| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /Fhd3d11tex.hlsl.vs.h /Evs /Tvs_4_0 d3d11tex.hlsl |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // POSITION 0 xyzw 0 NONE float xyzw |
| // TEXCOORD 0 xy 1 NONE float xy |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_POSITION 0 xyzw 0 POS float xyzw |
| // TEXCOORD 0 xy 1 NONE float xy |
| // FACTORS 0 xyzw 2 NONE float xyzw |
| // |
| vs_4_0 |
| dcl_input v0.xyzw |
| dcl_input v1.xy |
| dcl_output_siv o0.xyzw, position |
| dcl_output o1.xy |
| dcl_output o2.xyzw |
| mov o0.xyzw, v0.xyzw |
| mul o1.xy, v1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000) |
| mad o2.xyzw, v1.xyxy, l(1.000000, 1.000000, -1.000000, -1.000000), l(0.000000, 0.000000, 1.000000, 1.000000) |
| ret |
| // Approximately 4 instruction slots used |
| #endif |
| |
| const BYTE g_vs[] = |
| { |
| 68, 88, 66, 67, 129, 141, |
| 49, 0, 46, 132, 26, 20, |
| 64, 38, 200, 86, 119, 202, |
| 172, 121, 1, 0, 0, 0, |
| 160, 2, 0, 0, 5, 0, |
| 0, 0, 52, 0, 0, 0, |
| 140, 0, 0, 0, 224, 0, |
| 0, 0, 88, 1, 0, 0, |
| 36, 2, 0, 0, 82, 68, |
| 69, 70, 80, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 28, 0, 0, 0, 0, 4, |
| 254, 255, 0, 1, 0, 0, |
| 28, 0, 0, 0, 77, 105, |
| 99, 114, 111, 115, 111, 102, |
| 116, 32, 40, 82, 41, 32, |
| 72, 76, 83, 76, 32, 83, |
| 104, 97, 100, 101, 114, 32, |
| 67, 111, 109, 112, 105, 108, |
| 101, 114, 32, 57, 46, 50, |
| 57, 46, 57, 53, 50, 46, |
| 51, 49, 49, 49, 0, 171, |
| 171, 171, 73, 83, 71, 78, |
| 76, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 15, 0, 0, |
| 65, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 3, 3, 0, 0, |
| 80, 79, 83, 73, 84, 73, |
| 79, 78, 0, 84, 69, 88, |
| 67, 79, 79, 82, 68, 0, |
| 171, 171, 79, 83, 71, 78, |
| 112, 0, 0, 0, 3, 0, |
| 0, 0, 8, 0, 0, 0, |
| 80, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 0, 0, 0, |
| 92, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 3, 12, 0, 0, |
| 101, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 2, 0, |
| 0, 0, 15, 0, 0, 0, |
| 83, 86, 95, 80, 79, 83, |
| 73, 84, 73, 79, 78, 0, |
| 84, 69, 88, 67, 79, 79, |
| 82, 68, 0, 70, 65, 67, |
| 84, 79, 82, 83, 0, 171, |
| 171, 171, 83, 72, 68, 82, |
| 196, 0, 0, 0, 64, 0, |
| 1, 0, 49, 0, 0, 0, |
| 95, 0, 0, 3, 242, 16, |
| 16, 0, 0, 0, 0, 0, |
| 95, 0, 0, 3, 50, 16, |
| 16, 0, 1, 0, 0, 0, |
| 103, 0, 0, 4, 242, 32, |
| 16, 0, 0, 0, 0, 0, |
| 1, 0, 0, 0, 101, 0, |
| 0, 3, 50, 32, 16, 0, |
| 1, 0, 0, 0, 101, 0, |
| 0, 3, 242, 32, 16, 0, |
| 2, 0, 0, 0, 54, 0, |
| 0, 5, 242, 32, 16, 0, |
| 0, 0, 0, 0, 70, 30, |
| 16, 0, 0, 0, 0, 0, |
| 56, 0, 0, 10, 50, 32, |
| 16, 0, 1, 0, 0, 0, |
| 70, 16, 16, 0, 1, 0, |
| 0, 0, 2, 64, 0, 0, |
| 0, 0, 0, 65, 0, 0, |
| 0, 65, 0, 0, 0, 0, |
| 0, 0, 0, 0, 50, 0, |
| 0, 15, 242, 32, 16, 0, |
| 2, 0, 0, 0, 70, 20, |
| 16, 0, 1, 0, 0, 0, |
| 2, 64, 0, 0, 0, 0, |
| 128, 63, 0, 0, 128, 63, |
| 0, 0, 128, 191, 0, 0, |
| 128, 191, 2, 64, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 128, 63, |
| 0, 0, 128, 63, 62, 0, |
| 0, 1, 83, 84, 65, 84, |
| 116, 0, 0, 0, 4, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 5, 0, |
| 0, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0 |
| }; |