blob: 0277ef1567426863c7e0ea2f49b5fd3cbdeae478 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors:
* Brian Paul
*/
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "sp_context.h"
#include "sp_state.h"
#include "sp_texture.h"
#include "sp_tex_sample.h"
#include "sp_tex_tile_cache.h"
struct sp_sampler {
struct pipe_sampler_state base;
struct sp_sampler_variant *variants;
struct sp_sampler_variant *current;
};
static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
{
return (struct sp_sampler *)sampler;
}
static void *
softpipe_create_sampler_state(struct pipe_context *pipe,
const struct pipe_sampler_state *sampler)
{
struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler);
sp_sampler->base = *sampler;
sp_sampler->variants = NULL;
return (void *)sp_sampler;
}
/**
* Bind a range [start, start+num-1] of samplers for a shader stage.
*/
static void
softpipe_bind_sampler_states(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
void **samplers)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
unsigned i;
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(softpipe->samplers[shader]));
/* Check for no-op */
if (start + num <= softpipe->num_samplers[shader] &&
!memcmp(softpipe->samplers[shader] + start, samplers,
num * sizeof(void *))) {
return;
}
draw_flush(softpipe->draw);
/* set the new samplers */
for (i = 0; i < num; i++) {
softpipe->samplers[shader][start + i] = samplers[i];
}
/* find highest non-null samplers[] entry */
{
unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
j--;
softpipe->num_samplers[shader] = j;
}
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_samplers(softpipe->draw,
shader,
softpipe->samplers[shader],
softpipe->num_samplers[shader]);
}
softpipe->dirty |= SP_NEW_SAMPLER;
}
static void
softpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned num, void **samplers)
{
softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
}
static void
softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
unsigned num,
void **samplers)
{
softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
}
static void
softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
unsigned num,
void **samplers)
{
softpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
}
static struct pipe_sampler_view *
softpipe_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *resource,
const struct pipe_sampler_view *templ)
{
struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
if (view) {
*view = *templ;
view->reference.count = 1;
view->texture = NULL;
pipe_resource_reference(&view->texture, resource);
view->context = pipe;
}
return view;
}
static void
softpipe_sampler_view_destroy(struct pipe_context *pipe,
struct pipe_sampler_view *view)
{
pipe_resource_reference(&view->texture, NULL);
FREE(view);
}
static void
softpipe_set_sampler_views(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
struct pipe_sampler_view **views)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
uint i;
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(softpipe->sampler_views[shader]));
/* Check for no-op */
if (start + num <= softpipe->num_sampler_views[shader] &&
!memcmp(softpipe->sampler_views[shader] + start, views,
num * sizeof(struct pipe_sampler_view *))) {
return;
}
draw_flush(softpipe->draw);
/* set the new sampler views */
for (i = 0; i < num; i++) {
pipe_sampler_view_reference(&softpipe->sampler_views[shader][start + i],
views[i]);
sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
views[i]);
}
/* find highest non-null sampler_views[] entry */
{
unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
j--;
softpipe->num_sampler_views[shader] = j;
}
if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
draw_set_sampler_views(softpipe->draw,
shader,
softpipe->sampler_views[shader],
softpipe->num_sampler_views[shader]);
}
softpipe->dirty |= SP_NEW_TEXTURE;
}
static void
softpipe_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
}
static void
softpipe_set_vertex_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
}
static void
softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
{
softpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
}
/**
* Find/create an sp_sampler_variant object for sampling the given texture,
* sampler and tex unit.
*
* Note that the tex unit is significant. We can't re-use a sampler
* variant for multiple texture units because the sampler variant contains
* the texture object pointer. If the texture object pointer were stored
* somewhere outside the sampler variant, we could re-use samplers for
* multiple texture units.
*/
static struct sp_sampler_variant *
get_sampler_variant( unsigned unit,
struct sp_sampler *sampler,
struct pipe_sampler_view *view,
unsigned processor )
{
struct softpipe_resource *sp_texture = softpipe_resource(view->texture);
struct sp_sampler_variant *v = NULL;
union sp_sampler_key key;
/* if this fails, widen the key.unit field and update this assertion */
assert(PIPE_MAX_SAMPLERS <= 16);
key.bits.target = sp_texture->base.target;
key.bits.is_pot = sp_texture->pot;
key.bits.processor = processor;
key.bits.unit = unit;
key.bits.swizzle_r = view->swizzle_r;
key.bits.swizzle_g = view->swizzle_g;
key.bits.swizzle_b = view->swizzle_b;
key.bits.swizzle_a = view->swizzle_a;
key.bits.pad = 0;
if (sampler->current &&
key.value == sampler->current->key.value) {
v = sampler->current;
}
if (v == NULL) {
for (v = sampler->variants; v; v = v->next)
if (v->key.value == key.value)
break;
if (v == NULL) {
v = sp_create_sampler_variant( &sampler->base, key );
v->next = sampler->variants;
sampler->variants = v;
}
}
sampler->current = v;
return v;
}
/**
* Reset the sampler variants for a shader stage (vert, frag, geom).
*/
static void
reset_sampler_variants(struct softpipe_context *softpipe,
unsigned shader,
unsigned tgsi_shader,
int max_sampler)
{
int i;
for (i = 0; i <= max_sampler; i++) {
if (softpipe->samplers[shader][i]) {
softpipe->tgsi.samplers_list[shader][i] =
get_sampler_variant(i,
sp_sampler(softpipe->samplers[shader][i]),
softpipe->sampler_views[shader][i],
tgsi_shader);
sp_sampler_variant_bind_view(softpipe->tgsi.samplers_list[shader][i],
softpipe->tex_cache[shader][i],
softpipe->sampler_views[shader][i]);
}
}
}
void
softpipe_reset_sampler_variants(struct softpipe_context *softpipe)
{
/* It's a bit hard to build these samplers ahead of time -- don't
* really know which samplers are going to be used for vertex and
* fragment programs.
*/
/* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */
reset_sampler_variants(softpipe,
PIPE_SHADER_VERTEX,
TGSI_PROCESSOR_VERTEX,
softpipe->vs->max_sampler);
reset_sampler_variants(softpipe,
PIPE_SHADER_FRAGMENT,
TGSI_PROCESSOR_FRAGMENT,
softpipe->fs_variant->info.file_max[TGSI_FILE_SAMPLER]);
if (softpipe->gs) {
reset_sampler_variants(softpipe,
PIPE_SHADER_GEOMETRY,
TGSI_PROCESSOR_GEOMETRY,
softpipe->gs->max_sampler);
}
}
static void
softpipe_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler;
struct sp_sampler_variant *v, *tmp;
for (v = sp_sampler->variants; v; v = tmp) {
tmp = v->next;
sp_sampler_variant_destroy(v);
}
FREE( sampler );
}
void
softpipe_init_sampler_funcs(struct pipe_context *pipe)
{
pipe->create_sampler_state = softpipe_create_sampler_state;
pipe->bind_fragment_sampler_states = softpipe_bind_fragment_sampler_states;
pipe->bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
pipe->bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states;
pipe->delete_sampler_state = softpipe_delete_sampler_state;
pipe->set_fragment_sampler_views = softpipe_set_fragment_sampler_views;
pipe->set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
pipe->set_geometry_sampler_views = softpipe_set_geometry_sampler_views;
pipe->create_sampler_view = softpipe_create_sampler_view;
pipe->sampler_view_destroy = softpipe_sampler_view_destroy;
}