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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_vec4.h"
extern "C" {
#include "main/macros.h"
#include "program/prog_parameter.h"
#include "program/sampler.h"
}
namespace brw {
vec4_instruction::vec4_instruction(vec4_visitor *v,
enum opcode opcode, dst_reg dst,
src_reg src0, src_reg src1, src_reg src2)
{
this->opcode = opcode;
this->dst = dst;
this->src[0] = src0;
this->src[1] = src1;
this->src[2] = src2;
this->ir = v->base_ir;
this->annotation = v->current_annotation;
}
vec4_instruction *
vec4_visitor::emit(vec4_instruction *inst)
{
this->instructions.push_tail(inst);
return inst;
}
vec4_instruction *
vec4_visitor::emit_before(vec4_instruction *inst, vec4_instruction *new_inst)
{
new_inst->ir = inst->ir;
new_inst->annotation = inst->annotation;
inst->insert_before(new_inst);
return inst;
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, dst_reg dst,
src_reg src0, src_reg src1, src_reg src2)
{
return emit(new(mem_ctx) vec4_instruction(this, opcode, dst,
src0, src1, src2));
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
{
return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0, src1));
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
{
return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0));
}
vec4_instruction *
vec4_visitor::emit(enum opcode opcode)
{
return emit(new(mem_ctx) vec4_instruction(this, opcode, dst_reg()));
}
#define ALU1(op) \
vec4_instruction * \
vec4_visitor::op(dst_reg dst, src_reg src0) \
{ \
return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst, \
src0); \
}
#define ALU2(op) \
vec4_instruction * \
vec4_visitor::op(dst_reg dst, src_reg src0, src_reg src1) \
{ \
return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst, \
src0, src1); \
}
ALU1(NOT)
ALU1(MOV)
ALU1(FRC)
ALU1(RNDD)
ALU1(RNDE)
ALU1(RNDZ)
ALU2(ADD)
ALU2(MUL)
ALU2(MACH)
ALU2(AND)
ALU2(OR)
ALU2(XOR)
ALU2(DP3)
ALU2(DP4)
/** Gen4 predicated IF. */
vec4_instruction *
vec4_visitor::IF(uint32_t predicate)
{
vec4_instruction *inst;
inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF);
inst->predicate = predicate;
return inst;
}
/** Gen6+ IF with embedded comparison. */
vec4_instruction *
vec4_visitor::IF(src_reg src0, src_reg src1, uint32_t condition)
{
assert(intel->gen >= 6);
vec4_instruction *inst;
resolve_ud_negate(&src0);
resolve_ud_negate(&src1);
inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF, dst_null_d(),
src0, src1);
inst->conditional_mod = condition;
return inst;
}
/**
* CMP: Sets the low bit of the destination channels with the result
* of the comparison, while the upper bits are undefined, and updates
* the flag register with the packed 16 bits of the result.
*/
vec4_instruction *
vec4_visitor::CMP(dst_reg dst, src_reg src0, src_reg src1, uint32_t condition)
{
vec4_instruction *inst;
/* original gen4 does type conversion to the destination type
* before before comparison, producing garbage results for floating
* point comparisons.
*/
if (intel->gen == 4) {
dst.type = src0.type;
if (dst.file == HW_REG)
dst.fixed_hw_reg.type = dst.type;
}
resolve_ud_negate(&src0);
resolve_ud_negate(&src1);
inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_CMP, dst, src0, src1);
inst->conditional_mod = condition;
return inst;
}
vec4_instruction *
vec4_visitor::SCRATCH_READ(dst_reg dst, src_reg index)
{
vec4_instruction *inst;
inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_READ,
dst, index);
inst->base_mrf = 14;
inst->mlen = 1;
return inst;
}
vec4_instruction *
vec4_visitor::SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index)
{
vec4_instruction *inst;
inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_WRITE,
dst, src, index);
inst->base_mrf = 13;
inst->mlen = 2;
return inst;
}
void
vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
{
static enum opcode dot_opcodes[] = {
BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
};
emit(dot_opcodes[elements - 2], dst, src0, src1);
}
void
vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
{
/* The gen6 math instruction ignores the source modifiers --
* swizzle, abs, negate, and at least some parts of the register
* region description.
*
* While it would seem that this MOV could be avoided at this point
* in the case that the swizzle is matched up with the destination
* writemask, note that uniform packing and register allocation
* could rearrange our swizzle, so let's leave this matter up to
* copy propagation later.
*/
src_reg temp_src = src_reg(this, glsl_type::vec4_type);
emit(MOV(dst_reg(temp_src), src));
if (dst.writemask != WRITEMASK_XYZW) {
/* The gen6 math instruction must be align1, so we can't do
* writemasks.
*/
dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
emit(opcode, temp_dst, temp_src);
emit(MOV(dst, src_reg(temp_dst)));
} else {
emit(opcode, dst, temp_src);
}
}
void
vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
{
vec4_instruction *inst = emit(opcode, dst, src);
inst->base_mrf = 1;
inst->mlen = 1;
}
void
vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
{
switch (opcode) {
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:
case SHADER_OPCODE_SQRT:
case SHADER_OPCODE_EXP2:
case SHADER_OPCODE_LOG2:
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_COS:
break;
default:
assert(!"not reached: bad math opcode");
return;
}
if (intel->gen >= 7) {
emit(opcode, dst, src);
} else if (intel->gen == 6) {
return emit_math1_gen6(opcode, dst, src);
} else {
return emit_math1_gen4(opcode, dst, src);
}
}
void
vec4_visitor::emit_math2_gen6(enum opcode opcode,
dst_reg dst, src_reg src0, src_reg src1)
{
src_reg expanded;
/* The gen6 math instruction ignores the source modifiers --
* swizzle, abs, negate, and at least some parts of the register
* region description. Move the sources to temporaries to make it
* generally work.
*/
expanded = src_reg(this, glsl_type::vec4_type);
expanded.type = src0.type;
emit(MOV(dst_reg(expanded), src0));
src0 = expanded;
expanded = src_reg(this, glsl_type::vec4_type);
expanded.type = src1.type;
emit(MOV(dst_reg(expanded), src1));
src1 = expanded;
if (dst.writemask != WRITEMASK_XYZW) {
/* The gen6 math instruction must be align1, so we can't do
* writemasks.
*/
dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
temp_dst.type = dst.type;
emit(opcode, temp_dst, src0, src1);
emit(MOV(dst, src_reg(temp_dst)));
} else {
emit(opcode, dst, src0, src1);
}
}
void
vec4_visitor::emit_math2_gen4(enum opcode opcode,
dst_reg dst, src_reg src0, src_reg src1)
{
vec4_instruction *inst = emit(opcode, dst, src0, src1);
inst->base_mrf = 1;
inst->mlen = 2;
}
void
vec4_visitor::emit_math(enum opcode opcode,
dst_reg dst, src_reg src0, src_reg src1)
{
switch (opcode) {
case SHADER_OPCODE_POW:
case SHADER_OPCODE_INT_QUOTIENT:
case SHADER_OPCODE_INT_REMAINDER:
break;
default:
assert(!"not reached: unsupported binary math opcode");
return;
}
if (intel->gen >= 7) {
emit(opcode, dst, src0, src1);
} else if (intel->gen == 6) {
return emit_math2_gen6(opcode, dst, src0, src1);
} else {
return emit_math2_gen4(opcode, dst, src0, src1);
}
}
void
vec4_visitor::visit_instructions(const exec_list *list)
{
foreach_list(node, list) {
ir_instruction *ir = (ir_instruction *)node;
base_ir = ir;
ir->accept(this);
}
}
static int
type_size(const struct glsl_type *type)
{
unsigned int i;
int size;
switch (type->base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
if (type->is_matrix()) {
return type->matrix_columns;
} else {
/* Regardless of size of vector, it gets a vec4. This is bad
* packing for things like floats, but otherwise arrays become a
* mess. Hopefully a later pass over the code can pack scalars
* down if appropriate.
*/
return 1;
}
case GLSL_TYPE_ARRAY:
assert(type->length > 0);
return type_size(type->fields.array) * type->length;
case GLSL_TYPE_STRUCT:
size = 0;
for (i = 0; i < type->length; i++) {
size += type_size(type->fields.structure[i].type);
}
return size;
case GLSL_TYPE_SAMPLER:
/* Samplers take up one slot in UNIFORMS[], but they're baked in
* at link time.
*/
return 1;
default:
assert(0);
return 0;
}
}
int
vec4_visitor::virtual_grf_alloc(int size)
{
if (virtual_grf_array_size <= virtual_grf_count) {
if (virtual_grf_array_size == 0)
virtual_grf_array_size = 16;
else
virtual_grf_array_size *= 2;
virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
virtual_grf_array_size);
virtual_grf_reg_map = reralloc(mem_ctx, virtual_grf_reg_map, int,
virtual_grf_array_size);
}
virtual_grf_reg_map[virtual_grf_count] = virtual_grf_reg_count;
virtual_grf_reg_count += size;
virtual_grf_sizes[virtual_grf_count] = size;
return virtual_grf_count++;
}
src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
{
init();
this->file = GRF;
this->reg = v->virtual_grf_alloc(type_size(type));
if (type->is_array() || type->is_record()) {
this->swizzle = BRW_SWIZZLE_NOOP;
} else {
this->swizzle = swizzle_for_size(type->vector_elements);
}
this->type = brw_type_for_base_type(type);
}
dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
{
init();
this->file = GRF;
this->reg = v->virtual_grf_alloc(type_size(type));
if (type->is_array() || type->is_record()) {
this->writemask = WRITEMASK_XYZW;
} else {
this->writemask = (1 << type->vector_elements) - 1;
}
this->type = brw_type_for_base_type(type);
}
/* Our support for uniforms is piggy-backed on the struct
* gl_fragment_program, because that's where the values actually
* get stored, rather than in some global gl_shader_program uniform
* store.
*/
int
vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
{
unsigned int offset = 0;
float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
if (type->is_matrix()) {
const glsl_type *column = type->column_type();
for (unsigned int i = 0; i < type->matrix_columns; i++) {
offset += setup_uniform_values(loc + offset, column);
}
return offset;
}
switch (type->base_type) {
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
for (unsigned int i = 0; i < type->vector_elements; i++) {
c->prog_data.param[this->uniforms * 4 + i] = &values[i];
}
/* Set up pad elements to get things aligned to a vec4 boundary. */
for (unsigned int i = type->vector_elements; i < 4; i++) {
static float zero = 0;
c->prog_data.param[this->uniforms * 4 + i] = &zero;
}
/* Track the size of this uniform vector, for future packing of
* uniforms.
*/
this->uniform_vector_size[this->uniforms] = type->vector_elements;
this->uniforms++;
return 1;
case GLSL_TYPE_STRUCT:
for (unsigned int i = 0; i < type->length; i++) {
offset += setup_uniform_values(loc + offset,
type->fields.structure[i].type);
}
return offset;
case GLSL_TYPE_ARRAY:
for (unsigned int i = 0; i < type->length; i++) {
offset += setup_uniform_values(loc + offset, type->fields.array);
}
return offset;
case GLSL_TYPE_SAMPLER:
/* The sampler takes up a slot, but we don't use any values from it. */
return 1;
default:
assert(!"not reached");
return 0;
}
}
void
vec4_visitor::setup_uniform_clipplane_values()
{
gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
/* Pre-Gen6, we compact clip planes. For example, if the user
* enables just clip planes 0, 1, and 3, we will enable clip planes
* 0, 1, and 2 in the hardware, and we'll move clip plane 3 to clip
* plane 2. This simplifies the implementation of the Gen6 clip
* thread.
*
* In Gen6 and later, we don't compact clip planes, because this
* simplifies the implementation of gl_ClipDistance.
*/
int compacted_clipplane_index = 0;
for (int i = 0; i < c->key.nr_userclip_plane_consts; ++i) {
if (intel->gen < 6 &&
!(c->key.userclip_planes_enabled_gen_4_5 & (1 << i))) {
continue;
}
this->uniform_vector_size[this->uniforms] = 4;
this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
this->userplane[compacted_clipplane_index].type = BRW_REGISTER_TYPE_F;
for (int j = 0; j < 4; ++j) {
c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j];
}
++compacted_clipplane_index;
++this->uniforms;
}
}
/* Our support for builtin uniforms is even scarier than non-builtin.
* It sits on top of the PROG_STATE_VAR parameters that are
* automatically updated from GL context state.
*/
void
vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
{
const ir_state_slot *const slots = ir->state_slots;
assert(ir->state_slots != NULL);
for (unsigned int i = 0; i < ir->num_state_slots; i++) {
/* This state reference has already been setup by ir_to_mesa,
* but we'll get the same index back here. We can reference
* ParameterValues directly, since unlike brw_fs.cpp, we never
* add new state references during compile.
*/
int index = _mesa_add_state_reference(this->vp->Base.Parameters,
(gl_state_index *)slots[i].tokens);
float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
this->uniform_vector_size[this->uniforms] = 0;
/* Add each of the unique swizzled channels of the element.
* This will end up matching the size of the glsl_type of this field.
*/
int last_swiz = -1;
for (unsigned int j = 0; j < 4; j++) {
int swiz = GET_SWZ(slots[i].swizzle, j);
last_swiz = swiz;
c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
if (swiz <= last_swiz)
this->uniform_vector_size[this->uniforms]++;
}
this->uniforms++;
}
}
dst_reg *
vec4_visitor::variable_storage(ir_variable *var)
{
return (dst_reg *)hash_table_find(this->variable_ht, var);
}
void
vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir, uint32_t *predicate)
{
ir_expression *expr = ir->as_expression();
*predicate = BRW_PREDICATE_NORMAL;
if (expr) {
src_reg op[2];
vec4_instruction *inst;
assert(expr->get_num_operands() <= 2);
for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
expr->operands[i]->accept(this);
op[i] = this->result;
resolve_ud_negate(&op[i]);
}
switch (expr->operation) {
case ir_unop_logic_not:
inst = emit(AND(dst_null_d(), op[0], src_reg(1)));
inst->conditional_mod = BRW_CONDITIONAL_Z;
break;
case ir_binop_logic_xor:
inst = emit(XOR(dst_null_d(), op[0], op[1]));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
break;
case ir_binop_logic_or:
inst = emit(OR(dst_null_d(), op[0], op[1]));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
break;
case ir_binop_logic_and:
inst = emit(AND(dst_null_d(), op[0], op[1]));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
break;
case ir_unop_f2b:
if (intel->gen >= 6) {
emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
} else {
inst = emit(MOV(dst_null_f(), op[0]));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
}
break;
case ir_unop_i2b:
if (intel->gen >= 6) {
emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
} else {
inst = emit(MOV(dst_null_d(), op[0]));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
}
break;
case ir_binop_all_equal:
inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
*predicate = BRW_PREDICATE_ALIGN16_ALL4H;
break;
case ir_binop_any_nequal:
inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
*predicate = BRW_PREDICATE_ALIGN16_ANY4H;
break;
case ir_unop_any:
inst = emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
*predicate = BRW_PREDICATE_ALIGN16_ANY4H;
break;
case ir_binop_greater:
case ir_binop_gequal:
case ir_binop_less:
case ir_binop_lequal:
case ir_binop_equal:
case ir_binop_nequal:
emit(CMP(dst_null_d(), op[0], op[1],
brw_conditional_for_comparison(expr->operation)));
break;
default:
assert(!"not reached");
break;
}
return;
}
ir->accept(this);
resolve_ud_negate(&this->result);
if (intel->gen >= 6) {
vec4_instruction *inst = emit(AND(dst_null_d(),
this->result, src_reg(1)));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
} else {
vec4_instruction *inst = emit(MOV(dst_null_d(), this->result));
inst->conditional_mod = BRW_CONDITIONAL_NZ;
}
}
/**
* Emit a gen6 IF statement with the comparison folded into the IF
* instruction.
*/
void
vec4_visitor::emit_if_gen6(ir_if *ir)
{
ir_expression *expr = ir->condition->as_expression();
if (expr) {
src_reg op[2];
dst_reg temp;
assert(expr->get_num_operands() <= 2);
for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
expr->operands[i]->accept(this);
op[i] = this->result;
}
switch (expr->operation) {
case ir_unop_logic_not:
emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_Z));
return;
case ir_binop_logic_xor:
emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
return;
case ir_binop_logic_or:
temp = dst_reg(this, glsl_type::bool_type);
emit(OR(temp, op[0], op[1]));
emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
return;
case ir_binop_logic_and:
temp = dst_reg(this, glsl_type::bool_type);
emit(AND(temp, op[0], op[1]));
emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
return;
case ir_unop_f2b:
emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
return;
case ir_unop_i2b:
emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
return;
case ir_binop_greater:
case ir_binop_gequal:
case ir_binop_less:
case ir_binop_lequal:
case ir_binop_equal:
case ir_binop_nequal:
emit(IF(op[0], op[1],
brw_conditional_for_comparison(expr->operation)));
return;
case ir_binop_all_equal:
emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
emit(IF(BRW_PREDICATE_ALIGN16_ALL4H));
return;
case ir_binop_any_nequal:
emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
return;
case ir_unop_any:
emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
return;
default:
assert(!"not reached");
emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
return;
}
return;
}
ir->condition->accept(this);
emit(IF(this->result, src_reg(0), BRW_CONDITIONAL_NZ));
}
void
vec4_visitor::visit(ir_variable *ir)
{
dst_reg *reg = NULL;
if (variable_storage(ir))
return;
switch (ir->mode) {
case ir_var_in:
reg = new(mem_ctx) dst_reg(ATTR, ir->location);
/* Do GL_FIXED rescaling for GLES2.0. Our GL_FIXED attributes
* come in as floating point conversions of the integer values.
*/
for (int i = ir->location; i < ir->location + type_size(ir->type); i++) {
if (!c->key.gl_fixed_input_size[i])
continue;
dst_reg dst = *reg;
dst.type = brw_type_for_base_type(ir->type);
dst.writemask = (1 << c->key.gl_fixed_input_size[i]) - 1;
emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
}
break;
case ir_var_out:
reg = new(mem_ctx) dst_reg(this, ir->type);
for (int i = 0; i < type_size(ir->type); i++) {
output_reg[ir->location + i] = *reg;
output_reg[ir->location + i].reg_offset = i;
output_reg[ir->location + i].type =
brw_type_for_base_type(ir->type->get_scalar_type());
output_reg_annotation[ir->location + i] = ir->name;
}
break;
case ir_var_auto:
case ir_var_temporary:
reg = new(mem_ctx) dst_reg(this, ir->type);
break;
case ir_var_uniform:
reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
/* Thanks to the lower_ubo_reference pass, we will see only
* ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
* variables, so no need for them to be in variable_ht.
*/
if (ir->uniform_block != -1)
return;
/* Track how big the whole uniform variable is, in case we need to put a
* copy of its data into pull constants for array access.
*/
this->uniform_size[this->uniforms] = type_size(ir->type);
if (!strncmp(ir->name, "gl_", 3)) {
setup_builtin_uniform_values(ir);
} else {
setup_uniform_values(ir->location, ir->type);
}
break;
case ir_var_system_value:
/* VertexID is stored by the VF as the last vertex element, but
* we don't represent it with a flag in inputs_read, so we call
* it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
*/
reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
prog_data->uses_vertexid = true;
switch (ir->location) {
case SYSTEM_VALUE_VERTEX_ID:
reg->writemask = WRITEMASK_X;
break;
case SYSTEM_VALUE_INSTANCE_ID:
reg->writemask = WRITEMASK_Y;
break;
default:
assert(!"not reached");
break;
}
break;
default:
assert(!"not reached");
}
reg->type = brw_type_for_base_type(ir->type);
hash_table_insert(this->variable_ht, reg, ir);
}
void
vec4_visitor::visit(ir_loop *ir)
{
dst_reg counter;
/* We don't want debugging output to print the whole body of the
* loop as the annotation.
*/
this->base_ir = NULL;
if (ir->counter != NULL) {
this->base_ir = ir->counter;
ir->counter->accept(this);
counter = *(variable_storage(ir->counter));
if (ir->from != NULL) {
this->base_ir = ir->from;
ir->from->accept(this);
emit(MOV(counter, this->result));
}
}
emit(BRW_OPCODE_DO);
if (ir->to) {
this->base_ir = ir->to;
ir->to->accept(this);
emit(CMP(dst_null_d(), src_reg(counter), this->result,
brw_conditional_for_comparison(ir->cmp)));
vec4_instruction *inst = emit(BRW_OPCODE_BREAK);
inst->predicate = BRW_PREDICATE_NORMAL;
}
visit_instructions(&ir->body_instructions);
if (ir->increment) {
this->base_ir = ir->increment;
ir->increment->accept(this);
emit(ADD(counter, src_reg(counter), this->result));
}
emit(BRW_OPCODE_WHILE);
}
void
vec4_visitor::visit(ir_loop_jump *ir)
{
switch (ir->mode) {
case ir_loop_jump::jump_break:
emit(BRW_OPCODE_BREAK);
break;
case ir_loop_jump::jump_continue:
emit(BRW_OPCODE_CONTINUE);
break;
}
}
void
vec4_visitor::visit(ir_function_signature *ir)
{
assert(0);
(void)ir;
}
void
vec4_visitor::visit(ir_function *ir)
{
/* Ignore function bodies other than main() -- we shouldn't see calls to
* them since they should all be inlined.
*/
if (strcmp(ir->name, "main") == 0) {
const ir_function_signature *sig;
exec_list empty;
sig = ir->matching_signature(&empty);
assert(sig);
visit_instructions(&sig->body);
}
}
bool
vec4_visitor::try_emit_sat(ir_expression *ir)
{
ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
if (!sat_src)
return false;
sat_src->accept(this);
src_reg src = this->result;
this->result = src_reg(this, ir->type);
vec4_instruction *inst;
inst = emit(MOV(dst_reg(this->result), src));
inst->saturate = true;
return true;
}
void
vec4_visitor::emit_bool_comparison(unsigned int op,
dst_reg dst, src_reg src0, src_reg src1)
{
/* original gen4 does destination conversion before comparison. */
if (intel->gen < 5)
dst.type = src0.type;
emit(CMP(dst, src0, src1, brw_conditional_for_comparison(op)));
dst.type = BRW_REGISTER_TYPE_D;
emit(AND(dst, src_reg(dst), src_reg(0x1)));
}
void
vec4_visitor::visit(ir_expression *ir)
{
unsigned int operand;
src_reg op[Elements(ir->operands)];
src_reg result_src;
dst_reg result_dst;
vec4_instruction *inst;
if (try_emit_sat(ir))
return;
for (operand = 0; operand < ir->get_num_operands(); operand++) {
this->result.file = BAD_FILE;
ir->operands[operand]->accept(this);
if (this->result.file == BAD_FILE) {
printf("Failed to get tree for expression operand:\n");
ir->operands[operand]->print();
exit(1);
}
op[operand] = this->result;
/* Matrix expression operands should have been broken down to vector
* operations already.
*/
assert(!ir->operands[operand]->type->is_matrix());
}
int vector_elements = ir->operands[0]->type->vector_elements;
if (ir->operands[1]) {
vector_elements = MAX2(vector_elements,
ir->operands[1]->type->vector_elements);
}
this->result.file = BAD_FILE;
/* Storage for our result. Ideally for an assignment we'd be using
* the actual storage for the result here, instead.
*/
result_src = src_reg(this, ir->type);
/* convenience for the emit functions below. */
result_dst = dst_reg(result_src);
/* If nothing special happens, this is the result. */
this->result = result_src;
/* Limit writes to the channels that will be used by result_src later.
* This does limit this temp's use as a temporary for multi-instruction
* sequences.
*/
result_dst.writemask = (1 << ir->type->vector_elements) - 1;
switch (ir->operation) {
case ir_unop_logic_not:
/* Note that BRW_OPCODE_NOT is not appropriate here, since it is
* ones complement of the whole register, not just bit 0.
*/
emit(XOR(result_dst, op[0], src_reg(1)));
break;
case ir_unop_neg:
op[0].negate = !op[0].negate;
this->result = op[0];
break;
case ir_unop_abs:
op[0].abs = true;
op[0].negate = false;
this->result = op[0];
break;
case ir_unop_sign:
emit(MOV(result_dst, src_reg(0.0f)));
emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_G));
inst = emit(MOV(result_dst, src_reg(1.0f)));
inst->predicate = BRW_PREDICATE_NORMAL;
emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_L));
inst = emit(MOV(result_dst, src_reg(-1.0f)));
inst->predicate = BRW_PREDICATE_NORMAL;
break;
case ir_unop_rcp:
emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
break;
case ir_unop_exp2:
emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
break;
case ir_unop_log2:
emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
break;
case ir_unop_exp:
case ir_unop_log:
assert(!"not reached: should be handled by ir_explog_to_explog2");
break;
case ir_unop_sin:
case ir_unop_sin_reduced:
emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
break;
case ir_unop_cos:
case ir_unop_cos_reduced:
emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
break;
case ir_unop_dFdx:
case ir_unop_dFdy:
assert(!"derivatives not valid in vertex shader");
break;
case ir_unop_noise:
assert(!"not reached: should be handled by lower_noise");
break;
case ir_binop_add:
emit(ADD(result_dst, op[0], op[1]));
break;
case ir_binop_sub:
assert(!"not reached: should be handled by ir_sub_to_add_neg");
break;
case ir_binop_mul:
if (ir->type->is_integer()) {
/* For integer multiplication, the MUL uses the low 16 bits
* of one of the operands (src0 on gen6, src1 on gen7). The
* MACH accumulates in the contribution of the upper 16 bits
* of that operand.
*
* FINISHME: Emit just the MUL if we know an operand is small
* enough.
*/
struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
emit(MUL(acc, op[0], op[1]));
emit(MACH(dst_null_d(), op[0], op[1]));
emit(MOV(result_dst, src_reg(acc)));
} else {
emit(MUL(result_dst, op[0], op[1]));
}
break;
case ir_binop_div:
/* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
assert(ir->type->is_integer());
emit_math(SHADER_OPCODE_INT_QUOTIENT, result_dst, op[0], op[1]);
break;
case ir_binop_mod:
/* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
assert(ir->type->is_integer());
emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
break;
case ir_binop_less:
case ir_binop_greater:
case ir_binop_lequal:
case ir_binop_gequal:
case ir_binop_equal:
case ir_binop_nequal: {
emit(CMP(result_dst, op[0], op[1],
brw_conditional_for_comparison(ir->operation)));
emit(AND(result_dst, result_src, src_reg(0x1)));
break;
}
case ir_binop_all_equal:
/* "==" operator producing a scalar boolean. */
if (ir->operands[0]->type->is_vector() ||
ir->operands[1]->type->is_vector()) {
emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
emit(MOV(result_dst, src_reg(0)));
inst = emit(MOV(result_dst, src_reg(1)));
inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
} else {
emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_Z));
emit(AND(result_dst, result_src, src_reg(0x1)));
}
break;
case ir_binop_any_nequal:
/* "!=" operator producing a scalar boolean. */
if (ir->operands[0]->type->is_vector() ||
ir->operands[1]->type->is_vector()) {
emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
emit(MOV(result_dst, src_reg(0)));
inst = emit(MOV(result_dst, src_reg(1)));
inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
} else {
emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_NZ));
emit(AND(result_dst, result_src, src_reg(0x1)));
}
break;
case ir_unop_any:
emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
emit(MOV(result_dst, src_reg(0)));
inst = emit(MOV(result_dst, src_reg(1)));
inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
break;
case ir_binop_logic_xor:
emit(XOR(result_dst, op[0], op[1]));
break;
case ir_binop_logic_or:
emit(OR(result_dst, op[0], op[1]));
break;
case ir_binop_logic_and:
emit(AND(result_dst, op[0], op[1]));
break;
case ir_binop_dot:
assert(ir->operands[0]->type->is_vector());
assert(ir->operands[0]->type == ir->operands[1]->type);
emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
break;
case ir_unop_sqrt:
emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
break;
case ir_unop_rsq:
emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
break;
case ir_unop_bitcast_i2f:
case ir_unop_bitcast_u2f:
this->result = op[0];
this->result.type = BRW_REGISTER_TYPE_F;
break;
case ir_unop_bitcast_f2i:
this->result = op[0];
this->result.type = BRW_REGISTER_TYPE_D;
break;
case ir_unop_bitcast_f2u:
this->result = op[0];
this->result.type = BRW_REGISTER_TYPE_UD;
break;
case ir_unop_i2f:
case ir_unop_i2u:
case ir_unop_u2i:
case ir_unop_u2f:
case ir_unop_b2f:
case ir_unop_b2i:
case ir_unop_f2i:
case ir_unop_f2u:
emit(MOV(result_dst, op[0]));
break;
case ir_unop_f2b:
case ir_unop_i2b: {
emit(CMP(result_dst, op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
emit(AND(result_dst, result_src, src_reg(1)));
break;
}
case ir_unop_trunc:
emit(RNDZ(result_dst, op[0]));
break;
case ir_unop_ceil:
op[0].negate = !op[0].negate;
inst = emit(RNDD(result_dst, op[0]));
this->result.negate = true;
break;
case ir_unop_floor:
inst = emit(RNDD(result_dst, op[0]));
break;
case ir_unop_fract:
inst = emit(FRC(result_dst, op[0]));
break;
case ir_unop_round_even:
emit(RNDE(result_dst, op[0]));
break;
case ir_binop_min:
if (intel->gen >= 6) {
inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_L;
} else {
emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_L));
inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
inst->predicate = BRW_PREDICATE_NORMAL;
}
break;
case ir_binop_max:
if (intel->gen >= 6) {
inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
inst->conditional_mod = BRW_CONDITIONAL_G;
} else {
emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_G));
inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
inst->predicate = BRW_PREDICATE_NORMAL;
}
break;
case ir_binop_pow:
emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
break;
case ir_unop_bit_not:
inst = emit(NOT(result_dst, op[0]));
break;
case ir_binop_bit_and:
inst = emit(AND(result_dst, op[0], op[1]));
break;
case ir_binop_bit_xor:
inst = emit(XOR(result_dst, op[0], op[1]));
break;
case ir_binop_bit_or:
inst = emit(OR(result_dst, op[0], op[1]));
break;
case ir_binop_lshift:
inst = emit(BRW_OPCODE_SHL, result_dst, op[0], op[1]);
break;
case ir_binop_rshift:
if (ir->type->base_type == GLSL_TYPE_INT)
inst = emit(BRW_OPCODE_ASR, result_dst, op[0], op[1]);
else
inst = emit(BRW_OPCODE_SHR, result_dst, op[0], op[1]);
break;
case ir_binop_ubo_load: {
ir_constant *uniform_block = ir->operands[0]->as_constant();
ir_constant *const_offset_ir = ir->operands[1]->as_constant();
unsigned const_offset = const_offset_ir ? const_offset_ir->value.u[0] : 0;
src_reg offset = op[1];
/* Now, load the vector from that offset. */
assert(ir->type->is_vector() || ir->type->is_scalar());
src_reg packed_consts = src_reg(this, glsl_type::vec4_type);
packed_consts.type = result.type;
src_reg surf_index =
src_reg(SURF_INDEX_VS_UBO(uniform_block->value.u[0]));
if (const_offset_ir) {
offset = src_reg(const_offset / 16);
} else {
emit(BRW_OPCODE_SHR, dst_reg(offset), offset, src_reg(4));
}
vec4_instruction *pull =
emit(new(mem_ctx) vec4_instruction(this,
VS_OPCODE_PULL_CONSTANT_LOAD,
dst_reg(packed_consts),
surf_index,
offset));
pull->base_mrf = 14;
pull->mlen = 1;
packed_consts.swizzle = swizzle_for_size(ir->type->vector_elements);
packed_consts.swizzle += BRW_SWIZZLE4(const_offset % 16 / 4,
const_offset % 16 / 4,
const_offset % 16 / 4,
const_offset % 16 / 4);
/* UBO bools are any nonzero int. We store bools as either 0 or 1. */
if (ir->type->base_type == GLSL_TYPE_BOOL) {
emit(CMP(result_dst, packed_consts, src_reg(0u),
BRW_CONDITIONAL_NZ));
emit(AND(result_dst, result, src_reg(0x1)));
} else {
emit(MOV(result_dst, packed_consts));
}
break;
}
case ir_quadop_vector:
assert(!"not reached: should be handled by lower_quadop_vector");
break;
}
}
void
vec4_visitor::visit(ir_swizzle *ir)
{
src_reg src;
int i = 0;
int swizzle[4];
/* Note that this is only swizzles in expressions, not those on the left
* hand side of an assignment, which do write masking. See ir_assignment
* for that.
*/
ir->val->accept(this);
src = this->result;
assert(src.file != BAD_FILE);
for (i = 0; i < ir->type->vector_elements; i++) {
switch (i) {
case 0:
swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
break;
case 1:
swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
break;
case 2:
swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
break;
case 3:
swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
break;
}
}
for (; i < 4; i++) {
/* Replicate the last channel out. */
swizzle[i] = swizzle[ir->type->vector_elements - 1];
}
src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
this->result = src;
}
void
vec4_visitor::visit(ir_dereference_variable *ir)
{
const struct glsl_type *type = ir->type;
dst_reg *reg = variable_storage(ir->var);
if (!reg) {
fail("Failed to find variable storage for %s\n", ir->var->name);
this->result = src_reg(brw_null_reg());
return;
}
this->result = src_reg(*reg);
/* System values get their swizzle from the dst_reg writemask */
if (ir->var->mode == ir_var_system_value)
return;
if (type->is_scalar() || type->is_vector() || type->is_matrix())
this->result.swizzle = swizzle_for_size(type->vector_elements);
}
void
vec4_visitor::visit(ir_dereference_array *ir)
{
ir_constant *constant_index;
src_reg src;
int element_size = type_size(ir->type);
constant_index = ir->array_index->constant_expression_value();
ir->array->accept(this);
src = this->result;
if (constant_index) {
src.reg_offset += constant_index->value.i[0] * element_size;
} else {
/* Variable index array dereference. It eats the "vec4" of the
* base of the array and an index that offsets the Mesa register
* index.
*/
ir->array_index->accept(this);
src_reg index_reg;
if (element_size == 1) {
index_reg = this->result;
} else {
index_reg = src_reg(this, glsl_type::int_type);
emit(MUL(dst_reg(index_reg), this->result, src_reg(element_size)));
}
if (src.reladdr) {
src_reg temp = src_reg(this, glsl_type::int_type);
emit(ADD(dst_reg(temp), *src.reladdr, index_reg));
index_reg = temp;
}
src.reladdr = ralloc(mem_ctx, src_reg);
memcpy(src.reladdr, &index_reg, sizeof(index_reg));
}
/* If the type is smaller than a vec4, replicate the last channel out. */
if (ir->type->is_scalar() || ir->type->is_vector() || ir->type->is_matrix())
src.swizzle = swizzle_for_size(ir->type->vector_elements);
else
src.swizzle = BRW_SWIZZLE_NOOP;
src.type = brw_type_for_base_type(ir->type);
this->result = src;
}
void
vec4_visitor::visit(ir_dereference_record *ir)
{
unsigned int i;
const glsl_type *struct_type = ir->record->type;
int offset = 0;
ir->record->accept(this);
for (i = 0; i < struct_type->length; i++) {
if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
break;
offset += type_size(struct_type->fields.structure[i].type);
}
/* If the type is smaller than a vec4, replicate the last channel out. */
if (ir->type->is_scalar() || ir->type->is_vector() || ir->type->is_matrix())
this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
else
this->result.swizzle = BRW_SWIZZLE_NOOP;
this->result.type = brw_type_for_base_type(ir->type);
this->result.reg_offset += offset;
}
/**
* We want to be careful in assignment setup to hit the actual storage
* instead of potentially using a temporary like we might with the
* ir_dereference handler.
*/
static dst_reg
get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
{
/* The LHS must be a dereference. If the LHS is a variable indexed array
* access of a vector, it must be separated into a series conditional moves
* before reaching this point (see ir_vec_index_to_cond_assign).
*/
assert(ir->as_dereference());
ir_dereference_array *deref_array = ir->as_dereference_array();
if (deref_array) {
assert(!deref_array->array->type->is_vector());
}
/* Use the rvalue deref handler for the most part. We'll ignore
* swizzles in it and write swizzles using writemask, though.
*/
ir->accept(v);
return dst_reg(v->result);
}
void
vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
const struct glsl_type *type, uint32_t predicate)
{
if (type->base_type == GLSL_TYPE_STRUCT) {
for (unsigned int i = 0; i < type->length; i++) {
emit_block_move(dst, src, type->fields.structure[i].type, predicate);
}
return;
}
if (type->is_array()) {
for (unsigned int i = 0; i < type->length; i++) {
emit_block_move(dst, src, type->fields.array, predicate);
}
return;
}
if (type->is_matrix()) {
const struct glsl_type *vec_type;
vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
type->vector_elements, 1);
for (int i = 0; i < type->matrix_columns; i++) {
emit_block_move(dst, src, vec_type, predicate);
}
return;
}
assert(type->is_scalar() || type->is_vector());
dst->type = brw_type_for_base_type(type);
src->type = dst->type;
dst->writemask = (1 << type->vector_elements) - 1;
src->swizzle = swizzle_for_size(type->vector_elements);
vec4_instruction *inst = emit(MOV(*dst, *src));
inst->predicate = predicate;
dst->reg_offset++;
src->reg_offset++;
}
/* If the RHS processing resulted in an instruction generating a
* temporary value, and it would be easy to rewrite the instruction to
* generate its result right into the LHS instead, do so. This ends
* up reliably removing instructions where it can be tricky to do so
* later without real UD chain information.
*/
bool
vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
dst_reg dst,
src_reg src,
vec4_instruction *pre_rhs_inst,
vec4_instruction *last_rhs_inst)
{
/* This could be supported, but it would take more smarts. */
if (ir->condition)
return false;
if (pre_rhs_inst == last_rhs_inst)
return false; /* No instructions generated to work with. */
/* Make sure the last instruction generated our source reg. */
if (src.file != GRF ||
src.file != last_rhs_inst->dst.file ||
src.reg != last_rhs_inst->dst.reg ||
src.reg_offset != last_rhs_inst->dst.reg_offset ||
src.reladdr ||
src.abs ||
src.negate ||
last_rhs_inst->predicate != BRW_PREDICATE_NONE)
return false;
/* Check that that last instruction fully initialized the channels
* we want to use, in the order we want to use them. We could
* potentially reswizzle the operands of many instructions so that
* we could handle out of order channels, but don't yet.
*/
for (unsigned i = 0; i < 4; i++) {
if (dst.writemask & (1 << i)) {
if (!(last_rhs_inst->dst.writemask & (1 << i)))
return false;
if (BRW_GET_SWZ(src.swizzle, i) != i)
return false;
}
}
/* Success! Rewrite the instruction. */
last_rhs_inst->dst.file = dst.file;
last_rhs_inst->dst.reg = dst.reg;
last_rhs_inst->dst.reg_offset = dst.reg_offset;
last_rhs_inst->dst.reladdr = dst.reladdr;
last_rhs_inst->dst.writemask &= dst.writemask;
return true;
}
void
vec4_visitor::visit(ir_assignment *ir)
{
dst_reg dst = get_assignment_lhs(ir->lhs, this);
uint32_t predicate = BRW_PREDICATE_NONE;
if (!ir->lhs->type->is_scalar() &&
!ir->lhs->type->is_vector()) {
ir->rhs->accept(this);
src_reg src = this->result;
if (ir->condition) {
emit_bool_to_cond_code(ir->condition, &predicate);
}
/* emit_block_move doesn't account for swizzles in the source register.
* This should be ok, since the source register is a structure or an
* array, and those can't be swizzled. But double-check to be sure.
*/
assert(src.swizzle ==
(ir->rhs->type->is_matrix()
? swizzle_for_size(ir->rhs->type->vector_elements)
: BRW_SWIZZLE_NOOP));
emit_block_move(&dst, &src, ir->rhs->type, predicate);
return;
}
/* Now we're down to just a scalar/vector with writemasks. */
int i;
vec4_instruction *pre_rhs_inst, *last_rhs_inst;
pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
ir->rhs->accept(this);
last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
src_reg src = this->result;
int swizzles[4];
int first_enabled_chan = 0;
int src_chan = 0;
assert(ir->lhs->type->is_vector() ||
ir->lhs->type->is_scalar());
dst.writemask = ir->write_mask;
for (int i = 0; i < 4; i++) {
if (dst.writemask & (1 << i)) {
first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
break;
}
}
/* Swizzle a small RHS vector into the channels being written.
*
* glsl ir treats write_mask as dictating how many channels are
* present on the RHS while in our instructions we need to make
* those channels appear in the slots of the vec4 they're written to.
*/
for (int i = 0; i < 4; i++) {
if (dst.writemask & (1 << i))
swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
else
swizzles[i] = first_enabled_chan;
}
src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
swizzles[2], swizzles[3]);
if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
return;
}
if (ir->condition) {
emit_bool_to_cond_code(ir->condition, &predicate);
}
for (i = 0; i < type_size(ir->lhs->type); i++) {
vec4_instruction *inst = emit(MOV(dst, src));
inst->predicate = predicate;
dst.reg_offset++;
src.reg_offset++;
}
}
void
vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
{
if (ir->type->base_type == GLSL_TYPE_STRUCT) {
foreach_list(node, &ir->components) {
ir_constant *field_value = (ir_constant *)node;
emit_constant_values(dst, field_value);
}
return;
}
if (ir->type->is_array()) {
for (unsigned int i = 0; i < ir->type->length; i++) {
emit_constant_values(dst, ir->array_elements[i]);
}
return;
}
if (ir->type->is_matrix()) {
for (int i = 0; i < ir->type->matrix_columns; i++) {
float *vec = &ir->value.f[i * ir->type->vector_elements];
for (int j = 0; j < ir->type->vector_elements; j++) {
dst->writemask = 1 << j;
dst->type = BRW_REGISTER_TYPE_F;
emit(MOV(*dst, src_reg(vec[j])));
}
dst->reg_offset++;
}
return;
}
int remaining_writemask = (1 << ir->type->vector_elements) - 1;
for (int i = 0; i < ir->type->vector_elements; i++) {
if (!(remaining_writemask & (1 << i)))
continue;
dst->writemask = 1 << i;
dst->type = brw_type_for_base_type(ir->type);
/* Find other components that match the one we're about to
* write. Emits fewer instructions for things like vec4(0.5,
* 1.5, 1.5, 1.5).
*/
for (int j = i + 1; j < ir->type->vector_elements; j++) {
if (ir->type->base_type == GLSL_TYPE_BOOL) {
if (ir->value.b[i] == ir->value.b[j])
dst->writemask |= (1 << j);
} else {
/* u, i, and f storage all line up, so no need for a
* switch case for comparing each type.
*/
if (ir->value.u[i] == ir->value.u[j])
dst->writemask |= (1 << j);
}
}
switch (ir->type->base_type) {
case GLSL_TYPE_FLOAT:
emit(MOV(*dst, src_reg(ir->value.f[i])));
break;
case GLSL_TYPE_INT:
emit(MOV(*dst, src_reg(ir->value.i[i])));
break;
case GLSL_TYPE_UINT:
emit(MOV(*dst, src_reg(ir->value.u[i])));
break;
case GLSL_TYPE_BOOL:
emit(MOV(*dst, src_reg(ir->value.b[i])));
break;
default:
assert(!"Non-float/uint/int/bool constant");
break;
}
remaining_writemask &= ~dst->writemask;
}
dst->reg_offset++;
}
void
vec4_visitor::visit(ir_constant *ir)
{
dst_reg dst = dst_reg(this, ir->type);
this->result = src_reg(dst);
emit_constant_values(&dst, ir);
}
void
vec4_visitor::visit(ir_call *ir)
{
assert(!"not reached");
}
void
vec4_visitor::visit(ir_texture *ir)
{
int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &vp->Base);
/* Should be lowered by do_lower_texture_projection */
assert(!ir->projector);
/* Generate code to compute all the subexpression trees. This has to be
* done before loading any values into MRFs for the sampler message since
* generating these values may involve SEND messages that need the MRFs.
*/
src_reg coordinate;
if (ir->coordinate) {
ir->coordinate->accept(this);
coordinate = this->result;
}
src_reg shadow_comparitor;
if (ir->shadow_comparitor) {
ir->shadow_comparitor->accept(this);
shadow_comparitor = this->result;
}
const glsl_type *lod_type;
src_reg lod, dPdx, dPdy;
switch (ir->op) {
case ir_tex:
lod = src_reg(0.0f);
lod_type = glsl_type::float_type;
break;
case ir_txf:
case ir_txl:
case ir_txs:
ir->lod_info.lod->accept(this);
lod = this->result;
lod_type = ir->lod_info.lod->type;
break;
case ir_txd:
ir->lod_info.grad.dPdx->accept(this);
dPdx = this->result;
ir->lod_info.grad.dPdy->accept(this);
dPdy = this->result;
lod_type = ir->lod_info.grad.dPdx->type;
break;
case ir_txb:
break;
}
vec4_instruction *inst = NULL;
switch (ir->op) {
case ir_tex:
case ir_txl:
inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXL);
break;
case ir_txd:
inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXD);
break;
case ir_txf:
inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXF);
break;
case ir_txs:
inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXS);
break;
case ir_txb:
assert(!"TXB is not valid for vertex shaders.");
}
/* Texel offsets go in the message header; Gen4 also requires headers. */
inst->header_present = ir->offset || intel->gen < 5;
inst->base_mrf = 2;
inst->mlen = inst->header_present + 1; /* always at least one */
inst->sampler = sampler;
inst->dst = dst_reg(this, ir->type);
inst->dst.writemask = WRITEMASK_XYZW;
inst->shadow_compare = ir->shadow_comparitor != NULL;
if (ir->offset != NULL && ir->op != ir_txf)
inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
/* MRF for the first parameter */
int param_base = inst->base_mrf + inst->header_present;
if (ir->op == ir_txs) {
int writemask = intel->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
} else {
int i, coord_mask = 0, zero_mask = 0;
/* Load the coordinate */
/* FINISHME: gl_clamp_mask and saturate */
for (i = 0; i < ir->coordinate->type->vector_elements; i++)
coord_mask |= (1 << i);
for (; i < 4; i++)
zero_mask |= (1 << i);
if (ir->offset && ir->op == ir_txf) {
/* It appears that the ld instruction used for txf does its
* address bounds check before adding in the offset. To work
* around this, just add the integer offset to the integer
* texel coordinate, and don't put the offset in the header.
*/
ir_constant *offset = ir->offset->as_constant();
assert(offset);
for (int j = 0; j < ir->coordinate->type->vector_elements; j++) {
src_reg src = coordinate;
src.swizzle = BRW_SWIZZLE4(BRW_GET_SWZ(src.swizzle, j),
BRW_GET_SWZ(src.swizzle, j),
BRW_GET_SWZ(src.swizzle, j),
BRW_GET_SWZ(src.swizzle, j));
emit(ADD(dst_reg(MRF, param_base, ir->coordinate->type, 1 << j),
src, offset->value.i[j]));
}
} else {
emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
coordinate));
}
emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
src_reg(0)));
/* Load the shadow comparitor */
if (ir->shadow_comparitor) {
emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
WRITEMASK_X),
shadow_comparitor));
inst->mlen++;
}
/* Load the LOD info */
if (ir->op == ir_tex || ir->op == ir_txl) {
int mrf, writemask;
if (intel->gen >= 5) {
mrf = param_base + 1;
if (ir->shadow_comparitor) {
writemask = WRITEMASK_Y;
/* mlen already incremented */
} else {
writemask = WRITEMASK_X;
inst->mlen++;
}
} else /* intel->gen == 4 */ {
mrf = param_base;
writemask = WRITEMASK_Z;
}
emit(MOV(dst_reg(MRF, mrf, lod_type, writemask), lod));
} else if (ir->op == ir_txf) {
emit(MOV(dst_reg(MRF, param_base, lod_type, WRITEMASK_W),
lod));
} else if (ir->op == ir_txd) {
const glsl_type *type = lod_type;
if (intel->gen >= 5) {
dPdx.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
dPdy.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XZ), dPdx));
emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_YW), dPdy));
inst->mlen++;
if (ir->type->vector_elements == 3) {
dPdx.swizzle = BRW_SWIZZLE_ZZZZ;
dPdy.swizzle = BRW_SWIZZLE_ZZZZ;
emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_X), dPdx));
emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_Y), dPdy));
inst->mlen++;
}
} else /* intel->gen == 4 */ {
emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XYZ), dPdx));
emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_XYZ), dPdy));
inst->mlen += 2;
}
}
}
emit(inst);
swizzle_result(ir, src_reg(inst->dst), sampler);
}
void
vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler)
{
int s = c->key.tex.swizzles[sampler];
this->result = src_reg(this, ir->type);
dst_reg swizzled_result(this->result);
if (ir->op == ir_txs || ir->type == glsl_type::float_type
|| s == SWIZZLE_NOOP) {
emit(MOV(swizzled_result, orig_val));
return;
}
int zero_mask = 0, one_mask = 0, copy_mask = 0;
int swizzle[4];
for (int i = 0; i < 4; i++) {
switch (GET_SWZ(s, i)) {
case SWIZZLE_ZERO:
zero_mask |= (1 << i);
break;
case SWIZZLE_ONE:
one_mask |= (1 << i);
break;
default:
copy_mask |= (1 << i);
swizzle[i] = GET_SWZ(s, i);
break;
}
}
if (copy_mask) {
orig_val.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
swizzled_result.writemask = copy_mask;
emit(MOV(swizzled_result, orig_val));
}
if (zero_mask) {
swizzled_result.writemask = zero_mask;
emit(MOV(swizzled_result, src_reg(0.0f)));
}
if (one_mask) {
swizzled_result.writemask = one_mask;
emit(MOV(swizzled_result, src_reg(1.0f)));
}
}
void
vec4_visitor::visit(ir_return *ir)
{
assert(!"not reached");
}
void
vec4_visitor::visit(ir_discard *ir)
{
assert(!"not reached");
}
void
vec4_visitor::visit(ir_if *ir)
{
/* Don't point the annotation at the if statement, because then it plus
* the then and else blocks get printed.
*/
this->base_ir = ir->condition;
if (intel->gen == 6) {
emit_if_gen6(ir);
} else {
uint32_t predicate;
emit_bool_to_cond_code(ir->condition, &predicate);
emit(IF(predicate));
}
visit_instructions(&ir->then_instructions);
if (!ir->else_instructions.is_empty()) {
this->base_ir = ir->condition;
emit(BRW_OPCODE_ELSE);
visit_instructions(&ir->else_instructions);
}
this->base_ir = ir->condition;
emit(BRW_OPCODE_ENDIF);
}
void
vec4_visitor::emit_ndc_computation()
{
/* Get the position */
src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
/* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
output_reg[BRW_VERT_RESULT_NDC] = ndc;
current_annotation = "NDC";
dst_reg ndc_w = ndc;
ndc_w.writemask = WRITEMASK_W;
src_reg pos_w = pos;
pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
dst_reg ndc_xyz = ndc;
ndc_xyz.writemask = WRITEMASK_XYZ;
emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
}
void
vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
{
if (intel->gen < 6 &&
((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
c->key.userclip_active || brw->has_negative_rhw_bug)) {
dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
dst_reg header1_w = header1;
header1_w.writemask = WRITEMASK_W;
GLuint i;
emit(MOV(header1, 0u));
if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
src_reg psiz = src_reg(output_reg[VERT_RESULT_PSIZ]);
current_annotation = "Point size";
emit(MUL(header1_w, psiz, src_reg((float)(1 << 11))));
emit(AND(header1_w, src_reg(header1_w), 0x7ff << 8));
}
current_annotation = "Clipping flags";
for (i = 0; i < c->key.nr_userclip_plane_consts; i++) {
vec4_instruction *inst;
inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
src_reg(this->userplane[i])));
inst->conditional_mod = BRW_CONDITIONAL_L;
inst = emit(OR(header1_w, src_reg(header1_w), 1u << i));
inst->predicate = BRW_PREDICATE_NORMAL;
}
/* i965 clipping workaround:
* 1) Test for -ve rhw
* 2) If set,
* set ndc = (0,0,0,0)
* set ucp[6] = 1
*
* Later, clipping will detect ucp[6] and ensure the primitive is
* clipped against all fixed planes.
*/
if (brw->has_negative_rhw_bug) {
#if 0
/* FINISHME */
brw_CMP(p,
vec8(brw_null_reg()),
BRW_CONDITIONAL_L,
brw_swizzle1(output_reg[BRW_VERT_RESULT_NDC], 3),
brw_imm_f(0));
brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
brw_MOV(p, output_reg[BRW_VERT_RESULT_NDC], brw_imm_f(0));
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
#endif
}
emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), src_reg(header1)));
} else if (intel->gen < 6) {
emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
} else {
emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
emit(MOV(brw_writemask(reg, WRITEMASK_W),
src_reg(output_reg[VERT_RESULT_PSIZ])));
}
}
}
void
vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
{
if (intel->gen < 6) {
/* Clip distance slots are set aside in gen5, but they are not used. It
* is not clear whether we actually need to set aside space for them,
* but the performance cost is negligible.
*/
return;
}
/* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
*
* "If a linked set of shaders forming the vertex stage contains no
* static write to gl_ClipVertex or gl_ClipDistance, but the
* application has requested clipping against user clip planes through
* the API, then the coordinate written to gl_Position is used for
* comparison against the user clip planes."
*
* This function is only called if the shader didn't write to
* gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
* if the user wrote to it; otherwise we use gl_Position.
*/
gl_vert_result clip_vertex = VERT_RESULT_CLIP_VERTEX;
if (!(c->prog_data.outputs_written
& BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX))) {
clip_vertex = VERT_RESULT_HPOS;
}
for (int i = 0; i + offset < c->key.nr_userclip_plane_consts && i < 4;
++i) {
emit(DP4(dst_reg(brw_writemask(reg, 1 << i)),
src_reg(output_reg[clip_vertex]),
src_reg(this->userplane[i + offset])));
}
}
void
vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
{
assert (vert_result < VERT_RESULT_MAX);
reg.type = output_reg[vert_result].type;
current_annotation = output_reg_annotation[vert_result];
/* Copy the register, saturating if necessary */
vec4_instruction *inst = emit(MOV(reg,
src_reg(output_reg[vert_result])));
if ((vert_result == VERT_RESULT_COL0 ||
vert_result == VERT_RESULT_COL1 ||
vert_result == VERT_RESULT_BFC0 ||
vert_result == VERT_RESULT_BFC1) &&
c->key.clamp_vertex_color) {
inst->saturate = true;
}
}
void
vec4_visitor::emit_urb_slot(int mrf, int vert_result)
{
struct brw_reg hw_reg = brw_message_reg(mrf);
dst_reg reg = dst_reg(MRF, mrf);
reg.type = BRW_REGISTER_TYPE_F;
switch (vert_result) {
case VERT_RESULT_PSIZ:
/* PSIZ is always in slot 0, and is coupled with other flags. */
current_annotation = "indices, point width, clip flags";
emit_psiz_and_flags(hw_reg);
break;
case BRW_VERT_RESULT_NDC:
current_annotation = "NDC";
emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
break;
case BRW_VERT_RESULT_HPOS_DUPLICATE:
case VERT_RESULT_HPOS:
current_annotation = "gl_Position";
emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
break;
case VERT_RESULT_CLIP_DIST0:
case VERT_RESULT_CLIP_DIST1:
if (this->c->key.uses_clip_distance) {
emit_generic_urb_slot(reg, vert_result);
} else {
current_annotation = "user clip distances";
emit_clip_distances(hw_reg, (vert_result - VERT_RESULT_CLIP_DIST0) * 4);
}
break;
case VERT_RESULT_EDGE:
/* This is present when doing unfilled polygons. We're supposed to copy
* the edge flag from the user-provided vertex array
* (glEdgeFlagPointer), or otherwise we'll copy from the current value
* of that attribute (starts as 1.0f). This is then used in clipping to
* determine which edges should be drawn as wireframe.
*/
current_annotation = "edge flag";
emit(MOV(reg, src_reg(dst_reg(ATTR, VERT_ATTRIB_EDGEFLAG,
glsl_type::float_type, WRITEMASK_XYZW))));
break;
case BRW_VERT_RESULT_PAD:
/* No need to write to this slot */
break;
default:
emit_generic_urb_slot(reg, vert_result);
break;
}
}
static int
align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
{
struct intel_context *intel = &brw->intel;
if (intel->gen >= 6) {
/* URB data written (does not include the message header reg) must
* be a multiple of 256 bits, or 2 VS registers. See vol5c.5,
* section 5.4.3.2.2: URB_INTERLEAVED.
*
* URB entries are allocated on a multiple of 1024 bits, so an
* extra 128 bits written here to make the end align to 256 is
* no problem.
*/
if ((mlen % 2) != 1)
mlen++;
}
return mlen;
}
/**
* Generates the VUE payload plus the 1 or 2 URB write instructions to
* complete the VS thread.
*
* The VUE layout is documented in Volume 2a.
*/
void
vec4_visitor::emit_urb_writes()
{
/* MRF 0 is reserved for the debugger, so start with message header
* in MRF 1.
*/
int base_mrf = 1;
int mrf = base_mrf;
/* In the process of generating our URB write message contents, we
* may need to unspill a register or load from an array. Those
* reads would use MRFs 14-15.
*/
int max_usable_mrf = 13;
/* The following assertion verifies that max_usable_mrf causes an
* even-numbered amount of URB write data, which will meet gen6's
* requirements for length alignment.
*/
assert ((max_usable_mrf - base_mrf) % 2 == 0);
/* First mrf is the g0-based message header containing URB handles and such,
* which is implied in VS_OPCODE_URB_WRITE.
*/
mrf++;
if (intel->gen < 6) {
emit_ndc_computation();
}
/* Set up the VUE data for the first URB write */
int slot;
for (slot = 0; slot < c->prog_data.vue_map.num_slots; ++slot) {
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
/* If this was max_usable_mrf, we can't fit anything more into this URB
* WRITE.
*/
if (mrf > max_usable_mrf) {
slot++;
break;
}
}
current_annotation = "URB write";
vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
inst->base_mrf = base_mrf;
inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
inst->eot = (slot >= c->prog_data.vue_map.num_slots);
/* Optional second URB write */
if (!inst->eot) {
mrf = base_mrf + 1;
for (; slot < c->prog_data.vue_map.num_slots; ++slot) {
assert(mrf < max_usable_mrf);
emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
}
current_annotation = "URB write";
inst = emit(VS_OPCODE_URB_WRITE);
inst->base_mrf = base_mrf;
inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
inst->eot = true;
/* URB destination offset. In the previous write, we got MRFs
* 2-13 minus the one header MRF, so 12 regs. URB offset is in
* URB row increments, and each of our MRFs is half of one of
* those, since we're doing interleaved writes.
*/
inst->offset = (max_usable_mrf - base_mrf) / 2;
}
}
src_reg
vec4_visitor::get_scratch_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset)
{
/* Because we store the values to scratch interleaved like our
* vertex data, we need to scale the vec4 index by 2.
*/
int message_header_scale = 2;
/* Pre-gen6, the message header uses byte offsets instead of vec4
* (16-byte) offset units.
*/
if (intel->gen < 6)
message_header_scale *= 16;
if (reladdr) {
src_reg index = src_reg(this, glsl_type::int_type);
emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
emit_before(inst, MUL(dst_reg(index),
index, src_reg(message_header_scale)));
return index;
} else {
return src_reg(reg_offset * message_header_scale);
}
}
src_reg
vec4_visitor::get_pull_constant_offset(vec4_instruction *inst,
src_reg *reladdr, int reg_offset)
{
if (reladdr) {
src_reg index = src_reg(this, glsl_type::int_type);
emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
/* Pre-gen6, the message header uses byte offsets instead of vec4
* (16-byte) offset units.
*/
if (intel->gen < 6) {
emit_before(inst, MUL(dst_reg(index), index, src_reg(16)));
}
return index;
} else {
int message_header_scale = intel->gen < 6 ? 16 : 1;
return src_reg(reg_offset * message_header_scale);
}
}
/**
* Emits an instruction before @inst to load the value named by @orig_src
* from scratch space at @base_offset to @temp.
*
* @base_offset is measured in 32-byte units (the size of a register).
*/
void
vec4_visitor::emit_scratch_read(vec4_instruction *inst,
dst_reg temp, src_reg orig_src,
int base_offset)
{
int reg_offset = base_offset + orig_src.reg_offset;
src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset);
emit_before(inst, SCRATCH_READ(temp, index));
}
/**
* Emits an instruction after @inst to store the value to be written
* to @orig_dst to scratch space at @base_offset, from @temp.
*
* @base_offset is measured in 32-byte units (the size of a register).
*/
void
vec4_visitor::emit_scratch_write(vec4_instruction *inst,
src_reg temp, dst_reg orig_dst,
int base_offset)
{
int reg_offset = base_offset + orig_dst.reg_offset;
src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
orig_dst.writemask));
vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
write->predicate = inst->predicate;
write->ir = inst->ir;
write->annotation = inst->annotation;
inst->insert_after(write);
}
/**
* We can't generally support array access in GRF space, because a
* single instruction's destination can only span 2 contiguous
* registers. So, we send all GRF arrays that get variable index
* access to scratch space.
*/
void
vec4_visitor::move_grf_array_access_to_scratch()
{
int scratch_loc[this->virtual_grf_count];
for (int i = 0; i < this->virtual_grf_count; i++) {
scratch_loc[i] = -1;
}
/* First, calculate the set of virtual GRFs that need to be punted
* to scratch due to having any array access on them, and where in
* scratch.
*/
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
if (inst->dst.file == GRF && inst->dst.reladdr &&
scratch_loc[inst->dst.reg] == -1) {
scratch_loc[inst->dst.reg] = c->last_scratch;
c->last_scratch += this->virtual_grf_sizes[inst->dst.reg];
}
for (int i = 0 ; i < 3; i++) {
src_reg *src = &inst->src[i];
if (src->file == GRF && src->reladdr &&
scratch_loc[src->reg] == -1) {
scratch_loc[src->reg] = c->last_scratch;
c->last_scratch += this->virtual_grf_sizes[src->reg];
}
}
}
/* Now, for anything that will be accessed through scratch, rewrite
* it to load/store. Note that this is a _safe list walk, because
* we may generate a new scratch_write instruction after the one
* we're processing.
*/
foreach_list_safe(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
/* Set up the annotation tracking for new generated instructions. */
base_ir = inst->ir;
current_annotation = inst->annotation;
if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1) {
src_reg temp = src_reg(this, glsl_type::vec4_type);
emit_scratch_write(inst, temp, inst->dst, scratch_loc[inst->dst.reg]);
inst->dst.file = temp.file;
inst->dst.reg = temp.reg;
inst->dst.reg_offset = temp.reg_offset;
inst->dst.reladdr = NULL;
}
for (int i = 0 ; i < 3; i++) {
if (inst->src[i].file != GRF || scratch_loc[inst->src[i].reg] == -1)
continue;
dst_reg temp = dst_reg(this, glsl_type::vec4_type);
emit_scratch_read(inst, temp, inst->src[i],
scratch_loc[inst->src[i].reg]);
inst->src[i].file = temp.file;
inst->src[i].reg = temp.reg;
inst->src[i].reg_offset = temp.reg_offset;
inst->src[i].reladdr = NULL;
}
}
}
/**
* Emits an instruction before @inst to load the value named by @orig_src
* from the pull constant buffer (surface) at @base_offset to @temp.
*/
void
vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
dst_reg temp, src_reg orig_src,
int base_offset)
{
int reg_offset = base_offset + orig_src.reg_offset;
src_reg index = src_reg((unsigned)SURF_INDEX_VERT_CONST_BUFFER);
src_reg offset = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
vec4_instruction *load;
load = new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
temp, index, offset);
load->base_mrf = 14;
load->mlen = 1;
emit_before(inst, load);
}
/**
* Implements array access of uniforms by inserting a
* PULL_CONSTANT_LOAD instruction.
*
* Unlike temporary GRF array access (where we don't support it due to
* the difficulty of doing relative addressing on instruction
* destinations), we could potentially do array access of uniforms
* that were loaded in GRF space as push constants. In real-world
* usage we've seen, though, the arrays being used are always larger
* than we could load as push constants, so just always move all
* uniform array access out to a pull constant buffer.
*/
void
vec4_visitor::move_uniform_array_access_to_pull_constants()
{
int pull_constant_loc[this->uniforms];
for (int i = 0; i < this->uniforms; i++) {
pull_constant_loc[i] = -1;
}
/* Walk through and find array access of uniforms. Put a copy of that
* uniform in the pull constant buffer.
*
* Note that we don't move constant-indexed accesses to arrays. No
* testing has been done of the performance impact of this choice.
*/
foreach_list_safe(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
for (int i = 0 ; i < 3; i++) {
if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
continue;
int uniform = inst->src[i].reg;
/* If this array isn't already present in the pull constant buffer,
* add it.
*/
if (pull_constant_loc[uniform] == -1) {
const float **values = &prog_data->param[uniform * 4];
pull_constant_loc[uniform] = prog_data->nr_pull_params / 4;
for (int j = 0; j < uniform_size[uniform] * 4; j++) {
prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
}
}
/* Set up the annotation tracking for new generated instructions. */
base_ir = inst->ir;
current_annotation = inst->annotation;
dst_reg temp = dst_reg(this, glsl_type::vec4_type);
emit_pull_constant_load(inst, temp, inst->src[i],
pull_constant_loc[uniform]);
inst->src[i].file = temp.file;
inst->src[i].reg = temp.reg;
inst->src[i].reg_offset = temp.reg_offset;
inst->src[i].reladdr = NULL;
}
}
/* Now there are no accesses of the UNIFORM file with a reladdr, so
* no need to track them as larger-than-vec4 objects. This will be
* relied on in cutting out unused uniform vectors from push
* constants.
*/
split_uniform_registers();
}
void
vec4_visitor::resolve_ud_negate(src_reg *reg)
{
if (reg->type != BRW_REGISTER_TYPE_UD ||
!reg->negate)
return;
src_reg temp = src_reg(this, glsl_type::uvec4_type);
emit(BRW_OPCODE_MOV, dst_reg(temp), *reg);
*reg = temp;
}
vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
struct gl_shader_program *prog,
struct brw_shader *shader)
{
this->c = c;
this->p = &c->func;
this->brw = p->brw;
this->intel = &brw->intel;
this->ctx = &intel->ctx;
this->prog = prog;
this->shader = shader;
this->mem_ctx = ralloc_context(NULL);
this->failed = false;
this->base_ir = NULL;
this->current_annotation = NULL;
this->c = c;
this->vp = (struct gl_vertex_program *)
prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
this->prog_data = &c->prog_data;
this->variable_ht = hash_table_ctor(0,
hash_table_pointer_hash,
hash_table_pointer_compare);
this->virtual_grf_def = NULL;
this->virtual_grf_use = NULL;
this->virtual_grf_sizes = NULL;
this->virtual_grf_count = 0;
this->virtual_grf_reg_map = NULL;
this->virtual_grf_reg_count = 0;
this->virtual_grf_array_size = 0;
this->live_intervals_valid = false;
this->max_grf = intel->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
this->uniforms = 0;
}
vec4_visitor::~vec4_visitor()
{
ralloc_free(this->mem_ctx);
hash_table_dtor(this->variable_ht);
}
void
vec4_visitor::fail(const char *format, ...)
{
va_list va;
char *msg;
if (failed)
return;
failed = true;
va_start(va, format);
msg = ralloc_vasprintf(mem_ctx, format, va);
va_end(va);
msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
this->fail_msg = msg;
if (INTEL_DEBUG & DEBUG_VS) {
fprintf(stderr, "%s", msg);
}
}
} /* namespace brw */