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/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "gl_nir_linker.h"
#include "compiler/glsl/ir_uniform.h" /* for gl_uniform_storage */
#include "main/context.h"
#include "main/mtypes.h"
struct set_opaque_binding_closure {
struct gl_shader_program *shader_prog;
struct gl_program *prog;
const nir_variable *var;
int binding;
int location;
};
static void
set_opaque_binding(struct set_opaque_binding_closure *data,
const struct glsl_type *type)
{
if (glsl_type_is_array(type) &&
glsl_type_is_array(glsl_get_array_element(type))) {
const struct glsl_type *element_type = glsl_get_array_element(type);
for (unsigned int i = 0; i < glsl_get_length(type); i++)
set_opaque_binding(data, element_type);
return;
}
if (data->location < 0 ||
data->location >= data->prog->sh.data->NumUniformStorage)
return;
struct gl_uniform_storage *storage =
data->prog->sh.data->UniformStorage + data->location++;
const unsigned elements = MAX2(storage->array_elements, 1);
for (unsigned int i = 0; i < elements; i++)
storage->storage[i].i = data->binding++;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
struct gl_linked_shader *shader = data->shader_prog->_LinkedShaders[sh];
if (!shader)
continue;
if (!storage->opaque[sh].active)
continue;
if (glsl_type_is_sampler(storage->type)) {
for (unsigned i = 0; i < elements; i++) {
const unsigned index = storage->opaque[sh].index + i;
if (storage->is_bindless) {
if (index >= shader->Program->sh.NumBindlessSamplers)
break;
shader->Program->sh.BindlessSamplers[index].unit =
storage->storage[i].i;
shader->Program->sh.BindlessSamplers[index].bound = true;
shader->Program->sh.HasBoundBindlessSampler = true;
} else {
if (index >= ARRAY_SIZE(shader->Program->SamplerUnits))
break;
shader->Program->SamplerUnits[index] =
storage->storage[i].i;
}
}
} else if (glsl_type_is_image(storage->type)) {
for (unsigned i = 0; i < elements; i++) {
const unsigned index = storage->opaque[sh].index + i;
if (storage->is_bindless) {
if (index >= shader->Program->sh.NumBindlessImages)
break;
shader->Program->sh.BindlessImages[index].unit =
storage->storage[i].i;
shader->Program->sh.BindlessImages[index].bound = true;
shader->Program->sh.HasBoundBindlessImage = true;
} else {
if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits))
break;
shader->Program->sh.ImageUnits[index] =
storage->storage[i].i;
}
}
}
}
}
static void
copy_constant_to_storage(union gl_constant_value *storage,
const nir_constant *val,
const struct glsl_type *type,
unsigned int boolean_true)
{
const enum glsl_base_type base_type = glsl_get_base_type(type);
const unsigned n_columns = glsl_get_matrix_columns(type);
const unsigned n_rows = glsl_get_vector_elements(type);
unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
int i = 0;
if (n_columns > 1) {
const struct glsl_type *column_type = glsl_get_column_type(type);
for (unsigned int column = 0; column < n_columns; column++) {
copy_constant_to_storage(&storage[i], val->elements[column],
column_type, boolean_true);
i += n_rows * dmul;
}
} else {
for (unsigned int row = 0; row < n_rows; row++) {
switch (base_type) {
case GLSL_TYPE_UINT:
storage[i].u = val->values[row].u32;
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_SAMPLER:
storage[i].i = val->values[row].i32;
break;
case GLSL_TYPE_FLOAT:
storage[i].f = val->values[row].f32;
break;
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
/* XXX need to check on big-endian */
memcpy(&storage[i].u, &val->values[row].f64, sizeof(double));
break;
case GLSL_TYPE_BOOL:
storage[i].b = val->values[row].u32 ? boolean_true : 0;
break;
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SUBROUTINE:
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT8:
case GLSL_TYPE_INT8:
case GLSL_TYPE_FLOAT16:
/* All other types should have already been filtered by other
* paths in the caller.
*/
assert(!"Should not get here.");
break;
}
i += dmul;
}
}
}
struct set_uniform_initializer_closure {
struct gl_shader_program *shader_prog;
struct gl_program *prog;
const nir_variable *var;
int location;
unsigned int boolean_true;
};
static void
set_uniform_initializer(struct set_uniform_initializer_closure *data,
const struct glsl_type *type,
const nir_constant *val)
{
const struct glsl_type *t_without_array = glsl_without_array(type);
if (glsl_type_is_struct_or_ifc(type)) {
for (unsigned int i = 0; i < glsl_get_length(type); i++) {
const struct glsl_type *field_type = glsl_get_struct_field(type, i);
set_uniform_initializer(data, field_type, val->elements[i]);
}
return;
}
if (glsl_type_is_struct_or_ifc(t_without_array) ||
(glsl_type_is_array(type) &&
glsl_type_is_array(glsl_get_array_element(type)))) {
const struct glsl_type *element_type = glsl_get_array_element(type);
for (unsigned int i = 0; i < glsl_get_length(type); i++)
set_uniform_initializer(data, element_type, val->elements[i]);
return;
}
if (data->location < 0 ||
data->location >= data->prog->sh.data->NumUniformStorage)
return;
struct gl_uniform_storage *storage =
data->prog->sh.data->UniformStorage + data->location++;
if (glsl_type_is_array(type)) {
const struct glsl_type *element_type = glsl_get_array_element(type);
const enum glsl_base_type base_type = glsl_get_base_type(element_type);
const unsigned int elements = glsl_get_components(element_type);
unsigned int idx = 0;
unsigned dmul = glsl_base_type_is_64bit(base_type) ? 2 : 1;
assert(glsl_get_length(type) >= storage->array_elements);
for (unsigned int i = 0; i < storage->array_elements; i++) {
copy_constant_to_storage(&storage->storage[idx],
val->elements[i],
element_type,
data->boolean_true);
idx += elements * dmul;
}
} else {
copy_constant_to_storage(storage->storage,
val,
type,
data->boolean_true);
if (glsl_type_is_sampler(storage->type)) {
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
struct gl_linked_shader *shader =
data->shader_prog->_LinkedShaders[sh];
if (shader && storage->opaque[sh].active) {
unsigned index = storage->opaque[sh].index;
shader->Program->SamplerUnits[index] = storage->storage[0].i;
}
}
}
}
}
void
gl_nir_set_uniform_initializers(struct gl_context *ctx,
struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (!sh)
continue;
nir_shader *nir = sh->Program->nir;
assert(nir);
nir_foreach_gl_uniform_variable(var, nir) {
if (var->constant_initializer) {
struct set_uniform_initializer_closure data = {
.shader_prog = prog,
.prog = sh->Program,
.var = var,
.location = var->data.location,
.boolean_true = ctx->Const.UniformBooleanTrue
};
set_uniform_initializer(&data,
var->type,
var->constant_initializer);
} else if (var->data.explicit_binding) {
if (nir_variable_is_in_block(var)) {
/* This case is handled by link_uniform_blocks */
continue;
}
const struct glsl_type *without_array =
glsl_without_array(var->type);
if (glsl_type_is_sampler(without_array) ||
glsl_type_is_image(without_array)) {
struct set_opaque_binding_closure data = {
.shader_prog = prog,
.prog = sh->Program,
.var = var,
.binding = var->data.binding,
.location = var->data.location
};
set_opaque_binding(&data, var->type);
}
}
}
}
memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
}