radeonsi: don't check info->count == 0
it won't work with multi draws
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7056>
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 27acc4a..2ee204b 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1739,18 +1739,12 @@
(!sctx->screen->options.prim_restart_tri_strips_only ||
(prim != PIPE_PRIM_TRIANGLE_STRIP && prim != PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY));
- if (likely(!info->indirect)) {
- /* GFX6-GFX7 treat instance_count==0 as instance_count==1. There is
- * no workaround for indirect draws, but we can at least skip
- * direct draws.
- */
- if (unlikely(!instance_count))
- return;
-
- /* Handle count == 0. */
- if (unlikely(!info->count && (index_size || !info->count_from_stream_output)))
- return;
- }
+ /* GFX6-GFX7 treat instance_count==0 as instance_count==1. There is
+ * no workaround for indirect draws, but we can at least skip
+ * direct draws.
+ */
+ if (unlikely(!info->indirect && !instance_count))
+ return;
struct si_shader_selector *vs = sctx->vs_shader.cso;
if (unlikely(!vs || sctx->num_vertex_elements < vs->num_vs_inputs ||