list_push_tail(var_list, &new_var->node);
}
static void
sort_varyings(struct exec_list *var_list)
{
struct exec_list new_list;
exec_list_make_empty(&new_list);
nir_foreach_variable_safe(var, var_list) {
exec_node_remove(&var->node);
insert_sorted(&new_list, var);
}
exec_list_move_nodes_to(&new_list, var_list);
}
static void
fixup_varying_slots(struct exec_list *var_list)
{
nir_foreach_variable(var, var_list) {
if (var->data.location >= VARYING_SLOT_VAR0) {
var->data.location += 9;
} else if ((var->data.location >= VARYING_SLOT_TEX0) &&
(var->data.location <= VARYING_SLOT_TEX7)) {
var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
}
}
}
static struct ir3_compiler *compiler;
static nir_shader *
load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
{
static const struct standalone_options options = {
.glsl_version = 140,
.do_link = true,
};
struct gl_shader_program *prog;
prog = standalone_compile_shader(&options, num_files, files);
if (!prog)
errx(1, "couldn't parse `%s'", files[0]);
nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options(compiler));
/* required NIR passes: */
/* TODO cmdline args for some of the conditional lowering passes? */
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir),
true, true);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_io_types);
switch (stage) {
case MESA_SHADER_VERTEX:
nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
ir3_glsl_type_size);
/* Re-lower global vars, to deal with any dead VS inputs. */
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
sort_varyings(&nir->outputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
ir3_glsl_type_size);
fixup_varying_slots(&nir->outputs);
break;
case MESA_SHADER_FRAGMENT:
sort_varyings(&nir->inputs);
nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
ir3_glsl_type_size);
fixup_varying_slots(&nir->inputs);
nir_assign_var_locations(&nir->outputs,
&nir->num_outputs,
ir3_glsl_type_size);
break;
default:
errx(1, "unhandled shader stage: %d", stage);
}
nir_assign_var_locations(&nir->uniforms,
&nir->num_uniforms,
ir3_glsl_type_size);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
NIR_PASS_V(nir, nir_lower_samplers, prog);
return nir;
}
static int
read_file(const char *filename, void **ptr, size_t *size)
{
int fd, ret;
struct stat st;
*ptr = MAP_FAILED;
fd = open(filename, O_RDONLY);
if (fd == -1) {
warnx("couldn't open `%s'", filename);
return 1;
}
ret = fstat(fd, &st);
if (ret)
errx(1, "couldn't stat `%s'", filename);
*size = st.st_size;
*ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0);
if (*ptr == MAP_FAILED)
errx(1, "couldn't map `%s'", filename);
close(fd);
return 0;
}
static void print_usage(void)
{
printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | (file.vert | file.frag)*>\n");
printf(" --verbose - verbose compiler/debug messages\n");
printf(" --binning-pass - generate binning pass shader (VERT)\n");
printf(" --color-two-side - emulate two-sided color (FRAG)\n");
printf(" --half-precision - use half-precision\n");
printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n");
printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n");
printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
printf(" --astc-srgb MASK - bitmask of samplers to enable astc-srgb workaround\n");
printf(" --stream-out - enable stream-out (aka transform feedback)\n");
printf(" --ucp MASK - bitmask of enabled user-clip-planes\n");
printf(" --gpu GPU_ID - specify gpu-id (default 320)\n");
printf(" --help - show this message\n");
}
int main(int argc, char **argv)
{
int ret = 0, n = 1;
char *filenames[2];
int num_files = 0;
unsigned stage = 0;
struct ir3_shader_variant v;
struct ir3_shader s;
struct ir3_shader_key key = {};
/* TODO cmdline option to target different gpus: */
unsigned gpu_id = 320;
const char *info;
void *ptr;
size_t size;
memset(&s, 0, sizeof(s));
memset(&v, 0, sizeof(v));
/* cmdline args which impact shader variant get spit out in a
* comment on the first line.. a quick/dirty way to preserve
* that info so when ir3test recompiles the shader with a new
* compiler version, we use the same shader-key settings:
*/
debug_printf("; options:");
while (n < argc) {
if (!strcmp(argv[n], "--verbose")) {
fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM;
n++;
continue;
}
if (!strcmp(argv[n], "--binning-pass")) {
debug_printf(" %s", argv[n]);
key.binning_pass = true;
n++;
continue;
}
if (!strcmp(argv[n], "--color-two-side")) {
debug_printf(" %s", argv[n]);
key.color_two_side = true;
n++;
continue;
}
if (!strcmp(argv[n], "--half-precision")) {
debug_printf(" %s", argv[n]);
key.half_precision = true;
n++;
continue;
}
if (!strcmp(argv[n], "--saturate-s")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--saturate-t")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--saturate-r")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--astc-srgb")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vastc_srgb = key.fastc_srgb = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--stream-out")) {
struct pipe_stream_output_info *so = &s.stream_output;
debug_printf(" %s", argv[n]);
/* TODO more dynamic config based on number of outputs, etc
* rather than just hard-code for first output:
*/
so->num_outputs = 1;
so->stride[0] = 4;
so->output[0].register_index = 0;
so->output[0].start_component = 0;
so->output[0].num_components = 4;
so->output[0].output_buffer = 0;
so->output[0].dst_offset = 2;
so->output[0].stream = 0;
n++;
continue;
}
if (!strcmp(argv[n], "--ucp")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.ucp_enables = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--gpu")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
gpu_id = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--help")) {
print_usage();
return 0;
}
break;
}
debug_printf("\n");
while (n < argc) {
char *filename = argv[n];
char *ext = rindex(filename, '.');
if (strcmp(ext, ".tgsi") == 0) {
if (num_files != 0)
errx(1, "in TGSI mode, only a single file may be specified");
s.from_tgsi = true;
} else if (strcmp(ext, ".frag") == 0) {
if (s.from_tgsi)
errx(1, "cannot mix GLSL and TGSI");
if (num_files >= ARRAY_SIZE(filenames))
errx(1, "too many GLSL files");
stage = MESA_SHADER_FRAGMENT;
} else if (strcmp(ext, ".vert") == 0) {
if (s.from_tgsi)
errx(1, "cannot mix GLSL and TGSI");
if (num_files >= ARRAY_SIZE(filenames))
errx(1, "too many GLSL files");
stage = MESA_SHADER_VERTEX;
} else {
print_usage();
return -1;
}
filenames[num_files++] = filename;
n++;
}
nir_shader *nir;
compiler = ir3_compiler_create(NULL, gpu_id);
if (s.from_tgsi) {
struct tgsi_token toks[65536];
ret = read_file(filenames[0], &ptr, &size);
if (ret) {
print_usage();
return ret;
}
if (fd_mesa_debug & FD_DBG_OPTMSGS)
debug_printf("%s\n", (char *)ptr);
if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
errx(1, "could not parse `%s'", filenames[0]);
if (fd_mesa_debug & FD_DBG_OPTMSGS)
tgsi_dump(toks, 0);
nir = ir3_tgsi_to_nir(toks);
} else if (num_files > 0) {
nir = load_glsl(num_files, filenames, stage);
} else {
print_usage();
return -1;
}
s.compiler = compiler;
s.nir = ir3_optimize_nir(&s, nir, NULL);
v.key = key;
v.shader = &s;
switch (nir->info.stage) {
case MESA_SHADER_FRAGMENT:
s.type = v.type = SHADER_FRAGMENT;
break;
case MESA_SHADER_VERTEX:
s.type = v.type = SHADER_VERTEX;
break;
case MESA_SHADER_COMPUTE:
s.type = v.type = SHADER_COMPUTE;
break;
default:
errx(1, "unhandled shader stage: %d", nir->info.stage);
}
info = "NIR compiler";
ret = ir3_compile_shader_nir(s.compiler, &v);
if (ret) {
fprintf(stderr, "compiler failed!\n");
return ret;
}
dump_info(&v, info);
}