blob: 3ff48498d80871c16588fe1cf85425818a1e4b48 [file] [log] [blame]
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "radv_meta.h"
#include "nir/nir_builder.h"
struct blit_region {
VkOffset3D src_offset;
VkExtent3D src_extent;
VkOffset3D dest_offset;
VkExtent3D dest_extent;
};
static nir_shader *
build_nir_vertex_shader(void)
{
const struct glsl_type *vec4 = glsl_vec4_type();
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "gl_Position");
pos_out->data.location = VARYING_SLOT_POS;
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
nir_store_var(&b, pos_out, outvec, 0xf);
nir_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
src_box->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
nir_intrinsic_set_base(src_box, 0);
nir_intrinsic_set_range(src_box, 16);
src_box->num_components = 4;
nir_ssa_dest_init(&src_box->instr, &src_box->dest, 4, 32, "src_box");
nir_builder_instr_insert(&b, &src_box->instr);
nir_intrinsic_instr *src0_z = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
src0_z->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
nir_intrinsic_set_base(src0_z, 16);
nir_intrinsic_set_range(src0_z, 4);
src0_z->num_components = 1;
nir_ssa_dest_init(&src0_z->instr, &src0_z->dest, 1, 32, "src0_z");
nir_builder_instr_insert(&b, &src0_z->instr);
nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_vertex_id_zero_base);
nir_ssa_dest_init(&vertex_id->instr, &vertex_id->dest, 1, 32, "vertexid");
nir_builder_instr_insert(&b, &vertex_id->instr);
/* vertex 0 - src0_x, src0_y, src0_z */
/* vertex 1 - src0_x, src1_y, src0_z*/
/* vertex 2 - src1_x, src0_y, src0_z */
/* so channel 0 is vertex_id != 2 ? src_x : src_x + w
channel 1 is vertex id != 1 ? src_y : src_y + w */
nir_ssa_def *c0cmp = nir_ine(&b, &vertex_id->dest.ssa,
nir_imm_int(&b, 2));
nir_ssa_def *c1cmp = nir_ine(&b, &vertex_id->dest.ssa,
nir_imm_int(&b, 1));
nir_ssa_def *comp[4];
comp[0] = nir_bcsel(&b, c0cmp,
nir_channel(&b, &src_box->dest.ssa, 0),
nir_channel(&b, &src_box->dest.ssa, 2));
comp[1] = nir_bcsel(&b, c1cmp,
nir_channel(&b, &src_box->dest.ssa, 1),
nir_channel(&b, &src_box->dest.ssa, 3));
comp[2] = &src0_z->dest.ssa;
comp[3] = nir_imm_float(&b, 1.0);
nir_ssa_def *out_tex_vec = nir_vec(&b, comp, 4);
nir_store_var(&b, tex_pos_out, out_tex_vec, 0xf);
return b.shader;
}
static nir_shader *
build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
{
char shader_name[64];
const struct glsl_type *vec4 = glsl_vec4_type();
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
b.shader->info.name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
tex_pos_in->data.location = VARYING_SLOT_VAR0;
/* Swizzle the array index which comes in as Z coordinate into the right
* position.
*/
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
glsl_get_base_type(vec4));
nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
sampler_type, "s_tex");
sampler->data.descriptor_set = 0;
sampler->data.binding = 0;
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
tex->sampler_dim = tex_dim;
tex->op = nir_texop_tex;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(tex_pos);
tex->dest_type = nir_type_float; /* TODO */
tex->is_array = glsl_sampler_type_is_array(sampler_type);
tex->coord_components = tex_pos->num_components;
tex->texture = nir_deref_var_create(tex, sampler);
tex->sampler = nir_deref_var_create(tex, sampler);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
nir_builder_instr_insert(&b, &tex->instr);
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
return b.shader;
}
static nir_shader *
build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
{
char shader_name[64];
const struct glsl_type *vec4 = glsl_vec4_type();
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
b.shader->info.name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
tex_pos_in->data.location = VARYING_SLOT_VAR0;
/* Swizzle the array index which comes in as Z coordinate into the right
* position.
*/
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
glsl_get_base_type(vec4));
nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
sampler_type, "s_tex");
sampler->data.descriptor_set = 0;
sampler->data.binding = 0;
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
tex->sampler_dim = tex_dim;
tex->op = nir_texop_tex;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(tex_pos);
tex->dest_type = nir_type_float; /* TODO */
tex->is_array = glsl_sampler_type_is_array(sampler_type);
tex->coord_components = tex_pos->num_components;
tex->texture = nir_deref_var_create(tex, sampler);
tex->sampler = nir_deref_var_create(tex, sampler);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
nir_builder_instr_insert(&b, &tex->instr);
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
color_out->data.location = FRAG_RESULT_DEPTH;
nir_store_var(&b, color_out, &tex->dest.ssa, 0x1);
return b.shader;
}
static nir_shader *
build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
{
char shader_name[64];
const struct glsl_type *vec4 = glsl_vec4_type();
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
b.shader->info.name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
tex_pos_in->data.location = VARYING_SLOT_VAR0;
/* Swizzle the array index which comes in as Z coordinate into the right
* position.
*/
unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
nir_ssa_def *const tex_pos =
nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
(tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
const struct glsl_type *sampler_type =
glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
glsl_get_base_type(vec4));
nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
sampler_type, "s_tex");
sampler->data.descriptor_set = 0;
sampler->data.binding = 0;
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
tex->sampler_dim = tex_dim;
tex->op = nir_texop_tex;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(tex_pos);
tex->dest_type = nir_type_float; /* TODO */
tex->is_array = glsl_sampler_type_is_array(sampler_type);
tex->coord_components = tex_pos->num_components;
tex->texture = nir_deref_var_create(tex, sampler);
tex->sampler = nir_deref_var_create(tex, sampler);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
nir_builder_instr_insert(&b, &tex->instr);
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
color_out->data.location = FRAG_RESULT_STENCIL;
nir_store_var(&b, color_out, &tex->dest.ssa, 0x1);
return b.shader;
}
static void
meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
struct radv_image *src_image,
struct radv_image_view *src_iview,
VkImageLayout src_image_layout,
VkOffset3D src_offset_0,
VkOffset3D src_offset_1,
struct radv_image *dest_image,
struct radv_image_view *dest_iview,
VkImageLayout dest_image_layout,
VkOffset2D dest_offset_0,
VkOffset2D dest_offset_1,
VkRect2D dest_box,
VkFilter blit_filter)
{
struct radv_device *device = cmd_buffer->device;
uint32_t src_width = radv_minify(src_iview->image->info.width, src_iview->base_mip);
uint32_t src_height = radv_minify(src_iview->image->info.height, src_iview->base_mip);
uint32_t src_depth = radv_minify(src_iview->image->info.depth, src_iview->base_mip);
uint32_t dst_width = radv_minify(dest_iview->image->info.width, dest_iview->base_mip);
uint32_t dst_height = radv_minify(dest_iview->image->info.height, dest_iview->base_mip);
assert(src_image->info.samples == dest_image->info.samples);
float vertex_push_constants[5] = {
(float)src_offset_0.x / (float)src_width,
(float)src_offset_0.y / (float)src_height,
(float)src_offset_1.x / (float)src_width,
(float)src_offset_1.y / (float)src_height,
(float)src_offset_0.z / (float)src_depth,
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
device->meta_state.blit.pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, 20,
vertex_push_constants);
VkSampler sampler;
radv_CreateSampler(radv_device_to_handle(device),
&(VkSamplerCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.magFilter = blit_filter,
.minFilter = blit_filter,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
}, &cmd_buffer->pool->alloc, &sampler);
VkFramebuffer fb;
radv_CreateFramebuffer(radv_device_to_handle(device),
&(VkFramebufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = (VkImageView[]) {
radv_image_view_to_handle(dest_iview),
},
.width = dst_width,
.height = dst_height,
.layers = 1,
}, &cmd_buffer->pool->alloc, &fb);
VkPipeline pipeline;
switch (src_iview->aspect_mask) {
case VK_IMAGE_ASPECT_COLOR_BIT: {
unsigned fs_key = radv_format_meta_fs_key(dest_image->vk_format);
unsigned dst_layout = radv_meta_dst_layout_from_layout(dest_image_layout);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = device->meta_state.blit.render_pass[fs_key][dst_layout],
.framebuffer = fb,
.renderArea = {
.offset = { dest_box.offset.x, dest_box.offset.y },
.extent = { dest_box.extent.width, dest_box.extent.height },
},
.clearValueCount = 0,
.pClearValues = NULL,
}, VK_SUBPASS_CONTENTS_INLINE);
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
pipeline = device->meta_state.blit.pipeline_1d_src[fs_key];
break;
case VK_IMAGE_TYPE_2D:
pipeline = device->meta_state.blit.pipeline_2d_src[fs_key];
break;
case VK_IMAGE_TYPE_3D:
pipeline = device->meta_state.blit.pipeline_3d_src[fs_key];
break;
default:
unreachable(!"bad VkImageType");
}
break;
}
case VK_IMAGE_ASPECT_DEPTH_BIT: {
enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dest_image_layout);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = device->meta_state.blit.depth_only_rp[ds_layout],
.framebuffer = fb,
.renderArea = {
.offset = { dest_box.offset.x, dest_box.offset.y },
.extent = { dest_box.extent.width, dest_box.extent.height },
},
.clearValueCount = 0,
.pClearValues = NULL,
}, VK_SUBPASS_CONTENTS_INLINE);
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
pipeline = device->meta_state.blit.depth_only_1d_pipeline;
break;
case VK_IMAGE_TYPE_2D:
pipeline = device->meta_state.blit.depth_only_2d_pipeline;
break;
case VK_IMAGE_TYPE_3D:
pipeline = device->meta_state.blit.depth_only_3d_pipeline;
break;
default:
unreachable(!"bad VkImageType");
}
break;
}
case VK_IMAGE_ASPECT_STENCIL_BIT: {
enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dest_image_layout);
radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = device->meta_state.blit.stencil_only_rp[ds_layout],
.framebuffer = fb,
.renderArea = {
.offset = { dest_box.offset.x, dest_box.offset.y },
.extent = { dest_box.extent.width, dest_box.extent.height },
},
.clearValueCount = 0,
.pClearValues = NULL,
}, VK_SUBPASS_CONTENTS_INLINE);
switch (src_image->type) {
case VK_IMAGE_TYPE_1D:
pipeline = device->meta_state.blit.stencil_only_1d_pipeline;
break;
case VK_IMAGE_TYPE_2D:
pipeline = device->meta_state.blit.stencil_only_2d_pipeline;
break;
case VK_IMAGE_TYPE_3D:
pipeline = device->meta_state.blit.stencil_only_3d_pipeline;
break;
default:
unreachable(!"bad VkImageType");
}
break;
}
default:
unreachable(!"bad VkImageType");
}
radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.blit.pipeline_layout,
0, /* set */
1, /* descriptorWriteCount */
(VkWriteDescriptorSet[]) {
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = (VkDescriptorImageInfo[]) {
{
.sampler = sampler,
.imageView = radv_image_view_to_handle(src_iview),
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
},
}
}
});
radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
.x = dest_offset_0.x,
.y = dest_offset_0.y,
.width = dest_offset_1.x - dest_offset_0.x,
.height = dest_offset_1.y - dest_offset_0.y,
.minDepth = 0.0f,
.maxDepth = 1.0f
});
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) {
.offset = (VkOffset2D) { MIN2(dest_offset_0.x, dest_offset_1.x), MIN2(dest_offset_0.y, dest_offset_1.y) },
.extent = (VkExtent2D) {
abs(dest_offset_1.x - dest_offset_0.x),
abs(dest_offset_1.y - dest_offset_0.y)
},
});
radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
/* At the point where we emit the draw call, all data from the
* descriptor sets, etc. has been used. We are free to delete it.
*/
/* TODO: above comment is not valid for at least descriptor sets/pools,
* as we may not free them till after execution finishes. Check others. */
radv_DestroySampler(radv_device_to_handle(device), sampler,
&cmd_buffer->pool->alloc);
radv_DestroyFramebuffer(radv_device_to_handle(device), fb,
&cmd_buffer->pool->alloc);
}
static bool
flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned *dst1)
{
bool flip = false;
if (*src0 > *src1) {
unsigned tmp = *src0;
*src0 = *src1;
*src1 = tmp;
flip = !flip;
}
if (*dst0 > *dst1) {
unsigned tmp = *dst0;
*dst0 = *dst1;
*dst1 = tmp;
flip = !flip;
}
return flip;
}
void radv_CmdBlitImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions,
VkFilter filter)
{
RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
RADV_FROM_HANDLE(radv_image, src_image, srcImage);
RADV_FROM_HANDLE(radv_image, dest_image, destImage);
struct radv_meta_saved_state saved_state;
/* From the Vulkan 1.0 spec:
*
* vkCmdBlitImage must not be used for multisampled source or
* destination images. Use vkCmdResolveImage for this purpose.
*/
assert(src_image->info.samples == 1);
assert(dest_image->info.samples == 1);
radv_meta_save(&saved_state, cmd_buffer,
RADV_META_SAVE_GRAPHICS_PIPELINE |
RADV_META_SAVE_CONSTANTS |
RADV_META_SAVE_DESCRIPTORS);
for (unsigned r = 0; r < regionCount; r++) {
const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
unsigned dst_start, dst_end;
if (dest_image->type == VK_IMAGE_TYPE_3D) {
assert(dst_res->baseArrayLayer == 0);
dst_start = pRegions[r].dstOffsets[0].z;
dst_end = pRegions[r].dstOffsets[1].z;
} else {
dst_start = dst_res->baseArrayLayer;
dst_end = dst_start + dst_res->layerCount;
}
unsigned src_start, src_end;
if (src_image->type == VK_IMAGE_TYPE_3D) {
assert(src_res->baseArrayLayer == 0);
src_start = pRegions[r].srcOffsets[0].z;
src_end = pRegions[r].srcOffsets[1].z;
} else {
src_start = src_res->baseArrayLayer;
src_end = src_start + src_res->layerCount;
}
bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
float src_z_step = (float)(src_end + 1 - src_start) /
(float)(dst_end + 1 - dst_start);
if (flip_z) {
src_start = src_end;
src_z_step *= -1;
}
unsigned src_x0 = pRegions[r].srcOffsets[0].x;
unsigned src_x1 = pRegions[r].srcOffsets[1].x;
unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
unsigned src_y0 = pRegions[r].srcOffsets[0].y;
unsigned src_y1 = pRegions[r].srcOffsets[1].y;
unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
VkRect2D dest_box;
dest_box.offset.x = MIN2(dst_x0, dst_x1);
dest_box.offset.y = MIN2(dst_y0, dst_y1);
dest_box.extent.width = abs(dst_x1 - dst_x0);
dest_box.extent.height = abs(dst_y1 - dst_y0);
const unsigned num_layers = dst_end - dst_start;
for (unsigned i = 0; i < num_layers; i++) {
struct radv_image_view dest_iview, src_iview;
const VkOffset2D dest_offset_0 = {
.x = dst_x0,
.y = dst_y0,
};
const VkOffset2D dest_offset_1 = {
.x = dst_x1,
.y = dst_y1,
};
VkOffset3D src_offset_0 = {
.x = src_x0,
.y = src_y0,
.z = src_start + i * src_z_step,
};
VkOffset3D src_offset_1 = {
.x = src_x1,
.y = src_y1,
.z = src_start + i * src_z_step,
};
const uint32_t dest_array_slice = dst_start + i;
/* 3D images have just 1 layer */
const uint32_t src_array_slice = src_image->type == VK_IMAGE_TYPE_3D ? 0 : src_start + i;
radv_image_view_init(&dest_iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = destImage,
.viewType = radv_meta_get_view_type(dest_image),
.format = dest_image->vk_format,
.subresourceRange = {
.aspectMask = dst_res->aspectMask,
.baseMipLevel = dst_res->mipLevel,
.levelCount = 1,
.baseArrayLayer = dest_array_slice,
.layerCount = 1
},
});
radv_image_view_init(&src_iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = srcImage,
.viewType = radv_meta_get_view_type(src_image),
.format = src_image->vk_format,
.subresourceRange = {
.aspectMask = src_res->aspectMask,
.baseMipLevel = src_res->mipLevel,
.levelCount = 1,
.baseArrayLayer = src_array_slice,
.layerCount = 1
},
});
meta_emit_blit(cmd_buffer,
src_image, &src_iview, srcImageLayout,
src_offset_0, src_offset_1,
dest_image, &dest_iview, destImageLayout,
dest_offset_0, dest_offset_1,
dest_box,
filter);
}
}
radv_meta_restore(&saved_state, cmd_buffer);
}
void
radv_device_finish_meta_blit_state(struct radv_device *device)
{
struct radv_meta_state *state = &device->meta_state;
for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) {
for (unsigned j = 0; j < RADV_META_DST_LAYOUT_COUNT; ++j) {
radv_DestroyRenderPass(radv_device_to_handle(device),
state->blit.render_pass[i][j],
&state->alloc);
}
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.pipeline_1d_src[i],
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.pipeline_2d_src[i],
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.pipeline_3d_src[i],
&state->alloc);
}
for (enum radv_blit_ds_layout i = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; i < RADV_BLIT_DS_LAYOUT_COUNT; i++) {
radv_DestroyRenderPass(radv_device_to_handle(device),
state->blit.depth_only_rp[i], &state->alloc);
radv_DestroyRenderPass(radv_device_to_handle(device),
state->blit.stencil_only_rp[i], &state->alloc);
}
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.depth_only_1d_pipeline, &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.depth_only_2d_pipeline, &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.depth_only_3d_pipeline, &state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.stencil_only_1d_pipeline,
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.stencil_only_2d_pipeline,
&state->alloc);
radv_DestroyPipeline(radv_device_to_handle(device),
state->blit.stencil_only_3d_pipeline,
&state->alloc);
radv_DestroyPipelineLayout(radv_device_to_handle(device),
state->blit.pipeline_layout, &state->alloc);
radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
state->blit.ds_layout, &state->alloc);
}
static VkFormat pipeline_formats[] = {
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_R8G8B8A8_UINT,
VK_FORMAT_R8G8B8A8_SINT,
VK_FORMAT_A2R10G10B10_UINT_PACK32,
VK_FORMAT_A2R10G10B10_SINT_PACK32,
VK_FORMAT_R16G16B16A16_UNORM,
VK_FORMAT_R16G16B16A16_SNORM,
VK_FORMAT_R16G16B16A16_UINT,
VK_FORMAT_R16G16B16A16_SINT,
VK_FORMAT_R32_SFLOAT,
VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT
};
static VkResult
radv_device_init_meta_blit_color(struct radv_device *device,
struct radv_shader_module *vs)
{
struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
VkResult result;
fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D);
fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D);
fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D);
for (unsigned i = 0; i < ARRAY_SIZE(pipeline_formats); ++i) {
unsigned key = radv_format_meta_fs_key(pipeline_formats[i]);
for(unsigned j = 0; j < RADV_META_DST_LAYOUT_COUNT; ++j) {
VkImageLayout layout = radv_meta_dst_layout_to_layout(j);
result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.format = pipeline_formats[i],
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = layout,
.finalLayout = layout,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 1,
.pColorAttachments = &(VkAttachmentReference) {
.attachment = 0,
.layout = layout,
},
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = VK_ATTACHMENT_UNUSED,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
.preserveAttachmentCount = 1,
.pPreserveAttachments = (uint32_t[]) { 0 },
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.render_pass[key][j]);
if (result != VK_SUCCESS)
goto fail;
}
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
};
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = radv_shader_module_to_handle(vs),
.pName = "main",
.pSpecializationInfo = NULL
}, {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
.pName = "main",
.pSpecializationInfo = NULL
},
};
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.pVertexInputState = &vi_create_info,
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
},
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = 1,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
},
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = (VkPipelineColorBlendAttachmentState []) {
{ .colorWriteMask =
VK_COLOR_COMPONENT_A_BIT |
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT },
}
},
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 4,
.pDynamicStates = (VkDynamicState[]) {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
},
},
.flags = 0,
.layout = device->meta_state.blit.pipeline_layout,
.renderPass = device->meta_state.blit.render_pass[key][0],
.subpass = 0,
};
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
.use_rectlist = true
};
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src[key]);
if (result != VK_SUCCESS)
goto fail;
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src[key]);
if (result != VK_SUCCESS)
goto fail;
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src[key]);
if (result != VK_SUCCESS)
goto fail;
}
result = VK_SUCCESS;
fail:
ralloc_free(fs_1d.nir);
ralloc_free(fs_2d.nir);
ralloc_free(fs_3d.nir);
return result;
}
static VkResult
radv_device_init_meta_blit_depth(struct radv_device *device,
struct radv_shader_module *vs)
{
struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
VkResult result;
fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D);
fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D);
fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D);
for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.format = VK_FORMAT_D32_SFLOAT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = layout,
.finalLayout = layout,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 0,
.pColorAttachments = NULL,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = 0,
.layout = layout,
},
.preserveAttachmentCount = 1,
.pPreserveAttachments = (uint32_t[]) { 0 },
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[ds_layout]);
if (result != VK_SUCCESS)
goto fail;
}
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
};
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = radv_shader_module_to_handle(vs),
.pName = "main",
.pSpecializationInfo = NULL
}, {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
.pName = "main",
.pSpecializationInfo = NULL
},
};
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.pVertexInputState = &vi_create_info,
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
},
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = 1,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
},
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 0,
.pAttachments = NULL,
},
.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = true,
.depthWriteEnable = true,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
},
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 9,
.pDynamicStates = (VkDynamicState[]) {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH,
VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
},
},
.flags = 0,
.layout = device->meta_state.blit.pipeline_layout,
.renderPass = device->meta_state.blit.depth_only_rp[0],
.subpass = 0,
};
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
.use_rectlist = true
};
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline);
if (result != VK_SUCCESS)
goto fail;
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline);
if (result != VK_SUCCESS)
goto fail;
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline);
if (result != VK_SUCCESS)
goto fail;
fail:
ralloc_free(fs_1d.nir);
ralloc_free(fs_2d.nir);
ralloc_free(fs_3d.nir);
return result;
}
static VkResult
radv_device_init_meta_blit_stencil(struct radv_device *device,
struct radv_shader_module *vs)
{
struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
VkResult result;
fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D);
fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D);
fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D);
for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
result = radv_CreateRenderPass(radv_device_to_handle(device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.format = VK_FORMAT_S8_UINT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = layout,
.finalLayout = layout,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.colorAttachmentCount = 0,
.pColorAttachments = NULL,
.pResolveAttachments = NULL,
.pDepthStencilAttachment = &(VkAttachmentReference) {
.attachment = 0,
.layout = layout,
},
.preserveAttachmentCount = 1,
.pPreserveAttachments = (uint32_t[]) { 0 },
},
.dependencyCount = 0,
}, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp[ds_layout]);
}
if (result != VK_SUCCESS)
goto fail;
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 0,
.vertexAttributeDescriptionCount = 0,
};
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = radv_shader_module_to_handle(vs),
.pName = "main",
.pSpecializationInfo = NULL
}, {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
.pName = "main",
.pSpecializationInfo = NULL
},
};
const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = ARRAY_SIZE(pipeline_shader_stages),
.pStages = pipeline_shader_stages,
.pVertexInputState = &vi_create_info,
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
},
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = 1,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
},
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 0,
.pAttachments = NULL,
},
.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = false,
.depthWriteEnable = false,
.stencilTestEnable = true,
.front = {
.failOp = VK_STENCIL_OP_REPLACE,
.passOp = VK_STENCIL_OP_REPLACE,
.depthFailOp = VK_STENCIL_OP_REPLACE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = 0xff,
.writeMask = 0xff,
.reference = 0
},
.back = {
.failOp = VK_STENCIL_OP_REPLACE,
.passOp = VK_STENCIL_OP_REPLACE,
.depthFailOp = VK_STENCIL_OP_REPLACE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = 0xff,
.writeMask = 0xff,
.reference = 0
},
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
},
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 6,
.pDynamicStates = (VkDynamicState[]) {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH,
VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
},
},
.flags = 0,
.layout = device->meta_state.blit.pipeline_layout,
.renderPass = device->meta_state.blit.stencil_only_rp[0],
.subpass = 0,
};
const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
.use_rectlist = true
};
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline);
if (result != VK_SUCCESS)
goto fail;
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline);
if (result != VK_SUCCESS)
goto fail;
pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
result = radv_graphics_pipeline_create(radv_device_to_handle(device),
radv_pipeline_cache_to_handle(&device->meta_state.cache),
&vk_pipeline_info, &radv_pipeline_info,
&device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline);
if (result != VK_SUCCESS)
goto fail;
fail:
ralloc_free(fs_1d.nir);
ralloc_free(fs_2d.nir);
ralloc_free(fs_3d.nir);
return result;
}
VkResult
radv_device_init_meta_blit_state(struct radv_device *device)
{
VkResult result;
struct radv_shader_module vs = {0};
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
.bindingCount = 1,
.pBindings = (VkDescriptorSetLayoutBinding[]) {
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL
},
}
};
result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
&ds_layout_info,
&device->meta_state.alloc,
&device->meta_state.blit.ds_layout);
if (result != VK_SUCCESS)
goto fail;
const VkPushConstantRange push_constant_range = {VK_SHADER_STAGE_VERTEX_BIT, 0, 20};
result = radv_CreatePipelineLayout(radv_device_to_handle(device),
&(VkPipelineLayoutCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = &device->meta_state.blit.ds_layout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &push_constant_range,
},
&device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
if (result != VK_SUCCESS)
goto fail;
vs.nir = build_nir_vertex_shader();
result = radv_device_init_meta_blit_color(device, &vs);
if (result != VK_SUCCESS)
goto fail;
result = radv_device_init_meta_blit_depth(device, &vs);
if (result != VK_SUCCESS)
goto fail;
result = radv_device_init_meta_blit_stencil(device, &vs);
fail:
ralloc_free(vs.nir);
if (result != VK_SUCCESS)
radv_device_finish_meta_blit_state(device);
return result;
}