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/* -*- c++ -*- */
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef GLSL_SYMBOL_TABLE
#define GLSL_SYMBOL_TABLE
#include <new>
#include "program/symbol_table.h"
#include "ir.h"
class symbol_table_entry;
struct glsl_type;
/**
* Facade class for _mesa_symbol_table
*
* Wraps the existing \c _mesa_symbol_table data structure to enforce some
* type safe and some symbol table invariants.
*/
struct glsl_symbol_table {
DECLARE_RALLOC_CXX_OPERATORS(glsl_symbol_table)
glsl_symbol_table();
~glsl_symbol_table();
/* In 1.10, functions and variables have separate namespaces. */
bool separate_function_namespace;
void push_scope();
void pop_scope();
/**
* Determine whether a name was declared at the current scope
*/
bool name_declared_this_scope(const char *name);
/**
* \name Methods to add symbols to the table
*
* There is some temptation to rename all these functions to \c add_symbol
* or similar. However, this breaks symmetry with the getter functions and
* reduces the clarity of the intention of code that uses these methods.
*/
/*@{*/
bool add_variable(ir_variable *v);
bool add_type(const char *name, const glsl_type *t);
bool add_function(ir_function *f);
bool add_interface(const char *name, const glsl_type *i,
enum ir_variable_mode mode);
bool add_default_precision_qualifier(const char *type_name, int precision);
/*@}*/
/**
* Add an function at global scope without checking for scoping conflicts.
*/
void add_global_function(ir_function *f);
/**
* \name Methods to get symbols from the table
*/
/*@{*/
ir_variable *get_variable(const char *name);
const glsl_type *get_type(const char *name);
ir_function *get_function(const char *name);
const glsl_type *get_interface(const char *name,
enum ir_variable_mode mode);
int get_default_precision_qualifier(const char *type_name);
/*@}*/
/**
* Disable a previously-added variable so that it no longer appears to be
* in the symbol table. This is necessary when gl_PerVertex is redeclared,
* to ensure that previously-available built-in variables are no longer
* available.
*/
void disable_variable(const char *name);
/**
* Replaces the variable in the entry by the new variable.
*/
void replace_variable(const char *name, ir_variable *v);
private:
symbol_table_entry *get_entry(const char *name);
struct _mesa_symbol_table *table;
void *mem_ctx;
void *linalloc;
};
#endif /* GLSL_SYMBOL_TABLE */