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/* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_vec4.h"
#include "glsl/ir_print_visitor.h"
extern "C" {
#include "brw_eu.h"
#include "main/macros.h"
};
using namespace brw;
namespace brw {
int
vec4_visitor::setup_attributes(int payload_reg)
{
int nr_attributes;
int attribute_map[VERT_ATTRIB_MAX + 1];
nr_attributes = 0;
for (int i = 0; i < VERT_ATTRIB_MAX; i++) {
if (prog_data->inputs_read & BITFIELD64_BIT(i)) {
attribute_map[i] = payload_reg + nr_attributes;
nr_attributes++;
}
}
/* VertexID is stored by the VF as the last vertex element, but we
* don't represent it with a flag in inputs_read, so we call it
* VERT_ATTRIB_MAX.
*/
if (prog_data->uses_vertexid) {
attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
nr_attributes++;
}
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
/* We have to support ATTR as a destination for GL_FIXED fixup. */
if (inst->dst.file == ATTR) {
int grf = attribute_map[inst->dst.reg + inst->dst.reg_offset];
struct brw_reg reg = brw_vec8_grf(grf, 0);
reg.dw1.bits.writemask = inst->dst.writemask;
inst->dst.file = HW_REG;
inst->dst.fixed_hw_reg = reg;
}
for (int i = 0; i < 3; i++) {
if (inst->src[i].file != ATTR)
continue;
int grf = attribute_map[inst->src[i].reg + inst->src[i].reg_offset];
struct brw_reg reg = brw_vec8_grf(grf, 0);
reg.dw1.bits.swizzle = inst->src[i].swizzle;
reg.type = inst->src[i].type;
if (inst->src[i].abs)
reg = brw_abs(reg);
if (inst->src[i].negate)
reg = negate(reg);
inst->src[i].file = HW_REG;
inst->src[i].fixed_hw_reg = reg;
}
}
/* The BSpec says we always have to read at least one thing from
* the VF, and it appears that the hardware wedges otherwise.
*/
if (nr_attributes == 0)
nr_attributes = 1;
prog_data->urb_read_length = (nr_attributes + 1) / 2;
unsigned vue_entries = MAX2(nr_attributes, c->prog_data.vue_map.num_slots);
if (intel->gen == 6)
c->prog_data.urb_entry_size = ALIGN(vue_entries, 8) / 8;
else
c->prog_data.urb_entry_size = ALIGN(vue_entries, 4) / 4;
return payload_reg + nr_attributes;
}
int
vec4_visitor::setup_uniforms(int reg)
{
/* The pre-gen6 VS requires that some push constants get loaded no
* matter what, or the GPU would hang.
*/
if (intel->gen < 6 && this->uniforms == 0) {
this->uniform_vector_size[this->uniforms] = 1;
for (unsigned int i = 0; i < 4; i++) {
unsigned int slot = this->uniforms * 4 + i;
static float zero = 0.0;
c->prog_data.param[slot] = &zero;
}
this->uniforms++;
reg++;
} else {
reg += ALIGN(uniforms, 2) / 2;
}
c->prog_data.nr_params = this->uniforms * 4;
c->prog_data.curb_read_length = reg - 1;
c->prog_data.uses_new_param_layout = true;
return reg;
}
void
vec4_visitor::setup_payload(void)
{
int reg = 0;
/* The payload always contains important data in g0, which contains
* the URB handles that are passed on to the URB write at the end
* of the thread. So, we always start push constants at g1.
*/
reg++;
reg = setup_uniforms(reg);
reg = setup_attributes(reg);
this->first_non_payload_grf = reg;
}
struct brw_reg
vec4_instruction::get_dst(void)
{
struct brw_reg brw_reg;
switch (dst.file) {
case GRF:
brw_reg = brw_vec8_grf(dst.reg + dst.reg_offset, 0);
brw_reg = retype(brw_reg, dst.type);
brw_reg.dw1.bits.writemask = dst.writemask;
break;
case MRF:
brw_reg = brw_message_reg(dst.reg + dst.reg_offset);
brw_reg = retype(brw_reg, dst.type);
brw_reg.dw1.bits.writemask = dst.writemask;
break;
case HW_REG:
brw_reg = dst.fixed_hw_reg;
break;
case BAD_FILE:
brw_reg = brw_null_reg();
break;
default:
assert(!"not reached");
brw_reg = brw_null_reg();
break;
}
return brw_reg;
}
struct brw_reg
vec4_instruction::get_src(int i)
{
struct brw_reg brw_reg;
switch (src[i].file) {
case GRF:
brw_reg = brw_vec8_grf(src[i].reg + src[i].reg_offset, 0);
brw_reg = retype(brw_reg, src[i].type);
brw_reg.dw1.bits.swizzle = src[i].swizzle;
if (src[i].abs)
brw_reg = brw_abs(brw_reg);
if (src[i].negate)
brw_reg = negate(brw_reg);
break;
case IMM:
switch (src[i].type) {
case BRW_REGISTER_TYPE_F:
brw_reg = brw_imm_f(src[i].imm.f);
break;
case BRW_REGISTER_TYPE_D:
brw_reg = brw_imm_d(src[i].imm.i);
break;
case BRW_REGISTER_TYPE_UD:
brw_reg = brw_imm_ud(src[i].imm.u);
break;
default:
assert(!"not reached");
brw_reg = brw_null_reg();
break;
}
break;
case UNIFORM:
brw_reg = stride(brw_vec4_grf(1 + (src[i].reg + src[i].reg_offset) / 2,
((src[i].reg + src[i].reg_offset) % 2) * 4),
0, 4, 1);
brw_reg = retype(brw_reg, src[i].type);
brw_reg.dw1.bits.swizzle = src[i].swizzle;
if (src[i].abs)
brw_reg = brw_abs(brw_reg);
if (src[i].negate)
brw_reg = negate(brw_reg);
/* This should have been moved to pull constants. */
assert(!src[i].reladdr);
break;
case HW_REG:
brw_reg = src[i].fixed_hw_reg;
break;
case BAD_FILE:
/* Probably unused. */
brw_reg = brw_null_reg();
break;
case ATTR:
default:
assert(!"not reached");
brw_reg = brw_null_reg();
break;
}
return brw_reg;
}
void
vec4_visitor::generate_math1_gen4(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src)
{
brw_math(p,
dst,
brw_math_function(inst->opcode),
inst->base_mrf,
src,
BRW_MATH_DATA_VECTOR,
BRW_MATH_PRECISION_FULL);
}
static void
check_gen6_math_src_arg(struct brw_reg src)
{
/* Source swizzles are ignored. */
assert(!src.abs);
assert(!src.negate);
assert(src.dw1.bits.swizzle == BRW_SWIZZLE_XYZW);
}
void
vec4_visitor::generate_math1_gen6(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src)
{
/* Can't do writemask because math can't be align16. */
assert(dst.dw1.bits.writemask == WRITEMASK_XYZW);
check_gen6_math_src_arg(src);
brw_set_access_mode(p, BRW_ALIGN_1);
brw_math(p,
dst,
brw_math_function(inst->opcode),
inst->base_mrf,
src,
BRW_MATH_DATA_SCALAR,
BRW_MATH_PRECISION_FULL);
brw_set_access_mode(p, BRW_ALIGN_16);
}
void
vec4_visitor::generate_math2_gen7(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1)
{
brw_math2(p,
dst,
brw_math_function(inst->opcode),
src0, src1);
}
void
vec4_visitor::generate_math2_gen6(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1)
{
/* Can't do writemask because math can't be align16. */
assert(dst.dw1.bits.writemask == WRITEMASK_XYZW);
/* Source swizzles are ignored. */
check_gen6_math_src_arg(src0);
check_gen6_math_src_arg(src1);
brw_set_access_mode(p, BRW_ALIGN_1);
brw_math2(p,
dst,
brw_math_function(inst->opcode),
src0, src1);
brw_set_access_mode(p, BRW_ALIGN_16);
}
void
vec4_visitor::generate_math2_gen4(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src0,
struct brw_reg src1)
{
/* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13
* "Message Payload":
*
* "Operand0[7]. For the INT DIV functions, this operand is the
* denominator."
* ...
* "Operand1[7]. For the INT DIV functions, this operand is the
* numerator."
*/
bool is_int_div = inst->opcode != SHADER_OPCODE_POW;
struct brw_reg &op0 = is_int_div ? src1 : src0;
struct brw_reg &op1 = is_int_div ? src0 : src1;
brw_push_insn_state(p);
brw_set_saturate(p, false);
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
brw_MOV(p, retype(brw_message_reg(inst->base_mrf + 1), op1.type), op1);
brw_pop_insn_state(p);
brw_math(p,
dst,
brw_math_function(inst->opcode),
inst->base_mrf,
op0,
BRW_MATH_DATA_VECTOR,
BRW_MATH_PRECISION_FULL);
}
void
vec4_visitor::generate_tex(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src)
{
int msg_type = -1;
if (intel->gen >= 5) {
switch (inst->opcode) {
case SHADER_OPCODE_TEX:
case SHADER_OPCODE_TXL:
if (inst->shadow_compare) {
msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LOD_COMPARE;
} else {
msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LOD;
}
break;
case SHADER_OPCODE_TXD:
if (inst->shadow_compare) {
/* Gen7.5+. Otherwise, lowered by brw_lower_texture_gradients(). */
assert(intel->is_haswell);
msg_type = HSW_SAMPLER_MESSAGE_SAMPLE_DERIV_COMPARE;
} else {
msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_DERIVS;
}
break;
case SHADER_OPCODE_TXF:
msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LD;
break;
case SHADER_OPCODE_TXS:
msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_RESINFO;
break;
default:
assert(!"should not get here: invalid VS texture opcode");
break;
}
} else {
switch (inst->opcode) {
case SHADER_OPCODE_TEX:
case SHADER_OPCODE_TXL:
if (inst->shadow_compare) {
msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD_COMPARE;
assert(inst->mlen == 3);
} else {
msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD;
assert(inst->mlen == 2);
}
break;
case SHADER_OPCODE_TXD:
/* There is no sample_d_c message; comparisons are done manually. */
msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS;
assert(inst->mlen == 4);
break;
case SHADER_OPCODE_TXF:
msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_LD;
assert(inst->mlen == 2);
break;
case SHADER_OPCODE_TXS:
msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO;
assert(inst->mlen == 2);
break;
default:
assert(!"should not get here: invalid VS texture opcode");
break;
}
}
assert(msg_type != -1);
/* Load the message header if present. If there's a texture offset, we need
* to set it up explicitly and load the offset bitfield. Otherwise, we can
* use an implied move from g0 to the first message register.
*/
if (inst->texture_offset) {
/* Explicitly set up the message header by copying g0 to the MRF. */
brw_MOV(p, retype(brw_message_reg(inst->base_mrf), BRW_REGISTER_TYPE_UD),
retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
/* Then set the offset bits in DWord 2. */
brw_set_access_mode(p, BRW_ALIGN_1);
brw_MOV(p,
retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE, inst->base_mrf, 2),
BRW_REGISTER_TYPE_UD),
brw_imm_uw(inst->texture_offset));
brw_set_access_mode(p, BRW_ALIGN_16);
} else if (inst->header_present) {
/* Set up an implied move from g0 to the MRF. */
src = brw_vec8_grf(0, 0);
}
uint32_t return_format;
switch (dst.type) {
case BRW_REGISTER_TYPE_D:
return_format = BRW_SAMPLER_RETURN_FORMAT_SINT32;
break;
case BRW_REGISTER_TYPE_UD:
return_format = BRW_SAMPLER_RETURN_FORMAT_UINT32;
break;
default:
return_format = BRW_SAMPLER_RETURN_FORMAT_FLOAT32;
break;
}
brw_SAMPLE(p,
dst,
inst->base_mrf,
src,
SURF_INDEX_VS_TEXTURE(inst->sampler),
inst->sampler,
WRITEMASK_XYZW,
msg_type,
1, /* response length */
inst->mlen,
inst->header_present,
BRW_SAMPLER_SIMD_MODE_SIMD4X2,
return_format);
}
void
vec4_visitor::generate_urb_write(vec4_instruction *inst)
{
brw_urb_WRITE(p,
brw_null_reg(), /* dest */
inst->base_mrf, /* starting mrf reg nr */
brw_vec8_grf(0, 0), /* src */
false, /* allocate */
true, /* used */
inst->mlen,
0, /* response len */
inst->eot, /* eot */
inst->eot, /* writes complete */
inst->offset, /* urb destination offset */
BRW_URB_SWIZZLE_INTERLEAVE);
}
void
vec4_visitor::generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index)
{
int second_vertex_offset;
if (intel->gen >= 6)
second_vertex_offset = 1;
else
second_vertex_offset = 16;
m1 = retype(m1, BRW_REGISTER_TYPE_D);
/* Set up M1 (message payload). Only the block offsets in M1.0 and
* M1.4 are used, and the rest are ignored.
*/
struct brw_reg m1_0 = suboffset(vec1(m1), 0);
struct brw_reg m1_4 = suboffset(vec1(m1), 4);
struct brw_reg index_0 = suboffset(vec1(index), 0);
struct brw_reg index_4 = suboffset(vec1(index), 4);
brw_push_insn_state(p);
brw_set_mask_control(p, BRW_MASK_DISABLE);
brw_set_access_mode(p, BRW_ALIGN_1);
brw_MOV(p, m1_0, index_0);
brw_set_predicate_inverse(p, true);
if (index.file == BRW_IMMEDIATE_VALUE) {
index_4.dw1.ud += second_vertex_offset;
brw_MOV(p, m1_4, index_4);
} else {
brw_ADD(p, m1_4, index_4, brw_imm_d(second_vertex_offset));
}
brw_pop_insn_state(p);
}
void
vec4_visitor::generate_scratch_read(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index)
{
struct brw_reg header = brw_vec8_grf(0, 0);
gen6_resolve_implied_move(p, &header, inst->base_mrf);
generate_oword_dual_block_offsets(brw_message_reg(inst->base_mrf + 1),
index);
uint32_t msg_type;
if (intel->gen >= 6)
msg_type = GEN6_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
else if (intel->gen == 5 || intel->is_g4x)
msg_type = G45_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
else
msg_type = BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
/* Each of the 8 channel enables is considered for whether each
* dword is written.
*/
struct brw_instruction *send = brw_next_insn(p, BRW_OPCODE_SEND);
brw_set_dest(p, send, dst);
brw_set_src0(p, send, header);
if (intel->gen < 6)
send->header.destreg__conditionalmod = inst->base_mrf;
brw_set_dp_read_message(p, send,
255, /* binding table index: stateless access */
BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD,
msg_type,
BRW_DATAPORT_READ_TARGET_RENDER_CACHE,
2, /* mlen */
1 /* rlen */);
}
void
vec4_visitor::generate_scratch_write(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg src,
struct brw_reg index)
{
struct brw_reg header = brw_vec8_grf(0, 0);
bool write_commit;
/* If the instruction is predicated, we'll predicate the send, not
* the header setup.
*/
brw_set_predicate_control(p, false);
gen6_resolve_implied_move(p, &header, inst->base_mrf);
generate_oword_dual_block_offsets(brw_message_reg(inst->base_mrf + 1),
index);
brw_MOV(p,
retype(brw_message_reg(inst->base_mrf + 2), BRW_REGISTER_TYPE_D),
retype(src, BRW_REGISTER_TYPE_D));
uint32_t msg_type;
if (intel->gen >= 7)
msg_type = GEN7_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE;
else if (intel->gen == 6)
msg_type = GEN6_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE;
else
msg_type = BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE;
brw_set_predicate_control(p, inst->predicate);
/* Pre-gen6, we have to specify write commits to ensure ordering
* between reads and writes within a thread. Afterwards, that's
* guaranteed and write commits only matter for inter-thread
* synchronization.
*/
if (intel->gen >= 6) {
write_commit = false;
} else {
/* The visitor set up our destination register to be g0. This
* means that when the next read comes along, we will end up
* reading from g0 and causing a block on the write commit. For
* write-after-read, we are relying on the value of the previous
* read being used (and thus blocking on completion) before our
* write is executed. This means we have to be careful in
* instruction scheduling to not violate this assumption.
*/
write_commit = true;
}
/* Each of the 8 channel enables is considered for whether each
* dword is written.
*/
struct brw_instruction *send = brw_next_insn(p, BRW_OPCODE_SEND);
brw_set_dest(p, send, dst);
brw_set_src0(p, send, header);
if (intel->gen < 6)
send->header.destreg__conditionalmod = inst->base_mrf;
brw_set_dp_write_message(p, send,
255, /* binding table index: stateless access */
BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD,
msg_type,
3, /* mlen */
true, /* header present */
false, /* not a render target write */
write_commit, /* rlen */
false, /* eot */
write_commit);
}
void
vec4_visitor::generate_pull_constant_load(vec4_instruction *inst,
struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset)
{
assert(index.file == BRW_IMMEDIATE_VALUE &&
index.type == BRW_REGISTER_TYPE_UD);
uint32_t surf_index = index.dw1.ud;
if (intel->gen == 7) {
gen6_resolve_implied_move(p, &offset, inst->base_mrf);
brw_instruction *insn = brw_next_insn(p, BRW_OPCODE_SEND);
brw_set_dest(p, insn, dst);
brw_set_src0(p, insn, offset);
brw_set_sampler_message(p, insn,
surf_index,
0, /* LD message ignores sampler unit */
GEN5_SAMPLER_MESSAGE_SAMPLE_LD,
1, /* rlen */
1, /* mlen */
false, /* no header */
BRW_SAMPLER_SIMD_MODE_SIMD4X2,
0);
return;
}
struct brw_reg header = brw_vec8_grf(0, 0);
gen6_resolve_implied_move(p, &header, inst->base_mrf);
brw_MOV(p, retype(brw_message_reg(inst->base_mrf + 1), BRW_REGISTER_TYPE_D),
offset);
uint32_t msg_type;
if (intel->gen >= 6)
msg_type = GEN6_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
else if (intel->gen == 5 || intel->is_g4x)
msg_type = G45_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
else
msg_type = BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ;
/* Each of the 8 channel enables is considered for whether each
* dword is written.
*/
struct brw_instruction *send = brw_next_insn(p, BRW_OPCODE_SEND);
brw_set_dest(p, send, dst);
brw_set_src0(p, send, header);
if (intel->gen < 6)
send->header.destreg__conditionalmod = inst->base_mrf;
brw_set_dp_read_message(p, send,
surf_index,
BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD,
msg_type,
BRW_DATAPORT_READ_TARGET_DATA_CACHE,
2, /* mlen */
1 /* rlen */);
}
void
vec4_visitor::generate_vs_instruction(vec4_instruction *instruction,
struct brw_reg dst,
struct brw_reg *src)
{
vec4_instruction *inst = (vec4_instruction *)instruction;
switch (inst->opcode) {
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:
case SHADER_OPCODE_SQRT:
case SHADER_OPCODE_EXP2:
case SHADER_OPCODE_LOG2:
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_COS:
if (intel->gen == 6) {
generate_math1_gen6(inst, dst, src[0]);
} else {
/* Also works for Gen7. */
generate_math1_gen4(inst, dst, src[0]);
}
break;
case SHADER_OPCODE_POW:
case SHADER_OPCODE_INT_QUOTIENT:
case SHADER_OPCODE_INT_REMAINDER:
if (intel->gen >= 7) {
generate_math2_gen7(inst, dst, src[0], src[1]);
} else if (intel->gen == 6) {
generate_math2_gen6(inst, dst, src[0], src[1]);
} else {
generate_math2_gen4(inst, dst, src[0], src[1]);
}
break;
case SHADER_OPCODE_TEX:
case SHADER_OPCODE_TXD:
case SHADER_OPCODE_TXF:
case SHADER_OPCODE_TXL:
case SHADER_OPCODE_TXS:
generate_tex(inst, dst, src[0]);
break;
case VS_OPCODE_URB_WRITE:
generate_urb_write(inst);
break;
case VS_OPCODE_SCRATCH_READ:
generate_scratch_read(inst, dst, src[0]);
break;
case VS_OPCODE_SCRATCH_WRITE:
generate_scratch_write(inst, dst, src[0], src[1]);
break;
case VS_OPCODE_PULL_CONSTANT_LOAD:
generate_pull_constant_load(inst, dst, src[0], src[1]);
break;
default:
if (inst->opcode < (int)ARRAY_SIZE(brw_opcodes)) {
fail("unsupported opcode in `%s' in VS\n",
brw_opcodes[inst->opcode].name);
} else {
fail("Unsupported opcode %d in VS", inst->opcode);
}
}
}
bool
vec4_visitor::run()
{
if (c->key.userclip_active && !c->key.uses_clip_distance)
setup_uniform_clipplane_values();
/* Generate VS IR for main(). (the visitor only descends into
* functions called "main").
*/
visit_instructions(shader->ir);
emit_urb_writes();
/* Before any optimization, push array accesses out to scratch
* space where we need them to be. This pass may allocate new
* virtual GRFs, so we want to do it early. It also makes sure
* that we have reladdr computations available for CSE, since we'll
* often do repeated subexpressions for those.
*/
move_grf_array_access_to_scratch();
move_uniform_array_access_to_pull_constants();
pack_uniform_registers();
move_push_constants_to_pull_constants();
bool progress;
do {
progress = false;
progress = dead_code_eliminate() || progress;
progress = opt_copy_propagation() || progress;
progress = opt_algebraic() || progress;
progress = opt_compute_to_mrf() || progress;
} while (progress);
if (failed)
return false;
setup_payload();
if (false) {
/* Debug of register spilling: Go spill everything. */
const int grf_count = virtual_grf_count;
float spill_costs[virtual_grf_count];
bool no_spill[virtual_grf_count];
evaluate_spill_costs(spill_costs, no_spill);
for (int i = 0; i < grf_count; i++) {
if (no_spill[i])
continue;
spill_reg(i);
}
}
while (!reg_allocate()) {
if (failed)
break;
}
if (failed)
return false;
brw_set_access_mode(p, BRW_ALIGN_16);
generate_code();
return !failed;
}
void
vec4_visitor::generate_code()
{
int last_native_inst = 0;
const char *last_annotation_string = NULL;
ir_instruction *last_annotation_ir = NULL;
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
printf("Native code for vertex shader %d:\n", prog->Name);
}
foreach_list(node, &this->instructions) {
vec4_instruction *inst = (vec4_instruction *)node;
struct brw_reg src[3], dst;
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (last_annotation_ir != inst->ir) {
last_annotation_ir = inst->ir;
if (last_annotation_ir) {
printf(" ");
last_annotation_ir->print();
printf("\n");
}
}
if (last_annotation_string != inst->annotation) {
last_annotation_string = inst->annotation;
if (last_annotation_string)
printf(" %s\n", last_annotation_string);
}
}
for (unsigned int i = 0; i < 3; i++) {
src[i] = inst->get_src(i);
}
dst = inst->get_dst();
brw_set_conditionalmod(p, inst->conditional_mod);
brw_set_predicate_control(p, inst->predicate);
brw_set_predicate_inverse(p, inst->predicate_inverse);
brw_set_saturate(p, inst->saturate);
switch (inst->opcode) {
case BRW_OPCODE_MOV:
brw_MOV(p, dst, src[0]);
break;
case BRW_OPCODE_ADD:
brw_ADD(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_MUL:
brw_MUL(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_MACH:
brw_set_acc_write_control(p, 1);
brw_MACH(p, dst, src[0], src[1]);
brw_set_acc_write_control(p, 0);
break;
case BRW_OPCODE_FRC:
brw_FRC(p, dst, src[0]);
break;
case BRW_OPCODE_RNDD:
brw_RNDD(p, dst, src[0]);
break;
case BRW_OPCODE_RNDE:
brw_RNDE(p, dst, src[0]);
break;
case BRW_OPCODE_RNDZ:
brw_RNDZ(p, dst, src[0]);
break;
case BRW_OPCODE_AND:
brw_AND(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_OR:
brw_OR(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_XOR:
brw_XOR(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_NOT:
brw_NOT(p, dst, src[0]);
break;
case BRW_OPCODE_ASR:
brw_ASR(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_SHR:
brw_SHR(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_SHL:
brw_SHL(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_CMP:
brw_CMP(p, dst, inst->conditional_mod, src[0], src[1]);
break;
case BRW_OPCODE_SEL:
brw_SEL(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_DP4:
brw_DP4(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_DP3:
brw_DP3(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_DP2:
brw_DP2(p, dst, src[0], src[1]);
break;
case BRW_OPCODE_IF:
if (inst->src[0].file != BAD_FILE) {
/* The instruction has an embedded compare (only allowed on gen6) */
assert(intel->gen == 6);
gen6_IF(p, inst->conditional_mod, src[0], src[1]);
} else {
struct brw_instruction *brw_inst = brw_IF(p, BRW_EXECUTE_8);
brw_inst->header.predicate_control = inst->predicate;
}
break;
case BRW_OPCODE_ELSE:
brw_ELSE(p);
break;
case BRW_OPCODE_ENDIF:
brw_ENDIF(p);
break;
case BRW_OPCODE_DO:
brw_DO(p, BRW_EXECUTE_8);
break;
case BRW_OPCODE_BREAK:
brw_BREAK(p);
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
break;
case BRW_OPCODE_CONTINUE:
/* FINISHME: We need to write the loop instruction support still. */
if (intel->gen >= 6)
gen6_CONT(p);
else
brw_CONT(p);
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
break;
case BRW_OPCODE_WHILE:
brw_WHILE(p);
break;
default:
generate_vs_instruction(inst, dst, src);
break;
}
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
for (unsigned int i = last_native_inst; i < p->nr_insn; i++) {
if (0) {
printf("0x%08x 0x%08x 0x%08x 0x%08x ",
((uint32_t *)&p->store[i])[3],
((uint32_t *)&p->store[i])[2],
((uint32_t *)&p->store[i])[1],
((uint32_t *)&p->store[i])[0]);
}
brw_disasm(stdout, &p->store[i], intel->gen);
}
}
last_native_inst = p->nr_insn;
}
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
printf("\n");
}
brw_set_uip_jip(p);
/* OK, while the INTEL_DEBUG=vs above is very nice for debugging VS
* emit issues, it doesn't get the jump distances into the output,
* which is often something we want to debug. So this is here in
* case you're doing that.
*/
if (0) {
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
for (unsigned int i = 0; i < p->nr_insn; i++) {
printf("0x%08x 0x%08x 0x%08x 0x%08x ",
((uint32_t *)&p->store[i])[3],
((uint32_t *)&p->store[i])[2],
((uint32_t *)&p->store[i])[1],
((uint32_t *)&p->store[i])[0]);
brw_disasm(stdout, &p->store[i], intel->gen);
}
}
}
}
extern "C" {
bool
brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
{
struct brw_context *brw = c->func.brw;
struct intel_context *intel = &c->func.brw->intel;
bool start_busy = false;
float start_time = 0;
if (!prog)
return false;
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
start_busy = (intel->batch.last_bo &&
drm_intel_bo_busy(intel->batch.last_bo));
start_time = get_time();
}
struct brw_shader *shader =
(brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
if (!shader)
return false;
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
printf("GLSL IR for native vertex shader %d:\n", prog->Name);
_mesa_print_ir(shader->ir, NULL);
printf("\n\n");
}
if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
if (shader->compiled_once) {
brw_vs_debug_recompile(brw, prog, &c->key);
}
if (start_busy && !drm_intel_bo_busy(intel->batch.last_bo)) {
perf_debug("VS compile took %.03f ms and stalled the GPU\n",
(get_time() - start_time) * 1000);
}
}
vec4_visitor v(c, prog, shader);
if (!v.run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
return false;
}
shader->compiled_once = true;
return true;
}
} /* extern "C" */
} /* namespace brw */