st/mesa/glsl/i965: set num_ubos directly in shader_info

This also removes the duplicate field in gl_linked_shader, and
gets num_ubos from shader_info instead.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 4e0a33a9..2620b41 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -150,7 +150,6 @@
    if (shader_prog->Label)
       shader->info->label = ralloc_strdup(shader, shader_prog->Label);
    shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
-   shader->info->num_ubos = sh->NumUniformBlocks;
    shader->info->num_ssbos = sh->NumShaderStorageBlocks;
    shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
    shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index cd00837..fd8331b 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -901,7 +901,7 @@
              var->data.mode == ir_var_shader_storage);
 
       unsigned num_blocks = var->data.mode == ir_var_uniform ?
-         shader->NumUniformBlocks : shader->NumShaderStorageBlocks;
+         shader->Program->info.num_ubos : shader->NumShaderStorageBlocks;
       struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
          shader->UniformBlocks : shader->ShaderStorageBlocks;
 
@@ -1330,7 +1330,7 @@
       sh->num_uniform_components = uniform_size.num_shader_uniform_components;
       sh->num_combined_uniform_components = sh->num_uniform_components;
 
-      for (unsigned i = 0; i < sh->NumUniformBlocks; i++) {
+      for (unsigned i = 0; i < sh->Program->info.num_ubos; i++) {
          sh->num_combined_uniform_components +=
             sh->UniformBlocks[i]->UniformBufferSize / 4;
       }
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 13fbb30..332b799 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1140,7 +1140,7 @@
                prog->_LinkedShaders[i]->NumShaderStorageBlocks;
          } else {
             max_num_buffer_blocks +=
-               prog->_LinkedShaders[i]->NumUniformBlocks;
+               prog->_LinkedShaders[i]->Program->info.num_ubos;
          }
       }
    }
@@ -1161,7 +1161,7 @@
          sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks;
          sh_blks = sh->ShaderStorageBlocks;
       } else {
-         sh_num_blocks = prog->_LinkedShaders[i]->NumUniformBlocks;
+         sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos;
          sh_blks = sh->UniformBlocks;
       }
 
@@ -2278,7 +2278,7 @@
    for (unsigned i = 0; i < num_ubo_blocks; i++) {
       linked->UniformBlocks[i] = &ubo_blocks[i];
    }
-   linked->NumUniformBlocks = num_ubo_blocks;
+   linked->Program->info.num_ubos = num_ubo_blocks;
 
    /* Copy ssbo blocks to linked shader list */
    linked->ShaderStorageBlocks =
@@ -3100,14 +3100,14 @@
       }
 
       total_shader_storage_blocks += sh->NumShaderStorageBlocks;
-      total_uniform_blocks += sh->NumUniformBlocks;
+      total_uniform_blocks += sh->Program->info.num_ubos;
 
       const unsigned max_uniform_blocks =
          ctx->Const.Program[i].MaxUniformBlocks;
-      if (max_uniform_blocks < sh->NumUniformBlocks) {
+      if (max_uniform_blocks < sh->Program->info.num_ubos) {
          linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
-                      _mesa_shader_stage_to_string(i), sh->NumUniformBlocks,
-                      max_uniform_blocks);
+                      _mesa_shader_stage_to_string(i),
+                      sh->Program->info.num_ubos, max_uniform_blocks);
       }
 
       const unsigned max_shader_storage_blocks =
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp
index eafa1dd..985ecea 100644
--- a/src/compiler/glsl/lower_ubo_reference.cpp
+++ b/src/compiler/glsl/lower_ubo_reference.cpp
@@ -292,7 +292,7 @@
       num_blocks = shader->NumShaderStorageBlocks;
       blocks = shader->ShaderStorageBlocks;
    } else {
-      num_blocks = shader->NumUniformBlocks;
+      num_blocks = shader->Program->info.num_ubos;
       blocks = shader->UniformBlocks;
    }
    this->uniform_block = NULL;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index dfc7407..e45f6cc 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1208,9 +1208,9 @@
    next_binding_table_offset += num_textures;
 
    if (shader) {
-      assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
+      assert(prog->info.num_ubos <= BRW_MAX_UBO);
       stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
-      next_binding_table_offset += shader->NumUniformBlocks;
+      next_binding_table_offset += prog->info.num_ubos;
 
       assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
       stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 34fec7e..e3a6033 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1383,7 +1383,7 @@
    uint32_t *ubo_surf_offsets =
       &stage_state->surf_offset[prog_data->binding_table.ubo_start];
 
-   for (int i = 0; i < shader->NumUniformBlocks; i++) {
+   for (int i = 0; i < shader->Program->info.num_ubos; i++) {
       struct gl_uniform_buffer_binding *binding =
          &ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
 
@@ -1430,7 +1430,7 @@
       }
    }
 
-   if (shader->NumUniformBlocks || shader->NumShaderStorageBlocks)
+   if (shader->Program->info.num_ubos || shader->NumShaderStorageBlocks)
       brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
 }
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fa14c87..9c1bbd5 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2382,7 +2382,6 @@
     */
    unsigned num_combined_uniform_components;
 
-   unsigned NumUniformBlocks;
    struct gl_uniform_block **UniformBlocks;
 
    unsigned NumShaderStorageBlocks;
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 3b5031d..30bffa6 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -248,7 +248,7 @@
    if (!shader)
       return;
 
-   for (i = 0; i < shader->NumUniformBlocks; i++) {
+   for (i = 0; i < shader->Program->info.num_ubos; i++) {
       struct gl_uniform_buffer_binding *binding;
       struct st_buffer_object *st_obj;
 
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index df7a1bc..99422df 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6302,9 +6302,7 @@
    }
 
    if (program->shader) {
-      unsigned num_ubos = program->shader->NumUniformBlocks;
-
-      for (i = 0; i < num_ubos; i++) {
+      for (i = 0; i < proginfo->info.num_ubos; i++) {
          unsigned size = program->shader->UniformBlocks[i]->UniformBufferSize;
          unsigned num_const_vecs = (size + 15) / 16;
          unsigned first, last;
@@ -6646,7 +6644,7 @@
    if (shader->NumImages)
       *states |= new_images;
 
-   if (shader->NumUniformBlocks)
+   if (prog->info.num_ubos)
       *states |= new_ubos;
 
    if (shader->NumShaderStorageBlocks)