| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /Fhd3d11blit.hlsl.ps.h /Eps_blit /Tps_4_0 d3d11blit.hlsl |
| // |
| // |
| // Resource Bindings: |
| // |
| // Name Type Format Dim Slot Elements |
| // ------------------------------ ---------- ------- ----------- ---- -------- |
| // samp sampler NA NA 0 1 |
| // tex texture float4 2d 0 1 |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_POSITION 0 xyzw 0 POS float |
| // TEXCOORD 0 xy 1 NONE float xy |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_TARGET 0 xyzw 0 TARGET float xyzw |
| // |
| ps_4_0 |
| dcl_sampler s0, mode_default |
| dcl_resource_texture2d (float,float,float,float) t0 |
| dcl_input_ps linear v1.xy |
| dcl_output o0.xyzw |
| sample o0.xyzw, v1.xyxx, t0.xyzw, s0 |
| ret |
| // Approximately 2 instruction slots used |
| #endif |
| |
| const BYTE g_ps_blit[] = |
| { |
| 68, 88, 66, 67, 183, 100, |
| 39, 89, 244, 20, 241, 39, |
| 36, 169, 159, 230, 234, 214, |
| 114, 11, 1, 0, 0, 0, |
| 72, 2, 0, 0, 5, 0, |
| 0, 0, 52, 0, 0, 0, |
| 212, 0, 0, 0, 44, 1, |
| 0, 0, 96, 1, 0, 0, |
| 204, 1, 0, 0, 82, 68, |
| 69, 70, 152, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 2, 0, 0, 0, |
| 28, 0, 0, 0, 0, 4, |
| 255, 255, 0, 1, 0, 0, |
| 101, 0, 0, 0, 92, 0, |
| 0, 0, 3, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, |
| 97, 0, 0, 0, 2, 0, |
| 0, 0, 5, 0, 0, 0, |
| 4, 0, 0, 0, 255, 255, |
| 255, 255, 0, 0, 0, 0, |
| 1, 0, 0, 0, 12, 0, |
| 0, 0, 115, 97, 109, 112, |
| 0, 116, 101, 120, 0, 77, |
| 105, 99, 114, 111, 115, 111, |
| 102, 116, 32, 40, 82, 41, |
| 32, 72, 76, 83, 76, 32, |
| 83, 104, 97, 100, 101, 114, |
| 32, 67, 111, 109, 112, 105, |
| 108, 101, 114, 32, 57, 46, |
| 50, 57, 46, 57, 53, 50, |
| 46, 51, 49, 49, 49, 0, |
| 171, 171, 73, 83, 71, 78, |
| 80, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 0, 0, 0, |
| 68, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 3, 3, 0, 0, |
| 83, 86, 95, 80, 79, 83, |
| 73, 84, 73, 79, 78, 0, |
| 84, 69, 88, 67, 79, 79, |
| 82, 68, 0, 171, 171, 171, |
| 79, 83, 71, 78, 44, 0, |
| 0, 0, 1, 0, 0, 0, |
| 8, 0, 0, 0, 32, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 3, 0, |
| 0, 0, 0, 0, 0, 0, |
| 15, 0, 0, 0, 83, 86, |
| 95, 84, 65, 82, 71, 69, |
| 84, 0, 171, 171, 83, 72, |
| 68, 82, 100, 0, 0, 0, |
| 64, 0, 0, 0, 25, 0, |
| 0, 0, 90, 0, 0, 3, |
| 0, 96, 16, 0, 0, 0, |
| 0, 0, 88, 24, 0, 4, |
| 0, 112, 16, 0, 0, 0, |
| 0, 0, 85, 85, 0, 0, |
| 98, 16, 0, 3, 50, 16, |
| 16, 0, 1, 0, 0, 0, |
| 101, 0, 0, 3, 242, 32, |
| 16, 0, 0, 0, 0, 0, |
| 69, 0, 0, 9, 242, 32, |
| 16, 0, 0, 0, 0, 0, |
| 70, 16, 16, 0, 1, 0, |
| 0, 0, 70, 126, 16, 0, |
| 0, 0, 0, 0, 0, 96, |
| 16, 0, 0, 0, 0, 0, |
| 62, 0, 0, 1, 83, 84, |
| 65, 84, 116, 0, 0, 0, |
| 2, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 2, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0 |
| }; |