| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * This file implements the st_draw_vbo() function which is called from |
| * Mesa's VBO module. All point/line/triangle rendering is done through |
| * this function whether the user called glBegin/End, glDrawArrays, |
| * glDrawElements, glEvalMesh, or glCalList, etc. |
| * |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| |
| #include "main/imports.h" |
| #include "main/image.h" |
| #include "main/bufferobj.h" |
| #include "main/macros.h" |
| #include "main/mfeatures.h" |
| |
| #include "vbo/vbo.h" |
| |
| #include "st_context.h" |
| #include "st_atom.h" |
| #include "st_cb_bufferobjects.h" |
| #include "st_cb_xformfb.h" |
| #include "st_draw.h" |
| #include "st_program.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_inlines.h" |
| #include "util/u_format.h" |
| #include "util/u_prim.h" |
| #include "util/u_draw_quad.h" |
| #include "util/u_upload_mgr.h" |
| #include "draw/draw_context.h" |
| #include "cso_cache/cso_context.h" |
| |
| #include "../glsl/ir_uniform.h" |
| |
| |
| /** |
| * This is very similar to vbo_all_varyings_in_vbos() but we are |
| * only interested in per-vertex data. See bug 38626. |
| */ |
| static GLboolean |
| all_varyings_in_vbos(const struct gl_client_array *arrays[]) |
| { |
| GLuint i; |
| |
| for (i = 0; i < VERT_ATTRIB_MAX; i++) |
| if (arrays[i]->StrideB && |
| !arrays[i]->InstanceDivisor && |
| !_mesa_is_bufferobj(arrays[i]->BufferObj)) |
| return GL_FALSE; |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Basically, translate Mesa's index buffer information into |
| * a pipe_index_buffer object. |
| * \return TRUE or FALSE for success/failure |
| */ |
| static boolean |
| setup_index_buffer(struct st_context *st, |
| const struct _mesa_index_buffer *ib, |
| struct pipe_index_buffer *ibuffer) |
| { |
| struct gl_buffer_object *bufobj = ib->obj; |
| |
| ibuffer->index_size = vbo_sizeof_ib_type(ib->type); |
| |
| /* get/create the index buffer object */ |
| if (_mesa_is_bufferobj(bufobj)) { |
| /* indices are in a real VBO */ |
| ibuffer->buffer = st_buffer_object(bufobj)->buffer; |
| ibuffer->offset = pointer_to_offset(ib->ptr); |
| } |
| else if (st->indexbuf_uploader) { |
| if (u_upload_data(st->indexbuf_uploader, 0, |
| ib->count * ibuffer->index_size, ib->ptr, |
| &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) { |
| /* out of memory */ |
| return FALSE; |
| } |
| u_upload_unmap(st->indexbuf_uploader); |
| } |
| else { |
| /* indices are in user space memory */ |
| ibuffer->user_buffer = ib->ptr; |
| } |
| |
| cso_set_index_buffer(st->cso_context, ibuffer); |
| return TRUE; |
| } |
| |
| |
| /** |
| * Prior to drawing, check that any uniforms referenced by the |
| * current shader have been set. If a uniform has not been set, |
| * issue a warning. |
| */ |
| static void |
| check_uniforms(struct gl_context *ctx) |
| { |
| struct gl_shader_program *shProg[3] = { |
| ctx->Shader.CurrentVertexProgram, |
| ctx->Shader.CurrentGeometryProgram, |
| ctx->Shader.CurrentFragmentProgram, |
| }; |
| unsigned j; |
| |
| for (j = 0; j < 3; j++) { |
| unsigned i; |
| |
| if (shProg[j] == NULL || !shProg[j]->LinkStatus) |
| continue; |
| |
| for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) { |
| const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; |
| if (!u->initialized) { |
| _mesa_warning(ctx, |
| "Using shader with uninitialized uniform: %s", |
| u->name); |
| } |
| } |
| } |
| } |
| |
| |
| /** |
| * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to |
| * the corresponding Gallium type. |
| */ |
| static unsigned |
| translate_prim(const struct gl_context *ctx, unsigned prim) |
| { |
| /* GL prims should match Gallium prims, spot-check a few */ |
| STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS); |
| STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS); |
| STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); |
| |
| /* Avoid quadstrips if it's easy to do so: |
| * Note: it's important to do the correct trimming if we change the |
| * prim type! We do that wherever this function is called. |
| */ |
| if (prim == GL_QUAD_STRIP && |
| ctx->Light.ShadeModel != GL_FLAT && |
| ctx->Polygon.FrontMode == GL_FILL && |
| ctx->Polygon.BackMode == GL_FILL) |
| prim = GL_TRIANGLE_STRIP; |
| |
| return prim; |
| } |
| |
| |
| /** |
| * This function gets plugged into the VBO module and is called when |
| * we have something to render. |
| * Basically, translate the information into the format expected by gallium. |
| */ |
| void |
| st_draw_vbo(struct gl_context *ctx, |
| const struct _mesa_prim *prims, |
| GLuint nr_prims, |
| const struct _mesa_index_buffer *ib, |
| GLboolean index_bounds_valid, |
| GLuint min_index, |
| GLuint max_index, |
| struct gl_transform_feedback_object *tfb_vertcount) |
| { |
| struct st_context *st = st_context(ctx); |
| struct pipe_index_buffer ibuffer = {0}; |
| struct pipe_draw_info info; |
| const struct gl_client_array **arrays = ctx->Array._DrawArrays; |
| unsigned i; |
| |
| /* Mesa core state should have been validated already */ |
| assert(ctx->NewState == 0x0); |
| |
| /* Validate state. */ |
| if (st->dirty.st || ctx->NewDriverState) { |
| st_validate_state(st); |
| |
| if (st->vertex_array_out_of_memory) |
| return; |
| |
| #if 0 |
| if (MESA_VERBOSE & VERBOSE_GLSL) { |
| check_uniforms(ctx); |
| } |
| #else |
| (void) check_uniforms; |
| #endif |
| } |
| |
| util_draw_init_info(&info); |
| if (ib) { |
| /* Get index bounds for user buffers. */ |
| if (!index_bounds_valid) |
| if (!all_varyings_in_vbos(arrays)) |
| vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, |
| nr_prims); |
| |
| if (!setup_index_buffer(st, ib, &ibuffer)) { |
| /* out of memory */ |
| return; |
| } |
| |
| info.indexed = TRUE; |
| if (min_index != ~0 && max_index != ~0) { |
| info.min_index = min_index; |
| info.max_index = max_index; |
| } |
| |
| /* The VBO module handles restart for the non-indexed GLDrawArrays |
| * so we only set these fields for indexed drawing: |
| */ |
| info.primitive_restart = ctx->Array.PrimitiveRestart; |
| info.restart_index = ctx->Array.RestartIndex; |
| } |
| else { |
| /* Transform feedback drawing is always non-indexed. */ |
| /* Set info.count_from_stream_output. */ |
| if (tfb_vertcount) { |
| st_transform_feedback_draw_init(tfb_vertcount, &info); |
| } |
| } |
| |
| /* do actual drawing */ |
| for (i = 0; i < nr_prims; i++) { |
| info.mode = translate_prim( ctx, prims[i].mode ); |
| info.start = prims[i].start; |
| info.count = prims[i].count; |
| info.start_instance = prims[i].base_instance; |
| info.instance_count = prims[i].num_instances; |
| info.index_bias = prims[i].basevertex; |
| if (!ib) { |
| info.min_index = info.start; |
| info.max_index = info.start + info.count - 1; |
| } |
| |
| if (info.count_from_stream_output) { |
| cso_draw_vbo(st->cso_context, &info); |
| } |
| else if (info.primitive_restart) { |
| /* don't trim, restarts might be inside index list */ |
| cso_draw_vbo(st->cso_context, &info); |
| } |
| else if (u_trim_pipe_prim(info.mode, &info.count)) |
| cso_draw_vbo(st->cso_context, &info); |
| } |
| |
| if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) { |
| pipe_resource_reference(&ibuffer.buffer, NULL); |
| } |
| } |
| |
| |
| void |
| st_init_draw(struct st_context *st) |
| { |
| struct gl_context *ctx = st->ctx; |
| |
| vbo_set_draw_func(ctx, st_draw_vbo); |
| |
| #if FEATURE_feedback || FEATURE_rastpos |
| st->draw = draw_create(st->pipe); /* for selection/feedback */ |
| |
| /* Disable draw options that might convert points/lines to tris, etc. |
| * as that would foul-up feedback/selection mode. |
| */ |
| draw_wide_line_threshold(st->draw, 1000.0f); |
| draw_wide_point_threshold(st->draw, 1000.0f); |
| draw_enable_line_stipple(st->draw, FALSE); |
| draw_enable_point_sprites(st->draw, FALSE); |
| #endif |
| } |
| |
| |
| void |
| st_destroy_draw(struct st_context *st) |
| { |
| #if FEATURE_feedback || FEATURE_rastpos |
| draw_destroy(st->draw); |
| #endif |
| } |