| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 |
| // |
| // |
| // fxc /Fhd3d10tri.hlsl.vs.h /Evs /Tvs_4_0 d3d10tri.hlsl |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // POSITION 0 xyzw 0 NONE float xyzw |
| // COLOR 0 xyzw 1 NONE float xyzw |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------ ------ |
| // SV_POSITION 0 xyzw 0 POS float xyzw |
| // COLOR 0 xyzw 1 NONE float xyzw |
| // |
| vs_4_0 |
| dcl_input v0.xyzw |
| dcl_input v1.xyzw |
| dcl_output_siv o0.xyzw, position |
| dcl_output o1.xyzw |
| mov o0.xyzw, v0.xyzw |
| mov o1.xyzw, v1.xyzw |
| ret |
| // Approximately 3 instruction slots used |
| #endif |
| |
| const BYTE g_vs[] = |
| { |
| 68, 88, 66, 67, 190, 171, |
| 186, 20, 44, 105, 95, 129, |
| 137, 204, 223, 72, 251, 159, |
| 126, 176, 1, 0, 0, 0, |
| 28, 2, 0, 0, 5, 0, |
| 0, 0, 52, 0, 0, 0, |
| 140, 0, 0, 0, 220, 0, |
| 0, 0, 48, 1, 0, 0, |
| 160, 1, 0, 0, 82, 68, |
| 69, 70, 80, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 28, 0, 0, 0, 0, 4, |
| 254, 255, 0, 1, 0, 0, |
| 28, 0, 0, 0, 77, 105, |
| 99, 114, 111, 115, 111, 102, |
| 116, 32, 40, 82, 41, 32, |
| 72, 76, 83, 76, 32, 83, |
| 104, 97, 100, 101, 114, 32, |
| 67, 111, 109, 112, 105, 108, |
| 101, 114, 32, 57, 46, 50, |
| 57, 46, 57, 53, 50, 46, |
| 51, 49, 49, 49, 0, 171, |
| 171, 171, 73, 83, 71, 78, |
| 72, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 15, 15, 0, 0, |
| 65, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 15, 15, 0, 0, |
| 80, 79, 83, 73, 84, 73, |
| 79, 78, 0, 67, 79, 76, |
| 79, 82, 0, 171, 79, 83, |
| 71, 78, 76, 0, 0, 0, |
| 2, 0, 0, 0, 8, 0, |
| 0, 0, 56, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 3, 0, 0, 0, |
| 0, 0, 0, 0, 15, 0, |
| 0, 0, 68, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 3, 0, 0, 0, |
| 1, 0, 0, 0, 15, 0, |
| 0, 0, 83, 86, 95, 80, |
| 79, 83, 73, 84, 73, 79, |
| 78, 0, 67, 79, 76, 79, |
| 82, 0, 171, 171, 83, 72, |
| 68, 82, 104, 0, 0, 0, |
| 64, 0, 1, 0, 26, 0, |
| 0, 0, 95, 0, 0, 3, |
| 242, 16, 16, 0, 0, 0, |
| 0, 0, 95, 0, 0, 3, |
| 242, 16, 16, 0, 1, 0, |
| 0, 0, 103, 0, 0, 4, |
| 242, 32, 16, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 101, 0, 0, 3, 242, 32, |
| 16, 0, 1, 0, 0, 0, |
| 54, 0, 0, 5, 242, 32, |
| 16, 0, 0, 0, 0, 0, |
| 70, 30, 16, 0, 0, 0, |
| 0, 0, 54, 0, 0, 5, |
| 242, 32, 16, 0, 1, 0, |
| 0, 0, 70, 30, 16, 0, |
| 1, 0, 0, 0, 62, 0, |
| 0, 1, 83, 84, 65, 84, |
| 116, 0, 0, 0, 3, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 4, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 2, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0 |
| }; |