| /************************************************************************** |
| * |
| * Copyright 2010, VMware, inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| |
| static boolean TAG(do_cliptest)( struct pt_post_vs *pvs, |
| struct draw_vertex_info *info ) |
| { |
| struct vertex_header *out = info->verts; |
| const float *scale = pvs->draw->viewport.scale; |
| const float *trans = pvs->draw->viewport.translate; |
| /* const */ float (*plane)[4] = pvs->draw->plane; |
| const unsigned pos = draw_current_shader_position_output(pvs->draw); |
| const unsigned cv = draw_current_shader_clipvertex_output(pvs->draw); |
| unsigned cd[2]; |
| const unsigned ef = pvs->draw->vs.edgeflag_output; |
| const unsigned ucp_enable = pvs->draw->rasterizer->clip_plane_enable; |
| const unsigned flags = (FLAGS); |
| unsigned need_pipeline = 0; |
| unsigned j; |
| unsigned i; |
| bool have_cd = false; |
| cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0); |
| cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1); |
| |
| if (cd[0] != pos || cd[1] != pos) |
| have_cd = true; |
| |
| for (j = 0; j < info->count; j++) { |
| float *position = out->data[pos]; |
| unsigned mask = 0x0; |
| |
| initialize_vertex_header(out); |
| |
| if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND | |
| DO_CLIP_FULL_Z | DO_CLIP_HALF_Z | DO_CLIP_USER)) { |
| float *clipvertex = position; |
| |
| if ((flags & DO_CLIP_USER) && cv != pos) |
| clipvertex = out->data[cv]; |
| |
| for (i = 0; i < 4; i++) { |
| out->clip[i] = clipvertex[i]; |
| out->pre_clip_pos[i] = position[i]; |
| } |
| |
| /* Do the hardwired planes first: |
| */ |
| if (flags & DO_CLIP_XY_GUARD_BAND) { |
| if (-0.50 * position[0] + position[3] < 0) mask |= (1<<0); |
| if ( 0.50 * position[0] + position[3] < 0) mask |= (1<<1); |
| if (-0.50 * position[1] + position[3] < 0) mask |= (1<<2); |
| if ( 0.50 * position[1] + position[3] < 0) mask |= (1<<3); |
| } |
| else if (flags & DO_CLIP_XY) { |
| if (-position[0] + position[3] < 0) mask |= (1<<0); |
| if ( position[0] + position[3] < 0) mask |= (1<<1); |
| if (-position[1] + position[3] < 0) mask |= (1<<2); |
| if ( position[1] + position[3] < 0) mask |= (1<<3); |
| } |
| |
| /* Clip Z planes according to full cube, half cube or none. |
| */ |
| if (flags & DO_CLIP_FULL_Z) { |
| if ( position[2] + position[3] < 0) mask |= (1<<4); |
| if (-position[2] + position[3] < 0) mask |= (1<<5); |
| } |
| else if (flags & DO_CLIP_HALF_Z) { |
| if ( position[2] < 0) mask |= (1<<4); |
| if (-position[2] + position[3] < 0) mask |= (1<<5); |
| } |
| |
| if (flags & DO_CLIP_USER) { |
| unsigned ucp_mask = ucp_enable; |
| int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance; |
| while (ucp_mask) { |
| unsigned plane_idx = ffs(ucp_mask)-1; |
| ucp_mask &= ~(1 << plane_idx); |
| plane_idx += 6; |
| |
| /* |
| * for user clipping check if we have a clip distance output |
| * and the shader has written to it, otherwise use clipvertex |
| * to decide when the plane is clipping. |
| */ |
| if (have_cd && num_written_clipdistance) { |
| float clipdist; |
| i = plane_idx - 6; |
| out->have_clipdist = 1; |
| /* first four clip distance in first vector etc. */ |
| if (i < 4) |
| clipdist = out->data[cd[0]][i]; |
| else |
| clipdist = out->data[cd[1]][i-4]; |
| if (clipdist < 0) |
| mask |= 1 << plane_idx; |
| } else { |
| if (dot4(clipvertex, plane[plane_idx]) < 0) |
| mask |= 1 << plane_idx; |
| } |
| } |
| } |
| |
| out->clipmask = mask; |
| need_pipeline |= out->clipmask; |
| } |
| |
| if ((flags & DO_VIEWPORT) && mask == 0) |
| { |
| /* divide by w */ |
| float w = 1.0f / position[3]; |
| |
| /* Viewport mapping */ |
| position[0] = position[0] * w * scale[0] + trans[0]; |
| position[1] = position[1] * w * scale[1] + trans[1]; |
| position[2] = position[2] * w * scale[2] + trans[2]; |
| position[3] = w; |
| } |
| |
| if ((flags & DO_EDGEFLAG) && ef) { |
| const float *edgeflag = out->data[ef]; |
| out->edgeflag = !(edgeflag[0] != 1.0f); |
| need_pipeline |= !out->edgeflag; |
| } |
| |
| out = (struct vertex_header *)( (char *)out + info->stride ); |
| } |
| |
| return need_pipeline != 0; |
| } |
| |
| |
| #undef FLAGS |
| #undef TAG |