blob: bc83a4fdc902889733c00347eaa8131f63a64aa8 [file] [log] [blame]
/*
* Copyright © 2019 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file
*/
#include <stdio.h>
#include "brw_compiler.h"
static bool
key_debug(const struct brw_compiler *c, void *log,
const char *name, int a, int b)
{
if (a != b) {
brw_shader_perf_log(c, log, " %s %d->%d\n", name, a, b);
return true;
}
return false;
}
static bool
key_debug_float(const struct brw_compiler *c, void *log,
const char *name, float a, float b)
{
if (a != b) {
brw_shader_perf_log(c, log, " %s %f->%f\n", name, a, b);
return true;
}
return false;
}
#define check(name, field) \
key_debug(c, log, name, old_key->field, key->field)
#define check_float(name, field) \
key_debug_float(c, log, name, old_key->field, key->field)
static bool
debug_base_recompile(const struct brw_compiler *c, void *log,
const struct brw_base_prog_key *old_key,
const struct brw_base_prog_key *key)
{
bool found = false;
found |= check("robust_flags", robust_flags);
found |= check("limit_trig_input_range", limit_trig_input_range);
return found;
}
static void
debug_vs_recompile(const struct brw_compiler *c, void *log,
const struct brw_vs_prog_key *old_key,
const struct brw_vs_prog_key *key)
{
bool found = debug_base_recompile(c, log, &old_key->base, &key->base);
if (!found) {
brw_shader_perf_log(c, log, " something else\n");
}
}
static void
debug_tcs_recompile(const struct brw_compiler *c, void *log,
const struct brw_tcs_prog_key *old_key,
const struct brw_tcs_prog_key *key)
{
bool found = debug_base_recompile(c, log, &old_key->base, &key->base);
found |= check("input vertices", input_vertices);
found |= check("outputs written", outputs_written);
found |= check("patch outputs written", patch_outputs_written);
found |= check("tes primitive mode", _tes_primitive_mode);
if (!found) {
brw_shader_perf_log(c, log, " something else\n");
}
}
static void
debug_tes_recompile(const struct brw_compiler *c, void *log,
const struct brw_tes_prog_key *old_key,
const struct brw_tes_prog_key *key)
{
bool found = debug_base_recompile(c, log, &old_key->base, &key->base);
found |= check("inputs read", inputs_read);
found |= check("patch inputs read", patch_inputs_read);
if (!found) {
brw_shader_perf_log(c, log, " something else\n");
}
}
static void
debug_gs_recompile(const struct brw_compiler *c, void *log,
const struct brw_gs_prog_key *old_key,
const struct brw_gs_prog_key *key)
{
bool found = debug_base_recompile(c, log, &old_key->base, &key->base);
if (!found) {
brw_shader_perf_log(c, log, " something else\n");
}
}
static void
debug_fs_recompile(const struct brw_compiler *c, void *log,
const struct brw_wm_prog_key *old_key,
const struct brw_wm_prog_key *key)
{
bool found = false;
found |= check("flat shading", flat_shade);
found |= check("number of color buffers", nr_color_regions);
found |= check("MRT alpha test", alpha_test_replicate_alpha);
found |= check("alpha to coverage", alpha_to_coverage);
found |= check("fragment color clamping", clamp_fragment_color);
found |= check("per-sample interpolation", persample_interp);
found |= check("multisampled FBO", multisample_fbo);
found |= check("force dual color blending", force_dual_color_blend);
found |= check("coherent fb fetch", coherent_fb_fetch);
found |= check("ignore sample mask out", ignore_sample_mask_out);
found |= check("coarse pixel", coarse_pixel);
found |= check("input slots valid", input_slots_valid);
found |= debug_base_recompile(c, log, &old_key->base, &key->base);
if (!found) {
brw_shader_perf_log(c, log, " something else\n");
}
}
static void
debug_cs_recompile(const struct brw_compiler *c, void *log,
const struct brw_cs_prog_key *old_key,
const struct brw_cs_prog_key *key)
{
bool found = debug_base_recompile(c, log, &old_key->base, &key->base);
if (!found) {
brw_shader_perf_log(c, log, " something else\n");
}
}
void
brw_debug_key_recompile(const struct brw_compiler *c, void *log,
gl_shader_stage stage,
const struct brw_base_prog_key *old_key,
const struct brw_base_prog_key *key)
{
if (!old_key) {
brw_shader_perf_log(c, log, " No previous compile found...\n");
return;
}
switch (stage) {
case MESA_SHADER_VERTEX:
debug_vs_recompile(c, log, (const struct brw_vs_prog_key *)old_key,
(const struct brw_vs_prog_key *)key);
break;
case MESA_SHADER_TESS_CTRL:
debug_tcs_recompile(c, log, (const struct brw_tcs_prog_key *)old_key,
(const struct brw_tcs_prog_key *)key);
break;
case MESA_SHADER_TESS_EVAL:
debug_tes_recompile(c, log, (const struct brw_tes_prog_key *)old_key,
(const struct brw_tes_prog_key *)key);
break;
case MESA_SHADER_GEOMETRY:
debug_gs_recompile(c, log, (const struct brw_gs_prog_key *)old_key,
(const struct brw_gs_prog_key *)key);
break;
case MESA_SHADER_FRAGMENT:
debug_fs_recompile(c, log, (const struct brw_wm_prog_key *)old_key,
(const struct brw_wm_prog_key *)key);
break;
case MESA_SHADER_COMPUTE:
debug_cs_recompile(c, log, (const struct brw_cs_prog_key *)old_key,
(const struct brw_cs_prog_key *)key);
break;
default:
break;
}
}