| /* |
| * Copyright © 2011 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "brw_context.h" |
| #include "brw_state.h" |
| #include "brw_defines.h" |
| #include "intel_batchbuffer.h" |
| |
| #include "main/macros.h" |
| #include "main/samplerobj.h" |
| |
| /** |
| * Sets the sampler state for a single unit. |
| */ |
| static void |
| gen7_update_sampler_state(struct brw_context *brw, int unit, int ss_index, |
| struct gen7_sampler_state *sampler) |
| { |
| struct intel_context *intel = &brw->intel; |
| struct gl_context *ctx = &intel->ctx; |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
| struct gl_texture_object *texObj = texUnit->_Current; |
| struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit); |
| bool using_nearest = false; |
| |
| /* These don't use samplers at all. */ |
| if (texObj->Target == GL_TEXTURE_BUFFER) |
| return; |
| |
| switch (gl_sampler->MinFilter) { |
| case GL_NEAREST: |
| sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; |
| sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; |
| using_nearest = true; |
| break; |
| case GL_LINEAR: |
| sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; |
| sampler->ss0.mip_filter = BRW_MIPFILTER_NONE; |
| break; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; |
| sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST; |
| break; |
| case GL_LINEAR_MIPMAP_NEAREST: |
| sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; |
| sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST; |
| break; |
| case GL_NEAREST_MIPMAP_LINEAR: |
| sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST; |
| sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR; |
| break; |
| case GL_LINEAR_MIPMAP_LINEAR: |
| sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR; |
| sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR; |
| break; |
| default: |
| break; |
| } |
| |
| /* Set Anisotropy: */ |
| if (gl_sampler->MaxAnisotropy > 1.0) { |
| sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC; |
| sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC; |
| |
| if (gl_sampler->MaxAnisotropy > 2.0) { |
| sampler->ss3.max_aniso = MIN2((gl_sampler->MaxAnisotropy - 2) / 2, |
| BRW_ANISORATIO_16); |
| } |
| } |
| else { |
| switch (gl_sampler->MagFilter) { |
| case GL_NEAREST: |
| sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST; |
| using_nearest = true; |
| break; |
| case GL_LINEAR: |
| sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| sampler->ss3.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR, |
| using_nearest); |
| sampler->ss3.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS, |
| using_nearest); |
| sampler->ss3.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT, |
| using_nearest); |
| |
| /* Cube-maps on 965 and later must use the same wrap mode for all 3 |
| * coordinate dimensions. Futher, only CUBE and CLAMP are valid. |
| */ |
| if (texObj->Target == GL_TEXTURE_CUBE_MAP) { |
| if (ctx->Texture.CubeMapSeamless && |
| (gl_sampler->MinFilter != GL_NEAREST || |
| gl_sampler->MagFilter != GL_NEAREST)) { |
| sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CUBE; |
| sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; |
| sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; |
| } else { |
| sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; |
| } |
| } else if (texObj->Target == GL_TEXTURE_1D) { |
| /* There's a bug in 1D texture sampling - it actually pays |
| * attention to the wrap_t value, though it should not. |
| * Override the wrap_t value here to GL_REPEAT to keep |
| * any nonexistent border pixels from floating in. |
| */ |
| sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; |
| } |
| |
| /* Set shadow function: */ |
| if (gl_sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { |
| /* Shadowing is "enabled" by emitting a particular sampler |
| * message (sample_c). So need to recompile WM program when |
| * shadow comparison is enabled on each/any texture unit. |
| */ |
| sampler->ss1.shadow_function = |
| intel_translate_shadow_compare_func(gl_sampler->CompareFunc); |
| } |
| |
| /* Set LOD bias: */ |
| sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + |
| gl_sampler->LodBias, -16, 15), 8); |
| |
| sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ |
| sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ |
| |
| /* Set BaseMipLevel, MaxLOD, MinLOD: |
| * |
| * XXX: I don't think that using firstLevel, lastLevel works, |
| * because we always setup the surface state as if firstLevel == |
| * level zero. Probably have to subtract firstLevel from each of |
| * these: |
| */ |
| sampler->ss0.base_level = U_FIXED(0, 1); |
| |
| sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 8); |
| sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 8); |
| |
| /* The sampler can handle non-normalized texture rectangle coordinates |
| * natively |
| */ |
| if (texObj->Target == GL_TEXTURE_RECTANGLE) { |
| sampler->ss3.non_normalized_coord = 1; |
| } |
| |
| upload_default_color(brw, gl_sampler, unit, ss_index); |
| |
| sampler->ss2.default_color_pointer = brw->wm.sdc_offset[ss_index] >> 5; |
| |
| if (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST) |
| sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN | |
| BRW_ADDRESS_ROUNDING_ENABLE_V_MIN | |
| BRW_ADDRESS_ROUNDING_ENABLE_R_MIN; |
| if (sampler->ss0.mag_filter != BRW_MAPFILTER_NEAREST) |
| sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG | |
| BRW_ADDRESS_ROUNDING_ENABLE_V_MAG | |
| BRW_ADDRESS_ROUNDING_ENABLE_R_MAG; |
| } |
| |
| |
| static void |
| gen7_upload_samplers(struct brw_context *brw) |
| { |
| struct gl_context *ctx = &brw->intel.ctx; |
| struct gen7_sampler_state *samplers; |
| |
| /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM */ |
| struct gl_program *vs = (struct gl_program *) brw->vertex_program; |
| struct gl_program *fs = (struct gl_program *) brw->fragment_program; |
| |
| GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed; |
| |
| brw->sampler.count = _mesa_fls(SamplersUsed); |
| |
| if (brw->sampler.count == 0) |
| return; |
| |
| samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, |
| brw->sampler.count * sizeof(*samplers), |
| 32, &brw->sampler.offset); |
| memset(samplers, 0, brw->sampler.count * sizeof(*samplers)); |
| |
| for (unsigned s = 0; s < brw->sampler.count; s++) { |
| if (SamplersUsed & (1 << s)) { |
| const unsigned unit = (fs->SamplersUsed & (1 << s)) ? |
| fs->SamplerUnits[s] : vs->SamplerUnits[s]; |
| if (ctx->Texture.Unit[unit]._ReallyEnabled) |
| gen7_update_sampler_state(brw, unit, s, &samplers[s]); |
| } |
| } |
| |
| brw->state.dirty.cache |= CACHE_NEW_SAMPLER; |
| } |
| |
| const struct brw_tracked_state gen7_samplers = { |
| .dirty = { |
| .mesa = _NEW_TEXTURE, |
| .brw = BRW_NEW_BATCH | |
| BRW_NEW_VERTEX_PROGRAM | |
| BRW_NEW_FRAGMENT_PROGRAM, |
| .cache = 0 |
| }, |
| .emit = gen7_upload_samplers, |
| }; |