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/*
* Copyright © 2014 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
* AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*/
/**
****************************************************************************************************
* @file addrlib.h
* @brief Contains the Addr::Lib base class definition.
****************************************************************************************************
*/
#ifndef __ADDR_LIB_H__
#define __ADDR_LIB_H__
#include "addrinterface.h"
#include "addrobject.h"
#include "addrelemlib.h"
#include "amdgpu_asic_addr.h"
#ifndef CIASICIDGFXENGINE_R600
#define CIASICIDGFXENGINE_R600 0x00000006
#endif
#ifndef CIASICIDGFXENGINE_R800
#define CIASICIDGFXENGINE_R800 0x00000008
#endif
#ifndef CIASICIDGFXENGINE_SOUTHERNISLAND
#define CIASICIDGFXENGINE_SOUTHERNISLAND 0x0000000A
#endif
#ifndef CIASICIDGFXENGINE_ARCTICISLAND
#define CIASICIDGFXENGINE_ARCTICISLAND 0x0000000D
#endif
namespace Addr
{
/**
****************************************************************************************************
* @brief Neutral enums that define pipeinterleave
****************************************************************************************************
*/
enum PipeInterleave
{
ADDR_PIPEINTERLEAVE_256B = 256,
ADDR_PIPEINTERLEAVE_512B = 512,
ADDR_PIPEINTERLEAVE_1KB = 1024,
ADDR_PIPEINTERLEAVE_2KB = 2048,
};
/**
****************************************************************************************************
* @brief Neutral enums that define DRAM row size
****************************************************************************************************
*/
enum RowSize
{
ADDR_ROWSIZE_1KB = 1024,
ADDR_ROWSIZE_2KB = 2048,
ADDR_ROWSIZE_4KB = 4096,
ADDR_ROWSIZE_8KB = 8192,
};
/**
****************************************************************************************************
* @brief Neutral enums that define bank interleave
****************************************************************************************************
*/
enum BankInterleave
{
ADDR_BANKINTERLEAVE_1 = 1,
ADDR_BANKINTERLEAVE_2 = 2,
ADDR_BANKINTERLEAVE_4 = 4,
ADDR_BANKINTERLEAVE_8 = 8,
};
/**
****************************************************************************************************
* @brief Neutral enums that define shader engine tile size
****************************************************************************************************
*/
enum ShaderEngineTileSize
{
ADDR_SE_TILESIZE_16 = 16,
ADDR_SE_TILESIZE_32 = 32,
};
/**
****************************************************************************************************
* @brief Neutral enums that define bank swap size
****************************************************************************************************
*/
enum BankSwapSize
{
ADDR_BANKSWAP_128B = 128,
ADDR_BANKSWAP_256B = 256,
ADDR_BANKSWAP_512B = 512,
ADDR_BANKSWAP_1KB = 1024,
};
/**
****************************************************************************************************
* @brief Enums that define max compressed fragments config
****************************************************************************************************
*/
enum NumMaxCompressedFragmentsConfig
{
ADDR_CONFIG_1_MAX_COMPRESSED_FRAGMENTS = 0x00000000,
ADDR_CONFIG_2_MAX_COMPRESSED_FRAGMENTS = 0x00000001,
ADDR_CONFIG_4_MAX_COMPRESSED_FRAGMENTS = 0x00000002,
ADDR_CONFIG_8_MAX_COMPRESSED_FRAGMENTS = 0x00000003,
};
/**
****************************************************************************************************
* @brief Enums that define num pipes config
****************************************************************************************************
*/
enum NumPipesConfig
{
ADDR_CONFIG_1_PIPE = 0x00000000,
ADDR_CONFIG_2_PIPE = 0x00000001,
ADDR_CONFIG_4_PIPE = 0x00000002,
ADDR_CONFIG_8_PIPE = 0x00000003,
ADDR_CONFIG_16_PIPE = 0x00000004,
ADDR_CONFIG_32_PIPE = 0x00000005,
ADDR_CONFIG_64_PIPE = 0x00000006,
};
/**
****************************************************************************************************
* @brief Enums that define num banks config
****************************************************************************************************
*/
enum NumBanksConfig
{
ADDR_CONFIG_1_BANK = 0x00000000,
ADDR_CONFIG_2_BANK = 0x00000001,
ADDR_CONFIG_4_BANK = 0x00000002,
ADDR_CONFIG_8_BANK = 0x00000003,
ADDR_CONFIG_16_BANK = 0x00000004,
};
/**
****************************************************************************************************
* @brief Enums that define num rb per shader engine config
****************************************************************************************************
*/
enum NumRbPerShaderEngineConfig
{
ADDR_CONFIG_1_RB_PER_SHADER_ENGINE = 0x00000000,
ADDR_CONFIG_2_RB_PER_SHADER_ENGINE = 0x00000001,
ADDR_CONFIG_4_RB_PER_SHADER_ENGINE = 0x00000002,
};
/**
****************************************************************************************************
* @brief Enums that define num shader engines config
****************************************************************************************************
*/
enum NumShaderEnginesConfig
{
ADDR_CONFIG_1_SHADER_ENGINE = 0x00000000,
ADDR_CONFIG_2_SHADER_ENGINE = 0x00000001,
ADDR_CONFIG_4_SHADER_ENGINE = 0x00000002,
ADDR_CONFIG_8_SHADER_ENGINE = 0x00000003,
};
/**
****************************************************************************************************
* @brief Enums that define pipe interleave size config
****************************************************************************************************
*/
enum PipeInterleaveSizeConfig
{
ADDR_CONFIG_PIPE_INTERLEAVE_256B = 0x00000000,
ADDR_CONFIG_PIPE_INTERLEAVE_512B = 0x00000001,
ADDR_CONFIG_PIPE_INTERLEAVE_1KB = 0x00000002,
ADDR_CONFIG_PIPE_INTERLEAVE_2KB = 0x00000003,
};
/**
****************************************************************************************************
* @brief Enums that define row size config
****************************************************************************************************
*/
enum RowSizeConfig
{
ADDR_CONFIG_1KB_ROW = 0x00000000,
ADDR_CONFIG_2KB_ROW = 0x00000001,
ADDR_CONFIG_4KB_ROW = 0x00000002,
};
/**
****************************************************************************************************
* @brief Enums that define bank interleave size config
****************************************************************************************************
*/
enum BankInterleaveSizeConfig
{
ADDR_CONFIG_BANK_INTERLEAVE_1 = 0x00000000,
ADDR_CONFIG_BANK_INTERLEAVE_2 = 0x00000001,
ADDR_CONFIG_BANK_INTERLEAVE_4 = 0x00000002,
ADDR_CONFIG_BANK_INTERLEAVE_8 = 0x00000003,
};
/**
****************************************************************************************************
* @brief Enums that define engine tile size config
****************************************************************************************************
*/
enum ShaderEngineTileSizeConfig
{
ADDR_CONFIG_SE_TILE_16 = 0x00000000,
ADDR_CONFIG_SE_TILE_32 = 0x00000001,
};
/**
****************************************************************************************************
* @brief This class contains asic independent address lib functionalities
****************************************************************************************************
*/
class Lib : public Object
{
public:
virtual ~Lib();
static ADDR_E_RETURNCODE Create(
const ADDR_CREATE_INPUT* pCreateInfo, ADDR_CREATE_OUTPUT* pCreateOut);
/// Pair of Create
VOID Destroy()
{
delete this;
}
static Lib* GetLib(ADDR_HANDLE hLib);
/// Returns AddrLib version (from compiled binary instead include file)
UINT_32 GetVersion()
{
return m_version;
}
/// Returns asic chip family name defined by AddrLib
ChipFamily GetChipFamily()
{
return m_chipFamily;
}
ADDR_E_RETURNCODE Flt32ToDepthPixel(
const ELEM_FLT32TODEPTHPIXEL_INPUT* pIn,
ELEM_FLT32TODEPTHPIXEL_OUTPUT* pOut) const;
ADDR_E_RETURNCODE Flt32ToColorPixel(
const ELEM_FLT32TOCOLORPIXEL_INPUT* pIn,
ELEM_FLT32TOCOLORPIXEL_OUTPUT* pOut) const;
BOOL_32 GetExportNorm(const ELEM_GETEXPORTNORM_INPUT* pIn) const;
ADDR_E_RETURNCODE GetMaxAlignments(ADDR_GET_MAX_ALIGNMENTS_OUTPUT* pOut) const;
protected:
Lib(); // Constructor is protected
Lib(const Client* pClient);
/// Pure virtual function to get max alignments
virtual ADDR_E_RETURNCODE HwlGetMaxAlignments(ADDR_GET_MAX_ALIGNMENTS_OUTPUT* pOut) const = 0;
//
// Initialization
//
/// Pure Virtual function for Hwl computing internal global parameters from h/w registers
virtual BOOL_32 HwlInitGlobalParams(const ADDR_CREATE_INPUT* pCreateIn) = 0;
/// Pure Virtual function for Hwl converting chip family
virtual ChipFamily HwlConvertChipFamily(UINT_32 uChipFamily, UINT_32 uChipRevision) = 0;
/// Get equation table pointer and number of equations
virtual UINT_32 HwlGetEquationTableInfo(const ADDR_EQUATION** ppEquationTable) const
{
*ppEquationTable = NULL;
return 0;
}
//
// Misc helper
//
static UINT_32 Bits2Number(UINT_32 bitNum, ...);
static UINT_32 GetNumFragments(UINT_32 numSamples, UINT_32 numFrags)
{
return (numFrags != 0) ? numFrags : Max(1u, numSamples);
}
/// Returns pointer of ElemLib
ElemLib* GetElemLib() const
{
return m_pElemLib;
}
/// Returns fillSizeFields flag
UINT_32 GetFillSizeFieldsFlags() const
{
return m_configFlags.fillSizeFields;
}
private:
// Disallow the copy constructor
Lib(const Lib& a);
// Disallow the assignment operator
Lib& operator=(const Lib& a);
VOID SetChipFamily(UINT_32 uChipFamily, UINT_32 uChipRevision);
VOID SetMinPitchAlignPixels(UINT_32 minPitchAlignPixels);
protected:
LibClass m_class; ///< Store class type (HWL type)
ChipFamily m_chipFamily; ///< Chip family translated from the one in atiid.h
UINT_32 m_chipRevision; ///< Revision id from xxx_id.h
UINT_32 m_version; ///< Current version
//
// Global parameters
//
ConfigFlags m_configFlags; ///< Global configuration flags. Note this is setup by
/// AddrLib instead of Client except forceLinearAligned
UINT_32 m_pipes; ///< Number of pipes
UINT_32 m_banks; ///< Number of banks
/// For r800 this is MC_ARB_RAMCFG.NOOFBANK
/// Keep it here to do default parameter calculation
UINT_32 m_pipeInterleaveBytes;
///< Specifies the size of contiguous address space
/// within each tiling pipe when making linear
/// accesses. (Formerly Group Size)
UINT_32 m_rowSize; ///< DRAM row size, in bytes
UINT_32 m_minPitchAlignPixels; ///< Minimum pitch alignment in pixels
UINT_32 m_maxSamples; ///< Max numSamples
private:
ElemLib* m_pElemLib; ///< Element Lib pointer
};
Lib* SiHwlInit (const Client* pClient);
Lib* CiHwlInit (const Client* pClient);
Lib* Gfx9HwlInit (const Client* pClient);
} // Addr
#endif