blob: 1e96066874b0389aad5076992e02ed64977e2f0b [file] [log] [blame]
/**************************************************************************
*
* Copyright 2010 Luca Barbieri
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef D3D1XSTUTIL_H_
#define D3D1XSTUTIL_H_
#ifdef _MSC_VER
#include <unordered_map>
#include <unordered_set>
#else
#include <tr1/unordered_map>
#include <tr1/unordered_set>
namespace std
{
using namespace tr1;
}
#endif
#include <map>
#include <utility>
#define WIN32_LEAN_AND_MEAN
#include <objbase.h>
#include "galliumdxgi.h"
#include <d3dcommon.h>
extern "C"
{
#include "util/u_atomic.h"
#include "pipe/p_format.h"
#include "os/os_thread.h"
}
#include <assert.h>
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
#define D3D_PRIMITIVE_TOPOLOGY_COUNT 65
extern unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT];
#define D3D_PRIMITIVE_COUNT 40
extern unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT];
/* NOTE: this _depends_ on the vtable layout of the C++ compiler to be
* binary compatible with Windows.
* Furthermore some absurd vtable layout likely won't work at all, since
* we perform some casts which are probably not safe by the C++ standard.
*
* In particular, the GNU/Linux/Itanium/clang ABI and Microsoft ABIs will work,
* but others may not.
* If in doubt, just switch to the latest version of a widely used C++ compiler.
*
* DESIGN of the Gallium COM implementation
*
* This state tracker uses somewhat unusual C++ coding patterns,
* to implement the COM interfaces required by Direct3D.
*
* While it may seem complicated, the effect is that the result
* generally behaves as intuitively as possible: in particular pointer
* casts very rarely change the pointer value (only for secondary
* DXGI/Gallium interfaces)
*
* Implementing COM is on first sight very easy: after all, it just
* consists of a reference count, and a dynamic_cast<> equivalent.
*
* However, implementing objects with multiple interfaces is actually
* quite tricky.
* The issue is that the interface pointers can't be equal, since this
* would place incompatible constraints on the vtable layout and thus
* multiple inheritance (and the subobjects the C++ compiler creates
* with it) must be correctly used.
*
* Furthermore, we must have a single reference count, which means
* that a naive implementation won't work, and it's necessary to either
* use virtual inheritance, or the "mixin inheritance" model we use.
*
* This solution aims to achieve the following object layout:
* 0: pointer to vtable for primary interface
* 1: reference count
* ... main class
* ... vtable pointers for secondary interfaces
* ... implementation of subclasses assuming secondary interfaces
*
* This allows us to cast pointers by just reinterpreting the value in
* almost all cases.
*
* To achieve this, *all* non-leaf classes must have their parent
* or the base COM interface as a template parameter, since derived
* classes may need to change that to support an interface derived
* from the one implemented by the superclass.
*
* Note however, that you can cast without regard to the template
* parameter, because only the vtable layout depends on it, since
* interfaces have no data members.
*
* For this to work, DON'T USE VIRTUAL FUNCTIONS except to implement
* interfaces, since the vtable layouts would otherwise be mismatched.
* An exception are virtual functions called only from other virtual functions,
* which is currently only used for the virtual destructor.
*
* The base class is GalliumComObject<IFoo>, which implements the
* IUnknown interface, and inherits IFoo.
*
* To support multiple inheritance, we insert GalliumMultiComObject,
* which redirects the secondary interfaces to the GalliumComObject
* superclass.
*
* Gallium(Multi)PrivateDataComObject is like ComObject but also
* implements the Get/SetPrivateData functions present on several
* D3D/DXGI interfaces.
*
* Example class hierarchy:
*
* IUnknown
* (pure interface)
* |
* V
* IAnimal
* (pure interface)
* |
* V
* IDuck
* (pure interface)
* |
* V
* GalliumComObject<IDuck>
* (non-instantiable, only implements IUnknown)
* |
* V
* GalliumAnimal<IDuck>
* (non-instantiable, only implements IAnimal)
* |
* V
* GalliumDuck
* (concrete)
* |
* V
* GalliumMultiComObject<GalliumDuck, IWheeledVehicle> <- IWheeledVehicle <- IVehicle <- IUnknown (second version)
* (non-instantiable, only implements IDuck and the IUnknown of IWheeledVehicle)
* |
* V
* GalliumDuckOnWheels
* (concrete)
*
* This will produce the desired layout.
* Note that GalliumAnimal<IFoo>* is safely castable to GalliumAnimal<IBar>*
* by reinterpreting, as long as non-interface virtual functions are not used,
* and that you only call interface functions for the superinterface of IBar
* that the object actually implements.
*
* Instead, if GalliumDuck where to inherit both from GalliumAnimal
* and IDuck, then (IDuck*)gallium_duck and (IAnimal*)gallium_duck would
* have different pointer values, which the "base class as template parameter"
* trick avoids.
*
* The price we pay is that you MUST NOT have virtual functions other than those
* implementing interfaces (except for leaf classes) since the position of these
* would depend on the base interface.
* As mentioned above, virtual functions only called from interface functions
* are an exception, currently used only for the virtual destructor.
* If you want virtual functions anyway , put them in a separate interface class,
* multiply inherit from that and cast the pointer to that interface.
*
* You CAN however have virtual functions on any class which does not specify
* his base as a template parameter, or where you don't need to change the
* template base interface parameter by casting.
*
* --- The magic QueryInterface "delete this" trick ---
*
* When the reference count drops to 0, we must delete the class.
* The problem is, that we must call the right virtual destructor (i.e. on the right class).
* However, we would like to be able to call release() and nonatomic_release()
* non-virtually for performance (also, the latter cannot be called virtually at all, since
* IUnknown does not offer it).
*
* The naive solution would be to just add a virtual destructor and rely on it.
* However, this doesn't work due to the fact that as described above we perform casets
* with are unsafe regarding vtable layout.
* In particular, consider the case where we try to delete GalliumComObject<ID3D11Texture2D>
* with a pointer to GalliumComObject<ID3D11Resource>.
* Since we think that this is a GalliumComObject<ID3D11Resource>, we'll look for the
* destructor in the vtable slot immediately after the ID3D11Resource vtable, but this is
* actually an ID3D11Texture2D function implemented by the object!
*
* So, we must put the destructor somewhere else.
* We could add it as a data member, but it would be awkward and it would bloat the
* class.
* Thus, we use this trick: we reuse the vtable slot for QueryInterface, which is always at the
* same position.
* To do so, we define a special value for the first pointer argument, that triggers a
* "delete this".
* In addition to that, we add a virtual destructor to GalliumComObject.
* That virtual destructor will be called by QueryInterface, and since that is a virtual
* function, it will know the correct place for the virtual destructor.
*
* QueryInterface is already slow due to the need to compare several GUIDs, so the
* additional pointer test should not be significant.
*
* Of course the ideal solution would be telling the C++ compiler to put the
* destructor it in a negative vtable slot, but unfortunately GCC doesn't support that
* yet, and this method is almost as good as that.
*/
template<typename T>
struct com_traits;
#define COM_INTERFACE(intf, base) \
template<> \
struct com_traits<intf> \
{ \
static REFIID iid() {return IID_##intf;} \
static inline bool is_self_or_ancestor(REFIID riid) {return riid == iid() || com_traits<base>::is_self_or_ancestor(riid);} \
};
template<>
struct com_traits<IUnknown>
{
static REFIID iid() {return IID_IUnknown;}
static inline bool is_self_or_ancestor(REFIID riid) {return riid == iid();}
};
#ifndef _MSC_VER
#define __uuidof(T) (com_traits<T>::iid())
#endif
struct refcnt_t
{
uint32_t refcnt;
refcnt_t(unsigned v = 1)
: refcnt(v)
{}
unsigned add_ref()
{
p_atomic_inc((int32_t*)&refcnt);
return refcnt;
}
unsigned release()
{
if(p_atomic_dec_zero((int32_t*)&refcnt))
return 0;
return refcnt;
}
void nonatomic_add_ref()
{
p_atomic_inc((int32_t*)&refcnt);
}
unsigned nonatomic_release()
{
if(p_atomic_dec_zero((int32_t*)&refcnt))
return 0;
else
return 1;
}
};
#if defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8)
/* this should be safe because atomic ops are full memory barriers, and thus a sequence that does:
* ++one_refcnt;
* --other_refcnt;
* should never be reorderable (as seen from another CPU) to:
* --other_refcnt
* ++one_refcnt
*
* since one of the ops is atomic.
* If this weren't the case, a CPU could incorrectly destroy an object manipulated in that way by another one.
*/
struct dual_refcnt_t
{
union
{
uint64_t refcnt;
struct
{
uint32_t atomic_refcnt;
uint32_t nonatomic_refcnt;
};
};
dual_refcnt_t(unsigned v = 1)
{
atomic_refcnt = v;
nonatomic_refcnt = 0;
}
bool is_zero()
{
if(sizeof(void*) == 8)
return *(volatile uint64_t*)&refcnt == 0ULL;
else
{
uint64_t v;
do
{
v = refcnt;
}
while(!__sync_bool_compare_and_swap(&refcnt, v, v));
return v == 0ULL;
}
}
unsigned add_ref()
{
//printf("%p add_ref at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
p_atomic_inc((int32_t*)&atomic_refcnt);
return atomic_refcnt + nonatomic_refcnt;
}
unsigned release()
{
//printf("%p release at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
if(p_atomic_dec_zero((int32_t*)&atomic_refcnt) && !nonatomic_refcnt && is_zero())
return 0;
unsigned v = atomic_refcnt + nonatomic_refcnt;
return v ? v : 1;
}
void nonatomic_add_ref()
{
//printf("%p nonatomic_add_ref at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
++nonatomic_refcnt;
}
unsigned nonatomic_release()
{
//printf("%p nonatomic_release at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
if(!--nonatomic_refcnt)
{
__sync_synchronize();
if(!atomic_refcnt && is_zero())
return 0;
}
return 1;
}
};
#else
// this will result in atomic operations being used while they could have been avoided
#ifdef __i386__
#warning Compile for 586+ using GCC to improve the performance of the Direct3D 10/11 state tracker
#endif
typedef refcnt_t dual_refcnt_t;
#endif
#define IID_MAGIC_DELETE_THIS (*(const IID*)((intptr_t)-(int)(sizeof(IID) - 1)))
template<typename Base = IUnknown, typename RefCnt = refcnt_t>
struct GalliumComObject : public Base
{
RefCnt refcnt;
GalliumComObject()
{}
/* DO NOT CALL this from externally called non-virtual functions in derived classes, since
* the vtable position depends on the COM interface being implemented
*/
virtual ~GalliumComObject()
{}
inline ULONG add_ref()
{
return refcnt.add_ref();
}
inline ULONG release()
{
ULONG v = refcnt.release();
if(!v)
{
/* this will call execute "delete this", using the correct vtable slot for the destructor */
/* see the initial comment for an explaination of this magic trick */
this->QueryInterface(IID_MAGIC_DELETE_THIS, 0);
return 0;
}
return v;
}
inline void nonatomic_add_ref()
{
refcnt.nonatomic_add_ref();
}
inline void nonatomic_release()
{
if(!refcnt.nonatomic_release())
{
/* this will execute "delete this", using the correct vtable slot for the destructor */
/* see the initial comment for an explaination of this magic trick */
this->QueryInterface(IID_MAGIC_DELETE_THIS, 0);
}
}
inline HRESULT query_interface(REFIID riid, void **ppvObject)
{
if(com_traits<Base>::is_self_or_ancestor(riid))
{
// must be the virtual AddRef, since it is overridden by some classes
this->AddRef();
*ppvObject = this;
return S_OK;
}
else
return E_NOINTERFACE;
}
virtual ULONG STDMETHODCALLTYPE AddRef()
{
return add_ref();
}
virtual ULONG STDMETHODCALLTYPE Release()
{
return release();
}
virtual HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void **ppvObject)
{
/* see the initial comment for an explaination of this magic trick */
if(&riid == &IID_MAGIC_DELETE_THIS)
{
delete this;
return 0;
}
if(!this)
return E_INVALIDARG;
if(!ppvObject)
return E_POINTER;
return query_interface(riid, ppvObject);
}
};
template<typename BaseClass, typename SecondaryInterface>
struct GalliumMultiComObject : public BaseClass, SecondaryInterface
{
// we could avoid this duplication, but the increased complexity to do so isn't worth it
virtual ULONG STDMETHODCALLTYPE AddRef()
{
return BaseClass::add_ref();
}
virtual ULONG STDMETHODCALLTYPE Release()
{
return BaseClass::release();
}
inline HRESULT query_interface(REFIID riid, void **ppvObject)
{
HRESULT hr = BaseClass::query_interface(riid, ppvObject);
if(SUCCEEDED(hr))
return hr;
if(com_traits<SecondaryInterface>::is_self_or_ancestor(riid))
{
// must be the virtual AddRef, since it is overridden by some classes
this->AddRef();
*ppvObject = (SecondaryInterface*)this;
return S_OK;
}
else
return E_NOINTERFACE;
}
virtual HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void **ppvObject)
{
/* see the initial comment for an explaination of this magic trick */
if(&riid == &IID_MAGIC_DELETE_THIS)
{
delete this;
return 0;
}
if(!this)
return E_INVALIDARG;
if(!ppvObject)
return E_POINTER;
return query_interface(riid, ppvObject);
}
};
template<typename T, typename Traits>
struct refcnt_ptr
{
T* p;
refcnt_ptr()
: p(0)
{}
void add_ref() {Traits::add_ref(p);}
void release() {Traits::release(p);}
template<typename U, typename UTraits>
refcnt_ptr(const refcnt_ptr<U, UTraits>& c)
{
*this = static_cast<U*>(c.ref());
}
~refcnt_ptr()
{
release();
}
void reset(T* q)
{
release();
p = q;
}
template<typename U, typename UTraits>
refcnt_ptr& operator =(const refcnt_ptr<U, UTraits>& q)
{
return *this = q.p;
}
template<typename U>
refcnt_ptr& operator =(U* q)
{
release();
p = static_cast<T*>(q);
add_ref();
return *this;
}
T* ref()
{
add_ref();
return p;
}
T* steal()
{
T* ret = p;
p = 0;
return ret;
}
T* operator ->()
{
return p;
}
const T* operator ->() const
{
return p;
}
T** operator &()
{
assert(!p);
return &p;
}
bool operator !() const
{
return !p;
}
typedef T* refcnt_ptr::*unspecified_bool_type;
operator unspecified_bool_type() const
{
return p ? &refcnt_ptr::p : 0;
}
};
struct simple_ptr_traits
{
static void add_ref(void* p) {}
static void release(void* p) {}
};
struct com_ptr_traits
{
static void add_ref(void* p)
{
if(p)
((IUnknown*)p)->AddRef();
}
static void release(void* p)
{
if(p)
((IUnknown*)p)->Release();
}
};
template<typename T>
struct ComPtr : public refcnt_ptr<T, com_ptr_traits>
{
template<typename U, typename UTraits>
ComPtr& operator =(const refcnt_ptr<U, UTraits>& q)
{
return *this = q.p;
}
template<typename U>
ComPtr& operator =(U* q)
{
this->release();
this->p = static_cast<T*>(q);
this->add_ref();
return *this;
}
};
template<typename T, typename TTraits, typename U, typename UTraits>
bool operator ==(const refcnt_ptr<T, TTraits>& a, const refcnt_ptr<U, UTraits>& b)
{
return a.p == b.p;
}
template<typename T, typename TTraits, typename U>
bool operator ==(const refcnt_ptr<T, TTraits>& a, U* b)
{
return a.p == b;
}
template<typename T, typename TTraits, typename U>
bool operator ==(U* b, const refcnt_ptr<T, TTraits>& a)
{
return a.p == b;
}
template<typename T, typename TTraits, typename U, typename UTraits>
bool operator !=(const refcnt_ptr<T, TTraits>& a, const refcnt_ptr<U, UTraits>& b)
{
return a.p != b.p;
}
template<typename T, typename TTraits, typename U>
bool operator !=(const refcnt_ptr<T, TTraits>& a, U* b)
{
return a.p != b;
}
template<typename T, typename TTraits, typename U>
bool operator !=(U* b, const refcnt_ptr<T, TTraits>& a)
{
return a.p != b;
}
template<bool threadsafe>
struct maybe_mutex_t;
template<>
struct maybe_mutex_t<true>
{
pipe_mutex mutex;
maybe_mutex_t()
{
pipe_mutex_init(mutex);
}
void lock()
{
pipe_mutex_lock(mutex);
}
void unlock()
{
pipe_mutex_unlock(mutex);
}
};
template<>
struct maybe_mutex_t<false>
{
void lock()
{
}
void unlock()
{
}
};
typedef maybe_mutex_t<true> mutex_t;
template<typename T>
struct lock_t
{
T& mutex;
lock_t(T& mutex)
: mutex(mutex)
{
mutex.lock();
}
~lock_t()
{
mutex.unlock();
}
};
struct c_string
{
const char* p;
c_string(const char* p)
: p(p)
{}
operator const char*() const
{
return p;
}
};
static inline bool operator ==(const c_string& a, const c_string& b)
{
return !strcmp(a.p, b.p);
}
static inline bool operator !=(const c_string& a, const c_string& b)
{
return strcmp(a.p, b.p);
}
static inline size_t raw_hash(const char* p, size_t size)
{
size_t res;
if(sizeof(size_t) >= 8)
res = (size_t)14695981039346656037ULL;
else
res = (size_t)2166136261UL;
const char* end = p + size;
for(; p != end; ++p)
{
res ^= (size_t)*p;
if(sizeof(size_t) >= 8)
res *= (size_t)1099511628211ULL;
else
res *= (size_t)16777619UL;
}
return res;
};
template<typename T>
static inline size_t raw_hash(const T& t)
{
return raw_hash((const char*)&t, sizeof(t));
}
// TODO: only tested with the gcc libstdc++, might not work elsewhere
namespace std
{
#ifndef _MSC_VER
namespace tr1
{
#endif
template<>
struct hash<GUID> : public std::unary_function<GUID, size_t>
{
inline size_t operator()(GUID __val) const;
};
inline size_t hash<GUID>::operator()(GUID __val) const
{
return raw_hash(__val);
}
template<>
struct hash<c_string> : public std::unary_function<c_string, size_t>
{
inline size_t operator()(c_string __val) const;
};
inline size_t hash<c_string>::operator()(c_string __val) const
{
return raw_hash(__val.p, strlen(__val.p));
}
template<typename T, typename U>
struct hash<std::pair<T, U> > : public std::unary_function<std::pair<T, U>, size_t>
{
inline size_t operator()(std::pair<T, U> __val) const;
};
template<typename T, typename U>
inline size_t hash<std::pair<T, U> >::operator()(std::pair<T, U> __val) const
{
std::pair<size_t, size_t> p;
p.first = hash<T>()(__val.first);
p.second = hash<U>()(__val.second);
return raw_hash(p);
}
#ifndef _MSC_VER
}
#endif
}
template<typename Base, typename RefCnt = refcnt_t>
struct GalliumPrivateDataComObject : public GalliumComObject<Base, RefCnt>
{
typedef std::unordered_map<GUID, std::pair<void*, unsigned> > private_data_map_t;
private_data_map_t private_data_map;
mutex_t private_data_mutex;
~GalliumPrivateDataComObject()
{
for(private_data_map_t::iterator i = private_data_map.begin(), e = private_data_map.end(); i != e; ++i)
{
if(i->second.second == ~0u)
((IUnknown*)i->second.first)->Release();
else
free(i->second.first);
}
}
HRESULT get_private_data(
REFGUID guid,
UINT *pDataSize,
void *pData)
{
lock_t<mutex_t> lock(private_data_mutex);
private_data_map_t::iterator i = private_data_map.find(guid);
*pDataSize = 0;
if(i == private_data_map.end())
return DXGI_ERROR_NOT_FOUND;
if(i->second.second == ~0u)
{
/* TODO: is GetPrivateData on interface data supposed to do this? */
if(*pDataSize < sizeof(void*))
return E_INVALIDARG;
if(pData)
{
memcpy(pData, &i->second.first, sizeof(void*));
((IUnknown*)i->second.first)->AddRef();
}
*pDataSize = sizeof(void*);
}
else
{
unsigned size = std::min(*pDataSize, i->second.second);
if(pData)
memcpy(pData, i->second.first, size);
*pDataSize = size;
}
return S_OK;
}
HRESULT set_private_data(
REFGUID guid,
UINT DataSize,
const void *pData)
{
void* p = 0;
if(DataSize && pData)
{
p = malloc(DataSize);
if(!p)
return E_OUTOFMEMORY;
}
lock_t<mutex_t> lock(private_data_mutex);
std::pair<void*, unsigned>& v = private_data_map[guid];
if(v.first)
{
if(v.second == ~0u)
((IUnknown*)v.first)->Release();
else
free(v.first);
}
if(DataSize && pData)
{
memcpy(p, pData, DataSize);
v.first = p;
v.second = DataSize;
}
else
private_data_map.erase(guid);
return S_OK;
}
HRESULT set_private_data_interface(
REFGUID guid,
const IUnknown *pData)
{
lock_t<mutex_t> lock(private_data_mutex);
std::pair<void*, unsigned>& v = private_data_map[guid];
if(v.first)
{
if(v.second == ~0u)
((IUnknown*)v.first)->Release();
else
free(v.first);
}
if(pData)
{
((IUnknown*)pData)->AddRef();
v.first = (void*)pData;
v.second = ~0;
}
else
private_data_map.erase(guid);
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT *pDataSize,
void *pData)
{
return get_private_data(guid, pDataSize, pData);
}
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void *pData)
{
return set_private_data(guid, DataSize, pData);
}
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown *pData)
{
return set_private_data_interface(guid, pData);
}
};
template<typename BaseClass, typename SecondaryInterface>
struct GalliumMultiPrivateDataComObject : public GalliumMultiComObject<BaseClass, SecondaryInterface>
{
// we could avoid this duplication, but the increased complexity to do so isn't worth it
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT *pDataSize,
void *pData)
{
return BaseClass::get_private_data(guid, pDataSize, pData);
}
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void *pData)
{
return BaseClass::set_private_data(guid, DataSize, pData);
}
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown *pData)
{
return BaseClass::set_private_data_interface(guid, pData);
}
};
#define DXGI_FORMAT_COUNT 116
extern pipe_format dxgi_to_pipe_format[DXGI_FORMAT_COUNT];
extern DXGI_FORMAT pipe_to_dxgi_format[PIPE_FORMAT_COUNT];
void init_pipe_to_dxgi_format();
COM_INTERFACE(IGalliumDevice, IUnknown);
COM_INTERFACE(IGalliumAdapter, IUnknown);
COM_INTERFACE(IGalliumResource, IUnknown);
// used to make QueryInterface know the IIDs of the interface and its ancestors
COM_INTERFACE(IDXGIObject, IUnknown)
COM_INTERFACE(IDXGIDeviceSubObject, IDXGIObject)
COM_INTERFACE(IDXGISurface, IDXGIDeviceSubObject)
COM_INTERFACE(IDXGIOutput, IDXGIObject)
COM_INTERFACE(IDXGIAdapter, IDXGIObject)
COM_INTERFACE(IDXGISwapChain, IDXGIDeviceSubObject)
COM_INTERFACE(IDXGIFactory, IDXGIObject)
COM_INTERFACE(IDXGIDevice, IDXGIObject)
COM_INTERFACE(IDXGIResource, IDXGIDeviceSubObject)
COM_INTERFACE(IDXGISurface1, IDXGISurface)
COM_INTERFACE(IDXGIDevice1, IDXGIDevice)
COM_INTERFACE(IDXGIAdapter1, IDXGIAdapter)
COM_INTERFACE(IDXGIFactory1, IDXGIFactory)
template<typename Base>
struct GalliumDXGIDevice : public GalliumMultiPrivateDataComObject<Base, IDXGIDevice1>
{
ComPtr<IDXGIAdapter> adapter;
int priority;
unsigned max_latency;
GalliumDXGIDevice(IDXGIAdapter* p_adapter)
{
adapter = p_adapter;
}
virtual HRESULT STDMETHODCALLTYPE GetParent(
REFIID riid,
void **ppParent)
{
return adapter.p->QueryInterface(riid, ppParent);
}
virtual HRESULT STDMETHODCALLTYPE GetAdapter(
IDXGIAdapter **pAdapter)
{
*pAdapter = adapter.ref();
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE QueryResourceResidency(
IUnknown *const *ppResources,
DXGI_RESIDENCY *pResidencyStatus,
UINT NumResources)
{
for(unsigned i = 0; i < NumResources; ++i)
pResidencyStatus[i] = DXGI_RESIDENCY_FULLY_RESIDENT;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority(
INT Priority)
{
priority = Priority;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority(
INT *pPriority)
{
*pPriority = priority;
return S_OK;
}
HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(
UINT *pMaxLatency
)
{
*pMaxLatency = max_latency;
return S_OK;
}
virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(
UINT MaxLatency)
{
max_latency = MaxLatency;
return S_OK;
}
};
COM_INTERFACE(ID3D10Blob, IUnknown);
/* NOTE: ID3DBlob implementations may come from a Microsoft native DLL
* (e.g. d3dcompiler), or perhaps even from the application itself.
*
* Hence, never try to access the data/size members directly, which is why they are private.
* In internal code, use std::pair<void*, size_t> instead of this class.
*/
class GalliumD3DBlob : public GalliumComObject<ID3DBlob>
{
void* data;
size_t size;
public:
GalliumD3DBlob(void* data, size_t size)
: data(data), size(size)
{}
~GalliumD3DBlob()
{
free(data);
}
virtual LPVOID STDMETHODCALLTYPE GetBufferPointer()
{
return data;
}
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize()
{
return size;
}
};
#endif /* D3D1XSTUTIL_H_ */