blob: 3a78aadd81fa9571a3570b47cb2e742908ed33c2 [file] [log] [blame]
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "pipe/p_screen.h"
#include "vl/vl_decoder.h"
#include "vl/vl_video_buffer.h"
#include "nvc0_context.h"
#include "nvc0_screen.h"
#include "nvc0_graph_macros.h"
static boolean
nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bindings)
{
if (sample_count > 8)
return FALSE;
if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
return FALSE;
if (!util_format_is_supported(format, bindings))
return FALSE;
switch (format) {
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_R8G8B8X8_UNORM:
/* HACK: GL requires equal formats for MS resolve and window is BGRA */
if (bindings & PIPE_BIND_RENDER_TARGET)
return FALSE;
default:
break;
}
/* transfers & shared are always supported */
bindings &= ~(PIPE_BIND_TRANSFER_READ |
PIPE_BIND_TRANSFER_WRITE |
PIPE_BIND_SHARED);
return (nvc0_format_table[format].usage & bindings) == bindings;
}
static int
nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
switch (param) {
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 15;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 12;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 2048;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return -8;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return 7;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_TEXTURE_SHADOW_MAP:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 150;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 1;
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TIMER_QUERY:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return 1;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return 4;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 128;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 0;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 0;
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_START_INSTANCE:
return 1;
case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
return 0; /* state trackers will know better */
case PIPE_CAP_USER_CONSTANT_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_USER_VERTEX_BUFFERS:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
return 0;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0;
}
}
static int
nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
enum pipe_shader_cap param)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
/*
case PIPE_SHADER_TESSELLATION_CONTROL:
case PIPE_SHADER_TESSELLATION_EVALUATION:
*/
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_FRAGMENT:
break;
default:
return 0;
}
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16384;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 16;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_VERTEX)
return 32;
if (shader == PIPE_SHADER_FRAGMENT)
return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
case PIPE_SHADER_CAP_MAX_CONSTS:
return 65536 / 16;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return NVC0_MAX_PIPE_CONSTBUFS;
case PIPE_SHADER_CAP_MAX_ADDRS:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return shader != PIPE_SHADER_FRAGMENT;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_MAX_PREDS:
return 0;
case PIPE_SHADER_CAP_MAX_TEMPS:
return NVC0_CAP_MAX_PROGRAM_TEMPS;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 1; /* but inlining everything, we need function declarations */
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 16; /* would be 32 in linked (OpenGL-style) mode */
/*
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
return 32;
*/
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
return 0;
}
}
static float
nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 10.0f;
case PIPE_CAPF_MAX_POINT_WIDTH:
return 63.0f;
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 63.375f;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return 16.0f;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0f;
default:
NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
return 0.0f;
}
}
static void
nvc0_screen_destroy(struct pipe_screen *pscreen)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
if (screen->base.fence.current) {
nouveau_fence_wait(screen->base.fence.current);
nouveau_fence_ref(NULL, &screen->base.fence.current);
}
if (screen->base.pushbuf)
screen->base.pushbuf->user_priv = NULL;
if (screen->blitctx)
FREE(screen->blitctx);
nouveau_bo_ref(NULL, &screen->text);
nouveau_bo_ref(NULL, &screen->uniform_bo);
nouveau_bo_ref(NULL, &screen->tls);
nouveau_bo_ref(NULL, &screen->txc);
nouveau_bo_ref(NULL, &screen->fence.bo);
nouveau_bo_ref(NULL, &screen->poly_cache);
nouveau_heap_destroy(&screen->lib_code);
nouveau_heap_destroy(&screen->text_heap);
if (screen->tic.entries)
FREE(screen->tic.entries);
nouveau_mm_destroy(screen->mm_VRAM_fe0);
nouveau_object_del(&screen->eng3d);
nouveau_object_del(&screen->eng2d);
nouveau_object_del(&screen->m2mf);
nouveau_screen_fini(&screen->base);
FREE(screen);
}
static int
nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
unsigned size, const uint32_t *data)
{
struct nouveau_pushbuf *push = screen->base.pushbuf;
size /= 4;
BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
PUSH_DATA (push, (m - 0x3800) / 8);
PUSH_DATA (push, pos);
BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
PUSH_DATA (push, pos);
PUSH_DATAp(push, data, size);
return pos + size;
}
static void
nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
{
BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
PUSH_DATA (push, 0xff);
BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
PUSH_DATA (push, 0xff);
PUSH_DATA (push, 0xff);
BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
PUSH_DATA (push, 0xff);
PUSH_DATA (push, 0xff);
BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
PUSH_DATA (push, 0x3f);
BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
PUSH_DATA (push, (3 << 16) | 3);
BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
PUSH_DATA (push, (2 << 16) | 2);
BEGIN_NVC0(push, SUBC_3D(0x0de8), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
PUSH_DATA (push, 0x10);
BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
PUSH_DATA (push, 0x10);
BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
PUSH_DATA (push, 0x10);
BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
PUSH_DATA (push, 0x10);
PUSH_DATA (push, 0x10);
BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
PUSH_DATA (push, 0x10);
BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
PUSH_DATA (push, 0xe);
BEGIN_NVC0(push, SUBC_3D(0x164c), 1);
PUSH_DATA (push, 1 << 12);
BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
PUSH_DATA (push, 3);
BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
PUSH_DATA (push, 0x3fffff);
BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
PUSH_DATA (push, 3);
if (obj_class >= NVE4_3D_CLASS) {
BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
PUSH_DATA (push, 1);
}
/* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
* are supposed to do */
}
static void
nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
struct nouveau_pushbuf *push = screen->base.pushbuf;
/* we need to do it after possible flush in MARK_RING */
*sequence = ++screen->base.fence.sequence;
BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4);
PUSH_DATAh(push, screen->fence.bo->offset);
PUSH_DATA (push, screen->fence.bo->offset);
PUSH_DATA (push, *sequence);
PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
(0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
}
static u32
nvc0_screen_fence_update(struct pipe_screen *pscreen)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
return screen->fence.map[0];
}
#define FAIL_SCREEN_INIT(str, err) \
do { \
NOUVEAU_ERR(str, err); \
nvc0_screen_destroy(pscreen); \
return NULL; \
} while(0)
struct pipe_screen *
nvc0_screen_create(struct nouveau_device *dev)
{
struct nvc0_screen *screen;
struct pipe_screen *pscreen;
struct nouveau_object *chan;
struct nouveau_pushbuf *push;
uint32_t obj_class;
int ret;
unsigned i;
union nouveau_bo_config mm_config;
switch (dev->chipset & ~0xf) {
case 0xc0:
case 0xd0:
case 0xe0:
break;
default:
return NULL;
}
screen = CALLOC_STRUCT(nvc0_screen);
if (!screen)
return NULL;
pscreen = &screen->base.base;
ret = nouveau_screen_init(&screen->base, dev);
if (ret) {
nvc0_screen_destroy(pscreen);
return NULL;
}
chan = screen->base.channel;
push = screen->base.pushbuf;
push->user_priv = screen;
screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
screen->base.sysmem_bindings |=
PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
pscreen->destroy = nvc0_screen_destroy;
pscreen->context_create = nvc0_create;
pscreen->is_format_supported = nvc0_screen_is_format_supported;
pscreen->get_param = nvc0_screen_get_param;
pscreen->get_shader_param = nvc0_screen_get_shader_param;
pscreen->get_paramf = nvc0_screen_get_paramf;
nvc0_screen_init_resource_functions(pscreen);
nouveau_screen_init_vdec(&screen->base);
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, NULL,
&screen->fence.bo);
if (ret)
goto fail;
nouveau_bo_map(screen->fence.bo, 0, NULL);
screen->fence.map = screen->fence.bo->map;
screen->base.fence.emit = nvc0_screen_fence_emit;
screen->base.fence.update = nvc0_screen_fence_update;
switch (dev->chipset & 0xf0) {
case 0xe0:
obj_class = NVE4_P2MF_CLASS;
break;
default:
obj_class = NVC0_M2MF_CLASS;
break;
}
ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
&screen->m2mf);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
PUSH_DATA (push, screen->m2mf->oclass);
if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
PUSH_DATA (push, 0xa0b5);
}
ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
&screen->eng2d);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
PUSH_DATA (push, screen->eng2d->oclass);
BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY);
BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
PUSH_DATA (push, 0x3f);
BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
PUSH_DATAh(push, screen->fence.bo->offset + 16);
PUSH_DATA (push, screen->fence.bo->offset + 16);
switch (dev->chipset & 0xf0) {
case 0xe0:
obj_class = NVE4_3D_CLASS;
break;
case 0xd0:
case 0xc0:
default:
switch (dev->chipset) {
case 0xd9:
case 0xc8:
obj_class = NVC8_3D_CLASS;
break;
case 0xc1:
obj_class = NVC1_3D_CLASS;
break;
default:
obj_class = NVC0_3D_CLASS;
break;
}
break;
}
ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
&screen->eng3d);
if (ret)
FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
screen->base.class_3d = obj_class;
BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
PUSH_DATA (push, screen->eng3d->oclass);
BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
/* kill shaders after about 1 second (at 100 MHz) */
BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
PUSH_DATA (push, 0x17);
}
BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(LINE_LAST_PIXEL), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
PUSH_DATA (push, 0);
if (screen->eng3d->oclass < NVE4_3D_CLASS) {
BEGIN_NVC0(push, NVC0_3D(TEX_MISC), 1);
PUSH_DATA (push, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
} else {
BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
PUSH_DATA (push, 15);
}
BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
PUSH_DATA (push, 8); /* 128 */
BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
PUSH_DATA (push, 1);
if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
}
nvc0_magic_3d_init(push, screen->eng3d->oclass);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
&screen->text);
if (ret)
goto fail;
/* XXX: getting a page fault at the end of the code buffer every few
* launches, don't use the last 256 bytes to work around them - prefetch ?
*/
nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16, NULL,
&screen->uniform_bo);
if (ret)
goto fail;
for (i = 0; i < 5; ++i) {
/* TIC and TSC entries for each unit (nve4+ only) */
/* auxiliary constants (6 user clip planes, base instance id) */
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 512);
PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
PUSH_DATA (push, (15 << 4) | 1);
if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
unsigned j;
BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
PUSH_DATA (push, 0);
for (j = 0; j < 8; ++j)
PUSH_DATA(push, j);
} else {
BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
PUSH_DATA (push, 0x54);
}
}
BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
PUSH_DATA (push, 0);
/* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 256);
PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
PUSH_DATA (push, 0);
PUSH_DATAf(push, 0.0f);
PUSH_DATAf(push, 0.0f);
PUSH_DATAf(push, 0.0f);
PUSH_DATAf(push, 0.0f);
BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
/* max MPs * max warps per MP (TODO: ask kernel) */
if (screen->eng3d->oclass >= NVE4_3D_CLASS)
screen->tls_size = 8 * 64;
else
screen->tls_size = 16 * 48;
screen->tls_size *= NVC0_CAP_MAX_PROGRAM_TEMPS * 16;
screen->tls_size = align(screen->tls_size, 1 << 17);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
screen->tls_size, NULL, &screen->tls);
if (ret)
goto fail;
BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
PUSH_DATAh(push, screen->text->offset);
PUSH_DATA (push, screen->text->offset);
BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
PUSH_DATAh(push, screen->tls->offset);
PUSH_DATA (push, screen->tls->offset);
PUSH_DATA (push, screen->tls_size >> 32);
PUSH_DATA (push, screen->tls_size);
BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
PUSH_DATA (push, 0);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
&screen->poly_cache);
if (ret)
goto fail;
BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
PUSH_DATAh(push, screen->poly_cache->offset);
PUSH_DATA (push, screen->poly_cache->offset);
PUSH_DATA (push, 3);
ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, NULL,
&screen->txc);
if (ret)
goto fail;
BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
PUSH_DATAh(push, screen->txc->offset);
PUSH_DATA (push, screen->txc->offset);
PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
PUSH_DATAh(push, screen->txc->offset + 65536);
PUSH_DATA (push, screen->txc->offset + 65536);
PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
PUSH_DATA (push, 0x3f);
BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
for (i = 0; i < 8 * 2; ++i)
PUSH_DATA(push, 0);
BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
PUSH_DATA (push, 0);
/* neither scissors, viewport nor stencil mask should affect clears */
BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2);
PUSH_DATAf(push, 0.0f);
PUSH_DATAf(push, 1.0f);
BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
/* We use scissors instead of exact view volume clipping,
* so they're always enabled.
*/
BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(0)), 3);
PUSH_DATA (push, 1);
PUSH_DATA (push, 8192 << 16);
PUSH_DATA (push, 8192 << 16);
#define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
i = 0;
MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, nvc0_9097_per_instance_bf);
MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, nvc0_9097_blend_enables);
MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, nvc0_9097_tep_select);
MK_MACRO(NVC0_3D_MACRO_GP_SELECT, nvc0_9097_gp_select);
MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
PUSH_DATA (push, 0x40);
BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
PUSH_DATA (push, 0x30);
BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
PUSH_DATA (push, 3);
BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
PUSH_DATA (push, 0x20);
BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
PUSH_DATA (push, 0x00);
BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
PUSH_DATA (push, 0);
BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
PUSH_KICK (push);
screen->tic.entries = CALLOC(4096, sizeof(void *));
screen->tsc.entries = screen->tic.entries + 2048;
mm_config.nvc0.tile_mode = 0;
mm_config.nvc0.memtype = 0xfe0;
screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config);
if (!nvc0_blitctx_create(screen))
goto fail;
nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
return pscreen;
fail:
nvc0_screen_destroy(pscreen);
return NULL;
}
int
nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
{
int i = screen->tic.next;
while (screen->tic.lock[i / 32] & (1 << (i % 32)))
i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
if (screen->tic.entries[i])
nv50_tic_entry(screen->tic.entries[i])->id = -1;
screen->tic.entries[i] = entry;
return i;
}
int
nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
{
int i = screen->tsc.next;
while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
if (screen->tsc.entries[i])
nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
screen->tsc.entries[i] = entry;
return i;
}