| /* |
| * Copyright © 2010 - 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #pragma once |
| |
| #include <stdio.h> |
| #include "c11/threads.h" |
| #include "dev/intel_device_info.h" |
| #include "isl/isl.h" |
| #include "util/macros.h" |
| #include "util/mesa-sha1.h" |
| #include "util/enum_operators.h" |
| #include "util/ralloc.h" |
| #include "util/u_math.h" |
| #include "util/u_printf.h" |
| #include "brw_isa_info.h" |
| #include "intel_shader_enums.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct ra_regs; |
| struct nir_shader; |
| struct shader_info; |
| |
| struct nir_shader_compiler_options; |
| typedef struct nir_shader nir_shader; |
| |
| #define REG_CLASS_COUNT 20 |
| |
| struct brw_compiler { |
| const struct intel_device_info *devinfo; |
| |
| /* This lock must be taken if the compiler is to be modified in any way, |
| * including adding something to the ralloc child list. |
| */ |
| mtx_t mutex; |
| |
| struct brw_isa_info isa; |
| |
| struct { |
| struct ra_regs *regs; |
| |
| /** |
| * Array of the ra classes for the unaligned contiguous register |
| * block sizes used, indexed by register size. |
| */ |
| struct ra_class *classes[REG_CLASS_COUNT]; |
| } reg_set; |
| |
| void (*shader_debug_log)(void *, unsigned *id, const char *str, ...) PRINTFLIKE(3, 4); |
| void (*shader_perf_log)(void *, unsigned *id, const char *str, ...) PRINTFLIKE(3, 4); |
| |
| bool use_tcs_multi_patch; |
| struct nir_shader_compiler_options *nir_options[MESA_ALL_SHADER_STAGES]; |
| |
| /** |
| * Apply workarounds for SIN and COS output range problems. |
| * This can negatively impact performance. |
| */ |
| bool precise_trig; |
| |
| /** |
| * Whether indirect UBO loads should use the sampler or go through the |
| * data/constant cache. For the sampler, UBO surface states have to be set |
| * up with VK_FORMAT_R32G32B32A32_FLOAT whereas if it's going through the |
| * constant or data cache, UBOs must use VK_FORMAT_RAW. |
| */ |
| bool indirect_ubos_use_sampler; |
| |
| /** |
| * Gfx12.5+ has a bit in the SEND instruction extending the bindless |
| * surface offset range from 20 to 26 bits, effectively giving us 4Gb of |
| * bindless surface descriptors instead of 64Mb previously. |
| */ |
| bool extended_bindless_surface_offset; |
| |
| /** |
| * Gfx11+ has a bit in the dword 3 of the sampler message header that |
| * indicates whether the sampler handle is relative to the dynamic state |
| * base address (0) or the bindless sampler base address (1). The driver |
| * can select this. |
| */ |
| bool use_bindless_sampler_offset; |
| |
| /** |
| * Should DPAS instructions be lowered? |
| * |
| * This will be set for all platforms before Gfx12.5. It may also be set |
| * platforms that support DPAS for testing purposes. |
| */ |
| bool lower_dpas; |
| |
| /** |
| * Calling the ra_allocate function after each register spill can take |
| * several minutes. This option speeds up shader compilation by spilling |
| * more registers after the ra_allocate failure. Required for |
| * Cyberpunk 2077, which uses a watchdog thread to terminate the process |
| * in case the render thread hasn't responded within 2 minutes. |
| */ |
| int spilling_rate; |
| |
| struct nir_shader *clc_shader; |
| }; |
| |
| #define brw_shader_debug_log(compiler, data, fmt, ... ) do { \ |
| static unsigned id = 0; \ |
| compiler->shader_debug_log(data, &id, fmt, ##__VA_ARGS__); \ |
| } while (0) |
| |
| #define brw_shader_perf_log(compiler, data, fmt, ... ) do { \ |
| static unsigned id = 0; \ |
| compiler->shader_perf_log(data, &id, fmt, ##__VA_ARGS__); \ |
| } while (0) |
| |
| /** |
| * We use a constant subgroup size of 32. It really only needs to be a |
| * maximum and, since we do SIMD32 for compute shaders in some cases, it |
| * needs to be at least 32. SIMD8 and SIMD16 shaders will still claim a |
| * subgroup size of 32 but will act as if 16 or 24 of those channels are |
| * disabled. |
| */ |
| #define BRW_SUBGROUP_SIZE 32 |
| |
| static inline bool |
| brw_shader_stage_is_bindless(gl_shader_stage stage) |
| { |
| return stage >= MESA_SHADER_RAYGEN && |
| stage <= MESA_SHADER_CALLABLE; |
| } |
| |
| static inline bool |
| brw_shader_stage_requires_bindless_resources(gl_shader_stage stage) |
| { |
| return brw_shader_stage_is_bindless(stage) || gl_shader_stage_is_mesh(stage); |
| } |
| |
| static inline bool |
| brw_shader_stage_has_inline_data(const struct intel_device_info *devinfo, |
| gl_shader_stage stage) |
| { |
| return stage == MESA_SHADER_MESH || stage == MESA_SHADER_TASK || |
| (stage == MESA_SHADER_COMPUTE && devinfo->verx10 >= 125); |
| } |
| |
| /** |
| * Program key structures. |
| * |
| * When drawing, we look for the currently bound shaders in the program |
| * cache. This is essentially a hash table lookup, and these are the keys. |
| * |
| * Sometimes OpenGL features specified as state need to be simulated via |
| * shader code, due to a mismatch between the API and the hardware. This |
| * is often referred to as "non-orthagonal state" or "NOS". We store NOS |
| * in the program key so it's considered when searching for a program. If |
| * we haven't seen a particular combination before, we have to recompile a |
| * new specialized version. |
| * |
| * Shader compilation should not look up state in gl_context directly, but |
| * instead use the copy in the program key. This guarantees recompiles will |
| * happen correctly. |
| * |
| * @{ |
| */ |
| |
| #define BRW_MAX_SAMPLERS 32 |
| |
| /* Provide explicit padding for each member, to ensure that the compiler |
| * initializes every bit in the shader cache keys. The keys will be compared |
| * with memcmp. |
| */ |
| PRAGMA_DIAGNOSTIC_PUSH |
| PRAGMA_DIAGNOSTIC_ERROR(-Wpadded) |
| |
| enum brw_robustness_flags { |
| BRW_ROBUSTNESS_UBO = BITFIELD_BIT(0), |
| BRW_ROBUSTNESS_SSBO = BITFIELD_BIT(1), |
| }; |
| |
| struct brw_base_prog_key { |
| unsigned program_string_id; |
| |
| enum brw_robustness_flags robust_flags:2; |
| |
| bool uses_inline_push_addr:1; |
| |
| enum intel_vue_layout vue_layout:2; |
| |
| /** |
| * Apply workarounds for SIN and COS input range problems. |
| * This limits input range for SIN and COS to [-2p : 2p] to |
| * avoid precision issues. |
| */ |
| bool limit_trig_input_range:1; |
| |
| unsigned padding:26; |
| }; |
| |
| /** |
| * OpenGL attribute slots fall in [0, VERT_ATTRIB_MAX - 1] with the range |
| * [VERT_ATTRIB_GENERIC0, VERT_ATTRIB_MAX - 1] reserved for up to 16 user |
| * input vertex attributes. In Vulkan, we expose up to 29 user vertex input |
| * attributes that are mapped to slots also starting at VERT_ATTRIB_GENERIC0. |
| */ |
| #define MAX_GL_VERT_ATTRIB VERT_ATTRIB_MAX |
| #define MAX_VK_VERT_ATTRIB (VERT_ATTRIB_GENERIC0 + 29) |
| #define MAX_HW_VERT_ATTRIB (VERT_ATTRIB_GENERIC0 + 34) |
| |
| /** |
| * Use the last 2 slots : |
| * - slot 32: start vertex, vertex count, instance count, start instance |
| * - slot 33: base vertex, base instance, draw id |
| */ |
| #define BRW_SVGS_VE_INDEX (32) |
| #define BRW_DRAWID_VE_INDEX (33) |
| |
| /** The program key for Vertex Shaders. |
| * |
| * Notes about slot compaction & component packing: |
| * |
| * VF slot compaction is our default compiler behavior. The compiler looks at |
| * used inputs locations, for example [0, 2, 3], and will arrange things such |
| * that the payload only includes 3 vec4 in that case. Location 1 is |
| * completely dropped. The driver is expected to program |
| * 3DSTATE_VERTEX_ELEMENTS to match this. So even if the location 1 is |
| * described in the API input, the driver will not program it in |
| * 3DSTATE_VERTEX_ELEMENTS because it sees the compiler is not using it. |
| * |
| * Component compaction is a HW feature that removes unused components (for |
| * whatever slot [0, 31]) from the payload. Those values are stored in the URB |
| * by the VF but they get scrapped when the payload is generated. For example |
| * with input locations [ 0 vec2, 1 vec1, 2 vec4 ], the register payload for |
| * VF inputs will be made up of 7 GRFs (2 + 1 + 4). Without component |
| * compaction, the payload would be 12 GRFs (3 * 4). |
| * |
| * The HW component compaction feature only works on first 32 slots, so |
| * anything after that will deliver the full vec4. |
| */ |
| struct brw_vs_prog_key { |
| struct brw_base_prog_key base; |
| |
| /** Enable component packing |
| * |
| * Using this option requires that the driver programs |
| * 3DSTATE_VF_COMPONENT_PACKING with the values provided in |
| * brw_vs_prog_data::vf_component_packing |
| */ |
| bool vf_component_packing : 1; |
| |
| /** Prevent compaction of slots of VF inputs |
| * |
| * So that 3DSTATE_VERTEX_ELEMENTS programming remains independent of |
| * shader inputs (essentially an unused location should have an associated |
| * VERTEX_ELEMENT_STATE). |
| */ |
| bool no_vf_slot_compaction : 1; |
| |
| uint32_t padding : 30; |
| }; |
| |
| /** The program key for Tessellation Control Shaders. */ |
| struct brw_tcs_prog_key |
| { |
| struct brw_base_prog_key base; |
| |
| /** A bitfield of per-vertex outputs written. */ |
| uint64_t outputs_written; |
| |
| enum tess_primitive_mode _tes_primitive_mode; |
| |
| /** Number of input vertices, 0 means dynamic */ |
| unsigned input_vertices; |
| |
| /** A bitfield of per-patch outputs written. */ |
| uint32_t patch_outputs_written; |
| |
| uint32_t padding; |
| }; |
| |
| #define BRW_MAX_TCS_INPUT_VERTICES (32) |
| |
| static inline uint32_t |
| brw_tcs_prog_key_input_vertices(const struct brw_tcs_prog_key *key) |
| { |
| return key->input_vertices != 0 ? |
| key->input_vertices : BRW_MAX_TCS_INPUT_VERTICES; |
| } |
| |
| /** The program key for Tessellation Evaluation Shaders. */ |
| struct brw_tes_prog_key |
| { |
| struct brw_base_prog_key base; |
| |
| /** A bitfield of per-vertex inputs read. */ |
| uint64_t inputs_read; |
| |
| /** A bitfield of per-patch inputs read. */ |
| uint32_t patch_inputs_read; |
| |
| uint32_t padding; |
| }; |
| |
| /** The program key for Geometry Shaders. */ |
| struct brw_gs_prog_key |
| { |
| struct brw_base_prog_key base; |
| }; |
| |
| struct brw_task_prog_key |
| { |
| struct brw_base_prog_key base; |
| }; |
| |
| struct brw_mesh_prog_key |
| { |
| struct brw_base_prog_key base; |
| }; |
| |
| /** The program key for Fragment/Pixel Shaders. */ |
| struct brw_wm_prog_key { |
| struct brw_base_prog_key base; |
| |
| uint64_t input_slots_valid; |
| uint8_t color_outputs_valid; |
| |
| /* Some collection of BRW_WM_IZ_* */ |
| bool flat_shade:1; |
| unsigned nr_color_regions:5; |
| bool alpha_test_replicate_alpha:1; |
| enum intel_sometimes alpha_to_coverage:2; |
| bool clamp_fragment_color:1; |
| |
| bool force_dual_color_blend:1; |
| |
| /** Whether or inputs are interpolated at sample rate by default |
| * |
| * This corresponds to the sample shading API bit in Vulkan or OpenGL which |
| * controls how inputs with no interpolation qualifier are interpolated. |
| * This is distinct from the way that using gl_SampleID or similar requires |
| * us to run per-sample. Even when running per-sample due to gl_SampleID, |
| * we may still interpolate unqualified inputs at the pixel center. |
| */ |
| enum intel_sometimes persample_interp:2; |
| |
| /* Whether or not we are running on a multisampled framebuffer */ |
| enum intel_sometimes multisample_fbo:2; |
| |
| /* Whether the shader is dispatch with a preceeding mesh shader */ |
| enum intel_sometimes mesh_input:2; |
| |
| bool coherent_fb_fetch:1; |
| bool ignore_sample_mask_out:1; |
| bool coarse_pixel:1; |
| bool null_push_constant_tbimr_workaround:1; |
| |
| uint64_t padding:35; |
| }; |
| |
| static inline bool |
| brw_wm_prog_key_is_dynamic(const struct brw_wm_prog_key *key) |
| { |
| return |
| key->mesh_input == INTEL_SOMETIMES || |
| key->alpha_to_coverage == INTEL_SOMETIMES || |
| key->persample_interp == INTEL_SOMETIMES || |
| key->multisample_fbo == INTEL_SOMETIMES || |
| key->base.vue_layout == INTEL_VUE_LAYOUT_SEPARATE_MESH; |
| } |
| |
| struct brw_cs_prog_key { |
| struct brw_base_prog_key base; |
| }; |
| |
| struct brw_bs_prog_key { |
| struct brw_base_prog_key base; |
| |
| /* Represents enum enum brw_rt_ray_flags values given at pipeline creation |
| * to be combined with ray_flags handed to the traceRayEXT() calls by the |
| * shader. |
| */ |
| uint32_t pipeline_ray_flags; |
| }; |
| |
| /* brw_any_prog_key is any of the keys that map to an API stage */ |
| union brw_any_prog_key { |
| struct brw_base_prog_key base; |
| struct brw_vs_prog_key vs; |
| struct brw_tcs_prog_key tcs; |
| struct brw_tes_prog_key tes; |
| struct brw_gs_prog_key gs; |
| struct brw_wm_prog_key wm; |
| struct brw_cs_prog_key cs; |
| struct brw_bs_prog_key bs; |
| struct brw_task_prog_key task; |
| struct brw_mesh_prog_key mesh; |
| }; |
| |
| PRAGMA_DIAGNOSTIC_POP |
| |
| /** Max number of render targets in a shader */ |
| #define BRW_MAX_DRAW_BUFFERS 8 |
| |
| struct brw_ubo_range |
| { |
| uint16_t block; |
| |
| /* In units of 32-byte registers */ |
| uint8_t start; |
| uint8_t length; |
| }; |
| |
| /* We reserve the first 2^16 values for builtins */ |
| #define BRW_PARAM_IS_BUILTIN(param) (((param) & 0xffff0000) == 0) |
| |
| enum brw_param_builtin { |
| BRW_PARAM_BUILTIN_ZERO, |
| |
| BRW_PARAM_BUILTIN_CLIP_PLANE_0_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_0_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_0_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_0_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_1_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_1_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_1_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_1_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_2_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_2_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_2_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_2_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_3_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_3_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_3_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_3_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_4_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_4_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_4_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_4_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_5_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_5_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_5_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_5_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_6_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_6_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_6_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_6_W, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_7_X, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_7_Y, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_7_Z, |
| BRW_PARAM_BUILTIN_CLIP_PLANE_7_W, |
| |
| BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Z, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X, |
| BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y, |
| |
| BRW_PARAM_BUILTIN_PATCH_VERTICES_IN, |
| |
| BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X, |
| BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y, |
| BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z, |
| BRW_PARAM_BUILTIN_SUBGROUP_ID, |
| BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X, |
| BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Y, |
| BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Z, |
| BRW_PARAM_BUILTIN_WORK_DIM, |
| }; |
| |
| #define BRW_PARAM_BUILTIN_CLIP_PLANE(idx, comp) \ |
| (BRW_PARAM_BUILTIN_CLIP_PLANE_0_X + ((idx) << 2) + (comp)) |
| |
| #define BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param) \ |
| ((param) >= BRW_PARAM_BUILTIN_CLIP_PLANE_0_X && \ |
| (param) <= BRW_PARAM_BUILTIN_CLIP_PLANE_7_W) |
| |
| #define BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param) \ |
| (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) >> 2) |
| |
| #define BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param) \ |
| (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) & 0x3) |
| |
| #define BRW_MAX_EMBEDDED_SAMPLERS (4096) |
| |
| enum brw_shader_reloc_id { |
| BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW, |
| BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH, |
| BRW_SHADER_RELOC_SHADER_START_OFFSET, |
| BRW_SHADER_RELOC_RESUME_SBT_ADDR_LOW, |
| BRW_SHADER_RELOC_RESUME_SBT_ADDR_HIGH, |
| BRW_SHADER_RELOC_DESCRIPTORS_ADDR_HIGH, |
| BRW_SHADER_RELOC_DESCRIPTORS_BUFFER_ADDR_HIGH, |
| BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE, |
| BRW_SHADER_RELOC_LAST_EMBEDDED_SAMPLER_HANDLE = |
| BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE + BRW_MAX_EMBEDDED_SAMPLERS - 1, |
| BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_LOW, |
| BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_HIGH, |
| BRW_SHADER_RELOC_PRINTF_BUFFER_SIZE, |
| }; |
| |
| enum brw_shader_reloc_type { |
| /** An arbitrary 32-bit value */ |
| BRW_SHADER_RELOC_TYPE_U32, |
| /** A MOV instruction with an immediate source */ |
| BRW_SHADER_RELOC_TYPE_MOV_IMM, |
| }; |
| |
| /** Represents a code relocation |
| * |
| * Relocatable constants are immediates in the code which we want to be able |
| * to replace post-compile with the actual value. |
| */ |
| struct brw_shader_reloc { |
| /** The 32-bit ID of the relocatable constant */ |
| uint32_t id; |
| |
| /** Type of this relocation */ |
| enum brw_shader_reloc_type type; |
| |
| /** The offset in the shader to the relocated value |
| * |
| * For MOV_IMM relocs, this is an offset to the MOV instruction. This |
| * allows us to do some sanity checking while we update the value. |
| */ |
| uint32_t offset; |
| |
| /** Value to be added to the relocated value before it is written */ |
| uint32_t delta; |
| }; |
| |
| /** A value to write to a relocation */ |
| struct brw_shader_reloc_value { |
| /** The 32-bit ID of the relocatable constant */ |
| uint32_t id; |
| |
| /** The value with which to replace the relocated immediate */ |
| uint32_t value; |
| }; |
| |
| struct brw_stage_prog_data { |
| struct brw_ubo_range ubo_ranges[4]; |
| |
| unsigned nr_params; /**< number of float params/constants */ |
| |
| gl_shader_stage stage; |
| |
| /* zero_push_reg is a bitfield which indicates what push registers (if any) |
| * should be zeroed by SW at the start of the shader. The corresponding |
| * push_reg_mask_param specifies the param index (in 32-bit units) where |
| * the actual runtime 64-bit mask will be pushed. The shader will zero |
| * push reg i if |
| * |
| * reg_used & zero_push_reg & ~*push_reg_mask_param & (1ull << i) |
| * |
| * If this field is set, brw_compiler::compact_params must be false. |
| */ |
| uint64_t zero_push_reg; |
| unsigned push_reg_mask_param; |
| |
| unsigned curb_read_length; |
| unsigned total_scratch; |
| unsigned total_shared; |
| |
| unsigned program_size; |
| |
| unsigned const_data_size; |
| unsigned const_data_offset; |
| |
| unsigned num_relocs; |
| const struct brw_shader_reloc *relocs; |
| |
| /** Does this program pull from any UBO or other constant buffers? */ |
| bool has_ubo_pull; |
| |
| /** How many ray queries objects in this shader. */ |
| unsigned ray_queries; |
| |
| /** |
| * Register where the thread expects to find input data from the URB |
| * (typically uniforms, followed by vertex or fragment attributes). |
| */ |
| unsigned dispatch_grf_start_reg; |
| |
| /** Number of GRF registers used. */ |
| unsigned grf_used; |
| |
| bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */ |
| |
| uint32_t source_hash; |
| |
| /* 32-bit identifiers for all push/pull parameters. These can be anything |
| * the driver wishes them to be; the core of the back-end compiler simply |
| * re-arranges them. The one restriction is that the bottom 2^16 values |
| * are reserved for builtins defined in the brw_param_builtin enum defined |
| * above. |
| */ |
| uint32_t *param; |
| |
| /* Whether shader uses atomic operations. */ |
| bool uses_atomic_load_store; |
| |
| /* Printf descriptions contained by the shader */ |
| uint32_t printf_info_count; |
| u_printf_info *printf_info; |
| }; |
| |
| /** |
| * Convert a number of GRF registers used (grf_used in prog_data) into |
| * a number of GRF register blocks supported by the hardware on PTL+. |
| */ |
| static inline unsigned |
| ptl_register_blocks(unsigned grf_used) |
| { |
| const unsigned n = DIV_ROUND_UP(grf_used, 32) - 1; |
| return (n < 6 ? n : 7); |
| } |
| |
| static inline uint32_t * |
| brw_stage_prog_data_add_params(struct brw_stage_prog_data *prog_data, |
| unsigned nr_new_params) |
| { |
| unsigned old_nr_params = prog_data->nr_params; |
| prog_data->nr_params += nr_new_params; |
| prog_data->param = reralloc(ralloc_parent(prog_data->param), |
| prog_data->param, uint32_t, |
| prog_data->nr_params); |
| return prog_data->param + old_nr_params; |
| } |
| |
| void |
| brw_stage_prog_data_add_printf(struct brw_stage_prog_data *prog_data, |
| void *mem_ctx, |
| const u_printf_info *print); |
| |
| enum brw_pixel_shader_computed_depth_mode { |
| BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */ |
| BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */ |
| BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */ |
| BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */ |
| }; |
| |
| /* Data about a particular attempt to compile a program. Note that |
| * there can be many of these, each in a different GL state |
| * corresponding to a different brw_wm_prog_key struct, with different |
| * compiled programs. |
| */ |
| struct brw_wm_prog_data { |
| struct brw_stage_prog_data base; |
| |
| /** |
| * Number of slots (16B) chunks dedicated to per primitive payload. |
| */ |
| unsigned num_per_primitive_inputs; |
| |
| /** |
| * Number of slots (16B) chunks dedicated to per vertex payload. |
| */ |
| unsigned num_varying_inputs; |
| |
| uint8_t dispatch_grf_start_reg_16; |
| uint8_t dispatch_grf_start_reg_32; |
| uint32_t prog_offset_16; |
| uint32_t prog_offset_32; |
| |
| uint8_t computed_depth_mode; |
| |
| /** |
| * Number of polygons handled in parallel by the multi-polygon PS |
| * kernel. |
| */ |
| uint8_t max_polygons; |
| |
| /** |
| * Dispatch width of the multi-polygon PS kernel, or 0 if no |
| * multi-polygon kernel was built. |
| */ |
| uint8_t dispatch_multi; |
| |
| bool computed_stencil; |
| bool early_fragment_tests; |
| bool post_depth_coverage; |
| bool inner_coverage; |
| bool dispatch_8; |
| bool dispatch_16; |
| bool dispatch_32; |
| bool dual_src_blend; |
| bool uses_pos_offset; |
| bool uses_omask; |
| bool uses_kill; |
| bool uses_src_depth; |
| bool uses_src_w; |
| bool uses_depth_w_coefficients; |
| bool uses_pc_bary_coefficients; |
| bool uses_npc_bary_coefficients; |
| bool uses_sample_offsets; |
| bool uses_sample_mask; |
| bool uses_vmask; |
| bool has_side_effects; |
| bool pulls_bary; |
| |
| bool contains_flat_varying; |
| bool contains_noperspective_varying; |
| |
| /** Fragment shader barycentrics |
| * |
| * Request that the HW delta computation of attributes be turned off. This is needed |
| * when the FS has per-vertex inputs or reads BaryCoordKHR/BaryCoordNoPerspKHR. |
| */ |
| bool vertex_attributes_bypass; |
| |
| /** True if the shader wants sample shading |
| * |
| * This corresponds to whether or not a gl_SampleId, gl_SamplePosition, or |
| * a sample-qualified input are used in the shader. It is independent of |
| * GL_MIN_SAMPLE_SHADING_VALUE in GL or minSampleShading in Vulkan. |
| */ |
| bool sample_shading; |
| |
| /** Min sample shading value |
| * |
| * Not used by the compiler, but useful for restore from the cache. The |
| * driver is expected to write the value it wants. |
| */ |
| float min_sample_shading; |
| |
| /** Should this shader be dispatched per-sample */ |
| enum intel_sometimes persample_dispatch; |
| |
| /** |
| * Shader is ran at the coarse pixel shading dispatch rate (3DSTATE_CPS). |
| */ |
| enum intel_sometimes coarse_pixel_dispatch; |
| |
| /** |
| * Shader writes the SampleMask and this is AND-ed with the API's |
| * SampleMask to generate a new coverage mask. |
| */ |
| enum intel_sometimes alpha_to_coverage; |
| |
| /** |
| * Whether the shader is dispatch with a preceeding mesh shader. |
| */ |
| enum intel_sometimes mesh_input; |
| |
| /** |
| * Push constant location of intel_msaa_flags (dynamic configuration of the |
| * pixel shader). |
| */ |
| unsigned msaa_flags_param; |
| |
| /** |
| * Mask of which interpolation modes are required by the fragment shader. |
| * Those interpolations are delivered as part of the thread payload. Used |
| * in hardware setup on gfx6+. |
| */ |
| uint32_t barycentric_interp_modes; |
| |
| /** |
| * Whether nonperspective interpolation modes are used by the |
| * barycentric_interp_modes or fragment shader through interpolator messages. |
| */ |
| bool uses_nonperspective_interp_modes; |
| |
| /** |
| * Mask of which FS inputs are marked flat by the shader source. This is |
| * needed for setting up 3DSTATE_SF/SBE. |
| */ |
| uint32_t flat_inputs; |
| |
| /** |
| * The FS inputs |
| */ |
| uint64_t inputs; |
| |
| /** |
| * The FS per-primitive inputs (some bits can be in both inputs & |
| * per_primitive_inputs if the shader is compiled without being linked to |
| * the previous stage) |
| */ |
| uint64_t per_primitive_inputs; |
| |
| /** |
| * Map from gl_varying_slot to the position within the FS setup data |
| * payload where the varying's attribute vertex deltas should be delivered. |
| * For varying slots that are not used by the FS, the value is -1. |
| */ |
| int urb_setup[VARYING_SLOT_MAX]; |
| int urb_setup_channel[VARYING_SLOT_MAX]; |
| |
| /** |
| * Cache structure into the urb_setup array above that contains the |
| * attribute numbers of active varyings out of urb_setup. |
| * The actual count is stored in urb_setup_attribs_count. |
| */ |
| uint8_t urb_setup_attribs[VARYING_SLOT_MAX]; |
| uint8_t urb_setup_attribs_count; |
| }; |
| |
| static inline bool |
| brw_wm_prog_data_is_dynamic(const struct brw_wm_prog_data *prog_data) |
| { |
| return prog_data->mesh_input == INTEL_SOMETIMES || |
| prog_data->alpha_to_coverage == INTEL_SOMETIMES || |
| prog_data->coarse_pixel_dispatch == INTEL_SOMETIMES || |
| prog_data->persample_dispatch == INTEL_SOMETIMES; |
| } |
| |
| #ifdef GFX_VERx10 |
| |
| #if GFX_VERx10 >= 200 |
| |
| /** Returns the SIMD width corresponding to a given KSP index |
| * |
| * The "Variable Pixel Dispatch" table in the PRM (which can be found, for |
| * example in Vol. 7 of the SKL PRM) has a mapping from dispatch widths to |
| * kernel start pointer (KSP) indices that is based on what dispatch widths |
| * are enabled. This function provides, effectively, the reverse mapping. |
| * |
| * If the given KSP is enabled, a SIMD width of 8, 16, or 32 is |
| * returned. Note that for a multipolygon dispatch kernel 8 is always |
| * returned, since multipolygon kernels use the "_8" fields from |
| * brw_wm_prog_data regardless of their SIMD width. If the KSP is |
| * invalid, 0 is returned. |
| */ |
| static inline unsigned |
| brw_fs_simd_width_for_ksp(unsigned ksp_idx, bool enabled, unsigned width_sel) |
| { |
| assert(ksp_idx < 2); |
| return !enabled ? 0 : |
| width_sel ? 32 : |
| 16; |
| } |
| |
| #define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx) \ |
| (ksp_idx == 0 && (wm_state).Kernel0MaximumPolysperThread ? 8 : \ |
| ksp_idx == 0 ? brw_fs_simd_width_for_ksp(ksp_idx, (wm_state).Kernel0Enable, \ |
| (wm_state).Kernel0SIMDWidth): \ |
| brw_fs_simd_width_for_ksp(ksp_idx, (wm_state).Kernel1Enable, \ |
| (wm_state).Kernel1SIMDWidth)) |
| |
| #else |
| |
| /** Returns the SIMD width corresponding to a given KSP index |
| * |
| * The "Variable Pixel Dispatch" table in the PRM (which can be found, for |
| * example in Vol. 7 of the SKL PRM) has a mapping from dispatch widths to |
| * kernel start pointer (KSP) indices that is based on what dispatch widths |
| * are enabled. This function provides, effectively, the reverse mapping. |
| * |
| * If the given KSP is valid with respect to the SIMD8/16/32 enables, a SIMD |
| * width of 8, 16, or 32 is returned. If the KSP is invalid, 0 is returned. |
| */ |
| static inline unsigned |
| brw_fs_simd_width_for_ksp(unsigned ksp_idx, bool simd8_enabled, |
| bool simd16_enabled, bool simd32_enabled) |
| { |
| /* This function strictly ignores contiguous dispatch */ |
| switch (ksp_idx) { |
| case 0: |
| return simd8_enabled ? 8 : |
| (simd16_enabled && !simd32_enabled) ? 16 : |
| (simd32_enabled && !simd16_enabled) ? 32 : 0; |
| case 1: |
| return (simd32_enabled && (simd16_enabled || simd8_enabled)) ? 32 : 0; |
| case 2: |
| return (simd16_enabled && (simd32_enabled || simd8_enabled)) ? 16 : 0; |
| default: |
| unreachable("Invalid KSP index"); |
| } |
| } |
| |
| #define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx) \ |
| brw_fs_simd_width_for_ksp((ksp_idx), (wm_state)._8PixelDispatchEnable, \ |
| (wm_state)._16PixelDispatchEnable, \ |
| (wm_state)._32PixelDispatchEnable) |
| |
| #endif |
| |
| #endif |
| |
| #define brw_wm_state_has_ksp(wm_state, ksp_idx) \ |
| (brw_wm_state_simd_width_for_ksp((wm_state), (ksp_idx)) != 0) |
| |
| static inline uint32_t |
| _brw_wm_prog_data_prog_offset(const struct brw_wm_prog_data *prog_data, |
| unsigned simd_width) |
| { |
| switch (simd_width) { |
| case 8: return 0; |
| case 16: return prog_data->prog_offset_16; |
| case 32: return prog_data->prog_offset_32; |
| default: return 0; |
| } |
| } |
| |
| #define brw_wm_prog_data_prog_offset(prog_data, wm_state, ksp_idx) \ |
| _brw_wm_prog_data_prog_offset(prog_data, \ |
| brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx)) |
| |
| static inline uint8_t |
| _brw_wm_prog_data_dispatch_grf_start_reg(const struct brw_wm_prog_data *prog_data, |
| unsigned simd_width) |
| { |
| switch (simd_width) { |
| case 8: return prog_data->base.dispatch_grf_start_reg; |
| case 16: return prog_data->dispatch_grf_start_reg_16; |
| case 32: return prog_data->dispatch_grf_start_reg_32; |
| default: return 0; |
| } |
| } |
| |
| #define brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm_state, ksp_idx) \ |
| _brw_wm_prog_data_dispatch_grf_start_reg(prog_data, \ |
| brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx)) |
| |
| static inline bool |
| brw_wm_prog_data_is_persample(const struct brw_wm_prog_data *prog_data, |
| enum intel_msaa_flags pushed_msaa_flags) |
| { |
| return intel_fs_is_persample(prog_data->persample_dispatch, |
| prog_data->sample_shading, |
| pushed_msaa_flags); |
| } |
| |
| static inline uint32_t |
| wm_prog_data_barycentric_modes(const struct brw_wm_prog_data *prog_data, |
| enum intel_msaa_flags pushed_msaa_flags) |
| { |
| return intel_fs_barycentric_modes(prog_data->persample_dispatch, |
| prog_data->barycentric_interp_modes, |
| pushed_msaa_flags); |
| } |
| |
| static inline bool |
| brw_wm_prog_data_is_coarse(const struct brw_wm_prog_data *prog_data, |
| enum intel_msaa_flags pushed_msaa_flags) |
| { |
| return intel_fs_is_coarse(prog_data->coarse_pixel_dispatch, |
| pushed_msaa_flags); |
| } |
| |
| struct brw_push_const_block { |
| unsigned dwords; /* Dword count, not reg aligned */ |
| unsigned regs; |
| unsigned size; /* Bytes, register aligned */ |
| }; |
| |
| struct brw_cs_prog_data { |
| struct brw_stage_prog_data base; |
| |
| unsigned local_size[3]; |
| |
| /* Program offsets for the 8/16/32 SIMD variants. Multiple variants are |
| * kept when using variable group size, and the right one can only be |
| * decided at dispatch time. |
| */ |
| unsigned prog_offset[3]; |
| |
| /* Bitmask indicating which program offsets are valid. */ |
| unsigned prog_mask; |
| |
| /* Bitmask indicating which programs have spilled. */ |
| unsigned prog_spilled; |
| |
| bool uses_barrier; |
| bool uses_num_work_groups; |
| bool uses_inline_data; |
| /** Whether inline push data is used to provide a 64bit pointer to push |
| * constants |
| */ |
| bool uses_inline_push_addr; |
| bool uses_btd_stack_ids; |
| bool uses_systolic; |
| uint8_t generate_local_id; |
| enum intel_compute_walk_order walk_order; |
| |
| /* True if shader has any sample operation */ |
| bool uses_sampler; |
| |
| struct { |
| struct brw_push_const_block cross_thread; |
| struct brw_push_const_block per_thread; |
| } push; |
| }; |
| |
| static inline uint32_t |
| brw_cs_prog_data_prog_offset(const struct brw_cs_prog_data *prog_data, |
| unsigned dispatch_width) |
| { |
| assert(dispatch_width == 8 || |
| dispatch_width == 16 || |
| dispatch_width == 32); |
| const unsigned index = dispatch_width / 16; |
| assert(prog_data->prog_mask & (1 << index)); |
| return prog_data->prog_offset[index]; |
| } |
| |
| struct brw_bs_prog_data { |
| struct brw_stage_prog_data base; |
| |
| /** Whether inline push data is used to provide a 64bit pointer to push |
| * constants |
| */ |
| bool uses_inline_push_addr; |
| |
| /** SIMD size of the root shader */ |
| uint8_t simd_size; |
| |
| /** Maximum stack size of all shaders */ |
| uint32_t max_stack_size; |
| |
| /** Offset into the shader where the resume SBT is located */ |
| uint32_t resume_sbt_offset; |
| |
| /** Number of resume shaders */ |
| uint32_t num_resume_shaders; |
| }; |
| |
| /** |
| * Enum representing the i965-specific vertex results that don't correspond |
| * exactly to any element of gl_varying_slot. The values of this enum are |
| * assigned such that they don't conflict with gl_varying_slot. |
| */ |
| typedef enum |
| { |
| BRW_VARYING_SLOT_PAD = VARYING_SLOT_MAX, |
| BRW_VARYING_SLOT_COUNT |
| } brw_varying_slot; |
| |
| |
| #define BRW_VUE_HEADER_VARYING_MASK \ |
| (VARYING_BIT_VIEWPORT | \ |
| VARYING_BIT_LAYER | \ |
| VARYING_BIT_PRIMITIVE_SHADING_RATE | \ |
| VARYING_BIT_PSIZ) |
| |
| /** |
| * Bitmask indicating which fragment shader inputs represent varyings (and |
| * hence have to be delivered to the fragment shader by the SF/SBE stage). |
| */ |
| #define BRW_FS_VARYING_INPUT_MASK \ |
| (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \ |
| ~VARYING_BIT_POS & ~VARYING_BIT_FACE) |
| |
| void brw_print_vue_map(FILE *fp, const struct intel_vue_map *vue_map, |
| gl_shader_stage stage); |
| |
| /** |
| * Convert a VUE slot number into a byte offset within the VUE. |
| */ |
| static inline unsigned brw_vue_slot_to_offset(unsigned slot) |
| { |
| return 16*slot; |
| } |
| |
| /** |
| * Convert a vertex output (brw_varying_slot) into a byte offset within the |
| * VUE. |
| */ |
| static inline unsigned |
| brw_varying_to_offset(const struct intel_vue_map *vue_map, unsigned varying) |
| { |
| return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]); |
| } |
| |
| void |
| brw_compute_per_primitive_map(int *out_per_primitive_map, |
| uint32_t *out_per_primitive_stride, |
| uint32_t *out_first_offset, |
| uint32_t base_offset, |
| nir_shader *nir, |
| uint32_t variables_mode, |
| uint64_t slots_valid, |
| bool separate_shader); |
| |
| void brw_compute_vue_map(const struct intel_device_info *devinfo, |
| struct intel_vue_map *vue_map, |
| uint64_t slots_valid, |
| enum intel_vue_layout layout, |
| uint32_t pos_slots); |
| |
| void brw_compute_tess_vue_map(struct intel_vue_map *const vue_map, |
| uint64_t slots_valid, |
| uint32_t is_patch); |
| |
| struct brw_vue_prog_data { |
| struct brw_stage_prog_data base; |
| struct intel_vue_map vue_map; |
| |
| /** Should the hardware deliver input VUE handles for URB pull loads? */ |
| bool include_vue_handles; |
| |
| unsigned urb_read_length; |
| unsigned total_grf; |
| |
| uint32_t clip_distance_mask; |
| uint32_t cull_distance_mask; |
| |
| /* Used for calculating urb partitions. In the VS, this is the size of the |
| * URB entry used for both input and output to the thread. In the GS, this |
| * is the size of the URB entry used for output. |
| */ |
| unsigned urb_entry_size; |
| |
| enum intel_shader_dispatch_mode dispatch_mode; |
| }; |
| |
| struct brw_vs_prog_data { |
| struct brw_vue_prog_data base; |
| |
| uint64_t inputs_read; |
| uint64_t double_inputs_read; |
| |
| bool uses_vertexid; |
| bool uses_instanceid; |
| bool uses_is_indexed_draw; |
| bool uses_firstvertex; |
| bool uses_baseinstance; |
| bool uses_drawid; |
| bool no_vf_slot_compaction; |
| |
| uint32_t vf_component_packing[4]; |
| }; |
| |
| struct brw_tcs_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| /** Number of input vertices, 0 means dynamic */ |
| unsigned input_vertices; |
| |
| /** Should the non-SINGLE_PATCH payload provide primitive ID? */ |
| bool include_primitive_id; |
| |
| /** Number vertices in output patch */ |
| int instances; |
| |
| /** Track patch count threshold */ |
| int patch_count_threshold; |
| }; |
| |
| |
| struct brw_tes_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| enum intel_tess_partitioning partitioning; |
| enum intel_tess_output_topology output_topology; |
| enum intel_tess_domain domain; |
| bool include_primitive_id; |
| }; |
| |
| struct brw_gs_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| unsigned vertices_in; |
| |
| /** |
| * Size of an output vertex, measured in HWORDS (32 bytes). |
| */ |
| unsigned output_vertex_size_hwords; |
| |
| unsigned output_topology; |
| |
| /** |
| * Size of the control data (cut bits or StreamID bits), in hwords (32 |
| * bytes). 0 if there is no control data. |
| */ |
| unsigned control_data_header_size_hwords; |
| |
| /** |
| * Format of the control data (either GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID |
| * if the control data is StreamID bits, or |
| * GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits). |
| * Ignored if control_data_header_size is 0. |
| */ |
| unsigned control_data_format; |
| |
| bool include_primitive_id; |
| |
| /** |
| * The number of vertices emitted, if constant - otherwise -1. |
| */ |
| int static_vertex_count; |
| |
| int invocations; |
| }; |
| |
| struct brw_tue_map { |
| uint32_t size_dw; |
| |
| uint32_t per_task_data_start_dw; |
| }; |
| |
| struct brw_mue_map { |
| /* Total size in bytes of the MUE (32B aligned) */ |
| uint32_t size; |
| |
| uint32_t max_primitives; |
| uint32_t max_vertices; |
| |
| /* Stride in bytes between sets of primitive indices */ |
| uint32_t per_primitive_indices_stride; |
| |
| /* Per primitive offset from the start of the MUE (32B aligned) */ |
| uint32_t per_primitive_offset; |
| |
| /* Per primitive stride in bytes (32B aligned) */ |
| uint32_t per_primitive_stride; |
| |
| /* Whether the per primitive block includes a header */ |
| bool has_per_primitive_header; |
| |
| /* Per vertex offset in bytes from the start of the MUE (32B aligned) */ |
| uint32_t per_vertex_offset; |
| |
| /* Size of the per vertex header (32B aligned) */ |
| uint32_t per_vertex_header_size; |
| |
| /* Per vertex stride in bytes (32B aligned) */ |
| uint32_t per_vertex_stride; |
| |
| /* VUE map for the per vertex attributes */ |
| struct intel_vue_map vue_map; |
| |
| /* Offset in bytes of each per primitive relative to |
| * per_primitive_offset (-1 if unused) |
| */ |
| int per_primitive_offsets[VARYING_SLOT_MAX]; |
| }; |
| |
| struct brw_task_prog_data { |
| struct brw_cs_prog_data base; |
| struct brw_tue_map map; |
| bool uses_drawid; |
| }; |
| |
| enum brw_mesh_index_format { |
| BRW_INDEX_FORMAT_U32, |
| BRW_INDEX_FORMAT_U888X, |
| }; |
| |
| struct brw_mesh_prog_data { |
| struct brw_cs_prog_data base; |
| struct brw_mue_map map; |
| |
| uint32_t clip_distance_mask; |
| uint32_t cull_distance_mask; |
| uint16_t primitive_type; |
| |
| enum brw_mesh_index_format index_format; |
| |
| bool uses_drawid; |
| bool autostrip_enable; |
| }; |
| |
| /* brw_any_prog_data is prog_data for any stage that maps to an API stage */ |
| union brw_any_prog_data { |
| struct brw_stage_prog_data base; |
| struct brw_vue_prog_data vue; |
| struct brw_vs_prog_data vs; |
| struct brw_tcs_prog_data tcs; |
| struct brw_tes_prog_data tes; |
| struct brw_gs_prog_data gs; |
| struct brw_wm_prog_data wm; |
| struct brw_cs_prog_data cs; |
| struct brw_bs_prog_data bs; |
| struct brw_task_prog_data task; |
| struct brw_mesh_prog_data mesh; |
| }; |
| |
| #define DEFINE_PROG_DATA_DOWNCAST(STAGE, CHECK) \ |
| static inline struct brw_##STAGE##_prog_data * \ |
| brw_##STAGE##_prog_data(struct brw_stage_prog_data *prog_data) \ |
| { \ |
| if (prog_data) \ |
| assert(CHECK); \ |
| return (struct brw_##STAGE##_prog_data *) prog_data; \ |
| } \ |
| static inline const struct brw_##STAGE##_prog_data * \ |
| brw_##STAGE##_prog_data_const(const struct brw_stage_prog_data *prog_data) \ |
| { \ |
| if (prog_data) \ |
| assert(CHECK); \ |
| return (const struct brw_##STAGE##_prog_data *) prog_data; \ |
| } |
| |
| DEFINE_PROG_DATA_DOWNCAST(vs, prog_data->stage == MESA_SHADER_VERTEX) |
| DEFINE_PROG_DATA_DOWNCAST(tcs, prog_data->stage == MESA_SHADER_TESS_CTRL) |
| DEFINE_PROG_DATA_DOWNCAST(tes, prog_data->stage == MESA_SHADER_TESS_EVAL) |
| DEFINE_PROG_DATA_DOWNCAST(gs, prog_data->stage == MESA_SHADER_GEOMETRY) |
| DEFINE_PROG_DATA_DOWNCAST(wm, prog_data->stage == MESA_SHADER_FRAGMENT) |
| DEFINE_PROG_DATA_DOWNCAST(cs, gl_shader_stage_uses_workgroup(prog_data->stage)) |
| DEFINE_PROG_DATA_DOWNCAST(bs, brw_shader_stage_is_bindless(prog_data->stage)) |
| |
| DEFINE_PROG_DATA_DOWNCAST(vue, prog_data->stage == MESA_SHADER_VERTEX || |
| prog_data->stage == MESA_SHADER_TESS_CTRL || |
| prog_data->stage == MESA_SHADER_TESS_EVAL || |
| prog_data->stage == MESA_SHADER_GEOMETRY) |
| |
| DEFINE_PROG_DATA_DOWNCAST(task, prog_data->stage == MESA_SHADER_TASK) |
| DEFINE_PROG_DATA_DOWNCAST(mesh, prog_data->stage == MESA_SHADER_MESH) |
| |
| #undef DEFINE_PROG_DATA_DOWNCAST |
| |
| struct brw_compile_stats { |
| uint32_t dispatch_width; /**< 0 for vec4 */ |
| uint32_t max_polygons; |
| uint32_t max_dispatch_width; |
| uint32_t instructions; |
| uint32_t sends; |
| uint32_t loops; |
| uint32_t cycles; |
| uint32_t spills; |
| uint32_t fills; |
| uint32_t max_live_registers; |
| uint32_t non_ssa_registers_after_nir; |
| }; |
| |
| /** @} */ |
| |
| struct brw_compiler * |
| brw_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo); |
| |
| /** |
| * Returns a compiler configuration for use with disk shader cache |
| * |
| * This value only needs to change for settings that can cause different |
| * program generation between two runs on the same hardware. |
| * |
| * For example, it doesn't need to be different for gen 8 and gen 9 hardware, |
| * but it does need to be different if INTEL_DEBUG=nocompact is or isn't used. |
| */ |
| uint64_t |
| brw_get_compiler_config_value(const struct brw_compiler *compiler); |
| |
| /* Provides a string sha1 hash of all device information fields that could |
| * affect shader compilation. |
| */ |
| void |
| brw_device_sha1(char *hex, const struct intel_device_info *devinfo); |
| |
| /* For callers computing their own UUID or hash. Hashes all device |
| * information fields that could affect shader compilation into the provided |
| * sha1_ctx. |
| */ |
| void |
| brw_device_sha1_update(struct mesa_sha1 *sha1_ctx, |
| const struct intel_device_info *devinfo); |
| |
| unsigned |
| brw_prog_data_size(gl_shader_stage stage); |
| |
| unsigned |
| brw_prog_key_size(gl_shader_stage stage); |
| |
| struct brw_compile_params { |
| void *mem_ctx; |
| |
| nir_shader *nir; |
| |
| struct brw_compile_stats *stats; |
| |
| void *log_data; |
| |
| char *error_str; |
| |
| uint64_t debug_flag; |
| |
| uint32_t source_hash; |
| }; |
| |
| /** |
| * Parameters for compiling a vertex shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_vs_params { |
| struct brw_compile_params base; |
| |
| const struct brw_vs_prog_key *key; |
| struct brw_vs_prog_data *prog_data; |
| }; |
| |
| /** |
| * Compile a vertex shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_vs(const struct brw_compiler *compiler, |
| struct brw_compile_vs_params *params); |
| |
| /** |
| * Parameters for compiling a tessellation control shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_tcs_params { |
| struct brw_compile_params base; |
| |
| const struct brw_tcs_prog_key *key; |
| struct brw_tcs_prog_data *prog_data; |
| }; |
| |
| /** |
| * Compile a tessellation control shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_tcs(const struct brw_compiler *compiler, |
| struct brw_compile_tcs_params *params); |
| |
| /** |
| * Parameters for compiling a tessellation evaluation shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_tes_params { |
| struct brw_compile_params base; |
| |
| const struct brw_tes_prog_key *key; |
| struct brw_tes_prog_data *prog_data; |
| const struct intel_vue_map *input_vue_map; |
| }; |
| |
| /** |
| * Compile a tessellation evaluation shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_tes(const struct brw_compiler *compiler, |
| struct brw_compile_tes_params *params); |
| |
| /** |
| * Parameters for compiling a geometry shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_gs_params { |
| struct brw_compile_params base; |
| |
| const struct brw_gs_prog_key *key; |
| struct brw_gs_prog_data *prog_data; |
| }; |
| |
| /** |
| * Compile a geometry shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_gs(const struct brw_compiler *compiler, |
| struct brw_compile_gs_params *params); |
| |
| struct brw_compile_task_params { |
| struct brw_compile_params base; |
| |
| const struct brw_task_prog_key *key; |
| struct brw_task_prog_data *prog_data; |
| }; |
| |
| const unsigned * |
| brw_compile_task(const struct brw_compiler *compiler, |
| struct brw_compile_task_params *params); |
| |
| struct brw_compile_mesh_params { |
| struct brw_compile_params base; |
| |
| const struct brw_mesh_prog_key *key; |
| struct brw_mesh_prog_data *prog_data; |
| const struct brw_tue_map *tue_map; |
| }; |
| |
| const unsigned * |
| brw_compile_mesh(const struct brw_compiler *compiler, |
| struct brw_compile_mesh_params *params); |
| |
| /** |
| * Parameters for compiling a fragment shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_fs_params { |
| struct brw_compile_params base; |
| |
| const struct brw_wm_prog_key *key; |
| struct brw_wm_prog_data *prog_data; |
| |
| const struct intel_vue_map *vue_map; |
| const struct brw_mue_map *mue_map; |
| |
| bool allow_spilling; |
| bool use_rep_send; |
| uint8_t max_polygons; |
| }; |
| |
| /** |
| * Compile a fragment shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_fs(const struct brw_compiler *compiler, |
| struct brw_compile_fs_params *params); |
| |
| /** |
| * Parameters for compiling a compute shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_cs_params { |
| struct brw_compile_params base; |
| |
| const struct brw_cs_prog_key *key; |
| struct brw_cs_prog_data *prog_data; |
| }; |
| |
| /** |
| * Compile a compute shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_cs(const struct brw_compiler *compiler, |
| struct brw_compile_cs_params *params); |
| |
| /** |
| * Parameters for compiling a Bindless shader. |
| * |
| * Some of these will be modified during the shader compilation. |
| */ |
| struct brw_compile_bs_params { |
| struct brw_compile_params base; |
| |
| const struct brw_bs_prog_key *key; |
| struct brw_bs_prog_data *prog_data; |
| |
| unsigned num_resume_shaders; |
| struct nir_shader **resume_shaders; |
| }; |
| |
| /** |
| * Compile a Bindless shader. |
| * |
| * Returns the final assembly and updates the parameters structure. |
| */ |
| const unsigned * |
| brw_compile_bs(const struct brw_compiler *compiler, |
| struct brw_compile_bs_params *params); |
| |
| void brw_debug_key_recompile(const struct brw_compiler *c, void *log, |
| gl_shader_stage stage, |
| const struct brw_base_prog_key *old_key, |
| const struct brw_base_prog_key *key); |
| |
| unsigned |
| brw_cs_push_const_total_size(const struct brw_cs_prog_data *cs_prog_data, |
| unsigned threads); |
| |
| void |
| brw_write_shader_relocs(const struct brw_isa_info *isa, |
| void *program, |
| const struct brw_stage_prog_data *prog_data, |
| struct brw_shader_reloc_value *values, |
| unsigned num_values); |
| |
| /** |
| * Get the dispatch information for a shader to be used with GPGPU_WALKER and |
| * similar instructions. |
| * |
| * If override_local_size is not NULL, it must to point to a 3-element that |
| * will override the value from prog_data->local_size. This is used by |
| * ARB_compute_variable_group_size, where the size is set only at dispatch |
| * time (so prog_data is outdated). |
| */ |
| struct intel_cs_dispatch_info |
| brw_cs_get_dispatch_info(const struct intel_device_info *devinfo, |
| const struct brw_cs_prog_data *prog_data, |
| const unsigned *override_local_size); |
| |
| /** |
| * Return true if the given shader stage is dispatched contiguously by the |
| * relevant fixed function starting from channel 0 of the SIMD thread, which |
| * implies that the dispatch mask of a thread can be assumed to have the form |
| * '2^n - 1' for some n. |
| */ |
| static inline bool |
| brw_stage_has_packed_dispatch(ASSERTED const struct intel_device_info *devinfo, |
| gl_shader_stage stage, unsigned max_polygons, |
| const struct brw_stage_prog_data *prog_data) |
| { |
| /* The code below makes assumptions about the hardware's thread dispatch |
| * behavior that could be proven wrong in future generations -- Make sure |
| * to do a full test run with brw_test_dispatch_packing() hooked up to |
| * the NIR front-end before changing this assertion. It can be temporarily |
| * enabled by setting the macro below to true. |
| */ |
| #define ENABLE_TEST_DISPATCH_PACKING false |
| assert(devinfo->ver <= 30); |
| |
| switch (stage) { |
| case MESA_SHADER_FRAGMENT: { |
| /* The PSD discards subspans coming in with no lit samples, which in the |
| * per-pixel shading case implies that each subspan will either be fully |
| * lit (due to the VMask being used to allow derivative computations), |
| * or not dispatched at all. In per-sample dispatch mode individual |
| * samples from the same subspan have a fixed relative location within |
| * the SIMD thread, so dispatch of unlit samples cannot be avoided in |
| * general and we should return false. |
| */ |
| const struct brw_wm_prog_data *wm_prog_data = |
| (const struct brw_wm_prog_data *)prog_data; |
| return devinfo->verx10 < 125 && |
| !wm_prog_data->persample_dispatch && |
| wm_prog_data->uses_vmask && |
| max_polygons < 2; |
| } |
| case MESA_SHADER_COMPUTE: |
| /* Compute shaders will be spawned with either a fully enabled dispatch |
| * mask or with whatever bottom/right execution mask was given to the |
| * GPGPU walker command to be used along the workgroup edges -- In both |
| * cases the dispatch mask is required to be tightly packed for our |
| * invocation index calculations to work. |
| */ |
| return true; |
| default: |
| /* Most remaining fixed functions are limited to use a packed dispatch |
| * mask due to the hardware representation of the dispatch mask as a |
| * single counter representing the number of enabled channels. |
| */ |
| return true; |
| } |
| } |
| |
| /** |
| * Computes the first varying slot in the URB produced by the previous stage |
| * that is used in the next stage. We do this by testing the varying slots in |
| * the previous stage's vue map against the inputs read in the next stage. |
| * |
| * Note that each URB offset contains two varying slots and we can only skip a |
| * full offset if both slots are unused, so the value we return here is always |
| * rounded down to the closest multiple of two. |
| */ |
| int |
| brw_compute_first_fs_urb_slot_required(uint64_t inputs_read, |
| const struct intel_vue_map *prev_stage_vue_map, |
| bool mesh); |
| |
| void |
| brw_compute_sbe_per_vertex_urb_read(const struct intel_vue_map *prev_stage_vue_map, |
| bool mesh, |
| const struct brw_wm_prog_data *wm_prog_data, |
| uint32_t *out_first_slot, |
| uint32_t *num_slots, |
| uint32_t *out_num_varyings, |
| uint32_t *out_primitive_id_offset); |
| |
| /** |
| * Computes the URB offset at which SBE should read the per primitive date |
| * written by the mesh shader. |
| */ |
| void |
| brw_compute_sbe_per_primitive_urb_read(uint64_t inputs_read, |
| uint32_t num_varyings, |
| const struct brw_mue_map *mue_map, |
| uint32_t *out_read_offset, |
| uint32_t *out_read_length); |
| |
| /* From InlineData in 3DSTATE_TASK_SHADER_DATA and 3DSTATE_MESH_SHADER_DATA. */ |
| #define BRW_TASK_MESH_INLINE_DATA_SIZE_DW 8 |
| |
| /* InlineData[0-1] is used for Vulkan descriptor. */ |
| #define BRW_TASK_MESH_PUSH_CONSTANTS_START_DW 2 |
| |
| #define BRW_TASK_MESH_PUSH_CONSTANTS_SIZE_DW \ |
| (BRW_TASK_MESH_INLINE_DATA_SIZE_DW - BRW_TASK_MESH_PUSH_CONSTANTS_START_DW) |
| |
| /** |
| * This enum is used as the base indice of the nir_load_topology_id_intel |
| * intrinsic. This is used to return different values based on some aspect of |
| * the topology of the device. |
| */ |
| enum brw_topology_id |
| { |
| /* A value based of the DSS identifier the shader is currently running on. |
| * Be mindful that the DSS ID can be higher than the total number of DSS on |
| * the device. This is because of the fusing that can occur on different |
| * parts. |
| */ |
| BRW_TOPOLOGY_ID_DSS, |
| |
| /* A value composed of EU ID, thread ID & SIMD lane ID. */ |
| BRW_TOPOLOGY_ID_EU_THREAD_SIMD, |
| }; |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| #endif |