| |
| #ifndef __NV50_IR_FROM_SM4_H__ |
| #define __NV50_IR_FROM_SM4_H__ |
| |
| typedef enum D3D_PRIMITIVE_TOPOLOGY { |
| D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, |
| D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, |
| D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, |
| D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, |
| D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, |
| D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, |
| D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, |
| D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, |
| D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, |
| D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, |
| D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, |
| D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, |
| D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, |
| D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, |
| D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, |
| D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, |
| D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, |
| D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, |
| D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, |
| D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, |
| D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, |
| D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, |
| D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, |
| D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, |
| D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, |
| D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, |
| D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, |
| D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, |
| D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, |
| D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, |
| D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, |
| D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, |
| D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, |
| D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, |
| } D3D_PRIMITIVE_TOPOLOGY; |
| |
| typedef enum D3D_RESOURCE_RETURN_TYPE { |
| D3D_RETURN_TYPE_UNORM = 1, |
| D3D_RETURN_TYPE_SNORM = 2, |
| D3D_RETURN_TYPE_SINT = 3, |
| D3D_RETURN_TYPE_UINT = 4, |
| D3D_RETURN_TYPE_FLOAT = 5, |
| D3D_RETURN_TYPE_MIXED = 6, |
| D3D_RETURN_TYPE_DOUBLE = 7, |
| D3D_RETURN_TYPE_CONTINUED = 8, |
| D3D10_RETURN_TYPE_UNORM = 1, |
| D3D10_RETURN_TYPE_SNORM = 2, |
| D3D10_RETURN_TYPE_SINT = 3, |
| D3D10_RETURN_TYPE_UINT = 4, |
| D3D10_RETURN_TYPE_FLOAT = 5, |
| D3D10_RETURN_TYPE_MIXED = 6, |
| D3D11_RETURN_TYPE_UNORM = 1, |
| D3D11_RETURN_TYPE_SNORM = 2, |
| D3D11_RETURN_TYPE_SINT = 3, |
| D3D11_RETURN_TYPE_UINT = 4, |
| D3D11_RETURN_TYPE_FLOAT = 5, |
| D3D11_RETURN_TYPE_MIXED = 6, |
| D3D11_RETURN_TYPE_DOUBLE = 7, |
| D3D11_RETURN_TYPE_CONTINUED = 8 |
| } D3D_RESOURCE_RETURN_TYPE; |
| |
| typedef enum D3D_REGISTER_COMPONENT_TYPE { |
| D3D_REGISTER_COMPONENT_UNKNOWN = 0, |
| D3D_REGISTER_COMPONENT_UINT32 = 1, |
| D3D_REGISTER_COMPONENT_SINT32 = 2, |
| D3D_REGISTER_COMPONENT_FLOAT32 = 3, |
| D3D10_REGISTER_COMPONENT_UNKNOWN = 0, |
| D3D10_REGISTER_COMPONENT_UINT32 = 1, |
| D3D10_REGISTER_COMPONENT_SINT32 = 2, |
| D3D10_REGISTER_COMPONENT_FLOAT32 = 3 |
| } D3D_REGISTER_COMPONENT_TYPE; |
| |
| typedef enum D3D_TESSELLATOR_DOMAIN { |
| D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, |
| D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, |
| D3D_TESSELLATOR_DOMAIN_TRI = 2, |
| D3D_TESSELLATOR_DOMAIN_QUAD = 3, |
| D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, |
| D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1, |
| D3D11_TESSELLATOR_DOMAIN_TRI = 2, |
| D3D11_TESSELLATOR_DOMAIN_QUAD = 3 |
| } D3D_TESSELLATOR_DOMAIN; |
| |
| typedef enum D3D_TESSELLATOR_PARTITIONING { |
| D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, |
| D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, |
| D3D_TESSELLATOR_PARTITIONING_POW2 = 2, |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, |
| D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, |
| D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1, |
| D3D11_TESSELLATOR_PARTITIONING_POW2 = 2, |
| D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, |
| D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4 |
| } D3D_TESSELLATOR_PARTITIONING; |
| |
| typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { |
| D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, |
| D3D_TESSELLATOR_OUTPUT_POINT = 1, |
| D3D_TESSELLATOR_OUTPUT_LINE = 2, |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, |
| D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, |
| D3D11_TESSELLATOR_OUTPUT_POINT = 1, |
| D3D11_TESSELLATOR_OUTPUT_LINE = 2, |
| D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, |
| D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4 |
| } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; |
| |
| typedef enum D3D_NAME { |
| D3D_NAME_UNDEFINED = 0, |
| D3D_NAME_POSITION = 1, |
| D3D_NAME_CLIP_DISTANCE = 2, |
| D3D_NAME_CULL_DISTANCE = 3, |
| D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, |
| D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, |
| D3D_NAME_VERTEX_ID = 6, |
| D3D_NAME_PRIMITIVE_ID = 7, |
| D3D_NAME_INSTANCE_ID = 8, |
| D3D_NAME_IS_FRONT_FACE = 9, |
| D3D_NAME_SAMPLE_INDEX = 10, |
| D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, |
| D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, |
| D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, |
| D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, |
| D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, |
| D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, |
| D3D_NAME_TARGET = 64, |
| D3D_NAME_DEPTH = 65, |
| D3D_NAME_COVERAGE = 66, |
| D3D_NAME_DEPTH_GREATER_EQUAL = 67, |
| D3D_NAME_DEPTH_LESS_EQUAL = 68, |
| D3D10_NAME_UNDEFINED = 0, |
| D3D10_NAME_POSITION = 1, |
| D3D10_NAME_CLIP_DISTANCE = 2, |
| D3D10_NAME_CULL_DISTANCE = 3, |
| D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, |
| D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, |
| D3D10_NAME_VERTEX_ID = 6, |
| D3D10_NAME_PRIMITIVE_ID = 7, |
| D3D10_NAME_INSTANCE_ID = 8, |
| D3D10_NAME_IS_FRONT_FACE = 9, |
| D3D10_NAME_SAMPLE_INDEX = 10, |
| D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, |
| D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, |
| D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, |
| D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, |
| D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, |
| D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, |
| D3D10_NAME_TARGET = 64, |
| D3D10_NAME_DEPTH = 65, |
| D3D10_NAME_COVERAGE = 66, |
| D3D11_NAME_DEPTH_GREATER_EQUAL = 67, |
| D3D11_NAME_DEPTH_LESS_EQUAL = 68 |
| } D3D_NAME; |
| |
| typedef struct _D3D11_SIGNATURE_PARAMETER_DESC { |
| const char* SemanticName; |
| unsigned int SemanticIndex; |
| unsigned int Register; |
| D3D_NAME SystemValueType; |
| D3D_REGISTER_COMPONENT_TYPE ComponentType; |
| unsigned char Mask; |
| unsigned char ReadWriteMask; |
| unsigned int Stream; |
| } D3D11_SIGNATURE_PARAMETER_DESC; |
| |
| #include "../../../state_trackers/d3d1x/d3d1xshader/include/sm4.h" |
| |
| #endif // __NV50_IR_FROM_SM4_H__ |