| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "main/teximage.h" |
| #include "main/fbobject.h" |
| |
| #include "glsl/ralloc.h" |
| |
| #include "intel_fbo.h" |
| |
| #include "brw_blorp.h" |
| #include "brw_context.h" |
| #include "brw_eu.h" |
| #include "brw_state.h" |
| |
| |
| /** |
| * Helper function for handling mirror image blits. |
| * |
| * If coord0 > coord1, swap them and invert the "mirror" boolean. |
| */ |
| static inline void |
| fixup_mirroring(bool &mirror, GLint &coord0, GLint &coord1) |
| { |
| if (coord0 > coord1) { |
| mirror = !mirror; |
| GLint tmp = coord0; |
| coord0 = coord1; |
| coord1 = tmp; |
| } |
| } |
| |
| |
| /** |
| * Adjust {src,dst}_x{0,1} to account for clipping and scissoring of |
| * destination coordinates. |
| * |
| * Return true if there is still blitting to do, false if all pixels got |
| * rejected by the clip and/or scissor. |
| * |
| * For clarity, the nomenclature of this function assumes we are clipping and |
| * scissoring the X coordinate; the exact same logic applies for Y |
| * coordinates. |
| * |
| * Note: this function may also be used to account for clipping of source |
| * coordinates, by swapping the roles of src and dst. |
| */ |
| static inline bool |
| clip_or_scissor(bool mirror, GLint &src_x0, GLint &src_x1, GLint &dst_x0, |
| GLint &dst_x1, GLint fb_xmin, GLint fb_xmax) |
| { |
| /* If we are going to scissor everything away, stop. */ |
| if (!(fb_xmin < fb_xmax && |
| dst_x0 < fb_xmax && |
| fb_xmin < dst_x1 && |
| dst_x0 < dst_x1)) { |
| return false; |
| } |
| |
| /* Clip the destination rectangle, and keep track of how many pixels we |
| * clipped off of the left and right sides of it. |
| */ |
| GLint pixels_clipped_left = 0; |
| GLint pixels_clipped_right = 0; |
| if (dst_x0 < fb_xmin) { |
| pixels_clipped_left = fb_xmin - dst_x0; |
| dst_x0 = fb_xmin; |
| } |
| if (fb_xmax < dst_x1) { |
| pixels_clipped_right = dst_x1 - fb_xmax; |
| dst_x1 = fb_xmax; |
| } |
| |
| /* If we are mirrored, then before applying pixels_clipped_{left,right} to |
| * the source coordinates, we need to flip them to account for the |
| * mirroring. |
| */ |
| if (mirror) { |
| GLint tmp = pixels_clipped_left; |
| pixels_clipped_left = pixels_clipped_right; |
| pixels_clipped_right = tmp; |
| } |
| |
| /* Adjust the source rectangle to remove the pixels corresponding to those |
| * that were clipped/scissored out of the destination rectangle. |
| */ |
| src_x0 += pixels_clipped_left; |
| src_x1 -= pixels_clipped_right; |
| |
| return true; |
| } |
| |
| |
| static struct intel_mipmap_tree * |
| find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb) |
| { |
| struct intel_mipmap_tree *mt = irb->mt; |
| if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt) |
| mt = mt->stencil_mt; |
| return mt; |
| } |
| |
| void |
| brw_blorp_blit_miptrees(struct intel_context *intel, |
| struct intel_mipmap_tree *src_mt, |
| unsigned src_level, unsigned src_layer, |
| struct intel_mipmap_tree *dst_mt, |
| unsigned dst_level, unsigned dst_layer, |
| int src_x0, int src_y0, |
| int dst_x0, int dst_y0, |
| int dst_x1, int dst_y1, |
| bool mirror_x, bool mirror_y) |
| { |
| brw_blorp_blit_params params(brw_context(&intel->ctx), |
| src_mt, src_level, src_layer, |
| dst_mt, dst_level, dst_layer, |
| src_x0, src_y0, |
| dst_x0, dst_y0, |
| dst_x1, dst_y1, |
| mirror_x, mirror_y); |
| brw_blorp_exec(intel, ¶ms); |
| } |
| |
| static void |
| do_blorp_blit(struct intel_context *intel, GLbitfield buffer_bit, |
| struct intel_renderbuffer *src_irb, |
| struct intel_renderbuffer *dst_irb, |
| GLint srcX0, GLint srcY0, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| bool mirror_x, bool mirror_y) |
| { |
| /* Find source/dst miptrees */ |
| struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb); |
| struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb); |
| |
| /* Get ready to blit. This includes depth resolving the src and dst |
| * buffers if necessary. |
| */ |
| intel_renderbuffer_resolve_depth(intel, src_irb); |
| intel_renderbuffer_resolve_depth(intel, dst_irb); |
| |
| /* Do the blit */ |
| brw_blorp_blit_miptrees(intel, |
| src_mt, src_irb->mt_level, src_irb->mt_layer, |
| dst_mt, dst_irb->mt_level, dst_irb->mt_layer, |
| srcX0, srcY0, dstX0, dstY0, dstX1, dstY1, |
| mirror_x, mirror_y); |
| |
| intel_renderbuffer_set_needs_hiz_resolve(dst_irb); |
| intel_renderbuffer_set_needs_downsample(dst_irb); |
| } |
| |
| |
| static bool |
| formats_match(GLbitfield buffer_bit, struct intel_renderbuffer *src_irb, |
| struct intel_renderbuffer *dst_irb) |
| { |
| /* Note: don't just check gl_renderbuffer::Format, because in some cases |
| * multiple gl_formats resolve to the same native type in the miptree (for |
| * example MESA_FORMAT_X8_Z24 and MESA_FORMAT_S8_Z24), and we can blit |
| * between those formats. |
| */ |
| gl_format src_format = find_miptree(buffer_bit, src_irb)->format; |
| gl_format dst_format = find_miptree(buffer_bit, dst_irb)->format; |
| |
| return _mesa_get_srgb_format_linear(src_format) == |
| _mesa_get_srgb_format_linear(dst_format); |
| } |
| |
| |
| static bool |
| try_blorp_blit(struct intel_context *intel, |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLenum filter, GLbitfield buffer_bit) |
| { |
| struct gl_context *ctx = &intel->ctx; |
| |
| /* Sync up the state of window system buffers. We need to do this before |
| * we go looking for the buffers. |
| */ |
| intel_prepare_render(intel); |
| |
| const struct gl_framebuffer *read_fb = ctx->ReadBuffer; |
| const struct gl_framebuffer *draw_fb = ctx->DrawBuffer; |
| |
| /* Detect if the blit needs to be mirrored */ |
| bool mirror_x = false, mirror_y = false; |
| fixup_mirroring(mirror_x, srcX0, srcX1); |
| fixup_mirroring(mirror_x, dstX0, dstX1); |
| fixup_mirroring(mirror_y, srcY0, srcY1); |
| fixup_mirroring(mirror_y, dstY0, dstY1); |
| |
| /* Make sure width and height match */ |
| if (srcX1 - srcX0 != dstX1 - dstX0) return false; |
| if (srcY1 - srcY0 != dstY1 - dstY0) return false; |
| |
| /* If the destination rectangle needs to be clipped or scissored, do so. |
| */ |
| if (!(clip_or_scissor(mirror_x, srcX0, srcX1, dstX0, dstX1, |
| draw_fb->_Xmin, draw_fb->_Xmax) && |
| clip_or_scissor(mirror_y, srcY0, srcY1, dstY0, dstY1, |
| draw_fb->_Ymin, draw_fb->_Ymax))) { |
| /* Everything got clipped/scissored away, so the blit was successful. */ |
| return true; |
| } |
| |
| /* If the source rectangle needs to be clipped or scissored, do so. */ |
| if (!(clip_or_scissor(mirror_x, dstX0, dstX1, srcX0, srcX1, |
| 0, read_fb->Width) && |
| clip_or_scissor(mirror_y, dstY0, dstY1, srcY0, srcY1, |
| 0, read_fb->Height))) { |
| /* Everything got clipped/scissored away, so the blit was successful. */ |
| return true; |
| } |
| |
| /* Account for the fact that in the system framebuffer, the origin is at |
| * the lower left. |
| */ |
| if (_mesa_is_winsys_fbo(read_fb)) { |
| GLint tmp = read_fb->Height - srcY0; |
| srcY0 = read_fb->Height - srcY1; |
| srcY1 = tmp; |
| mirror_y = !mirror_y; |
| } |
| if (_mesa_is_winsys_fbo(draw_fb)) { |
| GLint tmp = draw_fb->Height - dstY0; |
| dstY0 = draw_fb->Height - dstY1; |
| dstY1 = tmp; |
| mirror_y = !mirror_y; |
| } |
| |
| /* Find buffers */ |
| struct intel_renderbuffer *src_irb; |
| struct intel_renderbuffer *dst_irb; |
| switch (buffer_bit) { |
| case GL_COLOR_BUFFER_BIT: |
| src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer); |
| for (unsigned i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; ++i) { |
| dst_irb = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i]); |
| if (dst_irb && !formats_match(buffer_bit, src_irb, dst_irb)) |
| return false; |
| } |
| for (unsigned i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; ++i) { |
| dst_irb = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i]); |
| do_blorp_blit(intel, buffer_bit, src_irb, dst_irb, srcX0, srcY0, |
| dstX0, dstY0, dstX1, dstY1, mirror_x, mirror_y); |
| } |
| break; |
| case GL_DEPTH_BUFFER_BIT: |
| src_irb = |
| intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer); |
| dst_irb = |
| intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer); |
| if (!formats_match(buffer_bit, src_irb, dst_irb)) |
| return false; |
| do_blorp_blit(intel, buffer_bit, src_irb, dst_irb, srcX0, srcY0, |
| dstX0, dstY0, dstX1, dstY1, mirror_x, mirror_y); |
| break; |
| case GL_STENCIL_BUFFER_BIT: |
| src_irb = |
| intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer); |
| dst_irb = |
| intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer); |
| if (!formats_match(buffer_bit, src_irb, dst_irb)) |
| return false; |
| do_blorp_blit(intel, buffer_bit, src_irb, dst_irb, srcX0, srcY0, |
| dstX0, dstY0, dstX1, dstY1, mirror_x, mirror_y); |
| break; |
| default: |
| assert(false); |
| } |
| |
| return true; |
| } |
| |
| GLbitfield |
| brw_blorp_framebuffer(struct intel_context *intel, |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) |
| { |
| /* BLORP is not supported before Gen6. */ |
| if (intel->gen < 6) |
| return mask; |
| |
| static GLbitfield buffer_bits[] = { |
| GL_COLOR_BUFFER_BIT, |
| GL_DEPTH_BUFFER_BIT, |
| GL_STENCIL_BUFFER_BIT, |
| }; |
| |
| for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) { |
| if ((mask & buffer_bits[i]) && |
| try_blorp_blit(intel, |
| srcX0, srcY0, srcX1, srcY1, |
| dstX0, dstY0, dstX1, dstY1, |
| filter, buffer_bits[i])) { |
| mask &= ~buffer_bits[i]; |
| } |
| } |
| |
| return mask; |
| } |
| |
| |
| /** |
| * Enum to specify the order of arguments in a sampler message |
| */ |
| enum sampler_message_arg |
| { |
| SAMPLER_MESSAGE_ARG_U_FLOAT, |
| SAMPLER_MESSAGE_ARG_V_FLOAT, |
| SAMPLER_MESSAGE_ARG_U_INT, |
| SAMPLER_MESSAGE_ARG_V_INT, |
| SAMPLER_MESSAGE_ARG_SI_INT, |
| SAMPLER_MESSAGE_ARG_MCS_INT, |
| SAMPLER_MESSAGE_ARG_ZERO_INT, |
| }; |
| |
| /** |
| * Generator for WM programs used in BLORP blits. |
| * |
| * The bulk of the work done by the WM program is to wrap and unwrap the |
| * coordinate transformations used by the hardware to store surfaces in |
| * memory. The hardware transforms a pixel location (X, Y, S) (where S is the |
| * sample index for a multisampled surface) to a memory offset by the |
| * following formulas: |
| * |
| * offset = tile(tiling_format, encode_msaa(num_samples, layout, X, Y, S)) |
| * (X, Y, S) = decode_msaa(num_samples, layout, detile(tiling_format, offset)) |
| * |
| * For a single-sampled surface, or for a multisampled surface using |
| * INTEL_MSAA_LAYOUT_UMS, encode_msaa() and decode_msaa are the identity |
| * function: |
| * |
| * encode_msaa(1, NONE, X, Y, 0) = (X, Y, 0) |
| * decode_msaa(1, NONE, X, Y, 0) = (X, Y, 0) |
| * encode_msaa(n, UMS, X, Y, S) = (X, Y, S) |
| * decode_msaa(n, UMS, X, Y, S) = (X, Y, S) |
| * |
| * For a 4x multisampled surface using INTEL_MSAA_LAYOUT_IMS, encode_msaa() |
| * embeds the sample number into bit 1 of the X and Y coordinates: |
| * |
| * encode_msaa(4, IMS, X, Y, S) = (X', Y', 0) |
| * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1) |
| * Y' = (Y & ~0b1 ) << 1 | (S & 0b10) | (Y & 0b1) |
| * decode_msaa(4, IMS, X, Y, 0) = (X', Y', S) |
| * where X' = (X & ~0b11) >> 1 | (X & 0b1) |
| * Y' = (Y & ~0b11) >> 1 | (Y & 0b1) |
| * S = (Y & 0b10) | (X & 0b10) >> 1 |
| * |
| * For an 8x multisampled surface using INTEL_MSAA_LAYOUT_IMS, encode_msaa() |
| * embeds the sample number into bits 1 and 2 of the X coordinate and bit 1 of |
| * the Y coordinate: |
| * |
| * encode_msaa(8, IMS, X, Y, S) = (X', Y', 0) |
| * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1 | (X & 0b1) |
| * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1) |
| * decode_msaa(8, IMS, X, Y, 0) = (X', Y', S) |
| * where X' = (X & ~0b111) >> 2 | (X & 0b1) |
| * Y' = (Y & ~0b11) >> 1 | (Y & 0b1) |
| * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1 |
| * |
| * For X tiling, tile() combines together the low-order bits of the X and Y |
| * coordinates in the pattern 0byyyxxxxxxxxx, creating 4k tiles that are 512 |
| * bytes wide and 8 rows high: |
| * |
| * tile(x_tiled, X, Y, S) = A |
| * where A = tile_num << 12 | offset |
| * tile_num = (Y' >> 3) * tile_pitch + (X' >> 9) |
| * offset = (Y' & 0b111) << 9 |
| * | (X & 0b111111111) |
| * X' = X * cpp |
| * Y' = Y + S * qpitch |
| * detile(x_tiled, A) = (X, Y, S) |
| * where X = X' / cpp |
| * Y = Y' % qpitch |
| * S = Y' / qpitch |
| * Y' = (tile_num / tile_pitch) << 3 |
| * | (A & 0b111000000000) >> 9 |
| * X' = (tile_num % tile_pitch) << 9 |
| * | (A & 0b111111111) |
| * |
| * (In all tiling formulas, cpp is the number of bytes occupied by a single |
| * sample ("chars per pixel"), tile_pitch is the number of 4k tiles required |
| * to fill the width of the surface, and qpitch is the spacing (in rows) |
| * between array slices). |
| * |
| * For Y tiling, tile() combines together the low-order bits of the X and Y |
| * coordinates in the pattern 0bxxxyyyyyxxxx, creating 4k tiles that are 128 |
| * bytes wide and 32 rows high: |
| * |
| * tile(y_tiled, X, Y, S) = A |
| * where A = tile_num << 12 | offset |
| * tile_num = (Y' >> 5) * tile_pitch + (X' >> 7) |
| * offset = (X' & 0b1110000) << 5 |
| * | (Y' & 0b11111) << 4 |
| * | (X' & 0b1111) |
| * X' = X * cpp |
| * Y' = Y + S * qpitch |
| * detile(y_tiled, A) = (X, Y, S) |
| * where X = X' / cpp |
| * Y = Y' % qpitch |
| * S = Y' / qpitch |
| * Y' = (tile_num / tile_pitch) << 5 |
| * | (A & 0b111110000) >> 4 |
| * X' = (tile_num % tile_pitch) << 7 |
| * | (A & 0b111000000000) >> 5 |
| * | (A & 0b1111) |
| * |
| * For W tiling, tile() combines together the low-order bits of the X and Y |
| * coordinates in the pattern 0bxxxyyyyxyxyx, creating 4k tiles that are 64 |
| * bytes wide and 64 rows high (note that W tiling is only used for stencil |
| * buffers, which always have cpp = 1 and S=0): |
| * |
| * tile(w_tiled, X, Y, S) = A |
| * where A = tile_num << 12 | offset |
| * tile_num = (Y' >> 6) * tile_pitch + (X' >> 6) |
| * offset = (X' & 0b111000) << 6 |
| * | (Y' & 0b111100) << 3 |
| * | (X' & 0b100) << 2 |
| * | (Y' & 0b10) << 2 |
| * | (X' & 0b10) << 1 |
| * | (Y' & 0b1) << 1 |
| * | (X' & 0b1) |
| * X' = X * cpp = X |
| * Y' = Y + S * qpitch |
| * detile(w_tiled, A) = (X, Y, S) |
| * where X = X' / cpp = X' |
| * Y = Y' % qpitch = Y' |
| * S = Y / qpitch = 0 |
| * Y' = (tile_num / tile_pitch) << 6 |
| * | (A & 0b111100000) >> 3 |
| * | (A & 0b1000) >> 2 |
| * | (A & 0b10) >> 1 |
| * X' = (tile_num % tile_pitch) << 6 |
| * | (A & 0b111000000000) >> 6 |
| * | (A & 0b10000) >> 2 |
| * | (A & 0b100) >> 1 |
| * | (A & 0b1) |
| * |
| * Finally, for a non-tiled surface, tile() simply combines together the X and |
| * Y coordinates in the natural way: |
| * |
| * tile(untiled, X, Y, S) = A |
| * where A = Y * pitch + X' |
| * X' = X * cpp |
| * Y' = Y + S * qpitch |
| * detile(untiled, A) = (X, Y, S) |
| * where X = X' / cpp |
| * Y = Y' % qpitch |
| * S = Y' / qpitch |
| * X' = A % pitch |
| * Y' = A / pitch |
| * |
| * (In these formulas, pitch is the number of bytes occupied by a single row |
| * of samples). |
| */ |
| class brw_blorp_blit_program |
| { |
| public: |
| brw_blorp_blit_program(struct brw_context *brw, |
| const brw_blorp_blit_prog_key *key); |
| ~brw_blorp_blit_program(); |
| |
| const GLuint *compile(struct brw_context *brw, GLuint *program_size); |
| |
| brw_blorp_prog_data prog_data; |
| |
| private: |
| void alloc_regs(); |
| void alloc_push_const_regs(int base_reg); |
| void compute_frag_coords(); |
| void translate_tiling(bool old_tiled_w, bool new_tiled_w); |
| void encode_msaa(unsigned num_samples, intel_msaa_layout layout); |
| void decode_msaa(unsigned num_samples, intel_msaa_layout layout); |
| void kill_if_outside_dst_rect(); |
| void translate_dst_to_src(); |
| void single_to_blend(); |
| void manual_blend(unsigned num_samples); |
| void sample(struct brw_reg dst); |
| void texel_fetch(struct brw_reg dst); |
| void mcs_fetch(); |
| void expand_to_32_bits(struct brw_reg src, struct brw_reg dst); |
| void texture_lookup(struct brw_reg dst, GLuint msg_type, |
| const sampler_message_arg *args, int num_args); |
| void render_target_write(); |
| |
| /** |
| * Base-2 logarithm of the maximum number of samples that can be blended. |
| */ |
| static const unsigned LOG2_MAX_BLEND_SAMPLES = 3; |
| |
| void *mem_ctx; |
| struct brw_context *brw; |
| const brw_blorp_blit_prog_key *key; |
| struct brw_compile func; |
| |
| /* Thread dispatch header */ |
| struct brw_reg R0; |
| |
| /* Pixel X/Y coordinates (always in R1). */ |
| struct brw_reg R1; |
| |
| /* Push constants */ |
| struct brw_reg dst_x0; |
| struct brw_reg dst_x1; |
| struct brw_reg dst_y0; |
| struct brw_reg dst_y1; |
| struct { |
| struct brw_reg multiplier; |
| struct brw_reg offset; |
| } x_transform, y_transform; |
| |
| /* Data read from texture (4 vec16's per array element) */ |
| struct brw_reg texture_data[LOG2_MAX_BLEND_SAMPLES + 1]; |
| |
| /* Auxiliary storage for the contents of the MCS surface. |
| * |
| * Since the sampler always returns 8 registers worth of data, this is 8 |
| * registers wide, even though we only use the first 2 registers of it. |
| */ |
| struct brw_reg mcs_data; |
| |
| /* X coordinates. We have two of them so that we can perform coordinate |
| * transformations easily. |
| */ |
| struct brw_reg x_coords[2]; |
| |
| /* Y coordinates. We have two of them so that we can perform coordinate |
| * transformations easily. |
| */ |
| struct brw_reg y_coords[2]; |
| |
| /* Which element of x_coords and y_coords is currently in use. |
| */ |
| int xy_coord_index; |
| |
| /* True if, at the point in the program currently being compiled, the |
| * sample index is known to be zero. |
| */ |
| bool s_is_zero; |
| |
| /* Register storing the sample index when s_is_zero is false. */ |
| struct brw_reg sample_index; |
| |
| /* Temporaries */ |
| struct brw_reg t1; |
| struct brw_reg t2; |
| |
| /* MRF used for sampling and render target writes */ |
| GLuint base_mrf; |
| }; |
| |
| brw_blorp_blit_program::brw_blorp_blit_program( |
| struct brw_context *brw, |
| const brw_blorp_blit_prog_key *key) |
| : mem_ctx(ralloc_context(NULL)), |
| brw(brw), |
| key(key) |
| { |
| brw_init_compile(brw, &func, mem_ctx); |
| } |
| |
| brw_blorp_blit_program::~brw_blorp_blit_program() |
| { |
| ralloc_free(mem_ctx); |
| } |
| |
| const GLuint * |
| brw_blorp_blit_program::compile(struct brw_context *brw, |
| GLuint *program_size) |
| { |
| /* Sanity checks */ |
| if (key->dst_tiled_w && key->rt_samples > 0) { |
| /* If the destination image is W tiled and multisampled, then the thread |
| * must be dispatched once per sample, not once per pixel. This is |
| * necessary because after conversion between W and Y tiling, there's no |
| * guarantee that all samples corresponding to a single pixel will still |
| * be together. |
| */ |
| assert(key->persample_msaa_dispatch); |
| } |
| |
| if (key->blend) { |
| /* We are blending, which means we won't have an opportunity to |
| * translate the tiling and sample count for the texture surface. So |
| * the surface state for the texture must be configured with the correct |
| * tiling and sample count. |
| */ |
| assert(!key->src_tiled_w); |
| assert(key->tex_samples == key->src_samples); |
| assert(key->tex_layout == key->src_layout); |
| assert(key->tex_samples > 0); |
| } |
| |
| if (key->persample_msaa_dispatch) { |
| /* It only makes sense to do persample dispatch if the render target is |
| * configured as multisampled. |
| */ |
| assert(key->rt_samples > 0); |
| } |
| |
| /* Make sure layout is consistent with sample count */ |
| assert((key->tex_layout == INTEL_MSAA_LAYOUT_NONE) == |
| (key->tex_samples == 0)); |
| assert((key->rt_layout == INTEL_MSAA_LAYOUT_NONE) == |
| (key->rt_samples == 0)); |
| assert((key->src_layout == INTEL_MSAA_LAYOUT_NONE) == |
| (key->src_samples == 0)); |
| assert((key->dst_layout == INTEL_MSAA_LAYOUT_NONE) == |
| (key->dst_samples == 0)); |
| |
| /* Set up prog_data */ |
| memset(&prog_data, 0, sizeof(prog_data)); |
| prog_data.persample_msaa_dispatch = key->persample_msaa_dispatch; |
| |
| brw_set_compression_control(&func, BRW_COMPRESSION_NONE); |
| |
| alloc_regs(); |
| compute_frag_coords(); |
| |
| /* Render target and texture hardware don't support W tiling. */ |
| const bool rt_tiled_w = false; |
| const bool tex_tiled_w = false; |
| |
| /* The address that data will be written to is determined by the |
| * coordinates supplied to the WM thread and the tiling and sample count of |
| * the render target, according to the formula: |
| * |
| * (X, Y, S) = decode_msaa(rt_samples, detile(rt_tiling, offset)) |
| * |
| * If the actual tiling and sample count of the destination surface are not |
| * the same as the configuration of the render target, then these |
| * coordinates are wrong and we have to adjust them to compensate for the |
| * difference. |
| */ |
| if (rt_tiled_w != key->dst_tiled_w || |
| key->rt_samples != key->dst_samples || |
| key->rt_layout != key->dst_layout) { |
| encode_msaa(key->rt_samples, key->rt_layout); |
| /* Now (X, Y, S) = detile(rt_tiling, offset) */ |
| translate_tiling(rt_tiled_w, key->dst_tiled_w); |
| /* Now (X, Y, S) = detile(dst_tiling, offset) */ |
| decode_msaa(key->dst_samples, key->dst_layout); |
| } |
| |
| /* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)). |
| * |
| * That is: X, Y and S now contain the true coordinates and sample index of |
| * the data that the WM thread should output. |
| * |
| * If we need to kill pixels that are outside the destination rectangle, |
| * now is the time to do it. |
| */ |
| |
| if (key->use_kill) |
| kill_if_outside_dst_rect(); |
| |
| /* Next, apply a translation to obtain coordinates in the source image. */ |
| translate_dst_to_src(); |
| |
| /* If the source image is not multisampled, then we want to fetch sample |
| * number 0, because that's the only sample there is. |
| */ |
| if (key->src_samples == 0) |
| s_is_zero = true; |
| |
| /* X, Y, and S are now the coordinates of the pixel in the source image |
| * that we want to texture from. Exception: if we are blending, then S is |
| * irrelevant, because we are going to fetch all samples. |
| */ |
| if (key->blend) { |
| if (brw->intel.gen == 6) { |
| /* Gen6 hardware an automatically blend using the SAMPLE message */ |
| single_to_blend(); |
| sample(texture_data[0]); |
| } else { |
| /* Gen7+ hardware doesn't automaticaly blend. */ |
| manual_blend(key->src_samples); |
| } |
| } else { |
| /* We aren't blending, which means we just want to fetch a single sample |
| * from the source surface. The address that we want to fetch from is |
| * related to the X, Y and S values according to the formula: |
| * |
| * (X, Y, S) = decode_msaa(src_samples, detile(src_tiling, offset)). |
| * |
| * If the actual tiling and sample count of the source surface are not |
| * the same as the configuration of the texture, then we need to adjust |
| * the coordinates to compensate for the difference. |
| */ |
| if (tex_tiled_w != key->src_tiled_w || |
| key->tex_samples != key->src_samples || |
| key->tex_layout != key->src_layout) { |
| encode_msaa(key->src_samples, key->src_layout); |
| /* Now (X, Y, S) = detile(src_tiling, offset) */ |
| translate_tiling(key->src_tiled_w, tex_tiled_w); |
| /* Now (X, Y, S) = detile(tex_tiling, offset) */ |
| decode_msaa(key->tex_samples, key->tex_layout); |
| } |
| |
| /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)). |
| * |
| * In other words: X, Y, and S now contain values which, when passed to |
| * the texturing unit, will cause data to be read from the correct |
| * memory location. So we can fetch the texel now. |
| */ |
| if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) |
| mcs_fetch(); |
| texel_fetch(texture_data[0]); |
| } |
| |
| /* Finally, write the fetched (or blended) value to the render target and |
| * terminate the thread. |
| */ |
| render_target_write(); |
| return brw_get_program(&func, program_size); |
| } |
| |
| void |
| brw_blorp_blit_program::alloc_push_const_regs(int base_reg) |
| { |
| #define CONST_LOC(name) offsetof(brw_blorp_wm_push_constants, name) |
| #define ALLOC_REG(name) \ |
| this->name = \ |
| brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, base_reg, CONST_LOC(name) / 2) |
| |
| ALLOC_REG(dst_x0); |
| ALLOC_REG(dst_x1); |
| ALLOC_REG(dst_y0); |
| ALLOC_REG(dst_y1); |
| ALLOC_REG(x_transform.multiplier); |
| ALLOC_REG(x_transform.offset); |
| ALLOC_REG(y_transform.multiplier); |
| ALLOC_REG(y_transform.offset); |
| #undef CONST_LOC |
| #undef ALLOC_REG |
| } |
| |
| void |
| brw_blorp_blit_program::alloc_regs() |
| { |
| int reg = 0; |
| this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW); |
| this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW); |
| prog_data.first_curbe_grf = reg; |
| alloc_push_const_regs(reg); |
| reg += BRW_BLORP_NUM_PUSH_CONST_REGS; |
| for (unsigned i = 0; i < ARRAY_SIZE(texture_data); ++i) { |
| this->texture_data[i] = |
| retype(vec16(brw_vec8_grf(reg, 0)), key->texture_data_type); |
| reg += 8; |
| } |
| this->mcs_data = |
| retype(brw_vec8_grf(reg, 0), BRW_REGISTER_TYPE_UD); reg += 8; |
| for (int i = 0; i < 2; ++i) { |
| this->x_coords[i] |
| = vec16(retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW)); |
| this->y_coords[i] |
| = vec16(retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW)); |
| } |
| this->xy_coord_index = 0; |
| this->sample_index |
| = vec16(retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW)); |
| this->t1 = vec16(retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW)); |
| this->t2 = vec16(retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW)); |
| |
| /* Make sure we didn't run out of registers */ |
| assert(reg <= GEN7_MRF_HACK_START); |
| |
| int mrf = 2; |
| this->base_mrf = mrf; |
| } |
| |
| /* In the code that follows, X and Y can be used to quickly refer to the |
| * active elements of x_coords and y_coords, and Xp and Yp ("X prime" and "Y |
| * prime") to the inactive elements. |
| * |
| * S can be used to quickly refer to sample_index. |
| */ |
| #define X x_coords[xy_coord_index] |
| #define Y y_coords[xy_coord_index] |
| #define Xp x_coords[!xy_coord_index] |
| #define Yp y_coords[!xy_coord_index] |
| #define S sample_index |
| |
| /* Quickly swap the roles of (X, Y) and (Xp, Yp). Saves us from having to do |
| * MOVs to transfor (Xp, Yp) to (X, Y) after a coordinate transformation. |
| */ |
| #define SWAP_XY_AND_XPYP() xy_coord_index = !xy_coord_index; |
| |
| /** |
| * Emit code to compute the X and Y coordinates of the pixels being rendered |
| * by this WM invocation. |
| * |
| * Assuming the render target is set up for Y tiling, these (X, Y) values are |
| * related to the address offset where outputs will be written by the formula: |
| * |
| * (X, Y, S) = decode_msaa(detile(offset)). |
| * |
| * (See brw_blorp_blit_program). |
| */ |
| void |
| brw_blorp_blit_program::compute_frag_coords() |
| { |
| /* R1.2[15:0] = X coordinate of upper left pixel of subspan 0 (pixel 0) |
| * R1.3[15:0] = X coordinate of upper left pixel of subspan 1 (pixel 4) |
| * R1.4[15:0] = X coordinate of upper left pixel of subspan 2 (pixel 8) |
| * R1.5[15:0] = X coordinate of upper left pixel of subspan 3 (pixel 12) |
| * |
| * Pixels within a subspan are laid out in this arrangement: |
| * 0 1 |
| * 2 3 |
| * |
| * So, to compute the coordinates of each pixel, we need to read every 2nd |
| * 16-bit value (vstride=2) from R1, starting at the 4th 16-bit value |
| * (suboffset=4), and duplicate each value 4 times (hstride=0, width=4). |
| * In other words, the data we want to access is R1.4<2;4,0>UW. |
| * |
| * Then, we need to add the repeating sequence (0, 1, 0, 1, ...) to the |
| * result, since pixels n+1 and n+3 are in the right half of the subspan. |
| */ |
| brw_ADD(&func, X, stride(suboffset(R1, 4), 2, 4, 0), brw_imm_v(0x10101010)); |
| |
| /* Similarly, Y coordinates for subspans come from R1.2[31:16] through |
| * R1.5[31:16], so to get pixel Y coordinates we need to start at the 5th |
| * 16-bit value instead of the 4th (R1.5<2;4,0>UW instead of |
| * R1.4<2;4,0>UW). |
| * |
| * And we need to add the repeating sequence (0, 0, 1, 1, ...), since |
| * pixels n+2 and n+3 are in the bottom half of the subspan. |
| */ |
| brw_ADD(&func, Y, stride(suboffset(R1, 5), 2, 4, 0), brw_imm_v(0x11001100)); |
| |
| if (key->persample_msaa_dispatch) { |
| switch (key->rt_samples) { |
| case 4: |
| /* The WM will be run in MSDISPMODE_PERSAMPLE with num_samples == 4. |
| * Therefore, subspan 0 will represent sample 0, subspan 1 will |
| * represent sample 1, and so on. |
| * |
| * So we need to populate S with the sequence (0, 0, 0, 0, 1, 1, 1, |
| * 1, 2, 2, 2, 2, 3, 3, 3, 3). The easiest way to do this is to |
| * populate a temporary variable with the sequence (0, 1, 2, 3), and |
| * then copy from it using vstride=1, width=4, hstride=0. |
| */ |
| brw_MOV(&func, t1, brw_imm_v(0x3210)); |
| brw_MOV(&func, S, stride(t1, 1, 4, 0)); |
| break; |
| case 8: { |
| /* The WM will be run in MSDISPMODE_PERSAMPLE with num_samples == 8. |
| * Therefore, subspan 0 will represent sample N (where N is 0 or 4), |
| * subspan 1 will represent sample 1, and so on. We can find the |
| * value of N by looking at R0.0 bits 7:6 ("Starting Sample Pair |
| * Index") and multiplying by two (since samples are always delivered |
| * in pairs). That is, we compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & |
| * 0xc0) >> 5. |
| * |
| * Then we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, |
| * 2, 2, 2, 3, 3, 3, 3), which we compute by populating a temporary |
| * variable with the sequence (0, 1, 2, 3), and then reading from it |
| * using vstride=1, width=4, hstride=0. |
| */ |
| struct brw_reg t1_ud1 = vec1(retype(t1, BRW_REGISTER_TYPE_UD)); |
| struct brw_reg r0_ud1 = vec1(retype(R0, BRW_REGISTER_TYPE_UD)); |
| brw_AND(&func, t1_ud1, r0_ud1, brw_imm_ud(0xc0)); |
| brw_SHR(&func, t1_ud1, t1_ud1, brw_imm_ud(5)); |
| brw_MOV(&func, t2, brw_imm_v(0x3210)); |
| brw_ADD(&func, S, retype(t1_ud1, BRW_REGISTER_TYPE_UW), |
| stride(t2, 1, 4, 0)); |
| break; |
| } |
| default: |
| assert(!"Unrecognized sample count in " |
| "brw_blorp_blit_program::compute_frag_coords()"); |
| break; |
| } |
| s_is_zero = false; |
| } else { |
| /* Either the destination surface is single-sampled, or the WM will be |
| * run in MSDISPMODE_PERPIXEL (which causes a single fragment dispatch |
| * per pixel). In either case, it's not meaningful to compute a sample |
| * value. Just set it to 0. |
| */ |
| s_is_zero = true; |
| } |
| } |
| |
| /** |
| * Emit code to compensate for the difference between Y and W tiling. |
| * |
| * This code modifies the X and Y coordinates according to the formula: |
| * |
| * (X', Y', S') = detile(new_tiling, tile(old_tiling, X, Y, S)) |
| * |
| * (See brw_blorp_blit_program). |
| * |
| * It can only translate between W and Y tiling, so new_tiling and old_tiling |
| * are booleans where true represents W tiling and false represents Y tiling. |
| */ |
| void |
| brw_blorp_blit_program::translate_tiling(bool old_tiled_w, bool new_tiled_w) |
| { |
| if (old_tiled_w == new_tiled_w) |
| return; |
| |
| /* In the code that follows, we can safely assume that S = 0, because W |
| * tiling formats always use IMS layout. |
| */ |
| assert(s_is_zero); |
| |
| if (new_tiled_w) { |
| /* Given X and Y coordinates that describe an address using Y tiling, |
| * translate to the X and Y coordinates that describe the same address |
| * using W tiling. |
| * |
| * If we break down the low order bits of X and Y, using a |
| * single letter to represent each low-order bit: |
| * |
| * X = A << 7 | 0bBCDEFGH |
| * Y = J << 5 | 0bKLMNP (1) |
| * |
| * Then we can apply the Y tiling formula to see the memory offset being |
| * addressed: |
| * |
| * offset = (J * tile_pitch + A) << 12 | 0bBCDKLMNPEFGH (2) |
| * |
| * If we apply the W detiling formula to this memory location, that the |
| * corresponding X' and Y' coordinates are: |
| * |
| * X' = A << 6 | 0bBCDPFH (3) |
| * Y' = J << 6 | 0bKLMNEG |
| * |
| * Combining (1) and (3), we see that to transform (X, Y) to (X', Y'), |
| * we need to make the following computation: |
| * |
| * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1 (4) |
| * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1 |
| */ |
| brw_AND(&func, t1, X, brw_imm_uw(0xfff4)); /* X & ~0b1011 */ |
| brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b1011) >> 1 */ |
| brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */ |
| brw_SHL(&func, t2, t2, brw_imm_uw(2)); /* (Y & 0b1) << 2 */ |
| brw_OR(&func, t1, t1, t2); /* (X & ~0b1011) >> 1 | (Y & 0b1) << 2 */ |
| brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */ |
| brw_OR(&func, Xp, t1, t2); |
| brw_AND(&func, t1, Y, brw_imm_uw(0xfffe)); /* Y & ~0b1 */ |
| brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */ |
| brw_AND(&func, t2, X, brw_imm_uw(8)); /* X & 0b1000 */ |
| brw_SHR(&func, t2, t2, brw_imm_uw(2)); /* (X & 0b1000) >> 2 */ |
| brw_OR(&func, t1, t1, t2); /* (Y & ~0b1) << 1 | (X & 0b1000) >> 2 */ |
| brw_AND(&func, t2, X, brw_imm_uw(2)); /* X & 0b10 */ |
| brw_SHR(&func, t2, t2, brw_imm_uw(1)); /* (X & 0b10) >> 1 */ |
| brw_OR(&func, Yp, t1, t2); |
| SWAP_XY_AND_XPYP(); |
| } else { |
| /* Applying the same logic as above, but in reverse, we obtain the |
| * formulas: |
| * |
| * X' = (X & ~0b101) << 1 | (Y & 0b10) << 2 | (Y & 0b1) << 1 | X & 0b1 |
| * Y' = (Y & ~0b11) >> 1 | (X & 0b100) >> 2 |
| */ |
| brw_AND(&func, t1, X, brw_imm_uw(0xfffa)); /* X & ~0b101 */ |
| brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b101) << 1 */ |
| brw_AND(&func, t2, Y, brw_imm_uw(2)); /* Y & 0b10 */ |
| brw_SHL(&func, t2, t2, brw_imm_uw(2)); /* (Y & 0b10) << 2 */ |
| brw_OR(&func, t1, t1, t2); /* (X & ~0b101) << 1 | (Y & 0b10) << 2 */ |
| brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */ |
| brw_SHL(&func, t2, t2, brw_imm_uw(1)); /* (Y & 0b1) << 1 */ |
| brw_OR(&func, t1, t1, t2); /* (X & ~0b101) << 1 | (Y & 0b10) << 2 |
| | (Y & 0b1) << 1 */ |
| brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */ |
| brw_OR(&func, Xp, t1, t2); |
| brw_AND(&func, t1, Y, brw_imm_uw(0xfffc)); /* Y & ~0b11 */ |
| brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */ |
| brw_AND(&func, t2, X, brw_imm_uw(4)); /* X & 0b100 */ |
| brw_SHR(&func, t2, t2, brw_imm_uw(2)); /* (X & 0b100) >> 2 */ |
| brw_OR(&func, Yp, t1, t2); |
| SWAP_XY_AND_XPYP(); |
| } |
| } |
| |
| /** |
| * Emit code to compensate for the difference between MSAA and non-MSAA |
| * surfaces. |
| * |
| * This code modifies the X and Y coordinates according to the formula: |
| * |
| * (X', Y', S') = encode_msaa(num_samples, IMS, X, Y, S) |
| * |
| * (See brw_blorp_blit_program). |
| */ |
| void |
| brw_blorp_blit_program::encode_msaa(unsigned num_samples, |
| intel_msaa_layout layout) |
| { |
| switch (layout) { |
| case INTEL_MSAA_LAYOUT_NONE: |
| /* No translation necessary, and S should already be zero. */ |
| assert(s_is_zero); |
| break; |
| case INTEL_MSAA_LAYOUT_CMS: |
| /* We can't compensate for compressed layout since at this point in the |
| * program we haven't read from the MCS buffer. |
| */ |
| assert(!"Bad layout in encode_msaa"); |
| break; |
| case INTEL_MSAA_LAYOUT_UMS: |
| /* No translation necessary. */ |
| break; |
| case INTEL_MSAA_LAYOUT_IMS: |
| switch (num_samples) { |
| case 4: |
| /* encode_msaa(4, IMS, X, Y, S) = (X', Y', 0) |
| * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1) |
| * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1) |
| */ |
| brw_AND(&func, t1, X, brw_imm_uw(0xfffe)); /* X & ~0b1 */ |
| if (!s_is_zero) { |
| brw_AND(&func, t2, S, brw_imm_uw(1)); /* S & 0b1 */ |
| brw_OR(&func, t1, t1, t2); /* (X & ~0b1) | (S & 0b1) */ |
| } |
| brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b1) << 1 |
| | (S & 0b1) << 1 */ |
| brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */ |
| brw_OR(&func, Xp, t1, t2); |
| brw_AND(&func, t1, Y, brw_imm_uw(0xfffe)); /* Y & ~0b1 */ |
| brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */ |
| if (!s_is_zero) { |
| brw_AND(&func, t2, S, brw_imm_uw(2)); /* S & 0b10 */ |
| brw_OR(&func, t1, t1, t2); /* (Y & ~0b1) << 1 | (S & 0b10) */ |
| } |
| brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */ |
| brw_OR(&func, Yp, t1, t2); |
| break; |
| case 8: |
| /* encode_msaa(8, IMS, X, Y, S) = (X', Y', 0) |
| * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1 |
| * | (X & 0b1) |
| * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1) |
| */ |
| brw_AND(&func, t1, X, brw_imm_uw(0xfffe)); /* X & ~0b1 */ |
| brw_SHL(&func, t1, t1, brw_imm_uw(2)); /* (X & ~0b1) << 2 */ |
| if (!s_is_zero) { |
| brw_AND(&func, t2, S, brw_imm_uw(4)); /* S & 0b100 */ |
| brw_OR(&func, t1, t1, t2); /* (X & ~0b1) << 2 | (S & 0b100) */ |
| brw_AND(&func, t2, S, brw_imm_uw(1)); /* S & 0b1 */ |
| brw_SHL(&func, t2, t2, brw_imm_uw(1)); /* (S & 0b1) << 1 */ |
| brw_OR(&func, t1, t1, t2); /* (X & ~0b1) << 2 | (S & 0b100) |
| | (S & 0b1) << 1 */ |
| } |
| brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */ |
| brw_OR(&func, Xp, t1, t2); |
| brw_AND(&func, t1, Y, brw_imm_uw(0xfffe)); /* Y & ~0b1 */ |
| brw_SHL(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b1) << 1 */ |
| if (!s_is_zero) { |
| brw_AND(&func, t2, S, brw_imm_uw(2)); /* S & 0b10 */ |
| brw_OR(&func, t1, t1, t2); /* (Y & ~0b1) << 1 | (S & 0b10) */ |
| } |
| brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */ |
| brw_OR(&func, Yp, t1, t2); |
| break; |
| } |
| SWAP_XY_AND_XPYP(); |
| s_is_zero = true; |
| break; |
| } |
| } |
| |
| /** |
| * Emit code to compensate for the difference between MSAA and non-MSAA |
| * surfaces. |
| * |
| * This code modifies the X and Y coordinates according to the formula: |
| * |
| * (X', Y', S) = decode_msaa(num_samples, IMS, X, Y, S) |
| * |
| * (See brw_blorp_blit_program). |
| */ |
| void |
| brw_blorp_blit_program::decode_msaa(unsigned num_samples, |
| intel_msaa_layout layout) |
| { |
| switch (layout) { |
| case INTEL_MSAA_LAYOUT_NONE: |
| /* No translation necessary, and S should already be zero. */ |
| assert(s_is_zero); |
| break; |
| case INTEL_MSAA_LAYOUT_CMS: |
| /* We can't compensate for compressed layout since at this point in the |
| * program we don't have access to the MCS buffer. |
| */ |
| assert(!"Bad layout in encode_msaa"); |
| break; |
| case INTEL_MSAA_LAYOUT_UMS: |
| /* No translation necessary. */ |
| break; |
| case INTEL_MSAA_LAYOUT_IMS: |
| assert(s_is_zero); |
| switch (num_samples) { |
| case 4: |
| /* decode_msaa(4, IMS, X, Y, 0) = (X', Y', S) |
| * where X' = (X & ~0b11) >> 1 | (X & 0b1) |
| * Y' = (Y & ~0b11) >> 1 | (Y & 0b1) |
| * S = (Y & 0b10) | (X & 0b10) >> 1 |
| */ |
| brw_AND(&func, t1, X, brw_imm_uw(0xfffc)); /* X & ~0b11 */ |
| brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (X & ~0b11) >> 1 */ |
| brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */ |
| brw_OR(&func, Xp, t1, t2); |
| brw_AND(&func, t1, Y, brw_imm_uw(0xfffc)); /* Y & ~0b11 */ |
| brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */ |
| brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */ |
| brw_OR(&func, Yp, t1, t2); |
| brw_AND(&func, t1, Y, brw_imm_uw(2)); /* Y & 0b10 */ |
| brw_AND(&func, t2, X, brw_imm_uw(2)); /* X & 0b10 */ |
| brw_SHR(&func, t2, t2, brw_imm_uw(1)); /* (X & 0b10) >> 1 */ |
| brw_OR(&func, S, t1, t2); |
| break; |
| case 8: |
| /* decode_msaa(8, IMS, X, Y, 0) = (X', Y', S) |
| * where X' = (X & ~0b111) >> 2 | (X & 0b1) |
| * Y' = (Y & ~0b11) >> 1 | (Y & 0b1) |
| * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1 |
| */ |
| brw_AND(&func, t1, X, brw_imm_uw(0xfff8)); /* X & ~0b111 */ |
| brw_SHR(&func, t1, t1, brw_imm_uw(2)); /* (X & ~0b111) >> 2 */ |
| brw_AND(&func, t2, X, brw_imm_uw(1)); /* X & 0b1 */ |
| brw_OR(&func, Xp, t1, t2); |
| brw_AND(&func, t1, Y, brw_imm_uw(0xfffc)); /* Y & ~0b11 */ |
| brw_SHR(&func, t1, t1, brw_imm_uw(1)); /* (Y & ~0b11) >> 1 */ |
| brw_AND(&func, t2, Y, brw_imm_uw(1)); /* Y & 0b1 */ |
| brw_OR(&func, Yp, t1, t2); |
| brw_AND(&func, t1, X, brw_imm_uw(4)); /* X & 0b100 */ |
| brw_AND(&func, t2, Y, brw_imm_uw(2)); /* Y & 0b10 */ |
| brw_OR(&func, t1, t1, t2); /* (X & 0b100) | (Y & 0b10) */ |
| brw_AND(&func, t2, X, brw_imm_uw(2)); /* X & 0b10 */ |
| brw_SHR(&func, t2, t2, brw_imm_uw(1)); /* (X & 0b10) >> 1 */ |
| brw_OR(&func, S, t1, t2); |
| break; |
| } |
| s_is_zero = false; |
| SWAP_XY_AND_XPYP(); |
| break; |
| } |
| } |
| |
| /** |
| * Emit code that kills pixels whose X and Y coordinates are outside the |
| * boundary of the rectangle defined by the push constants (dst_x0, dst_y0, |
| * dst_x1, dst_y1). |
| */ |
| void |
| brw_blorp_blit_program::kill_if_outside_dst_rect() |
| { |
| struct brw_reg f0 = brw_flag_reg(); |
| struct brw_reg g1 = retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UW); |
| struct brw_reg null16 = vec16(retype(brw_null_reg(), BRW_REGISTER_TYPE_UW)); |
| |
| brw_CMP(&func, null16, BRW_CONDITIONAL_GE, X, dst_x0); |
| brw_CMP(&func, null16, BRW_CONDITIONAL_GE, Y, dst_y0); |
| brw_CMP(&func, null16, BRW_CONDITIONAL_L, X, dst_x1); |
| brw_CMP(&func, null16, BRW_CONDITIONAL_L, Y, dst_y1); |
| |
| brw_set_predicate_control(&func, BRW_PREDICATE_NONE); |
| brw_push_insn_state(&func); |
| brw_set_mask_control(&func, BRW_MASK_DISABLE); |
| brw_AND(&func, g1, f0, g1); |
| brw_pop_insn_state(&func); |
| } |
| |
| /** |
| * Emit code to translate from destination (X, Y) coordinates to source (X, Y) |
| * coordinates. |
| */ |
| void |
| brw_blorp_blit_program::translate_dst_to_src() |
| { |
| brw_MUL(&func, Xp, X, x_transform.multiplier); |
| brw_MUL(&func, Yp, Y, y_transform.multiplier); |
| brw_ADD(&func, Xp, Xp, x_transform.offset); |
| brw_ADD(&func, Yp, Yp, y_transform.offset); |
| SWAP_XY_AND_XPYP(); |
| } |
| |
| /** |
| * Emit code to transform the X and Y coordinates as needed for blending |
| * together the different samples in an MSAA texture. |
| */ |
| void |
| brw_blorp_blit_program::single_to_blend() |
| { |
| /* When looking up samples in an MSAA texture using the SAMPLE message, |
| * Gen6 requires the texture coordinates to be odd integers (so that they |
| * correspond to the center of a 2x2 block representing the four samples |
| * that maxe up a pixel). So we need to multiply our X and Y coordinates |
| * each by 2 and then add 1. |
| */ |
| brw_SHL(&func, t1, X, brw_imm_w(1)); |
| brw_SHL(&func, t2, Y, brw_imm_w(1)); |
| brw_ADD(&func, Xp, t1, brw_imm_w(1)); |
| brw_ADD(&func, Yp, t2, brw_imm_w(1)); |
| SWAP_XY_AND_XPYP(); |
| } |
| |
| |
| /** |
| * Count the number of trailing 1 bits in the given value. For example: |
| * |
| * count_trailing_one_bits(0) == 0 |
| * count_trailing_one_bits(7) == 3 |
| * count_trailing_one_bits(11) == 2 |
| */ |
| inline int count_trailing_one_bits(unsigned value) |
| { |
| #if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 304) /* gcc 3.4 or later */ |
| return __builtin_ctz(~value); |
| #else |
| return _mesa_bitcount(value & ~(value + 1)); |
| #endif |
| } |
| |
| |
| void |
| brw_blorp_blit_program::manual_blend(unsigned num_samples) |
| { |
| if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) |
| mcs_fetch(); |
| |
| /* We add together samples using a binary tree structure, e.g. for 4x MSAA: |
| * |
| * result = ((sample[0] + sample[1]) + (sample[2] + sample[3])) / 4 |
| * |
| * This ensures that when all samples have the same value, no numerical |
| * precision is lost, since each addition operation always adds two equal |
| * values, and summing two equal floating point values does not lose |
| * precision. |
| * |
| * We perform this computation by treating the texture_data array as a |
| * stack and performing the following operations: |
| * |
| * - push sample 0 onto stack |
| * - push sample 1 onto stack |
| * - add top two stack entries |
| * - push sample 2 onto stack |
| * - push sample 3 onto stack |
| * - add top two stack entries |
| * - add top two stack entries |
| * - divide top stack entry by 4 |
| * |
| * Note that after pushing sample i onto the stack, the number of add |
| * operations we do is equal to the number of trailing 1 bits in i. This |
| * works provided the total number of samples is a power of two, which it |
| * always is for i965. |
| * |
| * For integer formats, we replace the add operations with average |
| * operations and skip the final division. |
| */ |
| typedef struct brw_instruction *(*brw_op2_ptr)(struct brw_compile *, |
| struct brw_reg, |
| struct brw_reg, |
| struct brw_reg); |
| brw_op2_ptr combine_op = |
| key->texture_data_type == BRW_REGISTER_TYPE_F ? brw_ADD : brw_AVG; |
| unsigned stack_depth = 0; |
| for (unsigned i = 0; i < num_samples; ++i) { |
| assert(stack_depth == _mesa_bitcount(i)); /* Loop invariant */ |
| |
| /* Push sample i onto the stack */ |
| assert(stack_depth < ARRAY_SIZE(texture_data)); |
| if (i == 0) { |
| s_is_zero = true; |
| } else { |
| s_is_zero = false; |
| brw_MOV(&func, S, brw_imm_uw(i)); |
| } |
| texel_fetch(texture_data[stack_depth++]); |
| |
| if (i == 0 && key->tex_layout == INTEL_MSAA_LAYOUT_CMS) { |
| /* The Ivy Bridge PRM, Vol4 Part1 p27 (Multisample Control Surface) |
| * suggests an optimization: |
| * |
| * "A simple optimization with probable large return in |
| * performance is to compare the MCS value to zero (indicating |
| * all samples are on sample slice 0), and sample only from |
| * sample slice 0 using ld2dss if MCS is zero." |
| * |
| * Note that in the case where the MCS value is zero, sampling from |
| * sample slice 0 using ld2dss and sampling from sample 0 using |
| * ld2dms are equivalent (since all samples are on sample slice 0). |
| * Since we have already sampled from sample 0, all we need to do is |
| * skip the remaining fetches and averaging if MCS is zero. |
| */ |
| brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_NZ, |
| mcs_data, brw_imm_ud(0)); |
| brw_IF(&func, BRW_EXECUTE_16); |
| } |
| |
| /* Do count_trailing_one_bits(i) times */ |
| for (int j = count_trailing_one_bits(i); j-- > 0; ) { |
| assert(stack_depth >= 2); |
| --stack_depth; |
| |
| /* TODO: should use a smaller loop bound for non_RGBA formats */ |
| for (int k = 0; k < 4; ++k) { |
| combine_op(&func, offset(texture_data[stack_depth - 1], 2*k), |
| offset(vec8(texture_data[stack_depth - 1]), 2*k), |
| offset(vec8(texture_data[stack_depth]), 2*k)); |
| } |
| } |
| } |
| |
| /* We should have just 1 sample on the stack now. */ |
| assert(stack_depth == 1); |
| |
| if (key->texture_data_type == BRW_REGISTER_TYPE_F) { |
| /* Scale the result down by a factor of num_samples */ |
| /* TODO: should use a smaller loop bound for non-RGBA formats */ |
| for (int j = 0; j < 4; ++j) { |
| brw_MUL(&func, offset(texture_data[0], 2*j), |
| offset(vec8(texture_data[0]), 2*j), |
| brw_imm_f(1.0/num_samples)); |
| } |
| } |
| |
| if (key->tex_layout == INTEL_MSAA_LAYOUT_CMS) |
| brw_ENDIF(&func); |
| } |
| |
| /** |
| * Emit code to look up a value in the texture using the SAMPLE message (which |
| * does blending of MSAA surfaces). |
| */ |
| void |
| brw_blorp_blit_program::sample(struct brw_reg dst) |
| { |
| static const sampler_message_arg args[2] = { |
| SAMPLER_MESSAGE_ARG_U_FLOAT, |
| SAMPLER_MESSAGE_ARG_V_FLOAT |
| }; |
| |
| texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE, args, ARRAY_SIZE(args)); |
| } |
| |
| /** |
| * Emit code to look up a value in the texture using the SAMPLE_LD message |
| * (which does a simple texel fetch). |
| */ |
| void |
| brw_blorp_blit_program::texel_fetch(struct brw_reg dst) |
| { |
| static const sampler_message_arg gen6_args[5] = { |
| SAMPLER_MESSAGE_ARG_U_INT, |
| SAMPLER_MESSAGE_ARG_V_INT, |
| SAMPLER_MESSAGE_ARG_ZERO_INT, /* R */ |
| SAMPLER_MESSAGE_ARG_ZERO_INT, /* LOD */ |
| SAMPLER_MESSAGE_ARG_SI_INT |
| }; |
| static const sampler_message_arg gen7_ld_args[3] = { |
| SAMPLER_MESSAGE_ARG_U_INT, |
| SAMPLER_MESSAGE_ARG_ZERO_INT, /* LOD */ |
| SAMPLER_MESSAGE_ARG_V_INT |
| }; |
| static const sampler_message_arg gen7_ld2dss_args[3] = { |
| SAMPLER_MESSAGE_ARG_SI_INT, |
| SAMPLER_MESSAGE_ARG_U_INT, |
| SAMPLER_MESSAGE_ARG_V_INT |
| }; |
| static const sampler_message_arg gen7_ld2dms_args[4] = { |
| SAMPLER_MESSAGE_ARG_SI_INT, |
| SAMPLER_MESSAGE_ARG_MCS_INT, |
| SAMPLER_MESSAGE_ARG_U_INT, |
| SAMPLER_MESSAGE_ARG_V_INT |
| }; |
| |
| switch (brw->intel.gen) { |
| case 6: |
| texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE_LD, gen6_args, |
| s_is_zero ? 2 : 5); |
| break; |
| case 7: |
| switch (key->tex_layout) { |
| case INTEL_MSAA_LAYOUT_IMS: |
| /* From the Ivy Bridge PRM, Vol4 Part1 p72 (Multisampled Surface Storage |
| * Format): |
| * |
| * If this field is MSFMT_DEPTH_STENCIL |
| * [a.k.a. INTEL_MSAA_LAYOUT_IMS], the only sampling engine |
| * messages allowed are "ld2dms", "resinfo", and "sampleinfo". |
| * |
| * So fall through to emit the same message as we use for |
| * INTEL_MSAA_LAYOUT_CMS. |
| */ |
| case INTEL_MSAA_LAYOUT_CMS: |
| texture_lookup(dst, GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DMS, |
| gen7_ld2dms_args, ARRAY_SIZE(gen7_ld2dms_args)); |
| break; |
| case INTEL_MSAA_LAYOUT_UMS: |
| texture_lookup(dst, GEN7_SAMPLER_MESSAGE_SAMPLE_LD2DSS, |
| gen7_ld2dss_args, ARRAY_SIZE(gen7_ld2dss_args)); |
| break; |
| case INTEL_MSAA_LAYOUT_NONE: |
| assert(s_is_zero); |
| texture_lookup(dst, GEN5_SAMPLER_MESSAGE_SAMPLE_LD, gen7_ld_args, |
| ARRAY_SIZE(gen7_ld_args)); |
| break; |
| } |
| break; |
| default: |
| assert(!"Should not get here."); |
| break; |
| }; |
| } |
| |
| void |
| brw_blorp_blit_program::mcs_fetch() |
| { |
| static const sampler_message_arg gen7_ld_mcs_args[2] = { |
| SAMPLER_MESSAGE_ARG_U_INT, |
| SAMPLER_MESSAGE_ARG_V_INT |
| }; |
| texture_lookup(vec16(mcs_data), GEN7_SAMPLER_MESSAGE_SAMPLE_LD_MCS, |
| gen7_ld_mcs_args, ARRAY_SIZE(gen7_ld_mcs_args)); |
| } |
| |
| void |
| brw_blorp_blit_program::expand_to_32_bits(struct brw_reg src, |
| struct brw_reg dst) |
| { |
| brw_MOV(&func, vec8(dst), vec8(src)); |
| brw_set_compression_control(&func, BRW_COMPRESSION_2NDHALF); |
| brw_MOV(&func, offset(vec8(dst), 1), suboffset(vec8(src), 8)); |
| brw_set_compression_control(&func, BRW_COMPRESSION_NONE); |
| } |
| |
| void |
| brw_blorp_blit_program::texture_lookup(struct brw_reg dst, |
| GLuint msg_type, |
| const sampler_message_arg *args, |
| int num_args) |
| { |
| struct brw_reg mrf = |
| retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_UD); |
| for (int arg = 0; arg < num_args; ++arg) { |
| switch (args[arg]) { |
| case SAMPLER_MESSAGE_ARG_U_FLOAT: |
| expand_to_32_bits(X, retype(mrf, BRW_REGISTER_TYPE_F)); |
| break; |
| case SAMPLER_MESSAGE_ARG_V_FLOAT: |
| expand_to_32_bits(Y, retype(mrf, BRW_REGISTER_TYPE_F)); |
| break; |
| case SAMPLER_MESSAGE_ARG_U_INT: |
| expand_to_32_bits(X, mrf); |
| break; |
| case SAMPLER_MESSAGE_ARG_V_INT: |
| expand_to_32_bits(Y, mrf); |
| break; |
| case SAMPLER_MESSAGE_ARG_SI_INT: |
| /* Note: on Gen7, this code may be reached with s_is_zero==true |
| * because in Gen7's ld2dss message, the sample index is the first |
| * argument. When this happens, we need to move a 0 into the |
| * appropriate message register. |
| */ |
| if (s_is_zero) |
| brw_MOV(&func, mrf, brw_imm_ud(0)); |
| else |
| expand_to_32_bits(S, mrf); |
| break; |
| case SAMPLER_MESSAGE_ARG_MCS_INT: |
| switch (key->tex_layout) { |
| case INTEL_MSAA_LAYOUT_CMS: |
| brw_MOV(&func, mrf, mcs_data); |
| break; |
| case INTEL_MSAA_LAYOUT_IMS: |
| /* When sampling from an IMS surface, MCS data is not relevant, |
| * and the hardware ignores it. So don't bother populating it. |
| */ |
| break; |
| default: |
| /* We shouldn't be trying to send MCS data with any other |
| * layouts. |
| */ |
| assert (!"Unsupported layout for MCS data"); |
| break; |
| } |
| break; |
| case SAMPLER_MESSAGE_ARG_ZERO_INT: |
| brw_MOV(&func, mrf, brw_imm_ud(0)); |
| break; |
| } |
| mrf.nr += 2; |
| } |
| |
| brw_SAMPLE(&func, |
| retype(dst, BRW_REGISTER_TYPE_UW) /* dest */, |
| base_mrf /* msg_reg_nr */, |
| brw_message_reg(base_mrf) /* src0 */, |
| BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX, |
| 0 /* sampler */, |
| WRITEMASK_XYZW, |
| msg_type, |
| 8 /* response_length. TODO: should be smaller for non-RGBA formats? */, |
| mrf.nr - base_mrf /* msg_length */, |
| 0 /* header_present */, |
| BRW_SAMPLER_SIMD_MODE_SIMD16, |
| BRW_SAMPLER_RETURN_FORMAT_FLOAT32); |
| } |
| |
| #undef X |
| #undef Y |
| #undef U |
| #undef V |
| #undef S |
| #undef SWAP_XY_AND_XPYP |
| |
| void |
| brw_blorp_blit_program::render_target_write() |
| { |
| struct brw_reg mrf_rt_write = |
| retype(vec16(brw_message_reg(base_mrf)), key->texture_data_type); |
| int mrf_offset = 0; |
| |
| /* If we may have killed pixels, then we need to send R0 and R1 in a header |
| * so that the render target knows which pixels we killed. |
| */ |
| bool use_header = key->use_kill; |
| if (use_header) { |
| /* Copy R0/1 to MRF */ |
| brw_MOV(&func, retype(mrf_rt_write, BRW_REGISTER_TYPE_UD), |
| retype(R0, BRW_REGISTER_TYPE_UD)); |
| mrf_offset += 2; |
| } |
| |
| /* Copy texture data to MRFs */ |
| for (int i = 0; i < 4; ++i) { |
| /* E.g. mov(16) m2.0<1>:f r2.0<8;8,1>:f { Align1, H1 } */ |
| brw_MOV(&func, offset(mrf_rt_write, mrf_offset), |
| offset(vec8(texture_data[0]), 2*i)); |
| mrf_offset += 2; |
| } |
| |
| /* Now write to the render target and terminate the thread */ |
| brw_fb_WRITE(&func, |
| 16 /* dispatch_width */, |
| base_mrf /* msg_reg_nr */, |
| mrf_rt_write /* src0 */, |
| BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE, |
| BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX, |
| mrf_offset /* msg_length. TODO: Should be smaller for non-RGBA formats. */, |
| 0 /* response_length */, |
| true /* eot */, |
| use_header); |
| } |
| |
| |
| void |
| brw_blorp_coord_transform_params::setup(GLuint src0, GLuint dst0, GLuint dst1, |
| bool mirror) |
| { |
| if (!mirror) { |
| /* When not mirroring a coordinate (say, X), we need: |
| * x' - src_x0 = x - dst_x0 |
| * Therefore: |
| * x' = 1*x + (src_x0 - dst_x0) |
| */ |
| multiplier = 1; |
| offset = src0 - dst0; |
| } else { |
| /* When mirroring X we need: |
| * x' - src_x0 = dst_x1 - x - 1 |
| * Therefore: |
| * x' = -1*x + (src_x0 + dst_x1 - 1) |
| */ |
| multiplier = -1; |
| offset = src0 + dst1 - 1; |
| } |
| } |
| |
| |
| /** |
| * Determine which MSAA layout the GPU pipeline should be configured for, |
| * based on the chip generation, the number of samples, and the true layout of |
| * the image in memory. |
| */ |
| inline intel_msaa_layout |
| compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples, |
| intel_msaa_layout true_layout) |
| { |
| if (num_samples <= 1) { |
| /* When configuring the GPU for non-MSAA, we can still accommodate IMS |
| * format buffers, by transforming coordinates appropriately. |
| */ |
| assert(true_layout == INTEL_MSAA_LAYOUT_NONE || |
| true_layout == INTEL_MSAA_LAYOUT_IMS); |
| return INTEL_MSAA_LAYOUT_NONE; |
| } else { |
| assert(true_layout != INTEL_MSAA_LAYOUT_NONE); |
| } |
| |
| /* Prior to Gen7, all MSAA surfaces use IMS layout. */ |
| if (brw->intel.gen == 6) { |
| assert(true_layout == INTEL_MSAA_LAYOUT_IMS); |
| } |
| |
| return true_layout; |
| } |
| |
| |
| brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw, |
| struct intel_mipmap_tree *src_mt, |
| unsigned src_level, unsigned src_layer, |
| struct intel_mipmap_tree *dst_mt, |
| unsigned dst_level, unsigned dst_layer, |
| GLuint src_x0, GLuint src_y0, |
| GLuint dst_x0, GLuint dst_y0, |
| GLuint dst_x1, GLuint dst_y1, |
| bool mirror_x, bool mirror_y) |
| { |
| src.set(brw, src_mt, src_level, src_layer); |
| dst.set(brw, dst_mt, dst_level, dst_layer); |
| |
| /* If we are blitting from sRGB to linear or vice versa, we still want the |
| * blit to be a direct copy, so we need source and destination to use the |
| * same format. However, we want the destination sRGB/linear state to be |
| * correct (so that sRGB blending is used when doing an MSAA resolve to an |
| * sRGB surface, and linear blending is used when doing an MSAA resolve to |
| * a linear surface). Since blorp blits don't support any format |
| * conversion (except between sRGB and linear), we can accomplish this by |
| * simply setting up the source to use the same format as the destination. |
| */ |
| assert(_mesa_get_srgb_format_linear(src_mt->format) == |
| _mesa_get_srgb_format_linear(dst_mt->format)); |
| src.brw_surfaceformat = dst.brw_surfaceformat; |
| |
| use_wm_prog = true; |
| memset(&wm_prog_key, 0, sizeof(wm_prog_key)); |
| |
| /* texture_data_type indicates the register type that should be used to |
| * manipulate texture data. |
| */ |
| switch (_mesa_get_format_datatype(src_mt->format)) { |
| case GL_UNSIGNED_NORMALIZED: |
| case GL_SIGNED_NORMALIZED: |
| case GL_FLOAT: |
| wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F; |
| break; |
| case GL_UNSIGNED_INT: |
| if (src_mt->format == MESA_FORMAT_S8) { |
| /* We process stencil as though it's an unsigned normalized color */ |
| wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_F; |
| } else { |
| wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_UD; |
| } |
| break; |
| case GL_INT: |
| wm_prog_key.texture_data_type = BRW_REGISTER_TYPE_D; |
| break; |
| default: |
| assert(!"Unrecognized blorp format"); |
| break; |
| } |
| |
| if (brw->intel.gen > 6) { |
| /* Gen7's rendering hardware only supports the IMS layout for depth and |
| * stencil render targets. Blorp always maps its destination surface as |
| * a color render target (even if it's actually a depth or stencil |
| * buffer). So if the destination is IMS, we'll have to map it as a |
| * single-sampled texture and interleave the samples ourselves. |
| */ |
| if (dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) |
| dst.num_samples = 0; |
| } |
| |
| if (dst.map_stencil_as_y_tiled && dst.num_samples > 1) { |
| /* If the destination surface is a W-tiled multisampled stencil buffer |
| * that we're mapping as Y tiled, then we need to arrange for the WM |
| * program to run once per sample rather than once per pixel, because |
| * the memory layout of related samples doesn't match between W and Y |
| * tiling. |
| */ |
| wm_prog_key.persample_msaa_dispatch = true; |
| } |
| |
| if (src.num_samples > 0 && dst.num_samples > 1) { |
| /* We are blitting from a multisample buffer to a multisample buffer, so |
| * we must preserve samples within a pixel. This means we have to |
| * arrange for the WM program to run once per sample rather than once |
| * per pixel. |
| */ |
| wm_prog_key.persample_msaa_dispatch = true; |
| } |
| |
| /* The render path must be configured to use the same number of samples as |
| * the destination buffer. |
| */ |
| num_samples = dst.num_samples; |
| |
| GLenum base_format = _mesa_get_format_base_format(src_mt->format); |
| if (base_format != GL_DEPTH_COMPONENT && /* TODO: what about depth/stencil? */ |
| base_format != GL_STENCIL_INDEX && |
| src_mt->num_samples > 1 && dst_mt->num_samples <= 1) { |
| /* We are downsampling a color buffer, so blend. */ |
| wm_prog_key.blend = true; |
| } |
| |
| /* src_samples and dst_samples are the true sample counts */ |
| wm_prog_key.src_samples = src_mt->num_samples; |
| wm_prog_key.dst_samples = dst_mt->num_samples; |
| |
| /* tex_samples and rt_samples are the sample counts that are set up in |
| * SURFACE_STATE. |
| */ |
| wm_prog_key.tex_samples = src.num_samples; |
| wm_prog_key.rt_samples = dst.num_samples; |
| |
| /* tex_layout and rt_layout indicate the MSAA layout the GPU pipeline will |
| * use to access the source and destination surfaces. |
| */ |
| wm_prog_key.tex_layout = |
| compute_msaa_layout_for_pipeline(brw, src.num_samples, src.msaa_layout); |
| wm_prog_key.rt_layout = |
| compute_msaa_layout_for_pipeline(brw, dst.num_samples, dst.msaa_layout); |
| |
| /* src_layout and dst_layout indicate the true MSAA layout used by src and |
| * dst. |
| */ |
| wm_prog_key.src_layout = src_mt->msaa_layout; |
| wm_prog_key.dst_layout = dst_mt->msaa_layout; |
| |
| wm_prog_key.src_tiled_w = src.map_stencil_as_y_tiled; |
| wm_prog_key.dst_tiled_w = dst.map_stencil_as_y_tiled; |
| x0 = wm_push_consts.dst_x0 = dst_x0; |
| y0 = wm_push_consts.dst_y0 = dst_y0; |
| x1 = wm_push_consts.dst_x1 = dst_x1; |
| y1 = wm_push_consts.dst_y1 = dst_y1; |
| wm_push_consts.x_transform.setup(src_x0, dst_x0, dst_x1, mirror_x); |
| wm_push_consts.y_transform.setup(src_y0, dst_y0, dst_y1, mirror_y); |
| |
| if (dst.num_samples <= 1 && dst_mt->num_samples > 1) { |
| /* We must expand the rectangle we send through the rendering pipeline, |
| * to account for the fact that we are mapping the destination region as |
| * single-sampled when it is in fact multisampled. We must also align |
| * it to a multiple of the multisampling pattern, because the |
| * differences between multisampled and single-sampled surface formats |
| * will mean that pixels are scrambled within the multisampling pattern. |
| * TODO: what if this makes the coordinates too large? |
| * |
| * Note: this only works if the destination surface uses the IMS layout. |
| * If it's UMS, then we have no choice but to set up the rendering |
| * pipeline as multisampled. |
| */ |
| assert(dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS); |
| switch (dst_mt->num_samples) { |
| case 4: |
| x0 = ROUND_DOWN_TO(x0 * 2, 4); |
| y0 = ROUND_DOWN_TO(y0 * 2, 4); |
| x1 = ALIGN(x1 * 2, 4); |
| y1 = ALIGN(y1 * 2, 4); |
| break; |
| case 8: |
| x0 = ROUND_DOWN_TO(x0 * 4, 8); |
| y0 = ROUND_DOWN_TO(y0 * 2, 4); |
| x1 = ALIGN(x1 * 4, 8); |
| y1 = ALIGN(y1 * 2, 4); |
| break; |
| default: |
| assert(!"Unrecognized sample count in brw_blorp_blit_params ctor"); |
| break; |
| } |
| wm_prog_key.use_kill = true; |
| } |
| |
| if (dst.map_stencil_as_y_tiled) { |
| /* We must modify the rectangle we send through the rendering pipeline |
| * (and the size and x/y offset of the destination surface), to account |
| * for the fact that we are mapping it as Y-tiled when it is in fact |
| * W-tiled. |
| * |
| * Both Y tiling and W tiling can be understood as organizations of |
| * 32-byte sub-tiles; within each 32-byte sub-tile, the layout of pixels |
| * is different, but the layout of the 32-byte sub-tiles within the 4k |
| * tile is the same (8 sub-tiles across by 16 sub-tiles down, in |
| * column-major order). In Y tiling, the sub-tiles are 16 bytes wide |
| * and 2 rows high; in W tiling, they are 8 bytes wide and 4 rows high. |
| * |
| * Therefore, to account for the layout differences within the 32-byte |
| * sub-tiles, we must expand the rectangle so the X coordinates of its |
| * edges are multiples of 8 (the W sub-tile width), and its Y |
| * coordinates of its edges are multiples of 4 (the W sub-tile height). |
| * Then we need to scale the X and Y coordinates of the rectangle to |
| * account for the differences in aspect ratio between the Y and W |
| * sub-tiles. We need to modify the layer width and height similarly. |
| * |
| * A correction needs to be applied when MSAA is in use: since |
| * INTEL_MSAA_LAYOUT_IMS uses an interleaving pattern whose height is 4, |
| * we need to align the Y coordinates to multiples of 8, so that when |
| * they are divided by two they are still multiples of 4. |
| * |
| * Note: Since the x/y offset of the surface will be applied using the |
| * SURFACE_STATE command packet, it will be invisible to the swizzling |
| * code in the shader; therefore it needs to be in a multiple of the |
| * 32-byte sub-tile size. Fortunately it is, since the sub-tile is 8 |
| * pixels wide and 4 pixels high (when viewed as a W-tiled stencil |
| * buffer), and the miplevel alignment used for stencil buffers is 8 |
| * pixels horizontally and either 4 or 8 pixels vertically (see |
| * intel_horizontal_texture_alignment_unit() and |
| * intel_vertical_texture_alignment_unit()). |
| * |
| * Note: Also, since the SURFACE_STATE command packet can only apply |
| * offsets that are multiples of 4 pixels horizontally and 2 pixels |
| * vertically, it is important that the offsets will be multiples of |
| * these sizes after they are converted into Y-tiled coordinates. |
| * Fortunately they will be, since we know from above that the offsets |
| * are a multiple of the 32-byte sub-tile size, and in Y-tiled |
| * coordinates the sub-tile is 16 pixels wide and 2 pixels high. |
| * |
| * TODO: what if this makes the coordinates (or the texture size) too |
| * large? |
| */ |
| const unsigned x_align = 8, y_align = dst.num_samples != 0 ? 8 : 4; |
| x0 = ROUND_DOWN_TO(x0, x_align) * 2; |
| y0 = ROUND_DOWN_TO(y0, y_align) / 2; |
| x1 = ALIGN(x1, x_align) * 2; |
| y1 = ALIGN(y1, y_align) / 2; |
| dst.width = ALIGN(dst.width, x_align) * 2; |
| dst.height = ALIGN(dst.height, y_align) / 2; |
| dst.x_offset *= 2; |
| dst.y_offset /= 2; |
| wm_prog_key.use_kill = true; |
| } |
| |
| if (src.map_stencil_as_y_tiled) { |
| /* We must modify the size and x/y offset of the source surface to |
| * account for the fact that we are mapping it as Y-tiled when it is in |
| * fact W tiled. |
| * |
| * See the comments above concerning x/y offset alignment for the |
| * destination surface. |
| * |
| * TODO: what if this makes the texture size too large? |
| */ |
| const unsigned x_align = 8, y_align = src.num_samples != 0 ? 8 : 4; |
| src.width = ALIGN(src.width, x_align) * 2; |
| src.height = ALIGN(src.height, y_align) / 2; |
| src.x_offset *= 2; |
| src.y_offset /= 2; |
| } |
| } |
| |
| uint32_t |
| brw_blorp_blit_params::get_wm_prog(struct brw_context *brw, |
| brw_blorp_prog_data **prog_data) const |
| { |
| uint32_t prog_offset; |
| if (!brw_search_cache(&brw->cache, BRW_BLORP_BLIT_PROG, |
| &this->wm_prog_key, sizeof(this->wm_prog_key), |
| &prog_offset, prog_data)) { |
| brw_blorp_blit_program prog(brw, &this->wm_prog_key); |
| GLuint program_size; |
| const GLuint *program = prog.compile(brw, &program_size); |
| brw_upload_cache(&brw->cache, BRW_BLORP_BLIT_PROG, |
| &this->wm_prog_key, sizeof(this->wm_prog_key), |
| program, program_size, |
| &prog.prog_data, sizeof(prog.prog_data), |
| &prog_offset, prog_data); |
| } |
| return prog_offset; |
| } |