| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include <limits.h> |
| #include "util/u_memory.h" |
| #include "util/u_math.h" |
| #include "util/u_rect.h" |
| #include "util/u_surface.h" |
| #include "util/u_pack_color.h" |
| |
| #include "lp_scene_queue.h" |
| #include "lp_debug.h" |
| #include "lp_fence.h" |
| #include "lp_perf.h" |
| #include "lp_query.h" |
| #include "lp_rast.h" |
| #include "lp_rast_priv.h" |
| #include "lp_tile_soa.h" |
| #include "gallivm/lp_bld_debug.h" |
| #include "lp_scene.h" |
| #include "lp_tex_sample.h" |
| |
| |
| #ifdef DEBUG |
| int jit_line = 0; |
| const struct lp_rast_state *jit_state = NULL; |
| const struct lp_rasterizer_task *jit_task = NULL; |
| #endif |
| |
| |
| /** |
| * Begin rasterizing a scene. |
| * Called once per scene by one thread. |
| */ |
| static void |
| lp_rast_begin( struct lp_rasterizer *rast, |
| struct lp_scene *scene ) |
| { |
| |
| rast->curr_scene = scene; |
| |
| LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); |
| |
| lp_scene_begin_rasterization( scene ); |
| lp_scene_bin_iter_begin( scene ); |
| } |
| |
| |
| static void |
| lp_rast_end( struct lp_rasterizer *rast ) |
| { |
| lp_scene_end_rasterization( rast->curr_scene ); |
| |
| rast->curr_scene = NULL; |
| |
| #ifdef DEBUG |
| if (0) |
| debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n", |
| lp_tile_unswizzle_count, lp_tile_swizzle_count); |
| #endif |
| } |
| |
| |
| /** |
| * Begining rasterization of a tile. |
| * \param x window X position of the tile, in pixels |
| * \param y window Y position of the tile, in pixels |
| */ |
| static void |
| lp_rast_tile_begin(struct lp_rasterizer_task *task, |
| const struct cmd_bin *bin) |
| { |
| const struct lp_scene *scene = task->scene; |
| enum lp_texture_usage usage; |
| |
| LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y); |
| |
| task->bin = bin; |
| task->x = bin->x * TILE_SIZE; |
| task->y = bin->y * TILE_SIZE; |
| |
| /* reset pointers to color tile(s) */ |
| memset(task->color_tiles, 0, sizeof(task->color_tiles)); |
| |
| /* get pointer to depth/stencil tile */ |
| { |
| struct pipe_surface *zsbuf = task->scene->fb.zsbuf; |
| if (zsbuf) { |
| struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture); |
| |
| if (scene->has_depthstencil_clear) |
| usage = LP_TEX_USAGE_WRITE_ALL; |
| else |
| usage = LP_TEX_USAGE_READ_WRITE; |
| |
| /* "prime" the tile: convert data from linear to tiled if necessary |
| * and update the tile's layout info. |
| */ |
| (void) llvmpipe_get_texture_tile(lpt, |
| zsbuf->u.tex.first_layer, |
| zsbuf->u.tex.level, |
| usage, |
| task->x, |
| task->y); |
| /* Get actual pointer to the tile data. Note that depth/stencil |
| * data is tiled differently than color data. |
| */ |
| task->depth_tile = lp_rast_get_depth_block_pointer(task, |
| task->x, |
| task->y); |
| |
| assert(task->depth_tile); |
| } |
| else { |
| task->depth_tile = NULL; |
| } |
| } |
| } |
| |
| |
| /** |
| * Clear the rasterizer's current color tile. |
| * This is a bin command called during bin processing. |
| */ |
| static void |
| lp_rast_clear_color(struct lp_rasterizer_task *task, |
| const union lp_rast_cmd_arg arg) |
| { |
| const struct lp_scene *scene = task->scene; |
| const uint8_t *clear_color = arg.clear_color; |
| |
| unsigned i; |
| |
| LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, |
| clear_color[0], |
| clear_color[1], |
| clear_color[2], |
| clear_color[3]); |
| |
| if (clear_color[0] == clear_color[1] && |
| clear_color[1] == clear_color[2] && |
| clear_color[2] == clear_color[3]) { |
| /* clear to grayscale value {x, x, x, x} */ |
| for (i = 0; i < scene->fb.nr_cbufs; i++) { |
| uint8_t *ptr = |
| lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); |
| memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4); |
| } |
| } |
| else { |
| /* Non-gray color. |
| * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code |
| * will need to change. It'll be pretty obvious when clearing no longer |
| * works. |
| */ |
| const unsigned chunk = TILE_SIZE / 4; |
| for (i = 0; i < scene->fb.nr_cbufs; i++) { |
| uint8_t *c = |
| lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); |
| unsigned j; |
| |
| for (j = 0; j < 4 * TILE_SIZE; j++) { |
| memset(c, clear_color[0], chunk); |
| c += chunk; |
| memset(c, clear_color[1], chunk); |
| c += chunk; |
| memset(c, clear_color[2], chunk); |
| c += chunk; |
| memset(c, clear_color[3], chunk); |
| c += chunk; |
| } |
| } |
| } |
| |
| LP_COUNT(nr_color_tile_clear); |
| } |
| |
| |
| |
| |
| |
| |
| /** |
| * Clear the rasterizer's current z/stencil tile. |
| * This is a bin command called during bin processing. |
| */ |
| static void |
| lp_rast_clear_zstencil(struct lp_rasterizer_task *task, |
| const union lp_rast_cmd_arg arg) |
| { |
| const struct lp_scene *scene = task->scene; |
| uint32_t clear_value = arg.clear_zstencil.value; |
| uint32_t clear_mask = arg.clear_zstencil.mask; |
| const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT; |
| const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT; |
| const unsigned block_size = scene->zsbuf.blocksize; |
| const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT; |
| uint8_t *dst; |
| unsigned i, j; |
| |
| LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n", |
| __FUNCTION__, clear_value, clear_mask); |
| |
| /* |
| * Clear the area of the swizzled depth/depth buffer matching this tile, in |
| * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time. |
| * |
| * The swizzled depth format is such that the depths for |
| * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets. |
| */ |
| |
| dst = task->depth_tile; |
| |
| clear_value &= clear_mask; |
| |
| switch (block_size) { |
| case 1: |
| assert(clear_mask == 0xff); |
| memset(dst, (uint8_t) clear_value, height * width); |
| break; |
| case 2: |
| if (clear_mask == 0xffff) { |
| for (i = 0; i < height; i++) { |
| uint16_t *row = (uint16_t *)dst; |
| for (j = 0; j < width; j++) |
| *row++ = (uint16_t) clear_value; |
| dst += dst_stride; |
| } |
| } |
| else { |
| for (i = 0; i < height; i++) { |
| uint16_t *row = (uint16_t *)dst; |
| for (j = 0; j < width; j++) { |
| uint16_t tmp = ~clear_mask & *row; |
| *row++ = clear_value | tmp; |
| } |
| dst += dst_stride; |
| } |
| } |
| break; |
| case 4: |
| if (clear_mask == 0xffffffff) { |
| for (i = 0; i < height; i++) { |
| uint32_t *row = (uint32_t *)dst; |
| for (j = 0; j < width; j++) |
| *row++ = clear_value; |
| dst += dst_stride; |
| } |
| } |
| else { |
| for (i = 0; i < height; i++) { |
| uint32_t *row = (uint32_t *)dst; |
| for (j = 0; j < width; j++) { |
| uint32_t tmp = ~clear_mask & *row; |
| *row++ = clear_value | tmp; |
| } |
| dst += dst_stride; |
| } |
| } |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| } |
| |
| |
| |
| /** |
| * Convert the color tile from tiled to linear layout. |
| * This is generally only done when we're flushing the scene just prior to |
| * SwapBuffers. If we didn't do this here, we'd have to convert the entire |
| * tiled color buffer to linear layout in the llvmpipe_texture_unmap() |
| * function. It's better to do it here to take advantage of |
| * threading/parallelism. |
| * This is a bin command which is stored in all bins. |
| */ |
| static void |
| lp_rast_store_linear_color( struct lp_rasterizer_task *task ) |
| { |
| const struct lp_scene *scene = task->scene; |
| unsigned buf; |
| |
| for (buf = 0; buf < scene->fb.nr_cbufs; buf++) { |
| struct pipe_surface *cbuf = scene->fb.cbufs[buf]; |
| const unsigned layer = cbuf->u.tex.first_layer; |
| const unsigned level = cbuf->u.tex.level; |
| struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture); |
| |
| if (!task->color_tiles[buf]) |
| continue; |
| |
| llvmpipe_unswizzle_cbuf_tile(lpt, |
| layer, |
| level, |
| task->x, task->y, |
| task->color_tiles[buf]); |
| } |
| } |
| |
| |
| |
| /** |
| * Run the shader on all blocks in a tile. This is used when a tile is |
| * completely contained inside a triangle. |
| * This is a bin command called during bin processing. |
| */ |
| static void |
| lp_rast_shade_tile(struct lp_rasterizer_task *task, |
| const union lp_rast_cmd_arg arg) |
| { |
| const struct lp_scene *scene = task->scene; |
| const struct lp_rast_shader_inputs *inputs = arg.shade_tile; |
| const struct lp_rast_state *state; |
| struct lp_fragment_shader_variant *variant; |
| const unsigned tile_x = task->x, tile_y = task->y; |
| unsigned x, y; |
| |
| if (inputs->disable) { |
| /* This command was partially binned and has been disabled */ |
| return; |
| } |
| |
| LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); |
| |
| state = task->state; |
| assert(state); |
| if (!state) { |
| return; |
| } |
| variant = state->variant; |
| |
| /* render the whole 64x64 tile in 4x4 chunks */ |
| for (y = 0; y < TILE_SIZE; y += 4){ |
| for (x = 0; x < TILE_SIZE; x += 4) { |
| uint8_t *color[PIPE_MAX_COLOR_BUFS]; |
| uint32_t *depth; |
| unsigned i; |
| |
| /* color buffer */ |
| for (i = 0; i < scene->fb.nr_cbufs; i++) |
| color[i] = lp_rast_get_color_block_pointer(task, i, |
| tile_x + x, tile_y + y); |
| |
| /* depth buffer */ |
| depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y); |
| |
| /* run shader on 4x4 block */ |
| BEGIN_JIT_CALL(state, task); |
| variant->jit_function[RAST_WHOLE]( &state->jit_context, |
| tile_x + x, tile_y + y, |
| inputs->frontfacing, |
| GET_A0(inputs), |
| GET_DADX(inputs), |
| GET_DADY(inputs), |
| color, |
| depth, |
| 0xffff, |
| &task->vis_counter); |
| END_JIT_CALL(); |
| } |
| } |
| } |
| |
| |
| /** |
| * Run the shader on all blocks in a tile. This is used when a tile is |
| * completely contained inside a triangle, and the shader is opaque. |
| * This is a bin command called during bin processing. |
| */ |
| static void |
| lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task, |
| const union lp_rast_cmd_arg arg) |
| { |
| const struct lp_scene *scene = task->scene; |
| unsigned i; |
| |
| LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); |
| |
| assert(task->state); |
| if (!task->state) { |
| return; |
| } |
| |
| /* this will prevent converting the layout from tiled to linear */ |
| for (i = 0; i < scene->fb.nr_cbufs; i++) { |
| (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); |
| } |
| |
| lp_rast_shade_tile(task, arg); |
| } |
| |
| |
| /** |
| * Compute shading for a 4x4 block of pixels inside a triangle. |
| * This is a bin command called during bin processing. |
| * \param x X position of quad in window coords |
| * \param y Y position of quad in window coords |
| */ |
| void |
| lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, |
| const struct lp_rast_shader_inputs *inputs, |
| unsigned x, unsigned y, |
| unsigned mask) |
| { |
| const struct lp_rast_state *state = task->state; |
| struct lp_fragment_shader_variant *variant = state->variant; |
| const struct lp_scene *scene = task->scene; |
| uint8_t *color[PIPE_MAX_COLOR_BUFS]; |
| void *depth; |
| unsigned i; |
| |
| assert(state); |
| |
| /* Sanity checks */ |
| assert(x < scene->tiles_x * TILE_SIZE); |
| assert(y < scene->tiles_y * TILE_SIZE); |
| assert(x % TILE_VECTOR_WIDTH == 0); |
| assert(y % TILE_VECTOR_HEIGHT == 0); |
| |
| assert((x % 4) == 0); |
| assert((y % 4) == 0); |
| |
| /* color buffer */ |
| for (i = 0; i < scene->fb.nr_cbufs; i++) { |
| color[i] = lp_rast_get_color_block_pointer(task, i, x, y); |
| assert(lp_check_alignment(color[i], 16)); |
| } |
| |
| /* depth buffer */ |
| depth = lp_rast_get_depth_block_pointer(task, x, y); |
| |
| |
| assert(lp_check_alignment(state->jit_context.blend_color, 16)); |
| |
| /* run shader on 4x4 block */ |
| BEGIN_JIT_CALL(state, task); |
| variant->jit_function[RAST_EDGE_TEST](&state->jit_context, |
| x, y, |
| inputs->frontfacing, |
| GET_A0(inputs), |
| GET_DADX(inputs), |
| GET_DADY(inputs), |
| color, |
| depth, |
| mask, |
| &task->vis_counter); |
| END_JIT_CALL(); |
| } |
| |
| |
| |
| /** |
| * Begin a new occlusion query. |
| * This is a bin command put in all bins. |
| * Called per thread. |
| */ |
| static void |
| lp_rast_begin_query(struct lp_rasterizer_task *task, |
| const union lp_rast_cmd_arg arg) |
| { |
| struct llvmpipe_query *pq = arg.query_obj; |
| |
| assert(task->query == NULL); |
| task->vis_counter = 0; |
| task->query = pq; |
| } |
| |
| |
| /** |
| * End the current occlusion query. |
| * This is a bin command put in all bins. |
| * Called per thread. |
| */ |
| static void |
| lp_rast_end_query(struct lp_rasterizer_task *task, |
| const union lp_rast_cmd_arg arg) |
| { |
| assert(task->query); |
| if (task->query) { |
| task->query->count[task->thread_index] += task->vis_counter; |
| task->query = NULL; |
| } |
| } |
| |
| |
| void |
| lp_rast_set_state(struct lp_rasterizer_task *task, |
| const union lp_rast_cmd_arg arg) |
| { |
| task->state = arg.state; |
| } |
| |
| |
| |
| /** |
| * Set top row and left column of the tile's pixels to white. For debugging. |
| */ |
| static void |
| outline_tile(uint8_t *tile) |
| { |
| const uint8_t val = 0xff; |
| unsigned i; |
| |
| for (i = 0; i < TILE_SIZE; i++) { |
| TILE_PIXEL(tile, i, 0, 0) = val; |
| TILE_PIXEL(tile, i, 0, 1) = val; |
| TILE_PIXEL(tile, i, 0, 2) = val; |
| TILE_PIXEL(tile, i, 0, 3) = val; |
| |
| TILE_PIXEL(tile, 0, i, 0) = val; |
| TILE_PIXEL(tile, 0, i, 1) = val; |
| TILE_PIXEL(tile, 0, i, 2) = val; |
| TILE_PIXEL(tile, 0, i, 3) = val; |
| } |
| } |
| |
| |
| /** |
| * Draw grid of gray lines at 16-pixel intervals across the tile to |
| * show the sub-tile boundaries. For debugging. |
| */ |
| static void |
| outline_subtiles(uint8_t *tile) |
| { |
| const uint8_t val = 0x80; |
| const unsigned step = 16; |
| unsigned i, j; |
| |
| for (i = 0; i < TILE_SIZE; i += step) { |
| for (j = 0; j < TILE_SIZE; j++) { |
| TILE_PIXEL(tile, i, j, 0) = val; |
| TILE_PIXEL(tile, i, j, 1) = val; |
| TILE_PIXEL(tile, i, j, 2) = val; |
| TILE_PIXEL(tile, i, j, 3) = val; |
| |
| TILE_PIXEL(tile, j, i, 0) = val; |
| TILE_PIXEL(tile, j, i, 1) = val; |
| TILE_PIXEL(tile, j, i, 2) = val; |
| TILE_PIXEL(tile, j, i, 3) = val; |
| } |
| } |
| |
| outline_tile(tile); |
| } |
| |
| |
| |
| /** |
| * Called when we're done writing to a color tile. |
| */ |
| static void |
| lp_rast_tile_end(struct lp_rasterizer_task *task) |
| { |
| #ifdef DEBUG |
| if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) { |
| const struct lp_scene *scene = task->scene; |
| unsigned buf; |
| |
| for (buf = 0; buf < scene->fb.nr_cbufs; buf++) { |
| uint8_t *color = lp_rast_get_color_block_pointer(task, buf, |
| task->x, task->y); |
| |
| if (LP_DEBUG & DEBUG_SHOW_SUBTILES) |
| outline_subtiles(color); |
| else if (LP_DEBUG & DEBUG_SHOW_TILES) |
| outline_tile(color); |
| } |
| } |
| #else |
| (void) outline_subtiles; |
| #endif |
| |
| lp_rast_store_linear_color(task); |
| |
| if (task->query) { |
| union lp_rast_cmd_arg dummy = {0}; |
| lp_rast_end_query(task, dummy); |
| } |
| |
| /* debug */ |
| memset(task->color_tiles, 0, sizeof(task->color_tiles)); |
| task->depth_tile = NULL; |
| |
| task->bin = NULL; |
| } |
| |
| static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] = |
| { |
| lp_rast_clear_color, |
| lp_rast_clear_zstencil, |
| lp_rast_triangle_1, |
| lp_rast_triangle_2, |
| lp_rast_triangle_3, |
| lp_rast_triangle_4, |
| lp_rast_triangle_5, |
| lp_rast_triangle_6, |
| lp_rast_triangle_7, |
| lp_rast_triangle_8, |
| lp_rast_triangle_3_4, |
| lp_rast_triangle_3_16, |
| lp_rast_triangle_4_16, |
| lp_rast_shade_tile, |
| lp_rast_shade_tile_opaque, |
| lp_rast_begin_query, |
| lp_rast_end_query, |
| lp_rast_set_state, |
| }; |
| |
| |
| static void |
| do_rasterize_bin(struct lp_rasterizer_task *task, |
| const struct cmd_bin *bin) |
| { |
| const struct cmd_block *block; |
| unsigned k; |
| |
| if (0) |
| lp_debug_bin(bin); |
| |
| for (block = bin->head; block; block = block->next) { |
| for (k = 0; k < block->count; k++) { |
| dispatch[block->cmd[k]]( task, block->arg[k] ); |
| } |
| } |
| } |
| |
| |
| |
| /** |
| * Rasterize commands for a single bin. |
| * \param x, y position of the bin's tile in the framebuffer |
| * Must be called between lp_rast_begin() and lp_rast_end(). |
| * Called per thread. |
| */ |
| static void |
| rasterize_bin(struct lp_rasterizer_task *task, |
| const struct cmd_bin *bin ) |
| { |
| lp_rast_tile_begin( task, bin ); |
| |
| do_rasterize_bin(task, bin); |
| |
| lp_rast_tile_end(task); |
| |
| |
| /* Debug/Perf flags: |
| */ |
| if (bin->head->count == 1) { |
| if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE) |
| LP_COUNT(nr_pure_shade_opaque_64); |
| else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE) |
| LP_COUNT(nr_pure_shade_64); |
| } |
| } |
| |
| |
| /* An empty bin is one that just loads the contents of the tile and |
| * stores them again unchanged. This typically happens when bins have |
| * been flushed for some reason in the middle of a frame, or when |
| * incremental updates are being made to a render target. |
| * |
| * Try to avoid doing pointless work in this case. |
| */ |
| static boolean |
| is_empty_bin( const struct cmd_bin *bin ) |
| { |
| return bin->head == NULL; |
| } |
| |
| |
| /** |
| * Rasterize/execute all bins within a scene. |
| * Called per thread. |
| */ |
| static void |
| rasterize_scene(struct lp_rasterizer_task *task, |
| struct lp_scene *scene) |
| { |
| task->scene = scene; |
| |
| if (!task->rast->no_rast) { |
| /* loop over scene bins, rasterize each */ |
| #if 0 |
| { |
| unsigned i, j; |
| for (i = 0; i < scene->tiles_x; i++) { |
| for (j = 0; j < scene->tiles_y; j++) { |
| struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); |
| rasterize_bin(task, bin, i, j); |
| } |
| } |
| } |
| #else |
| { |
| struct cmd_bin *bin; |
| |
| assert(scene); |
| while ((bin = lp_scene_bin_iter_next(scene))) { |
| if (!is_empty_bin( bin )) |
| rasterize_bin(task, bin); |
| } |
| } |
| #endif |
| } |
| |
| |
| if (scene->fence) { |
| lp_fence_signal(scene->fence); |
| } |
| |
| task->scene = NULL; |
| } |
| |
| |
| /** |
| * Called by setup module when it has something for us to render. |
| */ |
| void |
| lp_rast_queue_scene( struct lp_rasterizer *rast, |
| struct lp_scene *scene) |
| { |
| LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); |
| |
| if (rast->num_threads == 0) { |
| /* no threading */ |
| |
| lp_rast_begin( rast, scene ); |
| |
| rasterize_scene( &rast->tasks[0], scene ); |
| |
| lp_rast_end( rast ); |
| |
| rast->curr_scene = NULL; |
| } |
| else { |
| /* threaded rendering! */ |
| unsigned i; |
| |
| lp_scene_enqueue( rast->full_scenes, scene ); |
| |
| /* signal the threads that there's work to do */ |
| for (i = 0; i < rast->num_threads; i++) { |
| pipe_semaphore_signal(&rast->tasks[i].work_ready); |
| } |
| } |
| |
| LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__); |
| } |
| |
| |
| void |
| lp_rast_finish( struct lp_rasterizer *rast ) |
| { |
| if (rast->num_threads == 0) { |
| /* nothing to do */ |
| } |
| else { |
| int i; |
| |
| /* wait for work to complete */ |
| for (i = 0; i < rast->num_threads; i++) { |
| pipe_semaphore_wait(&rast->tasks[i].work_done); |
| } |
| } |
| } |
| |
| |
| /** |
| * This is the thread's main entrypoint. |
| * It's a simple loop: |
| * 1. wait for work |
| * 2. do work |
| * 3. signal that we're done |
| */ |
| static PIPE_THREAD_ROUTINE( thread_function, init_data ) |
| { |
| struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data; |
| struct lp_rasterizer *rast = task->rast; |
| boolean debug = false; |
| |
| while (1) { |
| /* wait for work */ |
| if (debug) |
| debug_printf("thread %d waiting for work\n", task->thread_index); |
| pipe_semaphore_wait(&task->work_ready); |
| |
| if (rast->exit_flag) |
| break; |
| |
| if (task->thread_index == 0) { |
| /* thread[0]: |
| * - get next scene to rasterize |
| * - map the framebuffer surfaces |
| */ |
| lp_rast_begin( rast, |
| lp_scene_dequeue( rast->full_scenes, TRUE ) ); |
| } |
| |
| /* Wait for all threads to get here so that threads[1+] don't |
| * get a null rast->curr_scene pointer. |
| */ |
| pipe_barrier_wait( &rast->barrier ); |
| |
| /* do work */ |
| if (debug) |
| debug_printf("thread %d doing work\n", task->thread_index); |
| |
| rasterize_scene(task, |
| rast->curr_scene); |
| |
| /* wait for all threads to finish with this scene */ |
| pipe_barrier_wait( &rast->barrier ); |
| |
| /* XXX: shouldn't be necessary: |
| */ |
| if (task->thread_index == 0) { |
| lp_rast_end( rast ); |
| } |
| |
| /* signal done with work */ |
| if (debug) |
| debug_printf("thread %d done working\n", task->thread_index); |
| |
| pipe_semaphore_signal(&task->work_done); |
| } |
| |
| return NULL; |
| } |
| |
| |
| /** |
| * Initialize semaphores and spawn the threads. |
| */ |
| static void |
| create_rast_threads(struct lp_rasterizer *rast) |
| { |
| unsigned i; |
| |
| /* NOTE: if num_threads is zero, we won't use any threads */ |
| for (i = 0; i < rast->num_threads; i++) { |
| pipe_semaphore_init(&rast->tasks[i].work_ready, 0); |
| pipe_semaphore_init(&rast->tasks[i].work_done, 0); |
| rast->threads[i] = pipe_thread_create(thread_function, |
| (void *) &rast->tasks[i]); |
| } |
| } |
| |
| |
| |
| /** |
| * Create new lp_rasterizer. If num_threads is zero, don't create any |
| * new threads, do rendering synchronously. |
| * \param num_threads number of rasterizer threads to create |
| */ |
| struct lp_rasterizer * |
| lp_rast_create( unsigned num_threads ) |
| { |
| struct lp_rasterizer *rast; |
| unsigned i; |
| |
| rast = CALLOC_STRUCT(lp_rasterizer); |
| if (!rast) { |
| goto no_rast; |
| } |
| |
| rast->full_scenes = lp_scene_queue_create(); |
| if (!rast->full_scenes) { |
| goto no_full_scenes; |
| } |
| |
| for (i = 0; i < Elements(rast->tasks); i++) { |
| struct lp_rasterizer_task *task = &rast->tasks[i]; |
| task->rast = rast; |
| task->thread_index = i; |
| } |
| |
| rast->num_threads = num_threads; |
| |
| rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE); |
| |
| create_rast_threads(rast); |
| |
| /* for synchronizing rasterization threads */ |
| pipe_barrier_init( &rast->barrier, rast->num_threads ); |
| |
| memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf); |
| |
| memset(lp_dummy_tile, 0, sizeof lp_dummy_tile); |
| |
| return rast; |
| |
| no_full_scenes: |
| FREE(rast); |
| no_rast: |
| return NULL; |
| } |
| |
| |
| /* Shutdown: |
| */ |
| void lp_rast_destroy( struct lp_rasterizer *rast ) |
| { |
| unsigned i; |
| |
| /* Set exit_flag and signal each thread's work_ready semaphore. |
| * Each thread will be woken up, notice that the exit_flag is set and |
| * break out of its main loop. The thread will then exit. |
| */ |
| rast->exit_flag = TRUE; |
| for (i = 0; i < rast->num_threads; i++) { |
| pipe_semaphore_signal(&rast->tasks[i].work_ready); |
| } |
| |
| /* Wait for threads to terminate before cleaning up per-thread data */ |
| for (i = 0; i < rast->num_threads; i++) { |
| pipe_thread_wait(rast->threads[i]); |
| } |
| |
| /* Clean up per-thread data */ |
| for (i = 0; i < rast->num_threads; i++) { |
| pipe_semaphore_destroy(&rast->tasks[i].work_ready); |
| pipe_semaphore_destroy(&rast->tasks[i].work_done); |
| } |
| |
| /* for synchronizing rasterization threads */ |
| pipe_barrier_destroy( &rast->barrier ); |
| |
| lp_scene_queue_destroy(rast->full_scenes); |
| |
| FREE(rast); |
| } |
| |
| |
| /** Return number of rasterization threads */ |
| unsigned |
| lp_rast_get_num_threads( struct lp_rasterizer *rast ) |
| { |
| return rast->num_threads; |
| } |
| |
| |