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/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file opt_vectorize.cpp
*
* Combines scalar assignments of the same expression (modulo swizzle) to
* multiple channels of the same variable into a single vectorized expression
* and assignment.
*
* Many generated shaders contain scalarized code. That is, they contain
*
* r1.x = log2(v0.x);
* r1.y = log2(v0.y);
* r1.z = log2(v0.z);
*
* rather than
*
* r1.xyz = log2(v0.xyz);
*
* We look for consecutive assignments of the same expression (modulo swizzle)
* to each channel of the same variable.
*
* For instance, we want to convert these three scalar operations
*
* (assign (x) (var_ref r1) (expression float log2 (swiz x (var_ref v0))))
* (assign (y) (var_ref r1) (expression float log2 (swiz y (var_ref v0))))
* (assign (z) (var_ref r1) (expression float log2 (swiz z (var_ref v0))))
*
* into a single vector operation
*
* (assign (xyz) (var_ref r1) (expression vec3 log2 (swiz xyz (var_ref v0))))
*/
#include "ir.h"
#include "ir_visitor.h"
#include "ir_optimization.h"
#include "compiler/glsl_types.h"
#include "program/prog_instruction.h"
namespace {
class ir_vectorize_visitor : public ir_hierarchical_visitor {
public:
void clear()
{
assignment[0] = NULL;
assignment[1] = NULL;
assignment[2] = NULL;
assignment[3] = NULL;
current_assignment = NULL;
last_assignment = NULL;
channels = 0;
has_swizzle = false;
}
ir_vectorize_visitor()
{
clear();
progress = false;
}
virtual ir_visitor_status visit_enter(ir_assignment *);
virtual ir_visitor_status visit_enter(ir_swizzle *);
virtual ir_visitor_status visit_enter(ir_dereference_array *);
virtual ir_visitor_status visit_enter(ir_expression *);
virtual ir_visitor_status visit_enter(ir_if *);
virtual ir_visitor_status visit_enter(ir_loop *);
virtual ir_visitor_status visit_enter(ir_texture *);
virtual ir_visitor_status visit_leave(ir_assignment *);
void try_vectorize();
ir_assignment *assignment[4];
ir_assignment *current_assignment, *last_assignment;
unsigned channels;
bool has_swizzle;
bool progress;
};
} /* unnamed namespace */
/**
* Rewrites the swizzles and types of a right-hand side of an assignment.
*
* From the example above, this function would be called (by visit_tree()) on
* the nodes of the tree (expression float log2 (swiz z (var_ref v0))),
* rewriting it into (expression vec3 log2 (swiz xyz (var_ref v0))).
*
* The function operates on ir_expressions (and its operands) and ir_swizzles.
* For expressions it sets a new type and swizzles any non-expression and non-
* swizzle scalar operands into appropriately sized vector arguments. For
* example, if combining
*
* (assign (x) (var_ref r1) (expression float + (swiz x (var_ref v0) (var_ref v1))))
* (assign (y) (var_ref r1) (expression float + (swiz y (var_ref v0) (var_ref v1))))
*
* where v1 is a scalar, rewrite_swizzle() would insert a swizzle on
* (var_ref v1) such that the final result was
*
* (assign (xy) (var_ref r1) (expression vec2 + (swiz xy (var_ref v0))
* (swiz xx (var_ref v1))))
*
* For swizzles, it sets a new type, and if the variable being swizzled is a
* vector it overwrites the swizzle mask with the ir_swizzle_mask passed as the
* data parameter. If the swizzled variable is scalar, then the swizzle was
* added by an earlier call to rewrite_swizzle() on an expression, so the
* mask should not be modified.
*/
static void
rewrite_swizzle(ir_instruction *ir, void *data)
{
ir_swizzle_mask *mask = (ir_swizzle_mask *)data;
switch (ir->ir_type) {
case ir_type_swizzle: {
ir_swizzle *swz = (ir_swizzle *)ir;
if (swz->val->type->is_vector()) {
swz->mask = *mask;
}
swz->type = glsl_type::get_instance(swz->type->base_type,
mask->num_components, 1);
break;
}
case ir_type_expression: {
ir_expression *expr = (ir_expression *)ir;
expr->type = glsl_type::get_instance(expr->type->base_type,
mask->num_components, 1);
for (unsigned i = 0; i < 4; i++) {
if (expr->operands[i]) {
ir_rvalue *rval = expr->operands[i]->as_rvalue();
if (rval && rval->type->is_scalar() &&
!rval->as_expression() && !rval->as_swizzle()) {
expr->operands[i] = new(ir) ir_swizzle(rval, 0, 0, 0, 0,
mask->num_components);
}
}
}
break;
}
default:
break;
}
}
/**
* Attempt to vectorize the previously saved assignments, and clear them from
* consideration.
*
* If the assignments are able to be combined, it modifies in-place the last
* assignment seen to be an equivalent vector form of the scalar assignments.
* It then removes the other now obsolete scalar assignments.
*/
void
ir_vectorize_visitor::try_vectorize()
{
if (this->last_assignment && this->channels > 1) {
ir_swizzle_mask mask = {0, 0, 0, 0, channels, 0};
this->last_assignment->write_mask = 0;
for (unsigned i = 0, j = 0; i < 4; i++) {
if (this->assignment[i]) {
this->last_assignment->write_mask |= 1 << i;
if (this->assignment[i] != this->last_assignment) {
this->assignment[i]->remove();
}
switch (j) {
case 0: mask.x = i; break;
case 1: mask.y = i; break;
case 2: mask.z = i; break;
case 3: mask.w = i; break;
}
j++;
}
}
visit_tree(this->last_assignment->rhs, rewrite_swizzle, &mask);
this->progress = true;
}
clear();
}
/**
* Returns whether the write mask is a single channel.
*/
static bool
single_channel_write_mask(unsigned write_mask)
{
return write_mask != 0 && (write_mask & (write_mask - 1)) == 0;
}
/**
* Translates single-channeled write mask to single-channeled swizzle.
*/
static unsigned
write_mask_to_swizzle(unsigned write_mask)
{
switch (write_mask) {
case WRITEMASK_X: return SWIZZLE_X;
case WRITEMASK_Y: return SWIZZLE_Y;
case WRITEMASK_Z: return SWIZZLE_Z;
case WRITEMASK_W: return SWIZZLE_W;
}
unreachable("not reached");
}
/**
* Returns whether a single-channeled write mask matches a swizzle.
*/
static bool
write_mask_matches_swizzle(unsigned write_mask,
const ir_swizzle *swz)
{
return ((write_mask == WRITEMASK_X && swz->mask.x == SWIZZLE_X) ||
(write_mask == WRITEMASK_Y && swz->mask.x == SWIZZLE_Y) ||
(write_mask == WRITEMASK_Z && swz->mask.x == SWIZZLE_Z) ||
(write_mask == WRITEMASK_W && swz->mask.x == SWIZZLE_W));
}
/**
* Upon entering an ir_assignment, attempt to vectorize the currently tracked
* assignments if the current assignment is not suitable. Keep a pointer to
* the current assignment.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_assignment *ir)
{
ir_dereference *lhs = this->last_assignment != NULL ?
this->last_assignment->lhs : NULL;
ir_rvalue *rhs = this->last_assignment != NULL ?
this->last_assignment->rhs : NULL;
if (ir->condition ||
this->channels >= 4 ||
!single_channel_write_mask(ir->write_mask) ||
this->assignment[write_mask_to_swizzle(ir->write_mask)] != NULL ||
(lhs && !ir->lhs->equals(lhs)) ||
(rhs && !ir->rhs->equals(rhs, ir_type_swizzle))) {
try_vectorize();
}
this->current_assignment = ir;
return visit_continue;
}
/**
* Upon entering an ir_swizzle, set ::has_swizzle if we're visiting from an
* ir_assignment (i.e., that ::current_assignment is set) and the swizzle mask
* matches the current assignment's write mask.
*
* If the write mask doesn't match the swizzle mask, remove the current
* assignment from further consideration.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_swizzle *ir)
{
if (this->current_assignment) {
if (write_mask_matches_swizzle(this->current_assignment->write_mask, ir)) {
this->has_swizzle = true;
} else {
this->current_assignment = NULL;
}
}
return visit_continue;
}
/* Upon entering an ir_array_dereference, remove the current assignment from
* further consideration. Since the index of an array dereference must scalar,
* we are not able to vectorize it.
*
* FINISHME: If all of scalar indices are identical we could vectorize.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_dereference_array *)
{
this->current_assignment = NULL;
return visit_continue_with_parent;
}
/**
* Upon entering an ir_expression, remove the current assignment from further
* consideration if the expression operates horizontally on vectors.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_expression *ir)
{
if (ir->is_horizontal()) {
this->current_assignment = NULL;
return visit_continue_with_parent;
}
return visit_continue;
}
/* Since there is no statement to visit between the "then" and "else"
* instructions try to vectorize before, in between, and after them to avoid
* combining statements from different basic blocks.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_if *ir)
{
try_vectorize();
visit_list_elements(this, &ir->then_instructions);
try_vectorize();
visit_list_elements(this, &ir->else_instructions);
try_vectorize();
return visit_continue_with_parent;
}
/* Since there is no statement to visit between the instructions in the body of
* the loop and the instructions after it try to vectorize before and after the
* body to avoid combining statements from different basic blocks.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_loop *ir)
{
try_vectorize();
visit_list_elements(this, &ir->body_instructions);
try_vectorize();
return visit_continue_with_parent;
}
/**
* Upon entering an ir_texture, remove the current assignment from
* further consideration. Vectorizing multiple texture lookups into one
* is wrong.
*/
ir_visitor_status
ir_vectorize_visitor::visit_enter(ir_texture *)
{
this->current_assignment = NULL;
return visit_continue_with_parent;
}
/**
* Upon leaving an ir_assignment, save a pointer to it in ::assignment[] if
* the swizzle mask(s) found were appropriate. Also save a pointer in
* ::last_assignment so that we can compare future assignments with it.
*
* Finally, clear ::current_assignment and ::has_swizzle.
*/
ir_visitor_status
ir_vectorize_visitor::visit_leave(ir_assignment *ir)
{
if (this->has_swizzle && this->current_assignment) {
assert(this->current_assignment == ir);
unsigned channel = write_mask_to_swizzle(this->current_assignment->write_mask);
this->assignment[channel] = ir;
this->channels++;
this->last_assignment = this->current_assignment;
}
this->current_assignment = NULL;
this->has_swizzle = false;
return visit_continue;
}
/**
* Combines scalar assignments of the same expression (modulo swizzle) to
* multiple channels of the same variable into a single vectorized expression
* and assignment.
*/
bool
do_vectorize(exec_list *instructions)
{
ir_vectorize_visitor v;
v.run(instructions);
/* Try to vectorize the last assignments seen. */
v.try_vectorize();
return v.progress;
}