| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * This file implements the glArrayElement() function. |
| * It involves looking at the format/type of all the enabled vertex arrays |
| * and emitting a list of pointers to functions which set the per-vertex |
| * state for the element/index. |
| */ |
| |
| |
| /* Author: |
| * Keith Whitwell <keithw@vmware.com> |
| */ |
| |
| #include "glheader.h" |
| #include "arrayobj.h" |
| #include "api_arrayelt.h" |
| #include "bufferobj.h" |
| #include "context.h" |
| #include "imports.h" |
| #include "macros.h" |
| #include "mtypes.h" |
| #include "main/dispatch.h" |
| #include "varray.h" |
| |
| typedef void (GLAPIENTRY *array_func)( const void * ); |
| |
| typedef struct { |
| const struct gl_array_attributes *array; |
| const struct gl_vertex_buffer_binding *binding; |
| int offset; |
| } AEarray; |
| |
| typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); |
| |
| typedef struct { |
| const struct gl_array_attributes *array; |
| const struct gl_vertex_buffer_binding *binding; |
| attrib_func func; |
| GLuint index; |
| } AEattrib; |
| |
| typedef struct { |
| AEarray arrays[32]; |
| AEattrib attribs[VERT_ATTRIB_MAX + 1]; |
| GLbitfield NewState; |
| |
| /* List of VBOs we need to map before executing ArrayElements */ |
| struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; |
| GLuint nr_vbos; |
| GLboolean mapped_vbos; /**< Any currently mapped VBOs? */ |
| } AEcontext; |
| |
| |
| /** Cast wrapper */ |
| static inline AEcontext * |
| AE_CONTEXT(struct gl_context *ctx) |
| { |
| return (AEcontext *) ctx->aelt_context; |
| } |
| |
| |
| /* |
| * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer |
| * in the range [0, 7]. Luckily these type tokens are sequentially |
| * numbered in gl.h, except for GL_DOUBLE. |
| */ |
| static inline int |
| TYPE_IDX(GLenum t) |
| { |
| return t == GL_DOUBLE ? 7 : t & 7; |
| } |
| |
| |
| #define NUM_TYPES 8 |
| |
| |
| static const int ColorFuncs[2][NUM_TYPES] = { |
| { |
| _gloffset_Color3bv, |
| _gloffset_Color3ubv, |
| _gloffset_Color3sv, |
| _gloffset_Color3usv, |
| _gloffset_Color3iv, |
| _gloffset_Color3uiv, |
| _gloffset_Color3fv, |
| _gloffset_Color3dv, |
| }, |
| { |
| _gloffset_Color4bv, |
| _gloffset_Color4ubv, |
| _gloffset_Color4sv, |
| _gloffset_Color4usv, |
| _gloffset_Color4iv, |
| _gloffset_Color4uiv, |
| _gloffset_Color4fv, |
| _gloffset_Color4dv, |
| }, |
| }; |
| |
| static const int VertexFuncs[3][NUM_TYPES] = { |
| { |
| -1, |
| -1, |
| _gloffset_Vertex2sv, |
| -1, |
| _gloffset_Vertex2iv, |
| -1, |
| _gloffset_Vertex2fv, |
| _gloffset_Vertex2dv, |
| }, |
| { |
| -1, |
| -1, |
| _gloffset_Vertex3sv, |
| -1, |
| _gloffset_Vertex3iv, |
| -1, |
| _gloffset_Vertex3fv, |
| _gloffset_Vertex3dv, |
| }, |
| { |
| -1, |
| -1, |
| _gloffset_Vertex4sv, |
| -1, |
| _gloffset_Vertex4iv, |
| -1, |
| _gloffset_Vertex4fv, |
| _gloffset_Vertex4dv, |
| }, |
| }; |
| |
| static const int IndexFuncs[NUM_TYPES] = { |
| -1, |
| _gloffset_Indexubv, |
| _gloffset_Indexsv, |
| -1, |
| _gloffset_Indexiv, |
| -1, |
| _gloffset_Indexfv, |
| _gloffset_Indexdv, |
| }; |
| |
| static const int NormalFuncs[NUM_TYPES] = { |
| _gloffset_Normal3bv, |
| -1, |
| _gloffset_Normal3sv, |
| -1, |
| _gloffset_Normal3iv, |
| -1, |
| _gloffset_Normal3fv, |
| _gloffset_Normal3dv, |
| }; |
| |
| /* Note: _gloffset_* for these may not be a compile-time constant. */ |
| static int SecondaryColorFuncs[NUM_TYPES]; |
| static int FogCoordFuncs[NUM_TYPES]; |
| |
| |
| /** |
| ** GL_NV_vertex_program |
| **/ |
| |
| /* GL_BYTE attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NbvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1bvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NbvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2bvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NbvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3bvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NbvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), |
| BYTE_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4bvNV(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_UNSIGNED_BYTE attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1ubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2ubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]))); |
| } |
| static void GLAPIENTRY |
| VertexAttrib3ubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1], (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), |
| UBYTE_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4ubvNV(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1], (GLfloat)v[2], |
| (GLfloat)v[3])); |
| } |
| |
| /* GL_SHORT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NsvNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1svNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NsvNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2svNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NsvNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3svNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NsvNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), |
| SHORT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4svNV(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_UNSIGNED_SHORT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NusvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1usvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NusvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2usvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NusvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3usvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NusvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), |
| USHORT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4usvNV(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_INT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1ivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2ivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3ivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), |
| INT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4ivNV(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_UNSIGNED_INT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NuivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1uivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NuivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2uivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NuivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3uivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NuivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), |
| UINT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4uivNV(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_FLOAT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1fvNV(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2fvNV(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3fvNV(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4fvNV(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| /* GL_DOUBLE attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1dvNV(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2dvNV(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3dvNV(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4dvNV(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); |
| } |
| |
| |
| /* |
| * Array [size][type] of VertexAttrib functions |
| */ |
| static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { |
| { |
| /* non-normalized */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttrib1bvNV, |
| (attrib_func) VertexAttrib1ubvNV, |
| (attrib_func) VertexAttrib1svNV, |
| (attrib_func) VertexAttrib1usvNV, |
| (attrib_func) VertexAttrib1ivNV, |
| (attrib_func) VertexAttrib1uivNV, |
| (attrib_func) VertexAttrib1fvNV, |
| (attrib_func) VertexAttrib1dvNV |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttrib2bvNV, |
| (attrib_func) VertexAttrib2ubvNV, |
| (attrib_func) VertexAttrib2svNV, |
| (attrib_func) VertexAttrib2usvNV, |
| (attrib_func) VertexAttrib2ivNV, |
| (attrib_func) VertexAttrib2uivNV, |
| (attrib_func) VertexAttrib2fvNV, |
| (attrib_func) VertexAttrib2dvNV |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttrib3bvNV, |
| (attrib_func) VertexAttrib3ubvNV, |
| (attrib_func) VertexAttrib3svNV, |
| (attrib_func) VertexAttrib3usvNV, |
| (attrib_func) VertexAttrib3ivNV, |
| (attrib_func) VertexAttrib3uivNV, |
| (attrib_func) VertexAttrib3fvNV, |
| (attrib_func) VertexAttrib3dvNV |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttrib4bvNV, |
| (attrib_func) VertexAttrib4ubvNV, |
| (attrib_func) VertexAttrib4svNV, |
| (attrib_func) VertexAttrib4usvNV, |
| (attrib_func) VertexAttrib4ivNV, |
| (attrib_func) VertexAttrib4uivNV, |
| (attrib_func) VertexAttrib4fvNV, |
| (attrib_func) VertexAttrib4dvNV |
| } |
| }, |
| { |
| /* normalized (except for float/double) */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttrib1NbvNV, |
| (attrib_func) VertexAttrib1NubvNV, |
| (attrib_func) VertexAttrib1NsvNV, |
| (attrib_func) VertexAttrib1NusvNV, |
| (attrib_func) VertexAttrib1NivNV, |
| (attrib_func) VertexAttrib1NuivNV, |
| (attrib_func) VertexAttrib1fvNV, |
| (attrib_func) VertexAttrib1dvNV |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttrib2NbvNV, |
| (attrib_func) VertexAttrib2NubvNV, |
| (attrib_func) VertexAttrib2NsvNV, |
| (attrib_func) VertexAttrib2NusvNV, |
| (attrib_func) VertexAttrib2NivNV, |
| (attrib_func) VertexAttrib2NuivNV, |
| (attrib_func) VertexAttrib2fvNV, |
| (attrib_func) VertexAttrib2dvNV |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttrib3NbvNV, |
| (attrib_func) VertexAttrib3NubvNV, |
| (attrib_func) VertexAttrib3NsvNV, |
| (attrib_func) VertexAttrib3NusvNV, |
| (attrib_func) VertexAttrib3NivNV, |
| (attrib_func) VertexAttrib3NuivNV, |
| (attrib_func) VertexAttrib3fvNV, |
| (attrib_func) VertexAttrib3dvNV |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttrib4NbvNV, |
| (attrib_func) VertexAttrib4NubvNV, |
| (attrib_func) VertexAttrib4NsvNV, |
| (attrib_func) VertexAttrib4NusvNV, |
| (attrib_func) VertexAttrib4NivNV, |
| (attrib_func) VertexAttrib4NuivNV, |
| (attrib_func) VertexAttrib4fvNV, |
| (attrib_func) VertexAttrib4dvNV |
| } |
| } |
| }; |
| |
| |
| /** |
| ** GL_ARB_vertex_program |
| **/ |
| |
| /* GL_BYTE attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NbvARB(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1bvARB(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NbvARB(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2bvARB(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NbvARB(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3bvARB(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NbvARB(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), |
| BYTE_TO_FLOAT(v[1]), |
| BYTE_TO_FLOAT(v[2]), |
| BYTE_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4bvARB(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_UNSIGNED_BYTE attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NubvARB(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1ubvARB(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NubvARB(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, |
| UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2ubvARB(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, |
| (GLfloat)v[0], (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NubvARB(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, |
| UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]))); |
| } |
| static void GLAPIENTRY |
| VertexAttrib3ubvARB(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, |
| (GLfloat)v[0], |
| (GLfloat)v[1], |
| (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NubvARB(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), |
| (index, |
| UBYTE_TO_FLOAT(v[0]), |
| UBYTE_TO_FLOAT(v[1]), |
| UBYTE_TO_FLOAT(v[2]), |
| UBYTE_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4ubvARB(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), |
| (index, |
| (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_SHORT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NsvARB(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1svARB(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NsvARB(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), |
| (index, SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2svARB(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), |
| (index, (GLfloat)v[0], (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NsvARB(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), |
| (index, |
| SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3svARB(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), |
| (index, |
| (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NsvARB(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), |
| (index, |
| SHORT_TO_FLOAT(v[0]), |
| SHORT_TO_FLOAT(v[1]), |
| SHORT_TO_FLOAT(v[2]), |
| SHORT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4svARB(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_UNSIGNED_SHORT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NusvARB(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1usvARB(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NusvARB(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2usvARB(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NusvARB(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3usvARB(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1], (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NusvARB(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), |
| USHORT_TO_FLOAT(v[1]), |
| USHORT_TO_FLOAT(v[2]), |
| USHORT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4usvARB(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_INT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NivARB(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1ivARB(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NivARB(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2ivARB(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NivARB(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3ivARB(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1], (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NivARB(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), |
| INT_TO_FLOAT(v[1]), |
| INT_TO_FLOAT(v[2]), |
| INT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4ivARB(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_UNSIGNED_INT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1NuivARB(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib1uivARB(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2NuivARB(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2uivARB(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3NuivARB(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3uivARB(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], |
| (GLfloat)v[1], (GLfloat)v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4NuivARB(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), |
| UINT_TO_FLOAT(v[1]), |
| UINT_TO_FLOAT(v[2]), |
| UINT_TO_FLOAT(v[3]))); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4uivARB(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], |
| (GLfloat)v[2], (GLfloat)v[3])); |
| } |
| |
| /* GL_FLOAT attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1fvARB(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2fvARB(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3fvARB(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4fvARB(GLuint index, const GLfloat *v) |
| { |
| CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); |
| } |
| |
| /* GL_DOUBLE attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttrib1dvARB(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib2dvARB(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib3dvARB(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttrib4dvARB(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v)); |
| } |
| |
| |
| /** |
| * Integer-valued attributes |
| */ |
| static void GLAPIENTRY |
| VertexAttribI1bv(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI2bv(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI3bv(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI4bv(GLuint index, const GLbyte *v) |
| { |
| CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v)); |
| } |
| |
| |
| static void GLAPIENTRY |
| VertexAttribI1ubv(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI2ubv(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI3ubv(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI4ubv(GLuint index, const GLubyte *v) |
| { |
| CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v)); |
| } |
| |
| |
| |
| static void GLAPIENTRY |
| VertexAttribI1sv(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI2sv(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI3sv(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI4sv(GLuint index, const GLshort *v) |
| { |
| CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v)); |
| } |
| |
| |
| static void GLAPIENTRY |
| VertexAttribI1usv(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI2usv(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI3usv(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI4usv(GLuint index, const GLushort *v) |
| { |
| CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v)); |
| } |
| |
| |
| |
| static void GLAPIENTRY |
| VertexAttribI1iv(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI2iv(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI3iv(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI4iv(GLuint index, const GLint *v) |
| { |
| CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); |
| } |
| |
| |
| static void GLAPIENTRY |
| VertexAttribI1uiv(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI2uiv(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI3uiv(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribI4uiv(GLuint index, const GLuint *v) |
| { |
| CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); |
| } |
| |
| /* GL_DOUBLE unconverted attributes */ |
| |
| static void GLAPIENTRY |
| VertexAttribL1dv(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttribL1dv(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribL2dv(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttribL2dv(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribL3dv(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttribL3dv(GET_DISPATCH(), (index, v)); |
| } |
| |
| static void GLAPIENTRY |
| VertexAttribL4dv(GLuint index, const GLdouble *v) |
| { |
| CALL_VertexAttribL4dv(GET_DISPATCH(), (index, v)); |
| } |
| |
| /* |
| * Array [unnormalized/normalized/integer][size][type] of VertexAttrib |
| * functions |
| */ |
| static const attrib_func AttribFuncsARB[4][4][NUM_TYPES] = { |
| { |
| /* non-normalized */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttrib1bvARB, |
| (attrib_func) VertexAttrib1ubvARB, |
| (attrib_func) VertexAttrib1svARB, |
| (attrib_func) VertexAttrib1usvARB, |
| (attrib_func) VertexAttrib1ivARB, |
| (attrib_func) VertexAttrib1uivARB, |
| (attrib_func) VertexAttrib1fvARB, |
| (attrib_func) VertexAttrib1dvARB |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttrib2bvARB, |
| (attrib_func) VertexAttrib2ubvARB, |
| (attrib_func) VertexAttrib2svARB, |
| (attrib_func) VertexAttrib2usvARB, |
| (attrib_func) VertexAttrib2ivARB, |
| (attrib_func) VertexAttrib2uivARB, |
| (attrib_func) VertexAttrib2fvARB, |
| (attrib_func) VertexAttrib2dvARB |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttrib3bvARB, |
| (attrib_func) VertexAttrib3ubvARB, |
| (attrib_func) VertexAttrib3svARB, |
| (attrib_func) VertexAttrib3usvARB, |
| (attrib_func) VertexAttrib3ivARB, |
| (attrib_func) VertexAttrib3uivARB, |
| (attrib_func) VertexAttrib3fvARB, |
| (attrib_func) VertexAttrib3dvARB |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttrib4bvARB, |
| (attrib_func) VertexAttrib4ubvARB, |
| (attrib_func) VertexAttrib4svARB, |
| (attrib_func) VertexAttrib4usvARB, |
| (attrib_func) VertexAttrib4ivARB, |
| (attrib_func) VertexAttrib4uivARB, |
| (attrib_func) VertexAttrib4fvARB, |
| (attrib_func) VertexAttrib4dvARB |
| } |
| }, |
| { |
| /* normalized (except for float/double) */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttrib1NbvARB, |
| (attrib_func) VertexAttrib1NubvARB, |
| (attrib_func) VertexAttrib1NsvARB, |
| (attrib_func) VertexAttrib1NusvARB, |
| (attrib_func) VertexAttrib1NivARB, |
| (attrib_func) VertexAttrib1NuivARB, |
| (attrib_func) VertexAttrib1fvARB, |
| (attrib_func) VertexAttrib1dvARB |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttrib2NbvARB, |
| (attrib_func) VertexAttrib2NubvARB, |
| (attrib_func) VertexAttrib2NsvARB, |
| (attrib_func) VertexAttrib2NusvARB, |
| (attrib_func) VertexAttrib2NivARB, |
| (attrib_func) VertexAttrib2NuivARB, |
| (attrib_func) VertexAttrib2fvARB, |
| (attrib_func) VertexAttrib2dvARB |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttrib3NbvARB, |
| (attrib_func) VertexAttrib3NubvARB, |
| (attrib_func) VertexAttrib3NsvARB, |
| (attrib_func) VertexAttrib3NusvARB, |
| (attrib_func) VertexAttrib3NivARB, |
| (attrib_func) VertexAttrib3NuivARB, |
| (attrib_func) VertexAttrib3fvARB, |
| (attrib_func) VertexAttrib3dvARB |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttrib4NbvARB, |
| (attrib_func) VertexAttrib4NubvARB, |
| (attrib_func) VertexAttrib4NsvARB, |
| (attrib_func) VertexAttrib4NusvARB, |
| (attrib_func) VertexAttrib4NivARB, |
| (attrib_func) VertexAttrib4NuivARB, |
| (attrib_func) VertexAttrib4fvARB, |
| (attrib_func) VertexAttrib4dvARB |
| } |
| }, |
| |
| { |
| /* integer-valued */ |
| { |
| /* size 1 */ |
| (attrib_func) VertexAttribI1bv, |
| (attrib_func) VertexAttribI1ubv, |
| (attrib_func) VertexAttribI1sv, |
| (attrib_func) VertexAttribI1usv, |
| (attrib_func) VertexAttribI1iv, |
| (attrib_func) VertexAttribI1uiv, |
| NULL, /* GL_FLOAT */ |
| NULL /* GL_DOUBLE */ |
| }, |
| { |
| /* size 2 */ |
| (attrib_func) VertexAttribI2bv, |
| (attrib_func) VertexAttribI2ubv, |
| (attrib_func) VertexAttribI2sv, |
| (attrib_func) VertexAttribI2usv, |
| (attrib_func) VertexAttribI2iv, |
| (attrib_func) VertexAttribI2uiv, |
| NULL, /* GL_FLOAT */ |
| NULL /* GL_DOUBLE */ |
| }, |
| { |
| /* size 3 */ |
| (attrib_func) VertexAttribI3bv, |
| (attrib_func) VertexAttribI3ubv, |
| (attrib_func) VertexAttribI3sv, |
| (attrib_func) VertexAttribI3usv, |
| (attrib_func) VertexAttribI3iv, |
| (attrib_func) VertexAttribI3uiv, |
| NULL, /* GL_FLOAT */ |
| NULL /* GL_DOUBLE */ |
| }, |
| { |
| /* size 4 */ |
| (attrib_func) VertexAttribI4bv, |
| (attrib_func) VertexAttribI4ubv, |
| (attrib_func) VertexAttribI4sv, |
| (attrib_func) VertexAttribI4usv, |
| (attrib_func) VertexAttribI4iv, |
| (attrib_func) VertexAttribI4uiv, |
| NULL, /* GL_FLOAT */ |
| NULL /* GL_DOUBLE */ |
| } |
| }, |
| { |
| /* double-valued */ |
| { |
| /* size 1 */ |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| (attrib_func) VertexAttribL1dv, |
| }, |
| { |
| /* size 2 */ |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| (attrib_func) VertexAttribL2dv, |
| }, |
| { |
| /* size 3 */ |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| (attrib_func) VertexAttribL3dv, |
| }, |
| { |
| /* size 4 */ |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| NULL, |
| (attrib_func) VertexAttribL4dv, |
| } |
| } |
| |
| }; |
| |
| |
| GLboolean |
| _ae_create_context(struct gl_context *ctx) |
| { |
| if (ctx->aelt_context) |
| return GL_TRUE; |
| |
| /* These _gloffset_* values may not be compile-time constants */ |
| SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bv; |
| SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubv; |
| SecondaryColorFuncs[2] = _gloffset_SecondaryColor3sv; |
| SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usv; |
| SecondaryColorFuncs[4] = _gloffset_SecondaryColor3iv; |
| SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uiv; |
| SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; |
| SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dv; |
| |
| FogCoordFuncs[0] = -1; |
| FogCoordFuncs[1] = -1; |
| FogCoordFuncs[2] = -1; |
| FogCoordFuncs[3] = -1; |
| FogCoordFuncs[4] = -1; |
| FogCoordFuncs[5] = -1; |
| FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; |
| FogCoordFuncs[7] = _gloffset_FogCoorddv; |
| |
| ctx->aelt_context = calloc(1, sizeof(AEcontext)); |
| if (!ctx->aelt_context) |
| return GL_FALSE; |
| |
| AE_CONTEXT(ctx)->NewState = ~0; |
| return GL_TRUE; |
| } |
| |
| |
| void |
| _ae_destroy_context(struct gl_context *ctx) |
| { |
| if (AE_CONTEXT(ctx)) { |
| free(ctx->aelt_context); |
| ctx->aelt_context = NULL; |
| } |
| } |
| |
| |
| /** |
| * Check if the given vertex buffer object exists and is not mapped. |
| * If so, add it to the list of buffers we must map before executing |
| * an glArrayElement call. |
| */ |
| static void |
| check_vbo(AEcontext *actx, struct gl_buffer_object *vbo) |
| { |
| if (_mesa_is_bufferobj(vbo) && |
| !_mesa_bufferobj_mapped(vbo, MAP_INTERNAL)) { |
| GLuint i; |
| for (i = 0; i < actx->nr_vbos; i++) |
| if (actx->vbo[i] == vbo) |
| return; /* already in the list, we're done */ |
| assert(actx->nr_vbos < VERT_ATTRIB_MAX); |
| actx->vbo[actx->nr_vbos++] = vbo; |
| } |
| } |
| |
| |
| /** |
| * Make a list of per-vertex functions to call for each glArrayElement call. |
| * These functions access the array data (i.e. glVertex, glColor, glNormal, |
| * etc). |
| * Note: this may be called during display list construction. |
| */ |
| static void |
| _ae_update_state(struct gl_context *ctx) |
| { |
| AEcontext *actx = AE_CONTEXT(ctx); |
| AEarray *aa = actx->arrays; /* non-indexed arrays (ex: glNormal) */ |
| AEattrib *at = actx->attribs; /* indexed arrays (ex: glMultiTexCoord) */ |
| GLuint i; |
| struct gl_vertex_array_object *vao = ctx->Array.VAO; |
| |
| actx->nr_vbos = 0; |
| |
| /* conventional vertex arrays */ |
| if (vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { |
| aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]; |
| aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; |
| aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; |
| check_vbo(actx, aa->binding->BufferObj); |
| aa++; |
| } |
| |
| if (vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { |
| aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG]; |
| aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; |
| aa->offset = _gloffset_EdgeFlagv; |
| check_vbo(actx, aa->binding->BufferObj); |
| aa++; |
| } |
| |
| if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { |
| aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL]; |
| aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; |
| aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; |
| check_vbo(actx, aa->binding->BufferObj); |
| aa++; |
| } |
| |
| if (vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { |
| aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0]; |
| aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; |
| aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; |
| check_vbo(actx, aa->binding->BufferObj); |
| aa++; |
| } |
| |
| if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { |
| aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1]; |
| aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; |
| aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; |
| check_vbo(actx, aa->binding->BufferObj); |
| aa++; |
| } |
| |
| if (vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { |
| aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG]; |
| aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; |
| aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; |
| check_vbo(actx, aa->binding->BufferObj); |
| aa++; |
| } |
| |
| for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
| struct gl_array_attributes *attribArray = |
| &vao->VertexAttrib[VERT_ATTRIB_TEX(i)]; |
| if (attribArray->Enabled) { |
| /* NOTE: we use generic glVertexAttribNV functions here. |
| * If we ever remove GL_NV_vertex_program this will have to change. |
| */ |
| at->array = attribArray; |
| at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex]; |
| assert(!at->array->Normalized); |
| at->func = AttribFuncsNV[at->array->Normalized] |
| [at->array->Size-1] |
| [TYPE_IDX(at->array->Type)]; |
| at->index = VERT_ATTRIB_TEX0 + i; |
| check_vbo(actx, at->binding->BufferObj); |
| at++; |
| } |
| } |
| |
| /* generic vertex attribute arrays */ |
| for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */ |
| struct gl_array_attributes *attribArray = |
| &vao->VertexAttrib[VERT_ATTRIB_GENERIC(i)]; |
| if (attribArray->Enabled) { |
| GLint intOrNorm; |
| at->array = attribArray; |
| at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex]; |
| /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV |
| * function pointer here (for float arrays) since the pointer may |
| * change from one execution of _ae_ArrayElement() to |
| * the next. Doing so caused UT to break. |
| */ |
| if (at->array->Doubles) |
| intOrNorm = 3; |
| else if (at->array->Integer) |
| intOrNorm = 2; |
| else if (at->array->Normalized) |
| intOrNorm = 1; |
| else |
| intOrNorm = 0; |
| |
| at->func = AttribFuncsARB[intOrNorm] |
| [at->array->Size-1] |
| [TYPE_IDX(at->array->Type)]; |
| |
| at->index = i; |
| check_vbo(actx, at->binding->BufferObj); |
| at++; |
| } |
| } |
| |
| /* finally, vertex position */ |
| if (vao->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) { |
| /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's |
| * issued as the last (provoking) attribute). |
| */ |
| aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0]; |
| aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; |
| assert(aa->array->Size >= 2); /* XXX fix someday? */ |
| aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
| check_vbo(actx, aa->binding->BufferObj); |
| aa++; |
| } |
| else if (vao->VertexAttrib[VERT_ATTRIB_POS].Enabled) { |
| aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS]; |
| aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex]; |
| aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
| check_vbo(actx, aa->binding->BufferObj); |
| aa++; |
| } |
| |
| check_vbo(actx, vao->IndexBufferObj); |
| |
| assert(at - actx->attribs <= VERT_ATTRIB_MAX); |
| assert(aa - actx->arrays < 32); |
| at->func = NULL; /* terminate the list */ |
| aa->offset = -1; /* terminate the list */ |
| |
| actx->NewState = 0; |
| } |
| |
| |
| /** |
| * Before replaying glArrayElements calls we need to map (for reading) any |
| * VBOs referenced by the enabled vertex arrays. |
| */ |
| void |
| _ae_map_vbos(struct gl_context *ctx) |
| { |
| AEcontext *actx = AE_CONTEXT(ctx); |
| GLuint i; |
| |
| if (actx->mapped_vbos) |
| return; |
| |
| if (actx->NewState) |
| _ae_update_state(ctx); |
| |
| for (i = 0; i < actx->nr_vbos; i++) |
| ctx->Driver.MapBufferRange(ctx, 0, |
| actx->vbo[i]->Size, |
| GL_MAP_READ_BIT, |
| actx->vbo[i], |
| MAP_INTERNAL); |
| |
| if (actx->nr_vbos) |
| actx->mapped_vbos = GL_TRUE; |
| } |
| |
| |
| /** |
| * Unmap VBOs |
| */ |
| void |
| _ae_unmap_vbos(struct gl_context *ctx) |
| { |
| AEcontext *actx = AE_CONTEXT(ctx); |
| GLuint i; |
| |
| if (!actx->mapped_vbos) |
| return; |
| |
| assert (!actx->NewState); |
| |
| for (i = 0; i < actx->nr_vbos; i++) |
| ctx->Driver.UnmapBuffer(ctx, actx->vbo[i], MAP_INTERNAL); |
| |
| actx->mapped_vbos = GL_FALSE; |
| } |
| |
| |
| /** |
| * Called via glArrayElement() and glDrawArrays(). |
| * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions |
| * for all enabled vertex arrays (for elt-th element). |
| * Note: this may be called during display list construction. |
| */ |
| void GLAPIENTRY |
| _ae_ArrayElement(GLint elt) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| const AEcontext *actx = AE_CONTEXT(ctx); |
| const AEarray *aa; |
| const AEattrib *at; |
| const struct _glapi_table * const disp = GET_DISPATCH(); |
| GLboolean do_map; |
| |
| /* If PrimitiveRestart is enabled and the index is the RestartIndex |
| * then we call PrimitiveRestartNV and return. |
| */ |
| if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) { |
| CALL_PrimitiveRestartNV((struct _glapi_table *)disp, ()); |
| return; |
| } |
| |
| if (actx->NewState) { |
| assert(!actx->mapped_vbos); |
| _ae_update_state(ctx); |
| } |
| |
| /* Determine if we need to map/unmap VBOs */ |
| do_map = actx->nr_vbos && !actx->mapped_vbos; |
| |
| if (do_map) |
| _ae_map_vbos(ctx); |
| |
| /* emit generic attribute elements */ |
| for (at = actx->attribs; at->func; at++) { |
| const GLubyte *src |
| = ADD_POINTERS(at->binding->BufferObj->Mappings[MAP_INTERNAL].Pointer, |
| _mesa_vertex_attrib_address(at->array, at->binding)) |
| + elt * at->binding->Stride; |
| at->func(at->index, src); |
| } |
| |
| /* emit conventional arrays elements */ |
| for (aa = actx->arrays; aa->offset != -1 ; aa++) { |
| const GLubyte *src |
| = ADD_POINTERS(aa->binding->BufferObj->Mappings[MAP_INTERNAL].Pointer, |
| _mesa_vertex_attrib_address(aa->array, aa->binding)) |
| + elt * aa->binding->Stride; |
| CALL_by_offset(disp, (array_func), aa->offset, ((const void *) src)); |
| } |
| |
| if (do_map) |
| _ae_unmap_vbos(ctx); |
| } |
| |
| |
| void |
| _ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state) |
| { |
| AEcontext *actx = AE_CONTEXT(ctx); |
| |
| /* Only interested in this subset of mesa state. Need to prune |
| * this down as both tnl/ and the drivers can raise statechanges |
| * for arcane reasons in the middle of seemingly atomic operations |
| * like DrawElements, over which we'd like to keep a known set of |
| * arrays and vbo's mapped. |
| * |
| * Luckily, neither the drivers nor tnl muck with the state that |
| * concerns us here: |
| */ |
| new_state &= _NEW_ARRAY | _NEW_PROGRAM; |
| if (new_state) { |
| assert(!actx->mapped_vbos); |
| actx->NewState |= new_state; |
| } |
| } |
| |
| |
| void |
| _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, |
| const GLvertexformat *vfmt) |
| { |
| SET_ArrayElement(disp, vfmt->ArrayElement); |
| } |