| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 2010 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifndef UNIFORMS_H |
| #define UNIFORMS_H |
| |
| #include "glheader.h" |
| #include "program/prog_parameter.h" |
| #include "../glsl/glsl_types.h" |
| #include "../glsl/ir_uniform.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| struct gl_program; |
| struct _glapi_table; |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform1fARB(GLint, GLfloat); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform2fARB(GLint, GLfloat, GLfloat); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform1iARB(GLint, GLint); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform2iARB(GLint, GLint, GLint); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform3iARB(GLint, GLint, GLint, GLint); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform1ui(GLint location, GLuint v0); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| |
| extern void GLAPIENTRY |
| _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| |
| extern void GLAPIENTRY |
| _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat *value); |
| |
| |
| extern void GLAPIENTRY |
| _mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, |
| GLint *, GLenum *, GLcharARB *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetActiveUniformsiv(GLuint program, |
| GLsizei uniformCount, |
| const GLuint *uniformIndices, |
| GLenum pname, |
| GLint *params); |
| |
| extern void GLAPIENTRY |
| _mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetUniformuiv(GLhandleARB, GLint, GLuint *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetnUniformuivARB(GLhandleARB, GLint, GLsizei, GLuint *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *); |
| |
| extern void GLAPIENTRY |
| _mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *); |
| |
| extern GLint GLAPIENTRY |
| _mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); |
| |
| unsigned |
| _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, |
| const GLchar *name, unsigned *offset); |
| |
| void |
| _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, |
| GLint location, GLsizei count, |
| const GLvoid *values, GLenum type); |
| |
| void |
| _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, |
| GLuint cols, GLuint rows, |
| GLint location, GLsizei count, |
| GLboolean transpose, const GLfloat *values); |
| |
| void |
| _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, |
| GLsizei bufSize, enum glsl_base_type returnType, |
| GLvoid *paramsOut); |
| |
| extern void |
| _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *, |
| unsigned element_stride, |
| unsigned vector_stride, |
| enum gl_uniform_driver_format format, |
| void *data); |
| |
| extern void |
| _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni); |
| |
| extern void |
| _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, |
| unsigned array_index, |
| unsigned count); |
| |
| extern void |
| _mesa_update_shader_textures_used(struct gl_shader_program *shProg, |
| struct gl_program *prog); |
| |
| extern bool |
| _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, |
| char *errMsg, size_t errMsgLength); |
| |
| extern void |
| _mesa_init_shader_uniform_dispatch(const struct gl_context *ctx, |
| struct _glapi_table *exec); |
| |
| extern const struct gl_program_parameter * |
| get_uniform_parameter(struct gl_shader_program *shProg, GLint index); |
| |
| struct gl_builtin_uniform_element { |
| const char *field; |
| int tokens[STATE_LENGTH]; |
| int swizzle; |
| }; |
| |
| struct gl_builtin_uniform_desc { |
| const char *name; |
| struct gl_builtin_uniform_element *elements; |
| unsigned int num_elements; |
| }; |
| |
| extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[]; |
| |
| /** |
| * \name GLSL uniform arrays and structs require special handling. |
| * |
| * The GL_ARB_shader_objects spec says that if you use |
| * glGetUniformLocation to get the location of an array, you CANNOT |
| * access other elements of the array by adding an offset to the |
| * returned location. For example, you must call |
| * glGetUniformLocation("foo[16]") if you want to set the 16th element |
| * of the array with glUniform(). |
| * |
| * HOWEVER, some other OpenGL drivers allow accessing array elements |
| * by adding an offset to the returned array location. And some apps |
| * seem to depend on that behaviour. |
| * |
| * Mesa's gl_uniform_list doesn't directly support this since each |
| * entry in the list describes one uniform variable, not one uniform |
| * element. We could insert dummy entries in the list for each array |
| * element after [0] but that causes complications elsewhere. |
| * |
| * We solve this problem by encoding two values in the location that's |
| * returned by glGetUniformLocation(): |
| * a) index into gl_uniform_list::Uniforms[] for the uniform |
| * b) an array/field offset (0 for simple types) |
| * |
| * These two values are encoded in the high and low halves of a GLint. |
| * By putting the uniform number in the high part and the offset in the |
| * low part, we can support the unofficial ability to index into arrays |
| * by adding offsets to the location value. |
| */ |
| /*@{*/ |
| /** |
| * Combine the uniform's base location and the offset |
| */ |
| static inline GLint |
| _mesa_uniform_merge_location_offset(unsigned base_location, unsigned offset) |
| { |
| return (base_location << 16) | offset; |
| } |
| |
| /** |
| * Separate the uniform base location and parameter offset |
| */ |
| static inline void |
| _mesa_uniform_split_location_offset(GLint location, unsigned *base_location, |
| unsigned *offset) |
| { |
| *offset = location & 0xffff; |
| *base_location = location >> 16; |
| } |
| /*@}*/ |
| |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| |
| #endif /* UNIFORMS_H */ |