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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* For an overview of the HiZ operations, see the following sections of the
* Sandy Bridge PRM, Volume 1, Part2:
* - 7.5.3.1 Depth Buffer Clear
* - 7.5.3.2 Depth Buffer Resolve
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
*
* Of these, two get entered in the resolve map as needing to be done to the
* buffer: depth resolve and hiz resolve.
*/
enum gen6_hiz_op {
GEN6_HIZ_OP_DEPTH_CLEAR,
GEN6_HIZ_OP_DEPTH_RESOLVE,
GEN6_HIZ_OP_HIZ_RESOLVE,
GEN6_HIZ_OP_NONE,
};
/**
* \brief Map of miptree slices to needed resolves.
*
* The map is implemented as a linear doubly-linked list.
*
* In the intel_resolve_map*() functions, the \c head argument is not
* inspected for its data. It only serves as an anchor for the list.
*
* \par Design Discussion
*
* There are two possible ways to record which miptree slices need
* resolves. 1) Maintain a flag for every miptree slice in the texture,
* likely in intel_mipmap_level::slice, or 2) maintain a list of only
* those slices that need a resolve.
*
* Immediately before drawing, a full depth resolve performed on each
* enabled depth texture. If design 1 were chosen, then at each draw call
* it would be necessary to iterate over each miptree slice of each
* enabled depth texture in order to query if each slice needed a resolve.
* In the worst case, this would require 2^16 iterations: 16 texture
* units, 16 miplevels, and 256 depth layers (assuming maximums for OpenGL
* 2.1).
*
* By choosing design 2, the number of iterations is exactly the minimum
* necessary.
*/
struct intel_resolve_map {
uint32_t level;
uint32_t layer;
enum gen6_hiz_op need;
struct intel_resolve_map *next;
struct intel_resolve_map *prev;
};
void
intel_resolve_map_set(struct intel_resolve_map *head,
uint32_t level,
uint32_t layer,
enum gen6_hiz_op need);
struct intel_resolve_map*
intel_resolve_map_get(struct intel_resolve_map *head,
uint32_t level,
uint32_t layer);
void
intel_resolve_map_remove(struct intel_resolve_map *elem);
void
intel_resolve_map_clear(struct intel_resolve_map *head);
#ifdef __cplusplus
} /* extern "C" */
#endif