| /* |
| * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com> |
| * Copyright 2009 Marek Olšák <maraeo@gmail.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "r300_vs.h" |
| |
| #include "r300_context.h" |
| #include "r300_screen.h" |
| #include "r300_tgsi_to_rc.h" |
| #include "r300_reg.h" |
| |
| #include "tgsi/tgsi_dump.h" |
| #include "tgsi/tgsi_parse.h" |
| #include "tgsi/tgsi_ureg.h" |
| |
| #include "compiler/radeon_compiler.h" |
| |
| /* Convert info about VS output semantics into r300_shader_semantics. */ |
| static void r300_shader_read_vs_outputs( |
| struct r300_context *r300, |
| struct tgsi_shader_info* info, |
| struct r300_shader_semantics* vs_outputs) |
| { |
| int i; |
| unsigned index; |
| |
| r300_shader_semantics_reset(vs_outputs); |
| |
| for (i = 0; i < info->num_outputs; i++) { |
| index = info->output_semantic_index[i]; |
| |
| switch (info->output_semantic_name[i]) { |
| case TGSI_SEMANTIC_POSITION: |
| assert(index == 0); |
| vs_outputs->pos = i; |
| break; |
| |
| case TGSI_SEMANTIC_PSIZE: |
| assert(index == 0); |
| vs_outputs->psize = i; |
| break; |
| |
| case TGSI_SEMANTIC_COLOR: |
| assert(index < ATTR_COLOR_COUNT); |
| vs_outputs->color[index] = i; |
| break; |
| |
| case TGSI_SEMANTIC_BCOLOR: |
| assert(index < ATTR_COLOR_COUNT); |
| vs_outputs->bcolor[index] = i; |
| break; |
| |
| case TGSI_SEMANTIC_GENERIC: |
| assert(index < ATTR_GENERIC_COUNT); |
| vs_outputs->generic[index] = i; |
| break; |
| |
| case TGSI_SEMANTIC_FOG: |
| assert(index == 0); |
| vs_outputs->fog = i; |
| break; |
| |
| case TGSI_SEMANTIC_EDGEFLAG: |
| assert(index == 0); |
| fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n"); |
| break; |
| |
| case TGSI_SEMANTIC_CLIPVERTEX: |
| assert(index == 0); |
| /* Draw does clip vertex for us. */ |
| if (r300->screen->caps.has_tcl) { |
| fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n"); |
| } |
| break; |
| |
| default: |
| fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n", |
| info->output_semantic_name[i]); |
| } |
| } |
| |
| /* WPOS is a straight copy of POSITION and it's always emitted. */ |
| vs_outputs->wpos = i; |
| } |
| |
| static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) |
| { |
| struct r300_vertex_shader * vs = c->UserData; |
| struct r300_shader_semantics* outputs = &vs->outputs; |
| struct tgsi_shader_info* info = &vs->info; |
| int i, reg = 0; |
| boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED || |
| outputs->bcolor[1] != ATTR_UNUSED; |
| |
| /* Fill in the input mapping */ |
| for (i = 0; i < info->num_inputs; i++) |
| c->code->inputs[i] = i; |
| |
| /* Position. */ |
| if (outputs->pos != ATTR_UNUSED) { |
| c->code->outputs[outputs->pos] = reg++; |
| } else { |
| assert(0); |
| } |
| |
| /* Point size. */ |
| if (outputs->psize != ATTR_UNUSED) { |
| c->code->outputs[outputs->psize] = reg++; |
| } |
| |
| /* If we're writing back facing colors we need to send |
| * four colors to make front/back face colors selection work. |
| * If the vertex program doesn't write all 4 colors, lets |
| * pretend it does by skipping output index reg so the colors |
| * get written into appropriate output vectors. |
| */ |
| |
| /* Colors. */ |
| for (i = 0; i < ATTR_COLOR_COUNT; i++) { |
| if (outputs->color[i] != ATTR_UNUSED) { |
| c->code->outputs[outputs->color[i]] = reg++; |
| } else if (any_bcolor_used || |
| outputs->color[1] != ATTR_UNUSED) { |
| reg++; |
| } |
| } |
| |
| /* Back-face colors. */ |
| for (i = 0; i < ATTR_COLOR_COUNT; i++) { |
| if (outputs->bcolor[i] != ATTR_UNUSED) { |
| c->code->outputs[outputs->bcolor[i]] = reg++; |
| } else if (any_bcolor_used) { |
| reg++; |
| } |
| } |
| |
| /* Texture coordinates. */ |
| for (i = 0; i < ATTR_GENERIC_COUNT; i++) { |
| if (outputs->generic[i] != ATTR_UNUSED) { |
| c->code->outputs[outputs->generic[i]] = reg++; |
| } |
| } |
| |
| /* Fog coordinates. */ |
| if (outputs->fog != ATTR_UNUSED) { |
| c->code->outputs[outputs->fog] = reg++; |
| } |
| |
| /* WPOS. */ |
| c->code->outputs[outputs->wpos] = reg++; |
| } |
| |
| void r300_init_vs_outputs(struct r300_context *r300, |
| struct r300_vertex_shader *vs) |
| { |
| tgsi_scan_shader(vs->state.tokens, &vs->info); |
| r300_shader_read_vs_outputs(r300, &vs->info, &vs->outputs); |
| } |
| |
| static void r300_dummy_vertex_shader( |
| struct r300_context* r300, |
| struct r300_vertex_shader* shader) |
| { |
| struct ureg_program *ureg; |
| struct ureg_dst dst; |
| struct ureg_src imm; |
| |
| /* Make a simple vertex shader which outputs (0, 0, 0, 1), |
| * effectively rendering nothing. */ |
| ureg = ureg_create(TGSI_PROCESSOR_VERTEX); |
| dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); |
| imm = ureg_imm4f(ureg, 0, 0, 0, 1); |
| |
| ureg_MOV(ureg, dst, imm); |
| ureg_END(ureg); |
| |
| shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg)); |
| ureg_destroy(ureg); |
| |
| shader->dummy = TRUE; |
| r300_init_vs_outputs(r300, shader); |
| r300_translate_vertex_shader(r300, shader); |
| } |
| |
| void r300_translate_vertex_shader(struct r300_context *r300, |
| struct r300_vertex_shader *vs) |
| { |
| struct r300_vertex_program_compiler compiler; |
| struct tgsi_to_rc ttr; |
| unsigned i; |
| |
| /* Setup the compiler */ |
| memset(&compiler, 0, sizeof(compiler)); |
| rc_init(&compiler.Base); |
| |
| DBG_ON(r300, DBG_VP) ? compiler.Base.Debug |= RC_DBG_LOG : 0; |
| DBG_ON(r300, DBG_P_STAT) ? compiler.Base.Debug |= RC_DBG_STATS : 0; |
| compiler.code = &vs->code; |
| compiler.UserData = vs; |
| compiler.Base.is_r500 = r300->screen->caps.is_r500; |
| compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT); |
| compiler.Base.has_half_swizzles = FALSE; |
| compiler.Base.has_presub = FALSE; |
| compiler.Base.has_omod = FALSE; |
| compiler.Base.max_temp_regs = 32; |
| compiler.Base.max_constants = 256; |
| compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256; |
| |
| if (compiler.Base.Debug & RC_DBG_LOG) { |
| DBG(r300, DBG_VP, "r300: Initial vertex program\n"); |
| tgsi_dump(vs->state.tokens, 0); |
| } |
| |
| /* Translate TGSI to our internal representation */ |
| ttr.compiler = &compiler.Base; |
| ttr.info = &vs->info; |
| ttr.use_half_swizzles = FALSE; |
| |
| r300_tgsi_to_rc(&ttr, vs->state.tokens); |
| |
| if (ttr.error) { |
| fprintf(stderr, "r300 VP: Cannot translate a shader. " |
| "Using a dummy shader instead.\n"); |
| r300_dummy_vertex_shader(r300, vs); |
| return; |
| } |
| |
| if (compiler.Base.Program.Constants.Count > 200) { |
| compiler.Base.remove_unused_constants = TRUE; |
| } |
| |
| compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs + 1)); |
| compiler.SetHwInputOutput = &set_vertex_inputs_outputs; |
| |
| /* Insert the WPOS output. */ |
| rc_copy_output(&compiler.Base, 0, vs->outputs.wpos); |
| |
| /* Invoke the compiler */ |
| r3xx_compile_vertex_program(&compiler); |
| if (compiler.Base.Error) { |
| fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader" |
| " instead.\n", compiler.Base.ErrorMsg); |
| |
| if (vs->dummy) { |
| fprintf(stderr, "r300 VP: Cannot compile the dummy shader! " |
| "Giving up...\n"); |
| abort(); |
| } |
| |
| rc_destroy(&compiler.Base); |
| r300_dummy_vertex_shader(r300, vs); |
| return; |
| } |
| |
| /* Initialize numbers of constants for each type. */ |
| vs->externals_count = 0; |
| for (i = 0; |
| i < vs->code.constants.Count && |
| vs->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) { |
| vs->externals_count = i+1; |
| } |
| for (; i < vs->code.constants.Count; i++) { |
| assert(vs->code.constants.Constants[i].Type == RC_CONSTANT_IMMEDIATE); |
| } |
| vs->immediates_count = vs->code.constants.Count - vs->externals_count; |
| |
| /* And, finally... */ |
| rc_destroy(&compiler.Base); |
| } |