blob: 79af5961485de42f9faffdfaa0cb1824e879fff8 [file] [log] [blame]
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/format/u_format.h"
#include "freedreno_program.h"
#include "fd4_program.h"
#include "fd4_emit.h"
#include "fd4_texture.h"
#include "fd4_format.h"
static void
emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
{
const struct ir3_info *si = &so->info;
enum a4xx_state_block sb = fd4_stage2shadersb(so->type);
enum a4xx_state_src src;
uint32_t i, sz, *bin;
if (fd_mesa_debug & FD_DBG_DIRECT) {
sz = si->sizedwords;
src = SS4_DIRECT;
bin = fd_bo_map(so->bo);
} else {
sz = 0;
src = SS4_INDIRECT;
bin = NULL;
}
OUT_PKT3(ring, CP_LOAD_STATE4, 2 + sz);
OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
CP_LOAD_STATE4_0_STATE_SRC(src) |
CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));
if (bin) {
OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
} else {
OUT_RELOC(ring, so->bo, 0,
CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
}
/* for how clever coverity is, it is sometimes rather dull, and
* doesn't realize that the only case where bin==NULL, sz==0:
*/
assume(bin || (sz == 0));
for (i = 0; i < sz; i++) {
OUT_RING(ring, bin[i]);
}
}
struct stage {
const struct ir3_shader_variant *v;
const struct ir3_info *i;
/* const sizes are in units of 4 * vec4 */
uint8_t constoff;
uint8_t constlen;
/* instr sizes are in units of 16 instructions */
uint8_t instroff;
uint8_t instrlen;
};
enum {
VS = 0,
FS = 1,
HS = 2,
DS = 3,
GS = 4,
MAX_STAGES
};
static void
setup_stages(struct fd4_emit *emit, struct stage *s)
{
unsigned i;
s[VS].v = fd4_emit_get_vp(emit);
s[FS].v = fd4_emit_get_fp(emit);
s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
for (i = 0; i < MAX_STAGES; i++) {
if (s[i].v) {
s[i].i = &s[i].v->info;
/* constlen is in units of 4 * vec4: */
assert(s[i].v->constlen % 4 == 0);
s[i].constlen = s[i].v->constlen / 4;
/* instrlen is already in units of 16 instr.. although
* probably we should ditch that and not make the compiler
* care about instruction group size of a3xx vs a4xx
*/
s[i].instrlen = s[i].v->instrlen;
} else {
s[i].i = NULL;
s[i].constlen = 0;
s[i].instrlen = 0;
}
}
/* NOTE: at least for gles2, blob partitions VS at bottom of const
* space and FS taking entire remaining space. We probably don't
* need to do that the same way, but for now mimic what the blob
* does to make it easier to diff against register values from blob
*
* NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
* is run from external memory.
*/
if ((s[VS].instrlen + s[FS].instrlen) > 64) {
/* prioritize FS for internal memory: */
if (s[FS].instrlen < 64) {
/* if FS can fit, kick VS out to external memory: */
s[VS].instrlen = 0;
} else if (s[VS].instrlen < 64) {
/* otherwise if VS can fit, kick out FS: */
s[FS].instrlen = 0;
} else {
/* neither can fit, run both from external memory: */
s[VS].instrlen = 0;
s[FS].instrlen = 0;
}
}
s[VS].constlen = 66;
s[FS].constlen = 128 - s[VS].constlen;
s[VS].instroff = 0;
s[VS].constoff = 0;
s[FS].instroff = 64 - s[FS].instrlen;
s[FS].constoff = s[VS].constlen;
s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
s[HS].constoff = s[DS].constoff = s[GS].constoff = s[FS].constoff;
}
void
fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit,
int nr, struct pipe_surface **bufs)
{
struct stage s[MAX_STAGES];
uint32_t pos_regid, posz_regid, psize_regid, color_regid[8];
uint32_t face_regid, coord_regid, zwcoord_regid, ij_regid[IJ_COUNT];
enum a3xx_threadsize fssz;
int constmode;
int i, j;
debug_assert(nr <= ARRAY_SIZE(color_regid));
if (emit->binning_pass)
nr = 0;
setup_stages(emit, s);
fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS;
/* blob seems to always use constmode currently: */
constmode = 1;
pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
if (pos_regid == regid(63, 0)) {
/* hw dislikes when there is no position output, which can
* happen for transform-feedback vertex shaders. Just tell
* the hw to use r0.x, with whatever random value is there:
*/
pos_regid = regid(0, 0);
}
posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH);
psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
if (s[FS].v->color0_mrt) {
color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
} else {
color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
}
face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
zwcoord_regid = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
ij_regid[i] = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);
/* we could probably divide this up into things that need to be
* emitted if frag-prog is dirty vs if vert-prog is dirty..
*/
OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1);
OUT_RING(ring, 0x00000003);
OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5);
OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
/* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
* flush some caches? I think we only need to set those
* bits if we have updated const or shader..
*/
A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) |
A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid));
OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) |
0x3f3f000 | /* XXX */
A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid));
/* XXX left out centroid/sample for now */
OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
A4XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
A4XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(ij_regid[IJ_PERSP_CENTROID]) |
A4XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_CENTROID(ij_regid[IJ_LINEAR_CENTROID]));
OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */
OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5);
OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) |
A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) |
A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff));
OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) |
A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) |
A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff));
OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) |
A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) |
A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff));
OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) |
A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) |
A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff));
OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) |
A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) |
A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff));
OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1);
OUT_RING(ring, 0x140010 | /* XXX */
COND(emit->binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS));
OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1);
OUT_RING(ring, 0x7f | /* XXX */
COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) |
COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) |
COND(s[VS].instrlen && s[FS].instrlen,
A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER));
OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1);
OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */
OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3);
OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(s[FS].v->varying_in));
struct ir3_shader_linkage l = {0};
ir3_link_shaders(&l, s[VS].v, s[FS].v, false);
for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
uint32_t reg = 0;
OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1);
reg |= A4XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
j++;
reg |= A4XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
j++;
OUT_RING(ring, reg);
}
for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
uint32_t reg = 0;
OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1);
reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);
OUT_RING(ring, reg);
}
OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2);
OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff));
OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
if (emit->binning_pass) {
OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
OUT_RING(ring, 0x00000000); /* SP_FS_LENGTH_REG */
OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(0) |
A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(0) |
A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE);
OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
0x80000000);
OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
OUT_RING(ring, 0x00000000);
} else {
OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */
OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
0x80000000 | /* XXX */
COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) |
COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) |
COND(s[FS].v->fragcoord_compmask != 0, A4XX_SP_FS_CTRL_REG1_FRAGCOORD));
OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
}
OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1);
OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff));
OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1);
OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff));
OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1);
OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff));
OUT_PKT0(ring, REG_A4XX_GRAS_CNTL, 1);
OUT_RING(ring,
CONDREG(face_regid, A4XX_GRAS_CNTL_IJ_PERSP) |
CONDREG(zwcoord_regid, A4XX_GRAS_CNTL_IJ_PERSP) |
CONDREG(ij_regid[IJ_PERSP_PIXEL], A4XX_GRAS_CNTL_IJ_PERSP) |
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A4XX_GRAS_CNTL_IJ_LINEAR) |
CONDREG(ij_regid[IJ_PERSP_CENTROID], A4XX_GRAS_CNTL_IJ_PERSP));
OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1);
OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |
CONDREG(ij_regid[IJ_PERSP_PIXEL], A4XX_RB_RENDER_CONTROL2_IJ_PERSP_PIXEL) |
CONDREG(ij_regid[IJ_PERSP_CENTROID], A4XX_RB_RENDER_CONTROL2_IJ_PERSP_CENTROID) |
CONDREG(ij_regid[IJ_LINEAR_PIXEL], A4XX_RB_RENDER_CONTROL2_SIZE) |
COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) |
COND(s[FS].v->fragcoord_compmask != 0,
A4XX_RB_RENDER_CONTROL2_COORD_MASK(s[FS].v->fragcoord_compmask)));
OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);
OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(nr) |
COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z));
OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1);
OUT_RING(ring, A4XX_SP_FS_OUTPUT_REG_MRT(nr) |
COND(s[FS].v->writes_pos, A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8);
for (i = 0; i < 8; i++) {
enum a4xx_color_fmt format = 0;
bool srgb = false;
if (i < nr) {
format = fd4_emit_format(bufs[i]);
if (bufs[i] && !emit->no_decode_srgb)
srgb = util_format_is_srgb(bufs[i]->format);
}
OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
A4XX_SP_FS_MRT_REG_MRTFORMAT(format) |
COND(srgb, A4XX_SP_FS_MRT_REG_COLOR_SRGB) |
COND(color_regid[i] & HALF_REG_ID,
A4XX_SP_FS_MRT_REG_HALF_PRECISION));
}
if (emit->binning_pass) {
OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) |
0x40000000 | /* XXX */
COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
OUT_RING(ring, 0x00000000);
} else {
uint32_t vinterp[8], vpsrepl[8];
memset(vinterp, 0, sizeof(vinterp));
memset(vpsrepl, 0, sizeof(vpsrepl));
/* looks like we need to do int varyings in the frag
* shader on a4xx (no flatshad reg? or a420.0 bug?):
*
* (sy)(ss)nop
* (sy)ldlv.u32 r0.x,l[r0.x], 1
* ldlv.u32 r0.y,l[r0.x+1], 1
* (ss)bary.f (ei)r63.x, 0, r0.x
* (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
* (rpt5)nop
* sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
*
* Possibly on later a4xx variants we'll be able to use
* something like the code below instead of workaround
* in the shader:
*/
/* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
/* NOTE: varyings are packed, so if compmask is 0xb
* then first, third, and fourth component occupy
* three consecutive varying slots:
*/
unsigned compmask = s[FS].v->inputs[j].compmask;
uint32_t inloc = s[FS].v->inputs[j].inloc;
if (s[FS].v->inputs[j].flat ||
(s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
uint32_t loc = inloc;
for (i = 0; i < 4; i++) {
if (compmask & (1 << i)) {
vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
//flatshade[loc / 32] |= 1 << (loc % 32);
loc++;
}
}
}
bool coord_mode = emit->sprite_coord_mode;
if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable, &coord_mode)) {
/* mask is two 2-bit fields, where:
* '01' -> S
* '10' -> T
* '11' -> 1 - T (flip mode)
*/
unsigned mask = coord_mode ? 0b1101 : 0b1001;
uint32_t loc = inloc;
if (compmask & 0x1) {
vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x2) {
vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x4) {
/* .z <- 0.0f */
vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
loc++;
}
if (compmask & 0x8) {
/* .w <- 1.0f */
vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
loc++;
}
}
}
OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) |
A4XX_VPC_ATTR_THRDASSIGN(1) |
COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) |
0x40000000 | /* XXX */
COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) |
A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in));
OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8);
for (i = 0; i < 8; i++)
OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8);
for (i = 0; i < 8; i++)
OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
}
if (s[VS].instrlen)
emit_shader(ring, s[VS].v);
if (!emit->binning_pass)
if (s[FS].instrlen)
emit_shader(ring, s[FS].v);
}
void
fd4_prog_init(struct pipe_context *pctx)
{
ir3_prog_init(pctx);
fd_prog_init(pctx);
}