blob: 42e844f141e9004fc83a442ae323bb3f6794f570 [file] [log] [blame]
/*
* Copyright 2012 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Ben Skeggs
*
*/
#include "draw/draw_context.h"
#include "nouveau/nv_object.xml.h"
#include "nv30-40_3d.xml.h"
#include "nouveau/nouveau_fence.h"
#include "nv30_context.h"
#include "nv30_transfer.h"
#include "nv30_state.h"
static void
nv30_context_kick_notify(struct nouveau_pushbuf *push)
{
struct nouveau_screen *screen;
struct nv30_context *nv30;
if (!push->user_priv)
return;
nv30 = container_of(push->user_priv, nv30, bufctx);
screen = &nv30->screen->base;
nouveau_fence_next(screen);
nouveau_fence_update(screen, TRUE);
if (push->bufctx) {
struct nouveau_bufref *bref;
LIST_FOR_EACH_ENTRY(bref, &push->bufctx->current, thead) {
struct nv04_resource *res = bref->priv;
if (res && res->mm) {
nouveau_fence_ref(screen->fence.current, &res->fence);
if (bref->flags & NOUVEAU_BO_RD)
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
if (bref->flags & NOUVEAU_BO_WR) {
nouveau_fence_ref(screen->fence.current, &res->fence_wr);
res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
}
}
}
}
}
static void
nv30_context_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nouveau_pushbuf *push = nv30->base.pushbuf;
if (fence)
nouveau_fence_ref(nv30->screen->base.fence.current,
(struct nouveau_fence **)fence);
PUSH_KICK(push);
}
static void
nv30_context_destroy(struct pipe_context *pipe)
{
struct nv30_context *nv30 = nv30_context(pipe);
if (nv30->draw)
draw_destroy(nv30->draw);
nouveau_bufctx_del(&nv30->bufctx);
if (nv30->screen->cur_ctx == nv30)
nv30->screen->cur_ctx = NULL;
nouveau_context_destroy(&nv30->base);
}
#define FAIL_CONTEXT_INIT(str, err) \
do { \
NOUVEAU_ERR(str, err); \
nv30_context_destroy(pipe); \
return NULL; \
} while(0)
struct pipe_context *
nv30_context_create(struct pipe_screen *pscreen, void *priv)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
struct nouveau_pushbuf *push;
struct pipe_context *pipe;
int ret;
if (!nv30)
return NULL;
nv30->screen = screen;
nv30->base.screen = &screen->base;
nv30->base.copy_data = nv30_transfer_copy_data;
pipe = &nv30->base.pipe;
pipe->screen = pscreen;
pipe->priv = priv;
pipe->destroy = nv30_context_destroy;
pipe->flush = nv30_context_flush;
/*XXX: *cough* per-context client */
nv30->base.client = screen->base.client;
/*XXX: *cough* per-context pushbufs */
push = screen->base.pushbuf;
nv30->base.pushbuf = push;
nv30->base.pushbuf->user_priv = push->user_priv; /* hack at validate time */
nv30->base.pushbuf->rsvd_kick = 16; /* hack in screen before first space */
nv30->base.pushbuf->kick_notify = nv30_context_kick_notify;
ret = nouveau_bufctx_new(nv30->base.client, 64, &nv30->bufctx);
if (ret) {
nv30_context_destroy(pipe);
return NULL;
}
/*XXX: make configurable with performance vs quality, these defaults
* match the binary driver's defaults
*/
if (screen->eng3d->oclass < NV40_3D_CLASS)
nv30->config.filter = 0x00000004;
else
nv30->config.filter = 0x00002dc4;
nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF;
if (debug_get_bool_option("NV30_SWTNL", FALSE))
nv30->draw_flags |= NV30_NEW_SWTNL;
/*XXX: nvfx... */
nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0;
nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0;
nv30->render_mode = HW;
nv30->sample_mask = 0xffff;
nv30_vbo_init(pipe);
nv30_query_init(pipe);
nv30_state_init(pipe);
nv30_resource_init(pipe);
nv30_clear_init(pipe);
nv30_fragprog_init(pipe);
nv30_vertprog_init(pipe);
nv30_texture_init(pipe);
nv30_fragtex_init(pipe);
nv40_verttex_init(pipe);
nv30_draw_init(pipe);
return pipe;
}