| /* |
| * Copyright © 2011 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* This file declares stripped-down versions of functions that |
| * normally exist outside of the glsl folder, so that they can be used |
| * when running the GLSL compiler standalone (for unit testing or |
| * compiling builtins). |
| */ |
| |
| #ifndef STANDALONE_SCAFFOLDING_H |
| #define STANDALONE_SCAFFOLDING_H |
| |
| #include <assert.h> |
| #include "main/menums.h" |
| #include "program/prog_statevars.h" |
| |
| extern "C" void |
| _mesa_warning(struct gl_context *ctx, const char *fmtString, ... ); |
| |
| extern "C" void |
| _mesa_problem(struct gl_context *ctx, const char *fmtString, ... ); |
| |
| extern "C" void |
| _mesa_reference_shader_program_data(struct gl_context *ctx, |
| struct gl_shader_program_data **ptr, |
| struct gl_shader_program_data *data); |
| |
| extern "C" void |
| _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, |
| struct gl_shader *sh); |
| |
| extern "C" void |
| _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, |
| struct gl_program *prog); |
| |
| extern "C" struct gl_shader * |
| _mesa_new_shader(GLuint name, gl_shader_stage stage); |
| |
| extern "C" void |
| _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh); |
| |
| extern "C" void |
| _mesa_delete_linked_shader(struct gl_context *ctx, |
| struct gl_linked_shader *sh); |
| |
| extern "C" void |
| _mesa_clear_shader_program_data(struct gl_context *ctx, |
| struct gl_shader_program *); |
| |
| extern "C" void |
| _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, |
| const char *msg); |
| |
| extern "C" GLbitfield |
| _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]); |
| |
| |
| extern "C" char * |
| _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]); |
| |
| static inline gl_shader_stage |
| _mesa_shader_enum_to_shader_stage(GLenum v) |
| { |
| switch (v) { |
| case GL_VERTEX_SHADER: |
| return MESA_SHADER_VERTEX; |
| case GL_FRAGMENT_SHADER: |
| return MESA_SHADER_FRAGMENT; |
| case GL_GEOMETRY_SHADER: |
| return MESA_SHADER_GEOMETRY; |
| case GL_TESS_CONTROL_SHADER: |
| return MESA_SHADER_TESS_CTRL; |
| case GL_TESS_EVALUATION_SHADER: |
| return MESA_SHADER_TESS_EVAL; |
| case GL_COMPUTE_SHADER: |
| return MESA_SHADER_COMPUTE; |
| default: |
| assert(!"bad value in _mesa_shader_enum_to_shader_stage()"); |
| return MESA_SHADER_VERTEX; |
| } |
| } |
| |
| /** |
| * Initialize the given gl_context structure to a reasonable set of |
| * defaults representing the minimum capabilities required by the |
| * OpenGL spec. |
| * |
| * This is used when compiling builtin functions and in testing, when |
| * we don't have a connection to an actual driver. |
| */ |
| void initialize_context_to_defaults(struct gl_context *ctx, gl_api api); |
| |
| |
| #endif /* STANDALONE_SCAFFOLDING_H */ |