| /* |
| * Copyright (C) 2018-2019 Alyssa Rosenzweig <alyssa@rosenzweig.io> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "compiler.h" |
| #include "midgard_ops.h" |
| #include "util/u_memory.h" |
| |
| /* Create a mask of accessed components from a swizzle to figure out vector |
| * dependencies */ |
| |
| static unsigned |
| swizzle_to_access_mask(unsigned swizzle) |
| { |
| unsigned component_mask = 0; |
| |
| for (int i = 0; i < 4; ++i) { |
| unsigned c = (swizzle >> (2 * i)) & 3; |
| component_mask |= (1 << c); |
| } |
| |
| return component_mask; |
| } |
| |
| /* Does the mask cover more than a scalar? */ |
| |
| static bool |
| is_single_component_mask(unsigned mask) |
| { |
| int components = 0; |
| |
| for (int c = 0; c < 8; ++c) { |
| if (mask & (1 << c)) |
| components++; |
| } |
| |
| return components == 1; |
| } |
| |
| /* Checks for an SSA data hazard between two adjacent instructions, keeping in |
| * mind that we are a vector architecture and we can write to different |
| * components simultaneously */ |
| |
| static bool |
| can_run_concurrent_ssa(midgard_instruction *first, midgard_instruction *second) |
| { |
| /* Each instruction reads some registers and writes to a register. See |
| * where the first writes */ |
| |
| /* Figure out where exactly we wrote to */ |
| int source = first->ssa_args.dest; |
| int source_mask = first->mask; |
| |
| /* As long as the second doesn't read from the first, we're okay */ |
| if (second->ssa_args.src0 == source) { |
| if (first->type == TAG_ALU_4) { |
| /* Figure out which components we just read from */ |
| |
| int q = second->alu.src1; |
| midgard_vector_alu_src *m = (midgard_vector_alu_src *) &q; |
| |
| /* Check if there are components in common, and fail if so */ |
| if (swizzle_to_access_mask(m->swizzle) & source_mask) |
| return false; |
| } else |
| return false; |
| |
| } |
| |
| if (second->ssa_args.src1 == source) |
| return false; |
| |
| /* Otherwise, it's safe in that regard. Another data hazard is both |
| * writing to the same place, of course */ |
| |
| if (second->ssa_args.dest == source) { |
| /* ...but only if the components overlap */ |
| |
| if (second->mask & source_mask) |
| return false; |
| } |
| |
| /* ...That's it */ |
| return true; |
| } |
| |
| static bool |
| midgard_has_hazard( |
| midgard_instruction **segment, unsigned segment_size, |
| midgard_instruction *ains) |
| { |
| for (int s = 0; s < segment_size; ++s) |
| if (!can_run_concurrent_ssa(segment[s], ains)) |
| return true; |
| |
| return false; |
| |
| |
| } |
| |
| /* Schedules, but does not emit, a single basic block. After scheduling, the |
| * final tag and size of the block are known, which are necessary for branching |
| * */ |
| |
| static midgard_bundle |
| schedule_bundle(compiler_context *ctx, midgard_block *block, midgard_instruction *ins, int *skip) |
| { |
| int instructions_emitted = 0, packed_idx = 0; |
| midgard_bundle bundle = { 0 }; |
| |
| uint8_t tag = ins->type; |
| |
| /* Default to the instruction's tag */ |
| bundle.tag = tag; |
| |
| switch (ins->type) { |
| case TAG_ALU_4: { |
| uint32_t control = 0; |
| size_t bytes_emitted = sizeof(control); |
| |
| /* TODO: Constant combining */ |
| int index = 0, last_unit = 0; |
| |
| /* Previous instructions, for the purpose of parallelism */ |
| midgard_instruction *segment[4] = {0}; |
| int segment_size = 0; |
| |
| instructions_emitted = -1; |
| midgard_instruction *pins = ins; |
| |
| unsigned constant_count = 0; |
| |
| for (;;) { |
| midgard_instruction *ains = pins; |
| |
| /* Advance instruction pointer */ |
| if (index) { |
| ains = mir_next_op(pins); |
| pins = ains; |
| } |
| |
| /* Out-of-work condition */ |
| if ((struct list_head *) ains == &block->instructions) |
| break; |
| |
| /* Ensure that the chain can continue */ |
| if (ains->type != TAG_ALU_4) break; |
| |
| /* If there's already something in the bundle and we |
| * have weird scheduler constraints, break now */ |
| if (ains->precede_break && index) break; |
| |
| /* According to the presentation "The ARM |
| * Mali-T880 Mobile GPU" from HotChips 27, |
| * there are two pipeline stages. Branching |
| * position determined experimentally. Lines |
| * are executed in parallel: |
| * |
| * [ VMUL ] [ SADD ] |
| * [ VADD ] [ SMUL ] [ LUT ] [ BRANCH ] |
| * |
| * Verify that there are no ordering dependencies here. |
| * |
| * TODO: Allow for parallelism!!! |
| */ |
| |
| /* Pick a unit for it if it doesn't force a particular unit */ |
| |
| int unit = ains->unit; |
| |
| if (!unit) { |
| int op = ains->alu.op; |
| int units = alu_opcode_props[op].props; |
| |
| bool scalarable = units & UNITS_SCALAR; |
| bool could_scalar = is_single_component_mask(ains->mask); |
| |
| /* Only 16/32-bit can run on a scalar unit */ |
| could_scalar &= ains->alu.reg_mode != midgard_reg_mode_8; |
| could_scalar &= ains->alu.reg_mode != midgard_reg_mode_64; |
| could_scalar &= ains->alu.dest_override == midgard_dest_override_none; |
| |
| if (ains->alu.reg_mode == midgard_reg_mode_16) { |
| /* If we're running in 16-bit mode, we |
| * can't have any 8-bit sources on the |
| * scalar unit (since the scalar unit |
| * doesn't understand 8-bit) */ |
| |
| midgard_vector_alu_src s1 = |
| vector_alu_from_unsigned(ains->alu.src1); |
| |
| could_scalar &= !s1.half; |
| |
| if (!ains->ssa_args.inline_constant) { |
| midgard_vector_alu_src s2 = |
| vector_alu_from_unsigned(ains->alu.src2); |
| |
| could_scalar &= !s2.half; |
| } |
| |
| } |
| |
| bool scalar = could_scalar && scalarable; |
| |
| /* TODO: Check ahead-of-time for other scalar |
| * hazards that otherwise get aborted out */ |
| |
| if (scalar) |
| assert(units & UNITS_SCALAR); |
| |
| if (!scalar) { |
| if (last_unit >= UNIT_VADD) { |
| if (units & UNIT_VLUT) |
| unit = UNIT_VLUT; |
| else |
| break; |
| } else { |
| if ((units & UNIT_VMUL) && last_unit < UNIT_VMUL) |
| unit = UNIT_VMUL; |
| else if ((units & UNIT_VADD) && !(control & UNIT_VADD)) |
| unit = UNIT_VADD; |
| else if (units & UNIT_VLUT) |
| unit = UNIT_VLUT; |
| else |
| break; |
| } |
| } else { |
| if (last_unit >= UNIT_VADD) { |
| if ((units & UNIT_SMUL) && !(control & UNIT_SMUL)) |
| unit = UNIT_SMUL; |
| else if (units & UNIT_VLUT) |
| unit = UNIT_VLUT; |
| else |
| break; |
| } else { |
| if ((units & UNIT_SADD) && !(control & UNIT_SADD) && !midgard_has_hazard(segment, segment_size, ains)) |
| unit = UNIT_SADD; |
| else if (units & UNIT_SMUL) |
| unit = ((units & UNIT_VMUL) && !(control & UNIT_VMUL)) ? UNIT_VMUL : UNIT_SMUL; |
| else if ((units & UNIT_VADD) && !(control & UNIT_VADD)) |
| unit = UNIT_VADD; |
| else |
| break; |
| } |
| } |
| |
| assert(unit & units); |
| } |
| |
| /* Late unit check, this time for encoding (not parallelism) */ |
| if (unit <= last_unit) break; |
| |
| /* Clear the segment */ |
| if (last_unit < UNIT_VADD && unit >= UNIT_VADD) |
| segment_size = 0; |
| |
| if (midgard_has_hazard(segment, segment_size, ains)) |
| break; |
| |
| /* We're good to go -- emit the instruction */ |
| ains->unit = unit; |
| |
| segment[segment_size++] = ains; |
| |
| /* We try to reuse constants if possible, by adjusting |
| * the swizzle */ |
| |
| if (ains->has_blend_constant) { |
| /* Everything conflicts with the blend constant */ |
| if (bundle.has_embedded_constants) |
| break; |
| |
| bundle.has_blend_constant = 1; |
| bundle.has_embedded_constants = 1; |
| } else if (ains->has_constants && ains->alu.reg_mode == midgard_reg_mode_16) { |
| /* TODO: DRY with the analysis pass */ |
| |
| if (bundle.has_blend_constant) |
| break; |
| |
| if (constant_count) |
| break; |
| |
| /* TODO: Fix packing XXX */ |
| uint16_t *bundles = (uint16_t *) bundle.constants; |
| uint32_t *constants = (uint32_t *) ains->constants; |
| |
| /* Copy them wholesale */ |
| for (unsigned i = 0; i < 4; ++i) |
| bundles[i] = constants[i]; |
| |
| bundle.has_embedded_constants = true; |
| constant_count = 4; |
| } else if (ains->has_constants) { |
| /* By definition, blend constants conflict with |
| * everything, so if there are already |
| * constants we break the bundle *now* */ |
| |
| if (bundle.has_blend_constant) |
| break; |
| |
| /* For anything but blend constants, we can do |
| * proper analysis, however */ |
| |
| /* TODO: Mask by which are used */ |
| uint32_t *constants = (uint32_t *) ains->constants; |
| uint32_t *bundles = (uint32_t *) bundle.constants; |
| |
| uint32_t indices[4] = { 0 }; |
| bool break_bundle = false; |
| |
| for (unsigned i = 0; i < 4; ++i) { |
| uint32_t cons = constants[i]; |
| bool constant_found = false; |
| |
| /* Search for the constant */ |
| for (unsigned j = 0; j < constant_count; ++j) { |
| if (bundles[j] != cons) |
| continue; |
| |
| /* We found it, reuse */ |
| indices[i] = j; |
| constant_found = true; |
| break; |
| } |
| |
| if (constant_found) |
| continue; |
| |
| /* We didn't find it, so allocate it */ |
| unsigned idx = constant_count++; |
| |
| if (idx >= 4) { |
| /* Uh-oh, out of space */ |
| break_bundle = true; |
| break; |
| } |
| |
| /* We have space, copy it in! */ |
| bundles[idx] = cons; |
| indices[i] = idx; |
| } |
| |
| if (break_bundle) |
| break; |
| |
| /* Cool, we have it in. So use indices as a |
| * swizzle */ |
| |
| unsigned swizzle = SWIZZLE_FROM_ARRAY(indices); |
| unsigned r_constant = SSA_FIXED_REGISTER(REGISTER_CONSTANT); |
| |
| if (ains->ssa_args.src0 == r_constant) |
| ains->alu.src1 = vector_alu_apply_swizzle(ains->alu.src1, swizzle); |
| |
| if (ains->ssa_args.src1 == r_constant) |
| ains->alu.src2 = vector_alu_apply_swizzle(ains->alu.src2, swizzle); |
| |
| bundle.has_embedded_constants = true; |
| } |
| |
| if (ains->unit & UNITS_ANY_VECTOR) { |
| bytes_emitted += sizeof(midgard_reg_info); |
| bytes_emitted += sizeof(midgard_vector_alu); |
| } else if (ains->compact_branch) { |
| /* All of r0 has to be written out along with |
| * the branch writeout */ |
| |
| if (ains->writeout) { |
| /* The rules for when "bare" writeout |
| * is safe are when all components are |
| * r0 are written out in the final |
| * bundle, earlier than VLUT, where any |
| * register dependencies of r0 are from |
| * an earlier bundle. We can't verify |
| * this before RA, so we don't try. */ |
| |
| if (index != 0) |
| break; |
| |
| /* Inject a move */ |
| midgard_instruction ins = v_mov(0, blank_alu_src, SSA_FIXED_REGISTER(0)); |
| ins.unit = UNIT_VMUL; |
| control |= ins.unit; |
| |
| /* TODO don't leak */ |
| midgard_instruction *move = |
| mem_dup(&ins, sizeof(midgard_instruction)); |
| bytes_emitted += sizeof(midgard_reg_info); |
| bytes_emitted += sizeof(midgard_vector_alu); |
| bundle.instructions[packed_idx++] = move; |
| } |
| |
| if (ains->unit == ALU_ENAB_BRANCH) { |
| bytes_emitted += sizeof(midgard_branch_extended); |
| } else { |
| bytes_emitted += sizeof(ains->br_compact); |
| } |
| } else { |
| bytes_emitted += sizeof(midgard_reg_info); |
| bytes_emitted += sizeof(midgard_scalar_alu); |
| } |
| |
| /* Defer marking until after writing to allow for break */ |
| control |= ains->unit; |
| last_unit = ains->unit; |
| ++instructions_emitted; |
| ++index; |
| } |
| |
| int padding = 0; |
| |
| /* Pad ALU op to nearest word */ |
| |
| if (bytes_emitted & 15) { |
| padding = 16 - (bytes_emitted & 15); |
| bytes_emitted += padding; |
| } |
| |
| /* Constants must always be quadwords */ |
| if (bundle.has_embedded_constants) |
| bytes_emitted += 16; |
| |
| /* Size ALU instruction for tag */ |
| bundle.tag = (TAG_ALU_4) + (bytes_emitted / 16) - 1; |
| bundle.padding = padding; |
| bundle.control = bundle.tag | control; |
| |
| break; |
| } |
| |
| case TAG_LOAD_STORE_4: { |
| /* Load store instructions have two words at once. If |
| * we only have one queued up, we need to NOP pad. |
| * Otherwise, we store both in succession to save space |
| * and cycles -- letting them go in parallel -- skip |
| * the next. The usefulness of this optimisation is |
| * greatly dependent on the quality of the instruction |
| * scheduler. |
| */ |
| |
| midgard_instruction *next_op = mir_next_op(ins); |
| |
| if ((struct list_head *) next_op != &block->instructions && next_op->type == TAG_LOAD_STORE_4) { |
| /* TODO: Concurrency check */ |
| instructions_emitted++; |
| } |
| |
| break; |
| } |
| |
| case TAG_TEXTURE_4: { |
| /* Which tag we use depends on the shader stage */ |
| bool in_frag = ctx->stage == MESA_SHADER_FRAGMENT; |
| bundle.tag = in_frag ? TAG_TEXTURE_4 : TAG_TEXTURE_4_VTX; |
| break; |
| } |
| |
| default: |
| unreachable("Unknown tag"); |
| break; |
| } |
| |
| /* Copy the instructions into the bundle */ |
| bundle.instruction_count = instructions_emitted + 1 + packed_idx; |
| |
| midgard_instruction *uins = ins; |
| for (; packed_idx < bundle.instruction_count; ++packed_idx) { |
| bundle.instructions[packed_idx] = uins; |
| uins = mir_next_op(uins); |
| } |
| |
| *skip = instructions_emitted; |
| |
| return bundle; |
| } |
| |
| /* Schedule a single block by iterating its instruction to create bundles. |
| * While we go, tally about the bundle sizes to compute the block size. */ |
| |
| static void |
| schedule_block(compiler_context *ctx, midgard_block *block) |
| { |
| util_dynarray_init(&block->bundles, NULL); |
| |
| block->quadword_count = 0; |
| |
| mir_foreach_instr_in_block(block, ins) { |
| int skip; |
| midgard_bundle bundle = schedule_bundle(ctx, block, ins, &skip); |
| util_dynarray_append(&block->bundles, midgard_bundle, bundle); |
| |
| if (bundle.has_blend_constant) { |
| /* TODO: Multiblock? */ |
| int quadwords_within_block = block->quadword_count + quadword_size(bundle.tag) - 1; |
| ctx->blend_constant_offset = quadwords_within_block * 0x10; |
| } |
| |
| while(skip--) |
| ins = mir_next_op(ins); |
| |
| block->quadword_count += quadword_size(bundle.tag); |
| } |
| |
| block->is_scheduled = true; |
| } |
| |
| void |
| schedule_program(compiler_context *ctx) |
| { |
| struct ra_graph *g = NULL; |
| bool spilled = false; |
| int iter_count = 10; /* max iterations */ |
| |
| do { |
| /* We would like to run RA after scheduling, but spilling can |
| * complicate this */ |
| |
| mir_foreach_block(ctx, block) { |
| schedule_block(ctx, block); |
| } |
| |
| /* Pipeline registers creation is a prepass before RA */ |
| mir_create_pipeline_registers(ctx); |
| |
| g = allocate_registers(ctx, &spilled); |
| } while(spilled && ((iter_count--) > 0)); |
| |
| if (iter_count <= 0) { |
| fprintf(stderr, "panfrost: Gave up allocating registers, rendering will be incomplete\n"); |
| assert(0); |
| } |
| |
| install_registers(ctx, g); |
| } |