| /* |
| * Copyright (C) 2009-2010 Francisco Jerez. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sublicense, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial |
| * portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| */ |
| |
| #include <stdbool.h> |
| #include "main/state.h" |
| #include "nouveau_driver.h" |
| #include "nouveau_context.h" |
| #include "nouveau_fbo.h" |
| #include "nouveau_util.h" |
| #include "nv_object.xml.h" |
| #include "nv10_3d.xml.h" |
| #include "nv04_driver.h" |
| #include "nv10_driver.h" |
| |
| static GLboolean |
| use_fast_zclear(struct gl_context *ctx, GLbitfield buffers) |
| { |
| struct nouveau_context *nctx = to_nouveau_context(ctx); |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| |
| if (buffers & BUFFER_BIT_STENCIL) { |
| /* |
| * The stencil test is bypassed when fast Z clears are |
| * enabled. |
| */ |
| nctx->hierz.clear_blocked = GL_TRUE; |
| context_dirty(ctx, ZCLEAR); |
| return GL_FALSE; |
| } |
| |
| return !nctx->hierz.clear_blocked && |
| fb->_Xmax == fb->Width && fb->_Xmin == 0 && |
| fb->_Ymax == fb->Height && fb->_Ymin == 0; |
| } |
| |
| GLboolean |
| nv10_use_viewport_zclear(struct gl_context *ctx) |
| { |
| struct nouveau_context *nctx = to_nouveau_context(ctx); |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; |
| |
| return context_chipset(ctx) < 0x17 && |
| !nctx->hierz.clear_blocked && depthRb && |
| (_mesa_get_format_bits(depthRb->Format, |
| GL_DEPTH_BITS) >= 24); |
| } |
| |
| float |
| nv10_transform_depth(struct gl_context *ctx, float z) |
| { |
| struct nouveau_context *nctx = to_nouveau_context(ctx); |
| |
| if (nv10_use_viewport_zclear(ctx)) |
| return 2097152.0 * (z + (nctx->hierz.clear_seq & 7)); |
| else |
| return ctx->DrawBuffer->_DepthMaxF * z; |
| } |
| |
| static void |
| nv10_zclear(struct gl_context *ctx, GLbitfield *buffers) |
| { |
| /* |
| * Pre-nv17 cards don't have native support for fast Z clears, |
| * but in some cases we can still "clear" the Z buffer without |
| * actually blitting to it if we're willing to sacrifice a few |
| * bits of depth precision. |
| * |
| * Each time a clear is requested we modify the viewport |
| * transform in such a way that the old contents of the depth |
| * buffer are clamped to the requested clear value when |
| * they're read by the GPU. |
| */ |
| struct nouveau_context *nctx = to_nouveau_context(ctx); |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); |
| struct nouveau_surface *s = &to_nouveau_renderbuffer( |
| fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; |
| |
| if (nv10_use_viewport_zclear(ctx)) { |
| int x, y, w, h; |
| float z = ctx->Depth.Clear; |
| uint32_t value = pack_zs_f(s->format, z, 0); |
| |
| get_scissors(fb, &x, &y, &w, &h); |
| *buffers &= ~BUFFER_BIT_DEPTH; |
| |
| if (use_fast_zclear(ctx, *buffers)) { |
| if (nfb->hierz.clear_value != value) { |
| /* Don't fast clear if we're changing |
| * the depth value. */ |
| nfb->hierz.clear_value = value; |
| |
| } else if (z == 0.0) { |
| nctx->hierz.clear_seq++; |
| context_dirty(ctx, ZCLEAR); |
| |
| if ((nctx->hierz.clear_seq & 7) != 0 && |
| nctx->hierz.clear_seq != 1) |
| /* We didn't wrap around -- no need to |
| * clear the depth buffer for real. */ |
| return; |
| |
| } else if (z == 1.0) { |
| nctx->hierz.clear_seq--; |
| context_dirty(ctx, ZCLEAR); |
| |
| if ((nctx->hierz.clear_seq & 7) != 7) |
| /* No wrap around */ |
| return; |
| } |
| } |
| |
| value = pack_zs_f(s->format, |
| (z + (nctx->hierz.clear_seq & 7)) / 8, 0); |
| context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h); |
| } |
| } |
| |
| static void |
| nv17_zclear(struct gl_context *ctx, GLbitfield *buffers) |
| { |
| struct nouveau_context *nctx = to_nouveau_context(ctx); |
| struct nouveau_pushbuf *push = context_push(ctx); |
| struct nouveau_framebuffer *nfb = to_nouveau_framebuffer( |
| ctx->DrawBuffer); |
| struct nouveau_surface *s = &to_nouveau_renderbuffer( |
| nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface; |
| |
| /* Clear the hierarchical depth buffer */ |
| BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); |
| PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0)); |
| BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); |
| PUSH_DATA (push, 1); |
| |
| /* Mark the depth buffer as cleared */ |
| if (use_fast_zclear(ctx, *buffers)) { |
| if (nctx->hierz.clear_seq) |
| *buffers &= ~BUFFER_BIT_DEPTH; |
| |
| nfb->hierz.clear_value = |
| pack_zs_f(s->format, ctx->Depth.Clear, 0); |
| nctx->hierz.clear_seq++; |
| |
| context_dirty(ctx, ZCLEAR); |
| } |
| } |
| |
| static void |
| nv10_clear(struct gl_context *ctx, GLbitfield buffers) |
| { |
| struct nouveau_context *nctx = to_nouveau_context(ctx); |
| struct nouveau_pushbuf *push = context_push(ctx); |
| |
| nouveau_validate_framebuffer(ctx); |
| |
| nouveau_pushbuf_bufctx(push, nctx->hw.bufctx); |
| if (nouveau_pushbuf_validate(push)) { |
| nouveau_pushbuf_bufctx(push, NULL); |
| return; |
| } |
| |
| if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { |
| if (context_chipset(ctx) >= 0x17) |
| nv17_zclear(ctx, &buffers); |
| else |
| nv10_zclear(ctx, &buffers); |
| |
| /* Emit the zclear state if it's dirty */ |
| _mesa_update_state(ctx); |
| } |
| |
| nouveau_pushbuf_bufctx(push, NULL); |
| nouveau_clear(ctx, buffers); |
| } |
| |
| static void |
| nv10_hwctx_init(struct gl_context *ctx) |
| { |
| struct nouveau_pushbuf *push = context_push(ctx); |
| struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; |
| struct nv04_fifo *fifo = hw->chan->data; |
| int i; |
| |
| BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); |
| PUSH_DATA (push, hw->eng3d->handle); |
| BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); |
| PUSH_DATA (push, hw->ntfy->handle); |
| |
| BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); |
| PUSH_DATA (push, fifo->vram); |
| PUSH_DATA (push, fifo->gart); |
| PUSH_DATA (push, fifo->gart); |
| BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); |
| PUSH_DATA (push, fifo->vram); |
| PUSH_DATA (push, fifo->vram); |
| |
| BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
| PUSH_DATA (push, 0); |
| |
| BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| |
| BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); |
| PUSH_DATA (push, 0x7ff << 16 | 0x800); |
| BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); |
| PUSH_DATA (push, 0x7ff << 16 | 0x800); |
| |
| for (i = 1; i < 8; i++) { |
| BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1); |
| PUSH_DATA (push, 0); |
| } |
| |
| BEGIN_NV04(push, SUBC_3D(0x290), 1); |
| PUSH_DATA (push, 0x10 << 16 | 1); |
| BEGIN_NV04(push, SUBC_3D(0x3f4), 1); |
| PUSH_DATA (push, 0); |
| |
| BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
| PUSH_DATA (push, 0); |
| |
| if (context_chipset(ctx) >= 0x17) { |
| BEGIN_NV04(push, NV17_3D(UNK01AC), 2); |
| PUSH_DATA (push, fifo->vram); |
| PUSH_DATA (push, fifo->vram); |
| |
| BEGIN_NV04(push, SUBC_3D(0xd84), 1); |
| PUSH_DATA (push, 0x3); |
| |
| BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1); |
| PUSH_DATA (push, 1); |
| } |
| |
| if (context_chipset(ctx) >= 0x11) { |
| BEGIN_NV04(push, SUBC_3D(0x120), 3); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 1); |
| PUSH_DATA (push, 2); |
| |
| BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
| PUSH_DATA (push, 0); |
| } |
| |
| BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
| PUSH_DATA (push, 0); |
| |
| /* Set state */ |
| BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); |
| PUSH_DATA (push, 0x207); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(TEX_ENABLE(0)), 2); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| |
| BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 2); |
| PUSH_DATA (push, 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(VERTEX_WEIGHT_ENABLE), 2); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 4); |
| PUSH_DATA (push, 1); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0x8006); |
| BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 8); |
| PUSH_DATA (push, 0xff); |
| PUSH_DATA (push, 0x207); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0xff); |
| PUSH_DATA (push, 0x1e00); |
| PUSH_DATA (push, 0x1e00); |
| PUSH_DATA (push, 0x1e00); |
| PUSH_DATA (push, 0x1d01); |
| BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 2); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); |
| PUSH_DATA (push, 0x201); |
| BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); |
| PUSH_DATA (push, 8); |
| BEGIN_NV04(push, NV10_3D(POINT_PARAMETERS_ENABLE), 2); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); |
| PUSH_DATA (push, 8); |
| BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); |
| PUSH_DATA (push, 0x1b02); |
| PUSH_DATA (push, 0x1b02); |
| BEGIN_NV04(push, NV10_3D(CULL_FACE), 2); |
| PUSH_DATA (push, 0x405); |
| PUSH_DATA (push, 0x901); |
| BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(TEX_GEN_MODE(0, 0)), 8); |
| for (i = 0; i < 8; i++) |
| PUSH_DATA (push, 0); |
| |
| BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(0)), 2); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); |
| PUSH_DATA (push, 0x3fc00000); /* -1.50 */ |
| PUSH_DATA (push, 0xbdb8aa0a); /* -0.09 */ |
| PUSH_DATA (push, 0); /* 0.00 */ |
| |
| BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); |
| PUSH_DATA (push, 0); |
| |
| BEGIN_NV04(push, NV10_3D(FOG_MODE), 2); |
| PUSH_DATA (push, 0x802); |
| PUSH_DATA (push, 2); |
| /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when |
| * using texturing, except when using the texture matrix |
| */ |
| BEGIN_NV04(push, NV10_3D(VIEW_MATRIX_ENABLE), 1); |
| PUSH_DATA (push, 6); |
| BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); |
| PUSH_DATA (push, 0x01010101); |
| |
| /* Set vertex component */ |
| BEGIN_NV04(push, NV10_3D(VERTEX_COL_4F_R), 4); |
| PUSH_DATAf(push, 1.0); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 1.0); |
| BEGIN_NV04(push, NV10_3D(VERTEX_COL2_3F_R), 3); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| BEGIN_NV04(push, NV10_3D(VERTEX_NOR_3F_X), 3); |
| PUSH_DATA (push, 0); |
| PUSH_DATA (push, 0); |
| PUSH_DATAf(push, 1.0); |
| BEGIN_NV04(push, NV10_3D(VERTEX_TX0_4F_S), 4); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 1.0); |
| BEGIN_NV04(push, NV10_3D(VERTEX_TX1_4F_S), 4); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 1.0); |
| BEGIN_NV04(push, NV10_3D(VERTEX_FOG_1F), 1); |
| PUSH_DATAf(push, 0.0); |
| BEGIN_NV04(push, NV10_3D(EDGEFLAG_ENABLE), 1); |
| PUSH_DATA (push, 1); |
| |
| BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2); |
| PUSH_DATAf(push, 0.0); |
| PUSH_DATAf(push, 16777216.0); |
| |
| PUSH_KICK (push); |
| } |
| |
| static void |
| nv10_context_destroy(struct gl_context *ctx) |
| { |
| struct nouveau_context *nctx = to_nouveau_context(ctx); |
| |
| nv04_surface_takedown(ctx); |
| nv10_swtnl_destroy(ctx); |
| nv10_vbo_destroy(ctx); |
| |
| nouveau_object_del(&nctx->hw.eng3d); |
| |
| nouveau_context_deinit(ctx); |
| FREE(ctx); |
| } |
| |
| static struct gl_context * |
| nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual, |
| struct gl_context *share_ctx) |
| { |
| struct nouveau_context *nctx; |
| struct gl_context *ctx; |
| unsigned celsius_class; |
| int ret; |
| |
| nctx = CALLOC_STRUCT(nouveau_context); |
| if (!nctx) |
| return NULL; |
| |
| ctx = &nctx->base; |
| |
| if (!nouveau_context_init(ctx, screen, visual, share_ctx)) |
| goto fail; |
| |
| ctx->Extensions.ARB_texture_env_crossbar = true; |
| ctx->Extensions.ARB_texture_env_combine = true; |
| ctx->Extensions.ARB_texture_env_dot3 = true; |
| ctx->Extensions.NV_fog_distance = true; |
| ctx->Extensions.NV_texture_rectangle = true; |
| if (ctx->Mesa_DXTn) { |
| ctx->Extensions.EXT_texture_compression_s3tc = true; |
| ctx->Extensions.S3_s3tc = true; |
| } |
| |
| /* GL constants. */ |
| ctx->Const.MaxTextureLevels = 12; |
| ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; |
| ctx->Const.MaxTextureImageUnits = NV10_TEXTURE_UNITS; |
| ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS; |
| ctx->Const.MaxTextureMaxAnisotropy = 2; |
| ctx->Const.MaxTextureLodBias = 15; |
| ctx->Driver.Clear = nv10_clear; |
| |
| /* 2D engine. */ |
| ret = nv04_surface_init(ctx); |
| if (!ret) |
| goto fail; |
| |
| /* 3D engine. */ |
| if (context_chipset(ctx) >= 0x17) |
| celsius_class = NV17_3D_CLASS; |
| else if (context_chipset(ctx) >= 0x11) |
| celsius_class = NV15_3D_CLASS; |
| else |
| celsius_class = NV10_3D_CLASS; |
| |
| ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, celsius_class, |
| NULL, 0, &nctx->hw.eng3d); |
| if (ret) |
| goto fail; |
| |
| nv10_hwctx_init(ctx); |
| nv10_vbo_init(ctx); |
| nv10_swtnl_init(ctx); |
| |
| return ctx; |
| |
| fail: |
| nv10_context_destroy(ctx); |
| return NULL; |
| } |
| |
| const struct nouveau_driver nv10_driver = { |
| .context_create = nv10_context_create, |
| .context_destroy = nv10_context_destroy, |
| .surface_copy = nv04_surface_copy, |
| .surface_fill = nv04_surface_fill, |
| .emit = (nouveau_state_func[]) { |
| nv10_emit_alpha_func, |
| nv10_emit_blend_color, |
| nv10_emit_blend_equation, |
| nv10_emit_blend_func, |
| nv10_emit_clip_plane, |
| nv10_emit_clip_plane, |
| nv10_emit_clip_plane, |
| nv10_emit_clip_plane, |
| nv10_emit_clip_plane, |
| nv10_emit_clip_plane, |
| nv10_emit_color_mask, |
| nv10_emit_color_material, |
| nv10_emit_cull_face, |
| nv10_emit_front_face, |
| nv10_emit_depth, |
| nv10_emit_dither, |
| nv10_emit_frag, |
| nv10_emit_framebuffer, |
| nv10_emit_fog, |
| nv10_emit_light_enable, |
| nv10_emit_light_model, |
| nv10_emit_light_source, |
| nv10_emit_light_source, |
| nv10_emit_light_source, |
| nv10_emit_light_source, |
| nv10_emit_light_source, |
| nv10_emit_light_source, |
| nv10_emit_light_source, |
| nv10_emit_light_source, |
| nv10_emit_line_stipple, |
| nv10_emit_line_mode, |
| nv10_emit_logic_opcode, |
| nv10_emit_material_ambient, |
| nouveau_emit_nothing, |
| nv10_emit_material_diffuse, |
| nouveau_emit_nothing, |
| nv10_emit_material_specular, |
| nouveau_emit_nothing, |
| nv10_emit_material_shininess, |
| nouveau_emit_nothing, |
| nv10_emit_modelview, |
| nv10_emit_point_mode, |
| nv10_emit_point_parameter, |
| nv10_emit_polygon_mode, |
| nv10_emit_polygon_offset, |
| nv10_emit_polygon_stipple, |
| nv10_emit_projection, |
| nv10_emit_render_mode, |
| nv10_emit_scissor, |
| nv10_emit_shade_model, |
| nv10_emit_stencil_func, |
| nv10_emit_stencil_mask, |
| nv10_emit_stencil_op, |
| nv10_emit_tex_env, |
| nv10_emit_tex_env, |
| nouveau_emit_nothing, |
| nouveau_emit_nothing, |
| nv10_emit_tex_gen, |
| nv10_emit_tex_gen, |
| nouveau_emit_nothing, |
| nouveau_emit_nothing, |
| nv10_emit_tex_mat, |
| nv10_emit_tex_mat, |
| nouveau_emit_nothing, |
| nouveau_emit_nothing, |
| nv10_emit_tex_obj, |
| nv10_emit_tex_obj, |
| nouveau_emit_nothing, |
| nouveau_emit_nothing, |
| nv10_emit_viewport, |
| nv10_emit_zclear |
| }, |
| .num_emit = NUM_NV10_STATE, |
| }; |