| /************************************************************************** |
| * |
| * Copyright 2007 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Binning code for triangles |
| */ |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_rect.h" |
| #include "util/u_sse.h" |
| #include "lp_perf.h" |
| #include "lp_setup_context.h" |
| #include "lp_rast.h" |
| #include "lp_state_fs.h" |
| #include "lp_state_setup.h" |
| #include "lp_context.h" |
| |
| #include <inttypes.h> |
| |
| #define NUM_CHANNELS 4 |
| |
| #if defined(PIPE_ARCH_SSE) |
| #include <emmintrin.h> |
| #elif defined(_ARCH_PWR8) && UTIL_ARCH_LITTLE_ENDIAN |
| #include <altivec.h> |
| #include "util/u_pwr8.h" |
| #endif |
| |
| #if !defined(PIPE_ARCH_SSE) |
| |
| static inline int |
| subpixel_snap(float a) |
| { |
| return util_iround(FIXED_ONE * a); |
| } |
| |
| #endif |
| |
| /* Position and area in fixed point coordinates */ |
| struct fixed_position { |
| int32_t x[4]; |
| int32_t y[4]; |
| int32_t dx01; |
| int32_t dy01; |
| int32_t dx20; |
| int32_t dy20; |
| int64_t area; |
| }; |
| |
| |
| /** |
| * Alloc space for a new triangle plus the input.a0/dadx/dady arrays |
| * immediately after it. |
| * The memory is allocated from the per-scene pool, not per-tile. |
| * \param tri_size returns number of bytes allocated |
| * \param num_inputs number of fragment shader inputs |
| * \return pointer to triangle space |
| */ |
| struct lp_rast_triangle * |
| lp_setup_alloc_triangle(struct lp_scene *scene, |
| unsigned nr_inputs, |
| unsigned nr_planes, |
| unsigned *tri_size) |
| { |
| unsigned input_array_sz = NUM_CHANNELS * (nr_inputs + 1) * sizeof(float); |
| unsigned plane_sz = nr_planes * sizeof(struct lp_rast_plane); |
| struct lp_rast_triangle *tri; |
| |
| STATIC_ASSERT(sizeof(struct lp_rast_plane) % 8 == 0); |
| |
| *tri_size = (sizeof(struct lp_rast_triangle) + |
| 3 * input_array_sz + |
| plane_sz); |
| |
| tri = lp_scene_alloc_aligned( scene, *tri_size, 16 ); |
| if (!tri) |
| return NULL; |
| |
| tri->inputs.stride = input_array_sz; |
| |
| { |
| char *a = (char *)tri; |
| char *b = (char *)&GET_PLANES(tri)[nr_planes]; |
| assert(b - a == *tri_size); |
| } |
| |
| return tri; |
| } |
| |
| void |
| lp_setup_print_vertex(struct lp_setup_context *setup, |
| const char *name, |
| const float (*v)[4]) |
| { |
| const struct lp_setup_variant_key *key = &setup->setup.variant->key; |
| int i, j; |
| |
| debug_printf(" wpos (%s[0]) xyzw %f %f %f %f\n", |
| name, |
| v[0][0], v[0][1], v[0][2], v[0][3]); |
| |
| for (i = 0; i < key->num_inputs; i++) { |
| const float *in = v[key->inputs[i].src_index]; |
| |
| debug_printf(" in[%d] (%s[%d]) %s%s%s%s ", |
| i, |
| name, key->inputs[i].src_index, |
| (key->inputs[i].usage_mask & 0x1) ? "x" : " ", |
| (key->inputs[i].usage_mask & 0x2) ? "y" : " ", |
| (key->inputs[i].usage_mask & 0x4) ? "z" : " ", |
| (key->inputs[i].usage_mask & 0x8) ? "w" : " "); |
| |
| for (j = 0; j < 4; j++) |
| if (key->inputs[i].usage_mask & (1<<j)) |
| debug_printf("%.5f ", in[j]); |
| |
| debug_printf("\n"); |
| } |
| } |
| |
| |
| /** |
| * Print triangle vertex attribs (for debug). |
| */ |
| void |
| lp_setup_print_triangle(struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| debug_printf("triangle\n"); |
| |
| { |
| const float ex = v0[0][0] - v2[0][0]; |
| const float ey = v0[0][1] - v2[0][1]; |
| const float fx = v1[0][0] - v2[0][0]; |
| const float fy = v1[0][1] - v2[0][1]; |
| |
| /* det = cross(e,f).z */ |
| const float det = ex * fy - ey * fx; |
| if (det < 0.0f) |
| debug_printf(" - ccw\n"); |
| else if (det > 0.0f) |
| debug_printf(" - cw\n"); |
| else |
| debug_printf(" - zero area\n"); |
| } |
| |
| lp_setup_print_vertex(setup, "v0", v0); |
| lp_setup_print_vertex(setup, "v1", v1); |
| lp_setup_print_vertex(setup, "v2", v2); |
| } |
| |
| |
| #define MAX_PLANES 8 |
| static unsigned |
| lp_rast_tri_tab[MAX_PLANES+1] = { |
| 0, /* should be impossible */ |
| LP_RAST_OP_TRIANGLE_1, |
| LP_RAST_OP_TRIANGLE_2, |
| LP_RAST_OP_TRIANGLE_3, |
| LP_RAST_OP_TRIANGLE_4, |
| LP_RAST_OP_TRIANGLE_5, |
| LP_RAST_OP_TRIANGLE_6, |
| LP_RAST_OP_TRIANGLE_7, |
| LP_RAST_OP_TRIANGLE_8 |
| }; |
| |
| static unsigned |
| lp_rast_32_tri_tab[MAX_PLANES+1] = { |
| 0, /* should be impossible */ |
| LP_RAST_OP_TRIANGLE_32_1, |
| LP_RAST_OP_TRIANGLE_32_2, |
| LP_RAST_OP_TRIANGLE_32_3, |
| LP_RAST_OP_TRIANGLE_32_4, |
| LP_RAST_OP_TRIANGLE_32_5, |
| LP_RAST_OP_TRIANGLE_32_6, |
| LP_RAST_OP_TRIANGLE_32_7, |
| LP_RAST_OP_TRIANGLE_32_8 |
| }; |
| |
| static unsigned |
| lp_rast_ms_tri_tab[MAX_PLANES+1] = { |
| 0, /* should be impossible */ |
| LP_RAST_OP_MS_TRIANGLE_1, |
| LP_RAST_OP_MS_TRIANGLE_2, |
| LP_RAST_OP_MS_TRIANGLE_3, |
| LP_RAST_OP_MS_TRIANGLE_4, |
| LP_RAST_OP_MS_TRIANGLE_5, |
| LP_RAST_OP_MS_TRIANGLE_6, |
| LP_RAST_OP_MS_TRIANGLE_7, |
| LP_RAST_OP_MS_TRIANGLE_8 |
| }; |
| |
| /** |
| * The primitive covers the whole tile- shade whole tile. |
| * |
| * \param tx, ty the tile position in tiles, not pixels |
| */ |
| static boolean |
| lp_setup_whole_tile(struct lp_setup_context *setup, |
| const struct lp_rast_shader_inputs *inputs, |
| int tx, int ty) |
| { |
| struct lp_scene *scene = setup->scene; |
| |
| LP_COUNT(nr_fully_covered_64); |
| |
| /* if variant is opaque and scissor doesn't effect the tile */ |
| if (inputs->opaque) { |
| /* Several things prevent this optimization from working: |
| * - For layered rendering we can't determine if this covers the same layer |
| * as previous rendering (or in case of clears those actually always cover |
| * all layers so optimization is impossible). Need to use fb_max_layer and |
| * not setup->layer_slot to determine this since even if there's currently |
| * no slot assigned previous rendering could have used one. |
| * - If there were any Begin/End query commands in the scene then those |
| * would get removed which would be very wrong. Furthermore, if queries |
| * were just active we also can't do the optimization since to get |
| * accurate query results we unfortunately need to execute the rendering |
| * commands. |
| */ |
| if (!scene->fb.zsbuf && scene->fb_max_layer == 0 && !scene->had_queries) { |
| /* |
| * All previous rendering will be overwritten so reset the bin. |
| */ |
| lp_scene_bin_reset( scene, tx, ty ); |
| } |
| |
| LP_COUNT(nr_shade_opaque_64); |
| return lp_scene_bin_cmd_with_state( scene, tx, ty, |
| setup->fs.stored, |
| LP_RAST_OP_SHADE_TILE_OPAQUE, |
| lp_rast_arg_inputs(inputs) ); |
| } else { |
| LP_COUNT(nr_shade_64); |
| return lp_scene_bin_cmd_with_state( scene, tx, ty, |
| setup->fs.stored, |
| LP_RAST_OP_SHADE_TILE, |
| lp_rast_arg_inputs(inputs) ); |
| } |
| } |
| |
| |
| /** |
| * Do basic setup for triangle rasterization and determine which |
| * framebuffer tiles are touched. Put the triangle in the scene's |
| * bins for the tiles which we overlap. |
| */ |
| static boolean |
| do_triangle_ccw(struct lp_setup_context *setup, |
| struct fixed_position* position, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4], |
| boolean frontfacing ) |
| { |
| struct lp_scene *scene = setup->scene; |
| const struct lp_setup_variant_key *key = &setup->setup.variant->key; |
| struct lp_rast_triangle *tri; |
| struct lp_rast_plane *plane; |
| const struct u_rect *scissor = NULL; |
| struct u_rect bbox, bboxpos; |
| boolean s_planes[4]; |
| unsigned tri_bytes; |
| int nr_planes = 3; |
| unsigned viewport_index = 0; |
| unsigned layer = 0; |
| const float (*pv)[4]; |
| |
| /* Area should always be positive here */ |
| assert(position->area > 0); |
| |
| if (0) |
| lp_setup_print_triangle(setup, v0, v1, v2); |
| |
| if (setup->flatshade_first) { |
| pv = v0; |
| } |
| else { |
| pv = v2; |
| } |
| if (setup->viewport_index_slot > 0) { |
| unsigned *udata = (unsigned*)pv[setup->viewport_index_slot]; |
| viewport_index = lp_clamp_viewport_idx(*udata); |
| } |
| if (setup->layer_slot > 0) { |
| layer = *(unsigned*)pv[setup->layer_slot]; |
| layer = MIN2(layer, scene->fb_max_layer); |
| } |
| |
| /* Bounding rectangle (in pixels) */ |
| { |
| /* Yes this is necessary to accurately calculate bounding boxes |
| * with the two fill-conventions we support. GL (normally) ends |
| * up needing a bottom-left fill convention, which requires |
| * slightly different rounding. |
| */ |
| int adj = (setup->bottom_edge_rule != 0) ? 1 : 0; |
| |
| /* Inclusive x0, exclusive x1 */ |
| bbox.x0 = MIN3(position->x[0], position->x[1], position->x[2]) >> FIXED_ORDER; |
| bbox.x1 = (MAX3(position->x[0], position->x[1], position->x[2]) - 1) >> FIXED_ORDER; |
| |
| /* Inclusive / exclusive depending upon adj (bottom-left or top-right) */ |
| bbox.y0 = (MIN3(position->y[0], position->y[1], position->y[2]) + adj) >> FIXED_ORDER; |
| bbox.y1 = (MAX3(position->y[0], position->y[1], position->y[2]) - 1 + adj) >> FIXED_ORDER; |
| } |
| |
| if (bbox.x1 < bbox.x0 || |
| bbox.y1 < bbox.y0) { |
| if (0) debug_printf("empty bounding box\n"); |
| LP_COUNT(nr_culled_tris); |
| return TRUE; |
| } |
| |
| if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { |
| if (0) debug_printf("offscreen\n"); |
| LP_COUNT(nr_culled_tris); |
| return TRUE; |
| } |
| |
| bboxpos = bbox; |
| |
| /* Can safely discard negative regions, but need to keep hold of |
| * information about when the triangle extends past screen |
| * boundaries. See trimmed_box in lp_setup_bin_triangle(). |
| */ |
| bboxpos.x0 = MAX2(bboxpos.x0, 0); |
| bboxpos.y0 = MAX2(bboxpos.y0, 0); |
| |
| nr_planes = 3; |
| /* |
| * Determine how many scissor planes we need, that is drop scissor |
| * edges if the bounding box of the tri is fully inside that edge. |
| */ |
| scissor = &setup->draw_regions[viewport_index]; |
| scissor_planes_needed(s_planes, &bboxpos, scissor); |
| nr_planes += s_planes[0] + s_planes[1] + s_planes[2] + s_planes[3]; |
| |
| tri = lp_setup_alloc_triangle(scene, |
| key->num_inputs, |
| nr_planes, |
| &tri_bytes); |
| if (!tri) |
| return FALSE; |
| |
| #ifdef DEBUG |
| tri->v[0][0] = v0[0][0]; |
| tri->v[1][0] = v1[0][0]; |
| tri->v[2][0] = v2[0][0]; |
| tri->v[0][1] = v0[0][1]; |
| tri->v[1][1] = v1[0][1]; |
| tri->v[2][1] = v2[0][1]; |
| #endif |
| |
| LP_COUNT(nr_tris); |
| |
| /* Setup parameter interpolants: |
| */ |
| setup->setup.variant->jit_function(v0, v1, v2, |
| frontfacing, |
| GET_A0(&tri->inputs), |
| GET_DADX(&tri->inputs), |
| GET_DADY(&tri->inputs)); |
| |
| tri->inputs.frontfacing = frontfacing; |
| tri->inputs.disable = FALSE; |
| tri->inputs.opaque = setup->fs.current.variant->opaque; |
| tri->inputs.layer = layer; |
| tri->inputs.viewport_index = viewport_index; |
| |
| if (0) |
| lp_dump_setup_coef(&setup->setup.variant->key, |
| (const float (*)[4])GET_A0(&tri->inputs), |
| (const float (*)[4])GET_DADX(&tri->inputs), |
| (const float (*)[4])GET_DADY(&tri->inputs)); |
| |
| plane = GET_PLANES(tri); |
| |
| #if defined(PIPE_ARCH_SSE) |
| if (1) { |
| __m128i vertx, verty; |
| __m128i shufx, shufy; |
| __m128i dcdx, dcdy; |
| __m128i cdx02, cdx13, cdy02, cdy13, c02, c13; |
| __m128i c01, c23, unused; |
| __m128i dcdx_neg_mask; |
| __m128i dcdy_neg_mask; |
| __m128i dcdx_zero_mask; |
| __m128i top_left_flag, c_dec; |
| __m128i eo, p0, p1, p2; |
| __m128i zero = _mm_setzero_si128(); |
| |
| vertx = _mm_load_si128((__m128i *)position->x); /* vertex x coords */ |
| verty = _mm_load_si128((__m128i *)position->y); /* vertex y coords */ |
| |
| shufx = _mm_shuffle_epi32(vertx, _MM_SHUFFLE(3,0,2,1)); |
| shufy = _mm_shuffle_epi32(verty, _MM_SHUFFLE(3,0,2,1)); |
| |
| dcdx = _mm_sub_epi32(verty, shufy); |
| dcdy = _mm_sub_epi32(vertx, shufx); |
| |
| dcdx_neg_mask = _mm_srai_epi32(dcdx, 31); |
| dcdx_zero_mask = _mm_cmpeq_epi32(dcdx, zero); |
| dcdy_neg_mask = _mm_srai_epi32(dcdy, 31); |
| |
| top_left_flag = _mm_set1_epi32((setup->bottom_edge_rule == 0) ? ~0 : 0); |
| |
| c_dec = _mm_or_si128(dcdx_neg_mask, |
| _mm_and_si128(dcdx_zero_mask, |
| _mm_xor_si128(dcdy_neg_mask, |
| top_left_flag))); |
| |
| /* |
| * 64 bit arithmetic. |
| * Note we need _signed_ mul (_mm_mul_epi32) which we emulate. |
| */ |
| cdx02 = mm_mullohi_epi32(dcdx, vertx, &cdx13); |
| cdy02 = mm_mullohi_epi32(dcdy, verty, &cdy13); |
| c02 = _mm_sub_epi64(cdx02, cdy02); |
| c13 = _mm_sub_epi64(cdx13, cdy13); |
| c02 = _mm_sub_epi64(c02, _mm_shuffle_epi32(c_dec, |
| _MM_SHUFFLE(2,2,0,0))); |
| c13 = _mm_sub_epi64(c13, _mm_shuffle_epi32(c_dec, |
| _MM_SHUFFLE(3,3,1,1))); |
| |
| /* |
| * Useful for very small fbs/tris (or fewer subpixel bits) only: |
| * c = _mm_sub_epi32(mm_mullo_epi32(dcdx, vertx), |
| * mm_mullo_epi32(dcdy, verty)); |
| * |
| * c = _mm_sub_epi32(c, c_dec); |
| */ |
| |
| /* Scale up to match c: |
| */ |
| dcdx = _mm_slli_epi32(dcdx, FIXED_ORDER); |
| dcdy = _mm_slli_epi32(dcdy, FIXED_ORDER); |
| |
| /* |
| * Calculate trivial reject values: |
| * Note eo cannot overflow even if dcdx/dcdy would already have |
| * 31 bits (which they shouldn't have). This is because eo |
| * is never negative (albeit if we rely on that need to be careful...) |
| */ |
| eo = _mm_sub_epi32(_mm_andnot_si128(dcdy_neg_mask, dcdy), |
| _mm_and_si128(dcdx_neg_mask, dcdx)); |
| |
| /* ei = _mm_sub_epi32(_mm_sub_epi32(dcdy, dcdx), eo); */ |
| |
| /* |
| * Pointless transpose which gets undone immediately in |
| * rasterization. |
| * It is actually difficult to do away with it - would essentially |
| * need GET_PLANES_DX, GET_PLANES_DY etc., but the calculations |
| * for this then would need to depend on the number of planes. |
| * The transpose is quite special here due to c being 64bit... |
| * The store has to be unaligned (unless we'd make the plane size |
| * a multiple of 128), and of course storing eo separately... |
| */ |
| c01 = _mm_unpacklo_epi64(c02, c13); |
| c23 = _mm_unpackhi_epi64(c02, c13); |
| transpose2_64_2_32(&c01, &c23, &dcdx, &dcdy, |
| &p0, &p1, &p2, &unused); |
| _mm_storeu_si128((__m128i *)&plane[0], p0); |
| plane[0].eo = (uint32_t)_mm_cvtsi128_si32(eo); |
| _mm_storeu_si128((__m128i *)&plane[1], p1); |
| eo = _mm_shuffle_epi32(eo, _MM_SHUFFLE(3,2,0,1)); |
| plane[1].eo = (uint32_t)_mm_cvtsi128_si32(eo); |
| _mm_storeu_si128((__m128i *)&plane[2], p2); |
| eo = _mm_shuffle_epi32(eo, _MM_SHUFFLE(0,0,0,2)); |
| plane[2].eo = (uint32_t)_mm_cvtsi128_si32(eo); |
| } else |
| #elif defined(_ARCH_PWR8) && UTIL_ARCH_LITTLE_ENDIAN |
| /* |
| * XXX this code is effectively disabled for all practical purposes, |
| * as the allowed fb size is tiny if FIXED_ORDER is 8. |
| */ |
| if (setup->fb.width <= MAX_FIXED_LENGTH32 && |
| setup->fb.height <= MAX_FIXED_LENGTH32 && |
| (bbox.x1 - bbox.x0) <= MAX_FIXED_LENGTH32 && |
| (bbox.y1 - bbox.y0) <= MAX_FIXED_LENGTH32) { |
| unsigned int bottom_edge; |
| __m128i vertx, verty; |
| __m128i shufx, shufy; |
| __m128i dcdx, dcdy, c; |
| __m128i unused; |
| __m128i dcdx_neg_mask; |
| __m128i dcdy_neg_mask; |
| __m128i dcdx_zero_mask; |
| __m128i top_left_flag; |
| __m128i c_inc_mask, c_inc; |
| __m128i eo, p0, p1, p2; |
| __m128i_union vshuf_mask; |
| __m128i zero = vec_splats((unsigned char) 0); |
| PIPE_ALIGN_VAR(16) int32_t temp_vec[4]; |
| |
| #if UTIL_ARCH_LITTLE_ENDIAN |
| vshuf_mask.i[0] = 0x07060504; |
| vshuf_mask.i[1] = 0x0B0A0908; |
| vshuf_mask.i[2] = 0x03020100; |
| vshuf_mask.i[3] = 0x0F0E0D0C; |
| #else |
| vshuf_mask.i[0] = 0x00010203; |
| vshuf_mask.i[1] = 0x0C0D0E0F; |
| vshuf_mask.i[2] = 0x04050607; |
| vshuf_mask.i[3] = 0x08090A0B; |
| #endif |
| |
| /* vertex x coords */ |
| vertx = vec_load_si128((const uint32_t *) position->x); |
| /* vertex y coords */ |
| verty = vec_load_si128((const uint32_t *) position->y); |
| |
| shufx = vec_perm (vertx, vertx, vshuf_mask.m128i); |
| shufy = vec_perm (verty, verty, vshuf_mask.m128i); |
| |
| dcdx = vec_sub_epi32(verty, shufy); |
| dcdy = vec_sub_epi32(vertx, shufx); |
| |
| dcdx_neg_mask = vec_srai_epi32(dcdx, 31); |
| dcdx_zero_mask = vec_cmpeq_epi32(dcdx, zero); |
| dcdy_neg_mask = vec_srai_epi32(dcdy, 31); |
| |
| bottom_edge = (setup->bottom_edge_rule == 0) ? ~0 : 0; |
| top_left_flag = (__m128i) vec_splats(bottom_edge); |
| |
| c_inc_mask = vec_or(dcdx_neg_mask, |
| vec_and(dcdx_zero_mask, |
| vec_xor(dcdy_neg_mask, |
| top_left_flag))); |
| |
| c_inc = vec_srli_epi32(c_inc_mask, 31); |
| |
| c = vec_sub_epi32(vec_mullo_epi32(dcdx, vertx), |
| vec_mullo_epi32(dcdy, verty)); |
| |
| c = vec_add_epi32(c, c_inc); |
| |
| /* Scale up to match c: |
| */ |
| dcdx = vec_slli_epi32(dcdx, FIXED_ORDER); |
| dcdy = vec_slli_epi32(dcdy, FIXED_ORDER); |
| |
| /* Calculate trivial reject values: |
| */ |
| eo = vec_sub_epi32(vec_andnot_si128(dcdy_neg_mask, dcdy), |
| vec_and(dcdx_neg_mask, dcdx)); |
| |
| /* ei = _mm_sub_epi32(_mm_sub_epi32(dcdy, dcdx), eo); */ |
| |
| /* Pointless transpose which gets undone immediately in |
| * rasterization: |
| */ |
| transpose4_epi32(&c, &dcdx, &dcdy, &eo, |
| &p0, &p1, &p2, &unused); |
| |
| #define STORE_PLANE(plane, vec) do { \ |
| vec_store_si128((uint32_t *)&temp_vec, vec); \ |
| plane.c = (int64_t)temp_vec[0]; \ |
| plane.dcdx = temp_vec[1]; \ |
| plane.dcdy = temp_vec[2]; \ |
| plane.eo = temp_vec[3]; \ |
| } while(0) |
| |
| STORE_PLANE(plane[0], p0); |
| STORE_PLANE(plane[1], p1); |
| STORE_PLANE(plane[2], p2); |
| #undef STORE_PLANE |
| } else |
| #endif |
| { |
| int i; |
| plane[0].dcdy = position->dx01; |
| plane[1].dcdy = position->x[1] - position->x[2]; |
| plane[2].dcdy = position->dx20; |
| plane[0].dcdx = position->dy01; |
| plane[1].dcdx = position->y[1] - position->y[2]; |
| plane[2].dcdx = position->dy20; |
| |
| for (i = 0; i < 3; i++) { |
| /* half-edge constants, will be iterated over the whole render |
| * target. |
| */ |
| plane[i].c = IMUL64(plane[i].dcdx, position->x[i]) - |
| IMUL64(plane[i].dcdy, position->y[i]); |
| |
| /* correct for top-left vs. bottom-left fill convention. |
| */ |
| if (plane[i].dcdx < 0) { |
| /* both fill conventions want this - adjust for left edges */ |
| plane[i].c++; |
| } |
| else if (plane[i].dcdx == 0) { |
| if (setup->bottom_edge_rule == 0){ |
| /* correct for top-left fill convention: |
| */ |
| if (plane[i].dcdy > 0) plane[i].c++; |
| } |
| else { |
| /* correct for bottom-left fill convention: |
| */ |
| if (plane[i].dcdy < 0) plane[i].c++; |
| } |
| } |
| |
| /* Scale up to match c: |
| */ |
| assert((plane[i].dcdx << FIXED_ORDER) >> FIXED_ORDER == plane[i].dcdx); |
| assert((plane[i].dcdy << FIXED_ORDER) >> FIXED_ORDER == plane[i].dcdy); |
| plane[i].dcdx <<= FIXED_ORDER; |
| plane[i].dcdy <<= FIXED_ORDER; |
| |
| /* find trivial reject offsets for each edge for a single-pixel |
| * sized block. These will be scaled up at each recursive level to |
| * match the active blocksize. Scaling in this way works best if |
| * the blocks are square. |
| */ |
| plane[i].eo = 0; |
| if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx; |
| if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy; |
| } |
| } |
| |
| if (0) { |
| debug_printf("p0: %"PRIx64"/%08x/%08x/%08x\n", |
| plane[0].c, |
| plane[0].dcdx, |
| plane[0].dcdy, |
| plane[0].eo); |
| |
| debug_printf("p1: %"PRIx64"/%08x/%08x/%08x\n", |
| plane[1].c, |
| plane[1].dcdx, |
| plane[1].dcdy, |
| plane[1].eo); |
| |
| debug_printf("p2: %"PRIx64"/%08x/%08x/%08x\n", |
| plane[2].c, |
| plane[2].dcdx, |
| plane[2].dcdy, |
| plane[2].eo); |
| } |
| |
| |
| /* |
| * When rasterizing scissored tris, use the intersection of the |
| * triangle bounding box and the scissor rect to generate the |
| * scissor planes. |
| * |
| * This permits us to cut off the triangle "tails" that are present |
| * in the intermediate recursive levels caused when two of the |
| * triangles edges don't diverge quickly enough to trivially reject |
| * exterior blocks from the triangle. |
| * |
| * It's not really clear if it's worth worrying about these tails, |
| * but since we generate the planes for each scissored tri, it's |
| * free to trim them in this case. |
| * |
| * Note that otherwise, the scissor planes only vary in 'C' value, |
| * and even then only on state-changes. Could alternatively store |
| * these planes elsewhere. |
| * (Or only store the c value together with a bit indicating which |
| * scissor edge this is, so rasterization would treat them differently |
| * (easier to evaluate) to ordinary planes.) |
| */ |
| if (nr_planes > 3) { |
| /* why not just use draw_regions */ |
| struct lp_rast_plane *plane_s = &plane[3]; |
| |
| if (s_planes[0]) { |
| plane_s->dcdx = ~0U << 8; |
| plane_s->dcdy = 0; |
| plane_s->c = (1-scissor->x0) << 8; |
| plane_s->eo = 1 << 8; |
| plane_s++; |
| } |
| if (s_planes[1]) { |
| plane_s->dcdx = 1 << 8; |
| plane_s->dcdy = 0; |
| plane_s->c = (scissor->x1+1) << 8; |
| plane_s->eo = 0 << 8; |
| plane_s++; |
| } |
| if (s_planes[2]) { |
| plane_s->dcdx = 0; |
| plane_s->dcdy = 1 << 8; |
| plane_s->c = (1-scissor->y0) << 8; |
| plane_s->eo = 1 << 8; |
| plane_s++; |
| } |
| if (s_planes[3]) { |
| plane_s->dcdx = 0; |
| plane_s->dcdy = ~0U << 8; |
| plane_s->c = (scissor->y1+1) << 8; |
| plane_s->eo = 0; |
| plane_s++; |
| } |
| assert(plane_s == &plane[nr_planes]); |
| } |
| |
| return lp_setup_bin_triangle(setup, tri, &bbox, &bboxpos, nr_planes, viewport_index); |
| } |
| |
| /* |
| * Round to nearest less or equal power of two of the input. |
| * |
| * Undefined if no bit set exists, so code should check against 0 first. |
| */ |
| static inline uint32_t |
| floor_pot(uint32_t n) |
| { |
| #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)) |
| if (n == 0) |
| return 0; |
| |
| __asm__("bsr %1,%0" |
| : "=r" (n) |
| : "rm" (n) |
| : "cc"); |
| return 1 << n; |
| #else |
| n |= (n >> 1); |
| n |= (n >> 2); |
| n |= (n >> 4); |
| n |= (n >> 8); |
| n |= (n >> 16); |
| return n - (n >> 1); |
| #endif |
| } |
| |
| |
| boolean |
| lp_setup_bin_triangle(struct lp_setup_context *setup, |
| struct lp_rast_triangle *tri, |
| const struct u_rect *bboxorig, |
| const struct u_rect *bbox, |
| int nr_planes, |
| unsigned viewport_index) |
| { |
| struct lp_scene *scene = setup->scene; |
| struct u_rect trimmed_box = *bbox; |
| int i; |
| unsigned cmd; |
| |
| /* What is the largest power-of-two boundary this triangle crosses: |
| */ |
| int dx = floor_pot((bbox->x0 ^ bbox->x1) | |
| (bbox->y0 ^ bbox->y1)); |
| |
| /* The largest dimension of the rasterized area of the triangle |
| * (aligned to a 4x4 grid), rounded down to the nearest power of two: |
| */ |
| int max_sz = ((bbox->x1 - (bbox->x0 & ~3)) | |
| (bbox->y1 - (bbox->y0 & ~3))); |
| int sz = floor_pot(max_sz); |
| |
| /* |
| * NOTE: It is important to use the original bounding box |
| * which might contain negative values here, because if the |
| * plane math may overflow or not with the 32bit rasterization |
| * functions depends on the original extent of the triangle. |
| */ |
| int max_szorig = ((bboxorig->x1 - (bboxorig->x0 & ~3)) | |
| (bboxorig->y1 - (bboxorig->y0 & ~3))); |
| boolean use_32bits = max_szorig <= MAX_FIXED_LENGTH32; |
| |
| /* Now apply scissor, etc to the bounding box. Could do this |
| * earlier, but it confuses the logic for tri-16 and would force |
| * the rasterizer to also respect scissor, etc, just for the rare |
| * cases where a small triangle extends beyond the scissor. |
| */ |
| u_rect_find_intersection(&setup->draw_regions[viewport_index], |
| &trimmed_box); |
| |
| /* Determine which tile(s) intersect the triangle's bounding box |
| */ |
| if (dx < TILE_SIZE) |
| { |
| int ix0 = bbox->x0 / TILE_SIZE; |
| int iy0 = bbox->y0 / TILE_SIZE; |
| unsigned px = bbox->x0 & 63 & ~3; |
| unsigned py = bbox->y0 & 63 & ~3; |
| |
| assert(iy0 == bbox->y1 / TILE_SIZE && |
| ix0 == bbox->x1 / TILE_SIZE); |
| |
| if (nr_planes == 3) { |
| if (sz < 4) |
| { |
| /* Triangle is contained in a single 4x4 stamp: |
| */ |
| assert(px + 4 <= TILE_SIZE); |
| assert(py + 4 <= TILE_SIZE); |
| if (setup->multisample) |
| cmd = LP_RAST_OP_MS_TRIANGLE_3_4; |
| else |
| cmd = use_32bits ? LP_RAST_OP_TRIANGLE_32_3_4 : LP_RAST_OP_TRIANGLE_3_4; |
| return lp_scene_bin_cmd_with_state( scene, ix0, iy0, |
| setup->fs.stored, cmd, |
| lp_rast_arg_triangle_contained(tri, px, py) ); |
| } |
| |
| if (sz < 16) |
| { |
| /* Triangle is contained in a single 16x16 block: |
| */ |
| |
| /* |
| * The 16x16 block is only 4x4 aligned, and can exceed the tile |
| * dimensions if the triangle is 16 pixels in one dimension but 4 |
| * in the other. So budge the 16x16 back inside the tile. |
| */ |
| px = MIN2(px, TILE_SIZE - 16); |
| py = MIN2(py, TILE_SIZE - 16); |
| |
| assert(px + 16 <= TILE_SIZE); |
| assert(py + 16 <= TILE_SIZE); |
| |
| if (setup->multisample) |
| cmd = LP_RAST_OP_MS_TRIANGLE_3_16; |
| else |
| cmd = use_32bits ? LP_RAST_OP_TRIANGLE_32_3_16 : LP_RAST_OP_TRIANGLE_3_16; |
| return lp_scene_bin_cmd_with_state( scene, ix0, iy0, |
| setup->fs.stored, cmd, |
| lp_rast_arg_triangle_contained(tri, px, py) ); |
| } |
| } |
| else if (nr_planes == 4 && sz < 16) |
| { |
| px = MIN2(px, TILE_SIZE - 16); |
| py = MIN2(py, TILE_SIZE - 16); |
| |
| assert(px + 16 <= TILE_SIZE); |
| assert(py + 16 <= TILE_SIZE); |
| |
| if (setup->multisample) |
| cmd = LP_RAST_OP_MS_TRIANGLE_4_16; |
| else |
| cmd = use_32bits ? LP_RAST_OP_TRIANGLE_32_4_16 : LP_RAST_OP_TRIANGLE_4_16; |
| return lp_scene_bin_cmd_with_state(scene, ix0, iy0, |
| setup->fs.stored, cmd, |
| lp_rast_arg_triangle_contained(tri, px, py)); |
| } |
| |
| |
| /* Triangle is contained in a single tile: |
| */ |
| if (setup->multisample) |
| cmd = lp_rast_ms_tri_tab[nr_planes]; |
| else |
| cmd = use_32bits ? lp_rast_32_tri_tab[nr_planes] : lp_rast_tri_tab[nr_planes]; |
| return lp_scene_bin_cmd_with_state( |
| scene, ix0, iy0, setup->fs.stored, cmd, |
| lp_rast_arg_triangle(tri, (1<<nr_planes)-1)); |
| } |
| else |
| { |
| struct lp_rast_plane *plane = GET_PLANES(tri); |
| int64_t c[MAX_PLANES]; |
| int64_t ei[MAX_PLANES]; |
| |
| int64_t eo[MAX_PLANES]; |
| int64_t xstep[MAX_PLANES]; |
| int64_t ystep[MAX_PLANES]; |
| int x, y; |
| |
| int ix0 = trimmed_box.x0 / TILE_SIZE; |
| int iy0 = trimmed_box.y0 / TILE_SIZE; |
| int ix1 = trimmed_box.x1 / TILE_SIZE; |
| int iy1 = trimmed_box.y1 / TILE_SIZE; |
| |
| for (i = 0; i < nr_planes; i++) { |
| c[i] = (plane[i].c + |
| IMUL64(plane[i].dcdy, iy0) * TILE_SIZE - |
| IMUL64(plane[i].dcdx, ix0) * TILE_SIZE); |
| |
| ei[i] = (plane[i].dcdy - |
| plane[i].dcdx - |
| (int64_t)plane[i].eo) << TILE_ORDER; |
| |
| eo[i] = (int64_t)plane[i].eo << TILE_ORDER; |
| xstep[i] = -(((int64_t)plane[i].dcdx) << TILE_ORDER); |
| ystep[i] = ((int64_t)plane[i].dcdy) << TILE_ORDER; |
| } |
| |
| |
| |
| /* Test tile-sized blocks against the triangle. |
| * Discard blocks fully outside the tri. If the block is fully |
| * contained inside the tri, bin an lp_rast_shade_tile command. |
| * Else, bin a lp_rast_triangle command. |
| */ |
| for (y = iy0; y <= iy1; y++) |
| { |
| boolean in = FALSE; /* are we inside the triangle? */ |
| int64_t cx[MAX_PLANES]; |
| |
| for (i = 0; i < nr_planes; i++) |
| cx[i] = c[i]; |
| |
| for (x = ix0; x <= ix1; x++) |
| { |
| int out = 0; |
| int partial = 0; |
| |
| for (i = 0; i < nr_planes; i++) { |
| int64_t planeout = cx[i] + eo[i]; |
| int64_t planepartial = cx[i] + ei[i] - 1; |
| out |= (int) (planeout >> 63); |
| partial |= ((int) (planepartial >> 63)) & (1<<i); |
| } |
| |
| if (out) { |
| /* do nothing */ |
| if (in) |
| break; /* exiting triangle, all done with this row */ |
| LP_COUNT(nr_empty_64); |
| } |
| else if (partial) { |
| /* Not trivially accepted by at least one plane - |
| * rasterize/shade partial tile |
| */ |
| int count = util_bitcount(partial); |
| in = TRUE; |
| |
| if (setup->multisample) |
| cmd = lp_rast_ms_tri_tab[count]; |
| else |
| cmd = use_32bits ? lp_rast_32_tri_tab[count] : lp_rast_tri_tab[count]; |
| if (!lp_scene_bin_cmd_with_state( scene, x, y, |
| setup->fs.stored, cmd, |
| lp_rast_arg_triangle(tri, partial) )) |
| goto fail; |
| |
| LP_COUNT(nr_partially_covered_64); |
| } |
| else { |
| /* triangle covers the whole tile- shade whole tile */ |
| LP_COUNT(nr_fully_covered_64); |
| in = TRUE; |
| if (!lp_setup_whole_tile(setup, &tri->inputs, x, y)) |
| goto fail; |
| } |
| |
| /* Iterate cx values across the region: */ |
| for (i = 0; i < nr_planes; i++) |
| cx[i] += xstep[i]; |
| } |
| |
| /* Iterate c values down the region: */ |
| for (i = 0; i < nr_planes; i++) |
| c[i] += ystep[i]; |
| } |
| } |
| |
| return TRUE; |
| |
| fail: |
| /* Need to disable any partially binned triangle. This is easier |
| * than trying to locate all the triangle, shade-tile, etc, |
| * commands which may have been binned. |
| */ |
| tri->inputs.disable = TRUE; |
| return FALSE; |
| } |
| |
| |
| /** |
| * Try to draw the triangle, restart the scene on failure. |
| */ |
| static void retry_triangle_ccw( struct lp_setup_context *setup, |
| struct fixed_position* position, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4], |
| boolean front) |
| { |
| if (!do_triangle_ccw( setup, position, v0, v1, v2, front )) |
| { |
| if (!lp_setup_flush_and_restart(setup)) |
| return; |
| |
| if (!do_triangle_ccw( setup, position, v0, v1, v2, front )) |
| return; |
| } |
| } |
| |
| /** |
| * Calculate fixed position data for a triangle |
| * It is unfortunate we need to do that here (as we need area |
| * calculated in fixed point), as there's quite some code duplication |
| * to what is done in the jit setup prog. |
| */ |
| static inline void |
| calc_fixed_position(struct lp_setup_context *setup, |
| struct fixed_position* position, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| float pixel_offset = setup->multisample ? 0.0 : setup->pixel_offset; |
| /* |
| * The rounding may not be quite the same with PIPE_ARCH_SSE |
| * (util_iround right now only does nearest/even on x87, |
| * otherwise nearest/away-from-zero). |
| * Both should be acceptable, I think. |
| */ |
| #if defined(PIPE_ARCH_SSE) |
| __m128 v0r, v1r; |
| __m128 vxy0xy2, vxy1xy0; |
| __m128i vxy0xy2i, vxy1xy0i; |
| __m128i dxdy0120, x0x2y0y2, x1x0y1y0, x0120, y0120; |
| __m128 pix_offset = _mm_set1_ps(pixel_offset); |
| __m128 fixed_one = _mm_set1_ps((float)FIXED_ONE); |
| v0r = _mm_castpd_ps(_mm_load_sd((double *)v0[0])); |
| vxy0xy2 = _mm_loadh_pi(v0r, (__m64 *)v2[0]); |
| v1r = _mm_castpd_ps(_mm_load_sd((double *)v1[0])); |
| vxy1xy0 = _mm_movelh_ps(v1r, vxy0xy2); |
| vxy0xy2 = _mm_sub_ps(vxy0xy2, pix_offset); |
| vxy1xy0 = _mm_sub_ps(vxy1xy0, pix_offset); |
| vxy0xy2 = _mm_mul_ps(vxy0xy2, fixed_one); |
| vxy1xy0 = _mm_mul_ps(vxy1xy0, fixed_one); |
| vxy0xy2i = _mm_cvtps_epi32(vxy0xy2); |
| vxy1xy0i = _mm_cvtps_epi32(vxy1xy0); |
| dxdy0120 = _mm_sub_epi32(vxy0xy2i, vxy1xy0i); |
| _mm_store_si128((__m128i *)&position->dx01, dxdy0120); |
| /* |
| * For the mul, would need some more shuffles, plus emulation |
| * for the signed mul (without sse41), so don't bother. |
| */ |
| x0x2y0y2 = _mm_shuffle_epi32(vxy0xy2i, _MM_SHUFFLE(3,1,2,0)); |
| x1x0y1y0 = _mm_shuffle_epi32(vxy1xy0i, _MM_SHUFFLE(3,1,2,0)); |
| x0120 = _mm_unpacklo_epi32(x0x2y0y2, x1x0y1y0); |
| y0120 = _mm_unpackhi_epi32(x0x2y0y2, x1x0y1y0); |
| _mm_store_si128((__m128i *)&position->x[0], x0120); |
| _mm_store_si128((__m128i *)&position->y[0], y0120); |
| |
| #else |
| position->x[0] = subpixel_snap(v0[0][0] - pixel_offset); |
| position->x[1] = subpixel_snap(v1[0][0] - pixel_offset); |
| position->x[2] = subpixel_snap(v2[0][0] - pixel_offset); |
| position->x[3] = 0; // should be unused |
| |
| position->y[0] = subpixel_snap(v0[0][1] - pixel_offset); |
| position->y[1] = subpixel_snap(v1[0][1] - pixel_offset); |
| position->y[2] = subpixel_snap(v2[0][1] - pixel_offset); |
| position->y[3] = 0; // should be unused |
| |
| position->dx01 = position->x[0] - position->x[1]; |
| position->dy01 = position->y[0] - position->y[1]; |
| |
| position->dx20 = position->x[2] - position->x[0]; |
| position->dy20 = position->y[2] - position->y[0]; |
| #endif |
| |
| position->area = IMUL64(position->dx01, position->dy20) - |
| IMUL64(position->dx20, position->dy01); |
| } |
| |
| |
| /** |
| * Rotate a triangle, flipping its clockwise direction, |
| * Swaps values for xy[0] and xy[1] |
| */ |
| static inline void |
| rotate_fixed_position_01( struct fixed_position* position ) |
| { |
| int x, y; |
| |
| x = position->x[1]; |
| y = position->y[1]; |
| position->x[1] = position->x[0]; |
| position->y[1] = position->y[0]; |
| position->x[0] = x; |
| position->y[0] = y; |
| |
| position->dx01 = -position->dx01; |
| position->dy01 = -position->dy01; |
| position->dx20 = position->x[2] - position->x[0]; |
| position->dy20 = position->y[2] - position->y[0]; |
| |
| position->area = -position->area; |
| } |
| |
| |
| /** |
| * Rotate a triangle, flipping its clockwise direction, |
| * Swaps values for xy[1] and xy[2] |
| */ |
| static inline void |
| rotate_fixed_position_12( struct fixed_position* position ) |
| { |
| int x, y; |
| |
| x = position->x[2]; |
| y = position->y[2]; |
| position->x[2] = position->x[1]; |
| position->y[2] = position->y[1]; |
| position->x[1] = x; |
| position->y[1] = y; |
| |
| x = position->dx01; |
| y = position->dy01; |
| position->dx01 = -position->dx20; |
| position->dy01 = -position->dy20; |
| position->dx20 = -x; |
| position->dy20 = -y; |
| |
| position->area = -position->area; |
| } |
| |
| |
| /** |
| * Draw triangle if it's CW, cull otherwise. |
| */ |
| static void triangle_cw(struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| PIPE_ALIGN_VAR(16) struct fixed_position position; |
| struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe; |
| |
| if (lp_context->active_statistics_queries) { |
| lp_context->pipeline_statistics.c_primitives++; |
| } |
| |
| calc_fixed_position(setup, &position, v0, v1, v2); |
| |
| if (position.area < 0) { |
| if (setup->flatshade_first) { |
| rotate_fixed_position_12(&position); |
| retry_triangle_ccw(setup, &position, v0, v2, v1, !setup->ccw_is_frontface); |
| } else { |
| rotate_fixed_position_01(&position); |
| retry_triangle_ccw(setup, &position, v1, v0, v2, !setup->ccw_is_frontface); |
| } |
| } |
| } |
| |
| |
| static void triangle_ccw(struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| PIPE_ALIGN_VAR(16) struct fixed_position position; |
| struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe; |
| |
| if (lp_context->active_statistics_queries) { |
| lp_context->pipeline_statistics.c_primitives++; |
| } |
| |
| calc_fixed_position(setup, &position, v0, v1, v2); |
| |
| if (position.area > 0) |
| retry_triangle_ccw(setup, &position, v0, v1, v2, setup->ccw_is_frontface); |
| } |
| |
| /** |
| * Draw triangle whether it's CW or CCW. |
| */ |
| static void triangle_both(struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| PIPE_ALIGN_VAR(16) struct fixed_position position; |
| struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe; |
| |
| if (lp_context->active_statistics_queries) { |
| lp_context->pipeline_statistics.c_primitives++; |
| } |
| |
| calc_fixed_position(setup, &position, v0, v1, v2); |
| |
| if (0) { |
| assert(!util_is_inf_or_nan(v0[0][0])); |
| assert(!util_is_inf_or_nan(v0[0][1])); |
| assert(!util_is_inf_or_nan(v1[0][0])); |
| assert(!util_is_inf_or_nan(v1[0][1])); |
| assert(!util_is_inf_or_nan(v2[0][0])); |
| assert(!util_is_inf_or_nan(v2[0][1])); |
| } |
| |
| if (position.area > 0) |
| retry_triangle_ccw( setup, &position, v0, v1, v2, setup->ccw_is_frontface ); |
| else if (position.area < 0) { |
| if (setup->flatshade_first) { |
| rotate_fixed_position_12( &position ); |
| retry_triangle_ccw( setup, &position, v0, v2, v1, !setup->ccw_is_frontface ); |
| } else { |
| rotate_fixed_position_01( &position ); |
| retry_triangle_ccw( setup, &position, v1, v0, v2, !setup->ccw_is_frontface ); |
| } |
| } |
| } |
| |
| |
| static void triangle_noop(struct lp_setup_context *setup, |
| const float (*v0)[4], |
| const float (*v1)[4], |
| const float (*v2)[4]) |
| { |
| } |
| |
| |
| void |
| lp_setup_choose_triangle(struct lp_setup_context *setup) |
| { |
| if (setup->rasterizer_discard) { |
| setup->triangle = triangle_noop; |
| return; |
| } |
| switch (setup->cullmode) { |
| case PIPE_FACE_NONE: |
| setup->triangle = triangle_both; |
| break; |
| case PIPE_FACE_BACK: |
| setup->triangle = setup->ccw_is_frontface ? triangle_ccw : triangle_cw; |
| break; |
| case PIPE_FACE_FRONT: |
| setup->triangle = setup->ccw_is_frontface ? triangle_cw : triangle_ccw; |
| break; |
| default: |
| setup->triangle = triangle_noop; |
| break; |
| } |
| } |