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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef LINK_UNIFORM_BLOCK_ACTIVE_VISITOR_H
#define LINK_UNIFORM_BLOCK_ACTIVE_VISITOR_H
#include "ir.h"
#include "util/hash_table.h"
struct uniform_block_array_elements {
unsigned *array_elements;
unsigned num_array_elements;
/**
* Size of the array before array-trimming optimizations.
*
* Locations are only assigned to active array elements, but the location
* values are calculated as if all elements are active. The total number
* of elements in an array including the elements in arrays of arrays before
* inactive elements are removed is needed to be perform that calculation.
*/
unsigned aoa_size;
ir_dereference_array *ir;
struct uniform_block_array_elements *array;
};
struct link_uniform_block_active {
const glsl_type *type;
ir_variable *var;
struct uniform_block_array_elements *array;
unsigned binding;
bool has_instance_name;
bool has_binding;
bool is_shader_storage;
};
class link_uniform_block_active_visitor : public ir_hierarchical_visitor {
public:
link_uniform_block_active_visitor(void *mem_ctx, struct hash_table *ht,
struct gl_shader_program *prog)
: success(true), prog(prog), ht(ht), mem_ctx(mem_ctx)
{
/* empty */
}
virtual ir_visitor_status visit_enter(ir_dereference_array *);
virtual ir_visitor_status visit(ir_dereference_variable *);
virtual ir_visitor_status visit(ir_variable *);
bool success;
private:
struct gl_shader_program *prog;
struct hash_table *ht;
void *mem_ctx;
};
#endif /* LINK_UNIFORM_BLOCK_ACTIVE_VISITOR_H */