| /* |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef GLSL_PROGRAM_H |
| #define GLSL_PROGRAM_H |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct gl_context; |
| struct gl_shader; |
| struct gl_shader_program; |
| |
| extern void |
| _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, |
| bool dump_ast, bool dump_hir, bool force_recompile); |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| #endif |
| |
| extern void |
| link_shaders(struct gl_context *ctx, struct gl_shader_program *prog); |
| |
| extern void |
| build_program_resource_list(struct gl_context *ctx, |
| struct gl_shader_program *shProg, |
| bool add_packed_varyings_only); |
| |
| extern long |
| parse_program_resource_name(const GLchar *name, |
| const GLchar **out_base_name_end); |
| |
| #endif /* GLSL_PROGRAM_H */ |