| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| #include "nir_control_flow.h" |
| #include "nir_vla.h" |
| |
| void nir_inline_function_impl(struct nir_builder *b, |
| const nir_function_impl *impl, |
| nir_ssa_def **params) |
| { |
| nir_function_impl *copy = nir_function_impl_clone(b->shader, impl); |
| |
| /* Insert a nop at the cursor so we can keep track of where things are as |
| * we add/remove stuff from the CFG. |
| */ |
| nir_intrinsic_instr *nop = |
| nir_intrinsic_instr_create(b->shader, nir_intrinsic_nop); |
| nir_builder_instr_insert(b, &nop->instr); |
| |
| exec_list_append(&b->impl->locals, ©->locals); |
| exec_list_append(&b->impl->registers, ©->registers); |
| |
| nir_foreach_block(block, copy) { |
| nir_foreach_instr_safe(instr, block) { |
| switch (instr->type) { |
| case nir_instr_type_intrinsic: { |
| nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr); |
| if (load->intrinsic != nir_intrinsic_load_param) |
| break; |
| |
| unsigned param_idx = nir_intrinsic_param_idx(load); |
| assert(param_idx < impl->function->num_params); |
| assert(load->dest.is_ssa); |
| nir_ssa_def_rewrite_uses(&load->dest.ssa, |
| nir_src_for_ssa(params[param_idx])); |
| |
| /* Remove any left-over load_param intrinsics because they're soon |
| * to be in another function and therefore no longer valid. |
| */ |
| nir_instr_remove(&load->instr); |
| break; |
| } |
| |
| case nir_instr_type_jump: |
| /* Returns have to be lowered for this to work */ |
| assert(nir_instr_as_jump(instr)->type != nir_jump_return); |
| break; |
| |
| default: |
| break; |
| } |
| } |
| } |
| |
| /* Pluck the body out of the function and place it here */ |
| nir_cf_list body; |
| nir_cf_list_extract(&body, ©->body); |
| nir_cf_reinsert(&body, nir_before_instr(&nop->instr)); |
| |
| b->cursor = nir_instr_remove(&nop->instr); |
| } |
| |
| static bool inline_function_impl(nir_function_impl *impl, struct set *inlined); |
| |
| static bool |
| inline_functions_block(nir_block *block, nir_builder *b, |
| struct set *inlined) |
| { |
| bool progress = false; |
| /* This is tricky. We're iterating over instructions in a block but, as |
| * we go, the block and its instruction list are being split into |
| * pieces. However, this *should* be safe since foreach_safe always |
| * stashes the next thing in the iteration. That next thing will |
| * properly get moved to the next block when it gets split, and we |
| * continue iterating there. |
| */ |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type != nir_instr_type_call) |
| continue; |
| |
| progress = true; |
| |
| nir_call_instr *call = nir_instr_as_call(instr); |
| assert(call->callee->impl); |
| |
| /* Make sure that the function we're calling is already inlined */ |
| inline_function_impl(call->callee->impl, inlined); |
| |
| b->cursor = nir_instr_remove(&call->instr); |
| |
| /* Rewrite all of the uses of the callee's parameters to use the call |
| * instructions sources. In order to ensure that the "load" happens |
| * here and not later (for register sources), we make sure to convert it |
| * to an SSA value first. |
| */ |
| const unsigned num_params = call->num_params; |
| NIR_VLA(nir_ssa_def *, params, num_params); |
| for (unsigned i = 0; i < num_params; i++) { |
| params[i] = nir_ssa_for_src(b, call->params[i], |
| call->callee->params[i].num_components); |
| } |
| |
| nir_inline_function_impl(b, call->callee->impl, params); |
| } |
| |
| return progress; |
| } |
| |
| static bool |
| inline_function_impl(nir_function_impl *impl, struct set *inlined) |
| { |
| if (_mesa_set_search(inlined, impl)) |
| return false; /* Already inlined */ |
| |
| nir_builder b; |
| nir_builder_init(&b, impl); |
| |
| bool progress = false; |
| nir_foreach_block_safe(block, impl) { |
| progress |= inline_functions_block(block, &b, inlined); |
| } |
| |
| if (progress) { |
| /* SSA and register indices are completely messed up now */ |
| nir_index_ssa_defs(impl); |
| nir_index_local_regs(impl); |
| |
| nir_metadata_preserve(impl, nir_metadata_none); |
| } else { |
| nir_metadata_preserve(impl, nir_metadata_all); |
| } |
| |
| _mesa_set_add(inlined, impl); |
| |
| return progress; |
| } |
| |
| /** A pass to inline all functions in a shader into their callers |
| * |
| * For most use-cases, function inlining is a multi-step process. The general |
| * pattern employed by SPIR-V consumers and others is as follows: |
| * |
| * 1. nir_lower_variable_initializers(shader, nir_var_function_temp) |
| * |
| * This is needed because local variables from the callee are simply added |
| * to the locals list for the caller and the information about where the |
| * constant initializer logically happens is lost. If the callee is |
| * called in a loop, this can cause the variable to go from being |
| * initialized once per loop iteration to being initialized once at the |
| * top of the caller and values to persist from one invocation of the |
| * callee to the next. The simple solution to this problem is to get rid |
| * of constant initializers before function inlining. |
| * |
| * 2. nir_lower_returns(shader) |
| * |
| * nir_inline_functions assumes that all functions end "naturally" by |
| * execution reaching the end of the function without any return |
| * instructions causing instant jumps to the end. Thanks to NIR being |
| * structured, we can't represent arbitrary jumps to various points in the |
| * program which is what an early return in the callee would have to turn |
| * into when we inline it into the caller. Instead, we require returns to |
| * be lowered which lets us just copy+paste the callee directly into the |
| * caller. |
| * |
| * 3. nir_inline_functions(shader) |
| * |
| * This does the actual function inlining and the resulting shader will |
| * contain no call instructions. |
| * |
| * 4. nir_opt_deref(shader) |
| * |
| * Most functions contain pointer parameters where the result of a deref |
| * instruction is passed in as a parameter, loaded via a load_param |
| * intrinsic, and then turned back into a deref via a cast. Function |
| * inlining will get rid of the load_param but we are still left with a |
| * cast. Running nir_opt_deref gets rid of the intermediate cast and |
| * results in a whole deref chain again. This is currently required by a |
| * number of optimizations and lowering passes at least for certain |
| * variable modes. |
| * |
| * 5. Loop over the functions and delete all but the main entrypoint. |
| * |
| * In the Intel Vulkan driver this looks like this: |
| * |
| * foreach_list_typed_safe(nir_function, func, node, &nir->functions) { |
| * if (func != entry_point) |
| * exec_node_remove(&func->node); |
| * } |
| * assert(exec_list_length(&nir->functions) == 1); |
| * |
| * While nir_inline_functions does get rid of all call instructions, it |
| * doesn't get rid of any functions because it doesn't know what the "root |
| * function" is. Instead, it's up to the individual driver to know how to |
| * decide on a root function and delete the rest. With SPIR-V, |
| * spirv_to_nir returns the root function and so we can just use == whereas |
| * with GL, you may have to look for a function named "main". |
| * |
| * 6. nir_lower_variable_initializers(shader, ~nir_var_function_temp) |
| * |
| * Lowering constant initializers on inputs, outputs, global variables, |
| * etc. requires that we know the main entrypoint so that we know where to |
| * initialize them. Otherwise, we would have to assume that anything |
| * could be a main entrypoint and initialize them at the start of every |
| * function but that would clearly be wrong if any of those functions were |
| * ever called within another function. Simply requiring a single- |
| * entrypoint function shader is the best way to make it well-defined. |
| */ |
| bool |
| nir_inline_functions(nir_shader *shader) |
| { |
| struct set *inlined = _mesa_pointer_set_create(NULL); |
| bool progress = false; |
| |
| nir_foreach_function(function, shader) { |
| if (function->impl) |
| progress = inline_function_impl(function->impl, inlined) || progress; |
| } |
| |
| _mesa_set_destroy(inlined, NULL); |
| |
| return progress; |
| } |